93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "CommonTypes.h"
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#include "VideoCommon.h"
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#include <vector>
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#pragma once
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struct Statistics
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{
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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int numVertexShadersAlive;
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int numTexturesCreated;
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int numTexturesAlive;
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int numRenderTargetsCreated;
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int numRenderTargetsAlive;
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int numDListsCalled;
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int numDListsCreated;
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int numDListsAlive;
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int numVertexLoaders;
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int numUniquePixelShaders;
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float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
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float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
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float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14, gproj_15;
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float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
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float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13, g2proj_14, g2proj_15;
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std::vector<EFBRectangle> efb_regions;
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struct ThisFrame
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{
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int numBPLoads;
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int numCPLoads;
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int numXFLoads;
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int numBPLoadsInDL;
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int numCPLoadsInDL;
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int numXFLoadsInDL;
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int numDLs;
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int numPrims;
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int numDLPrims;
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int numShaderChanges;
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int numPrimitiveJoins;
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int numDrawCalls;
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int numIndexedDrawCalls;
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int numBufferSplits;
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int numDListsCalled;
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int bytesVertexStreamed;
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int bytesIndexStreamed;
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int bytesUniformStreamed;
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};
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ThisFrame thisFrame;
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void ResetFrame();
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static void SwapDL();
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// Yeah, this is unsafe, but we really don't wanna faff around allocating
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// buffers here.
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static char *ToString(char *ptr);
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static char *ToStringProj(char *ptr);
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};
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extern Statistics stats;
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#define STATISTICS
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#ifdef STATISTICS
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#define INCSTAT(a) (a)++;
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#define DECSTAT(a) (a)--;
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#define ADDSTAT(a,b) (a)+=(b);
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#define SETSTAT(a,x) (a)=(int)(x);
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#define SETSTAT_UINT(a,x) (a)=(u32)(x);
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#define SETSTAT_FT(a,x) (a)=(float)(x);
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#else
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#define INCSTAT(a) ;
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#define ADDSTAT(a,b) ;
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#define SETSTAT(a,x) ;
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#endif
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