dolphin/Source/Core/DolphinWX/Src/FrameWiimote.cpp

484 lines
12 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#include "Globals.h"
#include "Frame.h"
#include "FileUtil.h"
#include "StringUtil.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "Common.h"
#include "Setup.h"
#include "ConfigManager.h"
#include "Core.h"
#include "State.h"
#include "ConfigMain.h"
#include "PluginManager.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include <wx/statusbr.h>
/////////////////////////////////////////
namespace WiimoteLeds
{
int LED_SIZE_X = 8;
int LED_SIZE_Y = 8;
int SPEAKER_SIZE_X = 8;
int SPEAKER_SIZE_Y = 8;
int ConnectionStatusWidth = 103; // These widths need to be revised, for vista at least
int ConnectionStatusOnlyAdj = 7;
int RightmostMargin = 6;
int SpIconMargin = 11;
int LedIconMargin = 11;
// The necessary recording status width, allow Frame to be at last of the form 100,000
#ifdef RERECORDING
static const int RerecordingStatusWidth = 340;
#endif
// Leds only
static const int LdWidthsOn[] =
{
-1,
#ifdef RERECORDING
RerecordingStatusWidth,
#endif
ConnectionStatusWidth,
(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
};
static const int StylesFieldOn[] = { wxSB_NORMAL, wxSB_NORMAL, wxSB_NORMAL };
// Speakers only
static const int SpWidthsOn[] =
{
-1,
#ifdef RERECORDING
RerecordingStatusWidth,
#endif
ConnectionStatusWidth,
( SpIconMargin + SPEAKER_SIZE_X ) * 3 + RightmostMargin
};
static const int SpStylesFieldOn[] = { wxSB_NORMAL,
#ifdef RERECORDING
wxSB_NORMAL,
#endif
wxSB_NORMAL, wxSB_NORMAL };
// Both
static const int LdSpWidthsOn[] =
{
-1,
#ifdef RERECORDING
RerecordingStatusWidth,
#endif
ConnectionStatusWidth,
(SpIconMargin + SPEAKER_SIZE_X) * 3,
(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
};
static const int LdSpStylesFieldOn[] = { wxSB_NORMAL,
#ifdef RERECORDING
wxSB_NORMAL,
#endif
wxSB_NORMAL, wxSB_NORMAL };
// Only the Wiimote connection Status
static const int WidthsOff[] =
{
-1,
#ifdef RERECORDING
RerecordingStatusWidth,
#endif
ConnectionStatusWidth + ConnectionStatusOnlyAdj + RightmostMargin
};
static const int StylesFieldOff[] = { wxSB_NORMAL,
#ifdef RERECORDING
wxSB_NORMAL,
#endif
wxSB_NORMAL };
// GC mode
static const int WidthsOffGC[] = { -1
#ifdef RERECORDING
, RerecordingStatusWidth
#endif
};
static const int StylesFieldOffGC[] = { wxSB_NORMAL
#ifdef RERECORDING
, wxSB_NORMAL
#endif
};
};
// =======================================================
// Modify status bar
// -------------
void CFrame::ModifyStatusBar()
{
// Get settings
bool LedsOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiLeds;
bool SpeakersOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiSpeakers;
// Don't use this for GC games, or before a game is loaded
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{ LedsOn = false; SpeakersOn = false; }
// Declarations
int Fields = 0;
int *Widths = 0;
int *StylesFields = 0;
// ---------------------------------------
// Leds only
// -------------
if(LedsOn && !SpeakersOn)
{
Fields = 3;
Widths = (int*)WiimoteLeds::LdWidthsOn;
StylesFields = (int*)WiimoteLeds::StylesFieldOn;
}
// ---------------------------------------
// Speaker only
// -------------
else if(!LedsOn && SpeakersOn)
{
Fields = 3;
Widths = (int*)WiimoteLeds::SpWidthsOn;
StylesFields = (int*)WiimoteLeds::SpStylesFieldOn;
}
// ---------------------------------------
// Both on
// -------------
else if(LedsOn && SpeakersOn)
{
Fields = 4;
Widths = (int*)WiimoteLeds::LdSpWidthsOn;
StylesFields = (int*)WiimoteLeds::LdSpStylesFieldOn;
}
// ---------------------------------------
// Both off
// -------------
else if(!LedsOn && !SpeakersOn)
{
Fields = 2;
Widths = (int*)WiimoteLeds::WidthsOff;
StylesFields = (int*)WiimoteLeds::StylesFieldOff;
// Maybe we should even go down to one field
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
Fields = 1;
Widths = (int*)WiimoteLeds::WidthsOffGC;
StylesFields = (int*)WiimoteLeds::StylesFieldOffGC;
}
}
// Add a filed for the rerecording status
#ifdef RERECORDING
Fields++;
#endif
// Update the settings
m_pStatusBar->SetFieldsCount(Fields);
m_pStatusBar->SetStatusWidths(Fields, Widths);
m_pStatusBar->SetStatusStyles(Fields, StylesFields);
/* Destroy and create all, and check for HaveLeds and HaveSpeakers in case we have
gotten a confirmed on or off setting, in which case we don't do anything */
if(!LedsOn && HaveLeds) CreateDestroy(DESTROYLEDS);
if(!SpeakersOn && HaveSpeakers) CreateDestroy(DESTROYSPEAKERS);
if(LedsOn && !HaveLeds) CreateDestroy(CREATELEDS);
if(SpeakersOn && !HaveSpeakers) CreateDestroy(CREATESPEAKERS);
DoMoveIcons();
m_pStatusBar->Refresh(); // avoid small glitches that can occur
}
// =======================================================
// Create and destroy leds and speakers icons
// -------------
void CFrame::CreateDestroy(int Case)
{
switch(Case)
{
case CREATELEDS:
{
CreateLeds();
UpdateLeds();
HaveLeds = true;
break;
}
case DESTROYLEDS:
{
for(int i = 0; i < 4; i++)
{
m_StatBmp[i]->Destroy();
}
HaveLeds = false;
break;
}
case CREATESPEAKERS:
{
CreateSpeakers();
HaveSpeakers = true;
break;
}
case DESTROYSPEAKERS:
{
for(int i = 4; i < 7; i++)
{
m_StatBmp[i]->Destroy();
}
HaveSpeakers = false;
break;
}
} // end of switch
DoMoveIcons();
}
// =============
// =======================================================
// Create and update leds
// -------------
void CFrame::CreateLeds()
{
// Begin with blank ones
memset(&g_Leds, 0, sizeof(g_Leds));
for(int i = 0; i < 4; i++)
{
m_StatBmp[i] = new wxStaticBitmap(m_pStatusBar, wxID_ANY,
CreateBitmapForLeds(g_Leds[i] == 1));
}
}
// Update leds
void CFrame::UpdateLeds()
{
for(int i = 0; i < 4; i++)
{
m_StatBmp[i]->SetBitmap(CreateBitmapForLeds(g_Leds[i] != 0));
}
}
// ==============
// =======================================================
// Create and speaker icons
// -------------
void CFrame::CreateSpeakers()
{
// Begin with blank ones
memset(&g_Speakers, 0, sizeof(g_Speakers));
memset(&g_Speakers_, 0, sizeof(g_Speakers_));
for(int i = 0; i < 3; i++)
{
m_StatBmp[i+4] = new wxStaticBitmap(m_pStatusBar, wxID_ANY,
CreateBitmapForSpeakers(i, g_Speakers[i] != 0));
}
}
// Update icons
void CFrame::UpdateSpeakers()
{
/*if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC)
{ PanicAlert("Not NTSC");}
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{ PanicAlert("Not Wii");}*/
for(int i = 0; i < 3; i++)
{
m_StatBmp[i+4]->SetBitmap(CreateBitmapForSpeakers(i, g_Speakers[i] != 0));
}
}
// ==============
// =======================================================
// Create the Leds bitmap
// -------------
wxBitmap CFrame::CreateBitmapForLeds(bool On)
{
wxBitmap bitmap(WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
wxBrush LightBlueBrush(_T("#0383f0"));
wxPen LightBluePen(_T("#80c5fd"));
wxPen LightGrayPen(_T("#909090"));
dc.SetPen(On ? LightBluePen : LightGrayPen);
dc.SetBrush(On ? LightBlueBrush : *wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
// =======================================================
// Create the Speaker bitmap
// -------------
wxBitmap CFrame::CreateBitmapForSpeakers(int BitmapType, bool On)
{
wxBitmap bitmap(WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
wxMemoryDC dc;
dc.SelectObject(bitmap);
wxBrush BackgroundGrayBrush(_T("#ece9d8")); // the right color in windows
switch(BitmapType)
{
case 0: // Speaker on
{
// Set outline and fill colors
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
dc.SetBrush(On ? *wxGREEN_BRUSH : *wxWHITE_BRUSH);
dc.SetBackground(BackgroundGrayBrush);
dc.Clear();
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
case 1: // Speaker unmuted
{
// Set outline and fill colors
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
dc.SetBrush(On ? *wxBLUE_BRUSH : *wxWHITE_BRUSH);
dc.SetBackground(BackgroundGrayBrush);
dc.Clear();
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
case 2: // Speaker activity
{
// Set outline and fill colors
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
dc.SetBrush(On ? *wxGREEN_BRUSH : *wxWHITE_BRUSH);
dc.SetBackground(BackgroundGrayBrush);
dc.Clear();
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
}
return bitmap;
}
// =======================================================
// Move the bitmaps
// -------------
void CFrame::DoMoveIcons()
{
if(HaveLeds) MoveLeds();
if(HaveSpeakers) MoveSpeakers();
// If there is not room for the led icons hide them
if(m_pStatusBar->GetFieldsCount() >= 2 && HaveLeds)
{
wxRect Rect;
#ifdef RERECORDING
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 4 : 3, Rect);
#else
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 3 : 2, Rect);
#endif
if(Rect.GetWidth() < 20)
for (int i = 0; i < 4; i++) m_StatBmp[i]->Hide();
else // if(!m_StatBmp[0]->IsShown())
for (int i = 0; i < 4; i++) m_StatBmp[i]->Show();
//INFO_LOG(CONSOLE, "LED: %i ", Rect.GetWidth());
}
// If there is not room for the speaker icons hide them
if(m_pStatusBar->GetFieldsCount() >= 2 && HaveSpeakers)
{
wxRect Rect;
#ifdef RERECORDING
m_pStatusBar->GetFieldRect(3, Rect);
#else
m_pStatusBar->GetFieldRect(2, Rect);
#endif
if(Rect.GetWidth() < 20)
for(int i = 0; i < 3; i++) m_StatBmp[i + 4]->Hide();
else // if(!m_StatBmp[4]->IsShown())
for (int i = 0; i < 3; i++) m_StatBmp[i + 4]->Show();
//INFO_LOG(CONSOLE, "Speaker: %i\n", Rect.GetWidth());
}
}
void CFrame::MoveLeds()
{
wxRect Rect;
// Get the bitmap field coordinates
#ifdef RERECORDING
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 4 : 3, Rect);
#else
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 3 : 2, Rect);
#endif
wxSize Size = m_StatBmp[0]->GetSize(); // Get the bitmap size
//wxMessageBox(wxString::Format("%i", Rect.x));
int x = Rect.x + 10;
int Dist = WiimoteLeds::LED_SIZE_X + 7;
int y = Rect.y + (Rect.height - Size.y) / 2;
for(int i = 0; i < 4; i++)
{
if(i > 0) x = m_StatBmp[i-1]->GetPosition().x + Dist;
m_StatBmp[i]->Move(x, y);
}
}
void CFrame::MoveSpeakers()
{
wxRect Rect;
// Get the bitmap field coordinates
#ifdef RERECORDING
m_pStatusBar->GetFieldRect(3, Rect);
#else
m_pStatusBar->GetFieldRect(2, Rect);
#endif
// Get the actual bitmap size, currently it's the same as SPEAKER_SIZE_Y
wxSize Size = m_StatBmp[4]->GetSize();
//wxMessageBox(wxString::Format("%i", Rect.x));
int x = Rect.x + 9;
int Dist = WiimoteLeds::SPEAKER_SIZE_X + 7;
int y = Rect.y + (Rect.height - Size.y) / 2;
for(int i = 0; i < 3; i++)
{
if(i > 0) x = m_StatBmp[i-1+4]->GetPosition().x + Dist;
m_StatBmp[i + 4]->Move(x, y);
}
}
// ==============