42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "VideoCommon/AbstractTexture.h"
|
|
|
|
class D3DTexture2D;
|
|
|
|
namespace DX11
|
|
{
|
|
class DXTexture final : public AbstractTexture
|
|
{
|
|
public:
|
|
explicit DXTexture(const TextureConfig& tex_config);
|
|
~DXTexture();
|
|
|
|
void Bind(unsigned int stage) override;
|
|
void Unmap() override;
|
|
|
|
void CopyRectangleFromTexture(const AbstractTexture* source,
|
|
const MathUtil::Rectangle<int>& srcrect,
|
|
const MathUtil::Rectangle<int>& dstrect) override;
|
|
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
|
|
size_t buffer_size) override;
|
|
|
|
D3DTexture2D* GetRawTexIdentifier() const;
|
|
|
|
private:
|
|
std::optional<RawTextureInfo> MapFullImpl() override;
|
|
std::optional<RawTextureInfo> MapRegionImpl(u32 level, u32 x, u32 y, u32 width,
|
|
u32 height) override;
|
|
|
|
D3DTexture2D* m_texture;
|
|
ID3D11Texture2D* m_staging_texture = nullptr;
|
|
};
|
|
|
|
} // namespace DX11
|