1023 lines
26 KiB
C++
1023 lines
26 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <fcntl.h>
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#include <limits.h>
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#include <string>
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#include <sys/stat.h>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#ifdef _WIN32
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#include <commdlg.h> // for GetSaveFileName
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#include <direct.h> // getcwd
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#include <io.h>
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#include <objbase.h> // guid stuff
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#include <shellapi.h>
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#include <windows.h>
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#else
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#include <dirent.h>
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#include <errno.h>
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#include <libgen.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFBundle.h>
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <sys/param.h>
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#endif
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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#if defined BSD4_4 || defined __FreeBSD__
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#define stat64 stat
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#define fstat64 fstat
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace File
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{
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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static void StripTailDirSlashes(std::string& fname)
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{
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if (fname.length() > 1)
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{
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while (fname.back() == DIR_SEP_CHR)
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fname.pop_back();
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}
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}
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// Returns true if file filename exists
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bool Exists(const std::string& filename)
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{
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struct stat64 file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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return (result == 0);
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}
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// Returns true if filename is a directory
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bool IsDirectory(const std::string& filename)
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{
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struct stat64 file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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if (result < 0)
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{
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WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s", filename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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return S_ISDIR(file_info.st_mode);
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename)
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{
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INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(UTF8ToTStr(filename).c_str()))
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{
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WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", filename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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#else
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if (unlink(filename.c_str()) == -1)
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{
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WARN_LOG(COMMON, "Delete: unlink failed on %s: %s", filename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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#endif
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string& path)
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{
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INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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{
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WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST)
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{
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath)
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{
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int panicCounter = 100;
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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if (File::Exists(fullPath))
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{
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
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return true;
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}
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (position == fullPath.npos)
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return true;
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!File::IsDirectory(subPath))
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File::CreateDir(subPath);
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// A safety check
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panicCounter--;
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if (panicCounter <= 0)
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{
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ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename)
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{
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
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// check if a directory
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if (!File::IsDirectory(filename))
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{
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
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return true;
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#else
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if (rmdir(filename.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename)
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{
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INFO_LOG(COMMON, "Rename: %s --> %s", srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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auto sf = UTF8ToTStr(srcFilename);
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auto df = UTF8ToTStr(destFilename);
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// The Internet seems torn about whether ReplaceFile is atomic or not.
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// Hopefully it's atomic enough...
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if (ReplaceFile(df.c_str(), sf.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr,
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nullptr))
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return true;
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// Might have failed because the destination doesn't exist.
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if (GetLastError() == ERROR_FILE_NOT_FOUND)
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{
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if (MoveFile(sf.c_str(), df.c_str()))
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return true;
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}
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#else
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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#ifndef _WIN32
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static void FSyncPath(const char* path)
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{
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int fd = open(path, O_RDONLY);
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if (fd != -1)
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{
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fsync(fd);
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close(fd);
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}
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}
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#endif
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bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
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{
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if (!Rename(srcFilename, destFilename))
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return false;
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#ifdef _WIN32
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int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
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if (fd != -1)
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{
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_commit(fd);
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close(fd);
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}
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#else
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char* path = strdup(srcFilename.c_str());
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FSyncPath(path);
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FSyncPath(dirname(path));
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free(path);
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path = strdup(destFilename.c_str());
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FSyncPath(dirname(path));
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free(path);
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#endif
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return true;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string& srcFilename, const std::string& destFilename)
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{
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INFO_LOG(COMMON, "Copy: %s --> %s", srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE))
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return true;
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ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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#else
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// buffer size
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#define BSIZE 1024
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char buffer[BSIZE];
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// Open input file
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std::ifstream input;
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OpenFStream(input, srcFilename, std::ifstream::in | std::ifstream::binary);
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if (!input.is_open())
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{
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ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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// open output file
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File::IOFile output(destFilename, "wb");
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if (!output.IsOpen())
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{
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ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s", srcFilename.c_str(),
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destFilename.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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// copy loop
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while (!input.eof())
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{
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// read input
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input.read(buffer, BSIZE);
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if (!input)
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{
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ERROR_LOG(COMMON, "Copy: failed reading from source, %s --> %s: %s", srcFilename.c_str(),
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destFilename.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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// write output
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if (!output.WriteBytes(buffer, BSIZE))
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{
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ERROR_LOG(COMMON, "Copy: failed writing to output, %s --> %s: %s", srcFilename.c_str(),
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destFilename.c_str(), GetLastErrorMsg().c_str());
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return false;
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}
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}
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return true;
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#endif
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const std::string& filename)
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{
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
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return 0;
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}
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
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return 0;
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}
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struct stat64 buf;
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#ifdef _WIN32
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if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0)
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#else
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if (stat64(filename.c_str(), &buf) == 0)
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#endif
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{
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DEBUG_LOG(COMMON, "GetSize: %s: %lld", filename.c_str(), (long long)buf.st_size);
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return buf.st_size;
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}
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ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s", filename.c_str(), GetLastErrorMsg().c_str());
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return 0;
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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struct stat64 buf;
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if (fstat64(fd, &buf) != 0)
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{
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ERROR_LOG(COMMON, "GetSize: stat failed %i: %s", fd, GetLastErrorMsg().c_str());
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return 0;
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}
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return buf.st_size;
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE* f)
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{
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// can't use off_t here because it can be 32-bit
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u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0)
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{
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ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, GetLastErrorMsg().c_str());
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return 0;
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}
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u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
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{
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ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, GetLastErrorMsg().c_str());
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return 0;
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}
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename)
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{
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
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if (!File::IOFile(filename, "wb"))
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{
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ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s", filename.c_str(),
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GetLastErrorMsg().c_str());
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return false;
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}
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return true;
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}
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// Scans the directory tree gets, starting from _Directory and adds the
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// results into parentEntry. Returns the number of files+directories found
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FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
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{
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INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
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// How many files + directories we found
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FSTEntry parent_entry;
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parent_entry.physicalName = directory;
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parent_entry.isDirectory = true;
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parent_entry.size = 0;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return parent_entry;
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}
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// Windows loop
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do
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{
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const std::string virtual_name(TStrToUTF8(ffd.cFileName));
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#else
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struct dirent dirent, *result = nullptr;
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return parent_entry;
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// non Windows loop
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
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const std::string virtual_name(result->d_name);
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#endif
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if (virtual_name == "." || virtual_name == "..")
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continue;
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auto physical_name = directory + DIR_SEP + virtual_name;
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FSTEntry entry;
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entry.isDirectory = IsDirectory(physical_name);
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if (entry.isDirectory)
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{
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if (recursive)
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entry = ScanDirectoryTree(physical_name, true);
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else
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entry.size = 0;
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parent_entry.size += entry.size;
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}
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else
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{
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entry.size = GetSize(physical_name);
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}
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entry.virtualName = virtual_name;
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entry.physicalName = physical_name;
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++parent_entry.size;
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// Push into the tree
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parent_entry.children.push_back(entry);
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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// Return number of entries found.
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return parent_entry;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory)
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{
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INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
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bool success = true;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return false;
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}
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// Windows loop
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do
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{
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const std::string virtualName(TStrToUTF8(ffd.cFileName));
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#else
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struct dirent dirent, *result = nullptr;
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return false;
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// non Windows loop
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
|
|
const std::string virtualName = result->d_name;
|
|
#endif
|
|
|
|
// check for "." and ".."
|
|
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
|
((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
|
|
continue;
|
|
|
|
std::string newPath = directory + DIR_SEP_CHR + virtualName;
|
|
if (IsDirectory(newPath))
|
|
{
|
|
if (!DeleteDirRecursively(newPath))
|
|
{
|
|
success = false;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!File::Delete(newPath))
|
|
{
|
|
success = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
if (success)
|
|
File::DeleteDir(directory);
|
|
|
|
return success;
|
|
}
|
|
|
|
// Create directory and copy contents (does not overwrite existing files)
|
|
void CopyDir(const std::string& source_path, const std::string& dest_path)
|
|
{
|
|
if (source_path == dest_path)
|
|
return;
|
|
if (!File::Exists(source_path))
|
|
return;
|
|
if (!File::Exists(dest_path))
|
|
File::CreateFullPath(dest_path);
|
|
|
|
#ifdef _WIN32
|
|
WIN32_FIND_DATA ffd;
|
|
HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
|
|
|
|
if (hFind == INVALID_HANDLE_VALUE)
|
|
{
|
|
FindClose(hFind);
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
const std::string virtualName(TStrToUTF8(ffd.cFileName));
|
|
#else
|
|
struct dirent dirent, *result = nullptr;
|
|
DIR* dirp = opendir(source_path.c_str());
|
|
if (!dirp)
|
|
return;
|
|
|
|
while (!readdir_r(dirp, &dirent, &result) && result)
|
|
{
|
|
const std::string virtualName(result->d_name);
|
|
#endif
|
|
// check for "." and ".."
|
|
if (virtualName == "." || virtualName == "..")
|
|
continue;
|
|
|
|
std::string source = source_path + DIR_SEP + virtualName;
|
|
std::string dest = dest_path + DIR_SEP + virtualName;
|
|
if (IsDirectory(source))
|
|
{
|
|
if (!File::Exists(dest))
|
|
File::CreateFullPath(dest + DIR_SEP);
|
|
CopyDir(source, dest);
|
|
}
|
|
else if (!File::Exists(dest))
|
|
File::Copy(source, dest);
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
}
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir()
|
|
{
|
|
char* dir;
|
|
// Get the current working directory (getcwd uses malloc)
|
|
if (!(dir = __getcwd(nullptr, 0)))
|
|
{
|
|
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s", GetLastErrorMsg().c_str());
|
|
return nullptr;
|
|
}
|
|
std::string strDir = dir;
|
|
free(dir);
|
|
return strDir;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const std::string& directory)
|
|
{
|
|
return __chdir(directory.c_str()) == 0;
|
|
}
|
|
|
|
std::string CreateTempDir()
|
|
{
|
|
#ifdef _WIN32
|
|
TCHAR temp[MAX_PATH];
|
|
if (!GetTempPath(MAX_PATH, temp))
|
|
return "";
|
|
|
|
GUID guid;
|
|
CoCreateGuid(&guid);
|
|
TCHAR tguid[40];
|
|
StringFromGUID2(guid, tguid, 39);
|
|
tguid[39] = 0;
|
|
std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
|
|
if (!CreateDir(dir))
|
|
return "";
|
|
dir = ReplaceAll(dir, "\\", DIR_SEP);
|
|
return dir;
|
|
#else
|
|
const char* base = getenv("TMPDIR") ?: "/tmp";
|
|
std::string path = std::string(base) + "/DolphinWii.XXXXXX";
|
|
if (!mkdtemp(&path[0]))
|
|
return "";
|
|
return path;
|
|
#endif
|
|
}
|
|
|
|
std::string GetTempFilenameForAtomicWrite(const std::string& path)
|
|
{
|
|
std::string abs = path;
|
|
#ifdef _WIN32
|
|
TCHAR absbuf[MAX_PATH];
|
|
if (_tfullpath(absbuf, UTF8ToTStr(path).c_str(), MAX_PATH) != nullptr)
|
|
abs = TStrToUTF8(absbuf);
|
|
#else
|
|
char absbuf[PATH_MAX];
|
|
if (realpath(path.c_str(), absbuf) != nullptr)
|
|
abs = absbuf;
|
|
#endif
|
|
return abs + ".xxx";
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef BundleRef;
|
|
char AppBundlePath[MAXPATHLEN];
|
|
// Get the main bundle for the app
|
|
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
|
CFRelease(BundleRef);
|
|
CFRelease(BundlePath);
|
|
|
|
return AppBundlePath;
|
|
}
|
|
#endif
|
|
|
|
std::string& GetExeDirectory()
|
|
{
|
|
static std::string DolphinPath;
|
|
if (DolphinPath.empty())
|
|
{
|
|
#ifdef _WIN32
|
|
TCHAR Dolphin_exe_Path[2048];
|
|
TCHAR Dolphin_exe_Clean_Path[MAX_PATH];
|
|
GetModuleFileName(nullptr, Dolphin_exe_Path, 2048);
|
|
if (_tfullpath(Dolphin_exe_Clean_Path, Dolphin_exe_Path, MAX_PATH) != nullptr)
|
|
DolphinPath = TStrToUTF8(Dolphin_exe_Clean_Path);
|
|
else
|
|
DolphinPath = TStrToUTF8(Dolphin_exe_Path);
|
|
DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
|
|
#else
|
|
char Dolphin_exe_Path[PATH_MAX];
|
|
ssize_t len = ::readlink("/proc/self/exe", Dolphin_exe_Path, sizeof(Dolphin_exe_Path));
|
|
if (len == -1 || len == sizeof(Dolphin_exe_Path))
|
|
{
|
|
len = 0;
|
|
}
|
|
Dolphin_exe_Path[len] = '\0';
|
|
DolphinPath = Dolphin_exe_Path;
|
|
DolphinPath = DolphinPath.substr(0, DolphinPath.rfind('/'));
|
|
#endif
|
|
}
|
|
return DolphinPath;
|
|
}
|
|
|
|
std::string GetSysDirectory()
|
|
{
|
|
std::string sysDir;
|
|
|
|
#if defined(__APPLE__)
|
|
sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
|
|
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
|
sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
|
|
#else
|
|
sysDir = SYSDATA_DIR;
|
|
#endif
|
|
sysDir += DIR_SEP;
|
|
|
|
INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
|
|
return sysDir;
|
|
}
|
|
|
|
static std::string s_user_paths[NUM_PATH_INDICES];
|
|
static void RebuildUserDirectories(unsigned int dir_index)
|
|
{
|
|
switch (dir_index)
|
|
{
|
|
case D_USER_IDX:
|
|
s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
|
s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
|
|
s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
|
|
s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
|
|
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
|
|
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
|
|
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
|
|
|
|
// The shader cache has moved to the cache directory, so remove the old one.
|
|
// TODO: remove that someday.
|
|
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
|
|
break;
|
|
|
|
case D_CONFIG_IDX:
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
break;
|
|
|
|
case D_CACHE_IDX:
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
break;
|
|
|
|
case D_GCUSER_IDX:
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
break;
|
|
|
|
case D_DUMP_IDX:
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
break;
|
|
|
|
case D_LOGS_IDX:
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
break;
|
|
|
|
case D_LOAD_IDX:
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Gets a set user directory path
|
|
// Don't call prior to setting the base user directory
|
|
const std::string& GetUserPath(unsigned int dir_index)
|
|
{
|
|
return s_user_paths[dir_index];
|
|
}
|
|
|
|
// Sets a user directory path
|
|
// Rebuilds internal directory structure to compensate for the new directory
|
|
void SetUserPath(unsigned int dir_index, const std::string& path)
|
|
{
|
|
if (path.empty())
|
|
return;
|
|
|
|
s_user_paths[dir_index] = path;
|
|
RebuildUserDirectories(dir_index);
|
|
}
|
|
|
|
std::string GetThemeDir(const std::string& theme_name)
|
|
{
|
|
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
|
if (File::Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist in the user dir, load from shared directory
|
|
dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
|
|
if (File::Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist at all, load the default theme
|
|
return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
|
|
}
|
|
|
|
bool WriteStringToFile(const std::string& str, const std::string& filename)
|
|
{
|
|
return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
|
|
}
|
|
|
|
bool ReadFileToString(const std::string& filename, std::string& str)
|
|
{
|
|
File::IOFile file(filename, "rb");
|
|
auto const f = file.GetHandle();
|
|
|
|
if (!f)
|
|
return false;
|
|
|
|
size_t read_size;
|
|
str.resize(GetSize(f));
|
|
bool retval = file.ReadArray(&str[0], str.size(), &read_size);
|
|
|
|
return retval;
|
|
}
|
|
|
|
IOFile::IOFile() : m_file(nullptr), m_good(true)
|
|
{
|
|
}
|
|
|
|
IOFile::IOFile(std::FILE* file) : m_file(file), m_good(true)
|
|
{
|
|
}
|
|
|
|
IOFile::IOFile(const std::string& filename, const char openmode[]) : m_file(nullptr), m_good(true)
|
|
{
|
|
Open(filename, openmode);
|
|
}
|
|
|
|
IOFile::~IOFile()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
IOFile::IOFile(IOFile&& other) : m_file(nullptr), m_good(true)
|
|
{
|
|
Swap(other);
|
|
}
|
|
|
|
IOFile& IOFile::operator=(IOFile&& other)
|
|
{
|
|
Swap(other);
|
|
return *this;
|
|
}
|
|
|
|
void IOFile::Swap(IOFile& other)
|
|
{
|
|
std::swap(m_file, other.m_file);
|
|
std::swap(m_good, other.m_good);
|
|
}
|
|
|
|
bool IOFile::Open(const std::string& filename, const char openmode[])
|
|
{
|
|
Close();
|
|
#ifdef _WIN32
|
|
_tfopen_s(&m_file, UTF8ToTStr(filename).c_str(), UTF8ToTStr(openmode).c_str());
|
|
#else
|
|
m_file = fopen(filename.c_str(), openmode);
|
|
#endif
|
|
|
|
m_good = IsOpen();
|
|
return m_good;
|
|
}
|
|
|
|
bool IOFile::Close()
|
|
{
|
|
if (!IsOpen() || 0 != std::fclose(m_file))
|
|
m_good = false;
|
|
|
|
m_file = nullptr;
|
|
return m_good;
|
|
}
|
|
|
|
std::FILE* IOFile::ReleaseHandle()
|
|
{
|
|
std::FILE* const ret = m_file;
|
|
m_file = nullptr;
|
|
return ret;
|
|
}
|
|
|
|
void IOFile::SetHandle(std::FILE* file)
|
|
{
|
|
Close();
|
|
Clear();
|
|
m_file = file;
|
|
}
|
|
|
|
u64 IOFile::GetSize()
|
|
{
|
|
if (IsOpen())
|
|
return File::GetSize(m_file);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool IOFile::Seek(s64 off, int origin)
|
|
{
|
|
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
u64 IOFile::Tell() const
|
|
{
|
|
if (IsOpen())
|
|
return ftello(m_file);
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
bool IOFile::Flush()
|
|
{
|
|
if (!IsOpen() || 0 != std::fflush(m_file))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
bool IOFile::Resize(u64 size)
|
|
{
|
|
if (!IsOpen() ||
|
|
0 !=
|
|
#ifdef _WIN32
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// ector: _chsize sucks, not 64-bit safe
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// F|RES: changed to _chsize_s. i think it is 64-bit safe
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_chsize_s(_fileno(m_file), size)
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#else
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// TODO: handle 64bit and growing
|
|
ftruncate(fileno(m_file), size)
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|
#endif
|
|
)
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m_good = false;
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return m_good;
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}
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} // namespace
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