463 lines
14 KiB
C++
463 lines
14 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/Atomic.h"
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#include "Common/ChunkFile.h"
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#include "Common/FPURoundMode.h"
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#include "Common/MemoryUtil.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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bool g_bSkipCurrentFrame = false;
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static volatile bool GpuRunningState = false;
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static volatile bool EmuRunningState = false;
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static std::mutex m_csHWVidOccupied;
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// Most of this array is unlikely to be faulted in...
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static u8 s_fifo_aux_data[FIFO_SIZE];
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static u8* s_fifo_aux_write_ptr;
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static u8* s_fifo_aux_read_ptr;
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bool g_use_deterministic_gpu_thread;
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// STATE_TO_SAVE
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static std::mutex s_video_buffer_lock;
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static std::condition_variable s_video_buffer_cond;
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static u8* s_video_buffer;
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u8* g_video_buffer_read_ptr;
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static std::atomic<u8*> s_video_buffer_write_ptr;
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static std::atomic<u8*> s_video_buffer_seen_ptr;
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u8* g_video_buffer_pp_read_ptr;
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// The read_ptr is always owned by the GPU thread. In normal mode, so is the
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// write_ptr, despite it being atomic. In g_use_deterministic_gpu_thread mode,
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// things get a bit more complicated:
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// - The seen_ptr is written by the GPU thread, and points to what it's already
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// processed as much of as possible - in the case of a partial command which
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// caused it to stop, not the same as the read ptr. It's written by the GPU,
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// under the lock, and updating the cond.
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// - The write_ptr is written by the CPU thread after it copies data from the
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// FIFO. Maybe someday it will be under the lock. For now, because RunGpuLoop
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// polls, it's just atomic.
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// - The pp_read_ptr is the CPU preprocessing version of the read_ptr.
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void Fifo_DoState(PointerWrap &p)
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{
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p.DoArray(s_video_buffer, FIFO_SIZE);
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u8* write_ptr = s_video_buffer_write_ptr;
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p.DoPointer(write_ptr, s_video_buffer);
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s_video_buffer_write_ptr = write_ptr;
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p.DoPointer(g_video_buffer_read_ptr, s_video_buffer);
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if (p.mode == PointerWrap::MODE_READ && g_use_deterministic_gpu_thread)
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{
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// We're good and paused, right?
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s_video_buffer_seen_ptr = g_video_buffer_pp_read_ptr = g_video_buffer_read_ptr;
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}
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p.Do(g_bSkipCurrentFrame);
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}
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void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (doLock)
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{
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SyncGPU(SYNC_GPU_OTHER);
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EmulatorState(false);
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if (!Core::IsGPUThread())
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m_csHWVidOccupied.lock();
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_dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData);
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}
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else
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{
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if (unpauseOnUnlock)
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EmulatorState(true);
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if (!Core::IsGPUThread())
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m_csHWVidOccupied.unlock();
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}
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}
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void Fifo_Init()
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{
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s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
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ResetVideoBuffer();
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GpuRunningState = false;
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Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
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}
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void Fifo_Shutdown()
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{
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if (GpuRunningState) PanicAlert("Fifo shutting down while active");
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FreeMemoryPages(s_video_buffer, FIFO_SIZE);
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s_video_buffer = nullptr;
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s_video_buffer_write_ptr = nullptr;
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g_video_buffer_pp_read_ptr = nullptr;
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g_video_buffer_read_ptr = nullptr;
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s_video_buffer_seen_ptr = nullptr;
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s_fifo_aux_write_ptr = nullptr;
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s_fifo_aux_read_ptr = nullptr;
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}
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u8* GetVideoBufferStartPtr()
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{
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return s_video_buffer;
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}
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u8* GetVideoBufferEndPtr()
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{
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return s_video_buffer_write_ptr;
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}
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void Fifo_SetRendering(bool enabled)
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{
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g_bSkipCurrentFrame = !enabled;
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}
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// May be executed from any thread, even the graphics thread.
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// Created to allow for self shutdown.
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void ExitGpuLoop()
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{
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// This should break the wait loop in CPU thread
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CommandProcessor::fifo.bFF_GPReadEnable = false;
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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while (fifo.isGpuReadingData) Common::YieldCPU();
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// Terminate GPU thread loop
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GpuRunningState = false;
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EmuRunningState = true;
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}
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void EmulatorState(bool running)
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{
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EmuRunningState = running;
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}
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void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
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{
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if (g_use_deterministic_gpu_thread && GpuRunningState)
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{
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std::unique_lock<std::mutex> lk(s_video_buffer_lock);
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u8* write_ptr = s_video_buffer_write_ptr;
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s_video_buffer_cond.wait(lk, [&]() {
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return !GpuRunningState || s_video_buffer_seen_ptr == write_ptr;
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});
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if (!GpuRunningState)
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return;
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// Opportunistically reset FIFOs so we don't wrap around.
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if (may_move_read_ptr && s_fifo_aux_write_ptr != s_fifo_aux_read_ptr)
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PanicAlert("aux fifo not synced (%p, %p)", s_fifo_aux_write_ptr, s_fifo_aux_read_ptr);
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memmove(s_fifo_aux_data, s_fifo_aux_read_ptr, s_fifo_aux_write_ptr - s_fifo_aux_read_ptr);
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s_fifo_aux_write_ptr -= (s_fifo_aux_read_ptr - s_fifo_aux_data);
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s_fifo_aux_read_ptr = s_fifo_aux_data;
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if (may_move_read_ptr)
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{
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// what's left over in the buffer
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size_t size = write_ptr - g_video_buffer_pp_read_ptr;
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memmove(s_video_buffer, g_video_buffer_pp_read_ptr, size);
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// This change always decreases the pointers. We write seen_ptr
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// after write_ptr here, and read it before in RunGpuLoop, so
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// 'write_ptr > seen_ptr' there cannot become spuriously true.
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s_video_buffer_write_ptr = write_ptr = s_video_buffer + size;
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g_video_buffer_pp_read_ptr = s_video_buffer;
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g_video_buffer_read_ptr = s_video_buffer;
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s_video_buffer_seen_ptr = write_ptr;
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}
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}
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}
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void PushFifoAuxBuffer(void* ptr, size_t size)
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{
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if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
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{
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SyncGPU(SYNC_GPU_AUX_SPACE, /* may_move_read_ptr */ false);
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if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
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{
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// That will sync us up to the last 32 bytes, so this short region
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// of FIFO would have to point to a 2MB display list or something.
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PanicAlert("absurdly large aux buffer");
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return;
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}
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}
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memcpy(s_fifo_aux_write_ptr, ptr, size);
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s_fifo_aux_write_ptr += size;
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}
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void* PopFifoAuxBuffer(size_t size)
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{
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void* ret = s_fifo_aux_read_ptr;
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s_fifo_aux_read_ptr += size;
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return ret;
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}
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// Description: RunGpuLoop() sends data through this function.
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static void ReadDataFromFifo(u8* _uData)
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{
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size_t len = 32;
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if (len > (size_t)(s_video_buffer + FIFO_SIZE - s_video_buffer_write_ptr))
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{
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size_t existing_len = s_video_buffer_write_ptr - g_video_buffer_read_ptr;
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if (len > (size_t)(FIFO_SIZE - existing_len))
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{
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PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
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return;
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}
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memmove(s_video_buffer, g_video_buffer_read_ptr, existing_len);
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s_video_buffer_write_ptr = s_video_buffer + existing_len;
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g_video_buffer_read_ptr = s_video_buffer;
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}
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// Copy new video instructions to s_video_buffer for future use in rendering the new picture
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memcpy(s_video_buffer_write_ptr, _uData, len);
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s_video_buffer_write_ptr += len;
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}
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// The deterministic_gpu_thread version.
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static void ReadDataFromFifoOnCPU(u8* _uData)
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{
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size_t len = 32;
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u8 *write_ptr = s_video_buffer_write_ptr;
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if (len > (size_t)(s_video_buffer + FIFO_SIZE - write_ptr))
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{
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// We can't wrap around while the GPU is working on the data.
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// This should be very rare due to the reset in SyncGPU.
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SyncGPU(SYNC_GPU_WRAPAROUND);
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if (g_video_buffer_pp_read_ptr != g_video_buffer_read_ptr)
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{
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PanicAlert("desynced read pointers");
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return;
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}
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write_ptr = s_video_buffer_write_ptr;
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size_t existing_len = write_ptr - g_video_buffer_pp_read_ptr;
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if (len > (size_t)(FIFO_SIZE - existing_len))
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{
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PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
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return;
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}
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}
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memcpy(write_ptr, _uData, len);
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OpcodeDecoder_Preprocess(write_ptr + len);
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// This would have to be locked if the GPU thread didn't spin.
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s_video_buffer_write_ptr = write_ptr + len;
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}
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void ResetVideoBuffer()
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{
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g_video_buffer_read_ptr = s_video_buffer;
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s_video_buffer_write_ptr = s_video_buffer;
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s_video_buffer_seen_ptr = s_video_buffer;
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g_video_buffer_pp_read_ptr = s_video_buffer;
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s_fifo_aux_write_ptr = s_fifo_aux_data;
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s_fifo_aux_read_ptr = s_fifo_aux_data;
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}
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// Description: Main FIFO update loop
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void RunGpuLoop()
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{
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std::lock_guard<std::mutex> lk(m_csHWVidOccupied);
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GpuRunningState = true;
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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u32 cyclesExecuted = 0;
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while (GpuRunningState)
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{
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g_video_backend->PeekMessages();
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VideoFifo_CheckAsyncRequest();
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if (g_use_deterministic_gpu_thread)
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{
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// All the fifo/CP stuff is on the CPU. We just need to run the opcode decoder.
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u8* seen_ptr = s_video_buffer_seen_ptr;
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u8* write_ptr = s_video_buffer_write_ptr;
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// See comment in SyncGPU
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if (write_ptr > seen_ptr)
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{
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OpcodeDecoder_Run(write_ptr);
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{
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std::lock_guard<std::mutex> vblk(s_video_buffer_lock);
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s_video_buffer_seen_ptr = write_ptr;
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s_video_buffer_cond.notify_all();
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}
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}
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}
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else
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{
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CommandProcessor::SetCPStatusFromGPU();
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Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
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// check if we are able to run this buffer
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while (GpuRunningState && EmuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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{
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fifo.isGpuReadingData = true;
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CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
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{
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u32 readPtr = fifo.CPReadPointer;
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u8 *uData = Memory::GetPointer(readPtr);
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if (readPtr == fifo.CPEnd)
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readPtr = fifo.CPBase;
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else
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readPtr += 32;
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_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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ReadDataFromFifo(uData);
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u8* write_ptr = s_video_buffer_write_ptr;
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cyclesExecuted = OpcodeDecoder_Run(write_ptr);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) >= cyclesExecuted)
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Common::AtomicAdd(CommandProcessor::VITicks, -(s32)cyclesExecuted);
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Common::AtomicStore(fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
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if ((write_ptr - g_video_buffer_read_ptr) == 0)
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Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
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}
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CommandProcessor::SetCPStatusFromGPU();
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// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckAsyncRequest();
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CommandProcessor::isPossibleWaitingSetDrawDone = false;
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}
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fifo.isGpuReadingData = false;
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}
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if (EmuRunningState)
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{
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// NOTE(jsd): Calling SwitchToThread() on Windows 7 x64 is a hot spot, according to profiler.
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// See https://docs.google.com/spreadsheet/ccc?key=0Ah4nh0yGtjrgdFpDeF9pS3V6RUotRVE3S3J4TGM1NlE#gid=0
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// for benchmark details.
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#if 0
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Common::YieldCPU();
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#endif
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}
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else
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{
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// While the emu is paused, we still handle async requests then sleep.
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while (!EmuRunningState)
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{
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g_video_backend->PeekMessages();
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m_csHWVidOccupied.unlock();
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Common::SleepCurrentThread(1);
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m_csHWVidOccupied.lock();
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}
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}
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}
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// wake up SyncGPU if we were interrupted
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s_video_buffer_cond.notify_all();
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}
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bool AtBreakpoint()
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{
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
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}
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void RunGpu()
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread &&
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!g_use_deterministic_gpu_thread)
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return;
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
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{
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u8 *uData = Memory::GetPointer(fifo.CPReadPointer);
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if (g_use_deterministic_gpu_thread)
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{
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ReadDataFromFifoOnCPU(uData);
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}
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else
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{
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FPURoundMode::SaveSIMDState();
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FPURoundMode::LoadDefaultSIMDState();
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ReadDataFromFifo(uData);
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OpcodeDecoder_Run(s_video_buffer_write_ptr);
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FPURoundMode::LoadSIMDState();
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}
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//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
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if (fifo.CPReadPointer == fifo.CPEnd)
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fifo.CPReadPointer = fifo.CPBase;
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else
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fifo.CPReadPointer += 32;
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fifo.CPReadWriteDistance -= 32;
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}
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CommandProcessor::SetCPStatusFromGPU();
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}
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void Fifo_UpdateWantDeterminism(bool want)
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{
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// We are paused (or not running at all yet) and have m_csHWVidOccupied, so
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// it should be safe to change this.
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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bool gpu_thread = false;
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switch (param.m_GPUDeterminismMode)
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{
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case GPU_DETERMINISM_AUTO:
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gpu_thread = want;
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// Hack: For now movies are an exception to this being on (but not
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// to wanting determinism in general). Once vertex arrays are
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// fixed, there should be no reason to want this off for movies by
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// default, so this can be removed.
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if (!NetPlay::IsNetPlayRunning())
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gpu_thread = false;
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break;
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case GPU_DETERMINISM_NONE:
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gpu_thread = false;
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break;
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case GPU_DETERMINISM_FAKE_COMPLETION:
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gpu_thread = true;
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break;
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}
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gpu_thread = gpu_thread && SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
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if (g_use_deterministic_gpu_thread != gpu_thread)
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{
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g_use_deterministic_gpu_thread = gpu_thread;
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if (gpu_thread)
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{
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// These haven't been updated in non-deterministic mode.
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s_video_buffer_seen_ptr = g_video_buffer_pp_read_ptr = g_video_buffer_read_ptr;
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CopyPreprocessCPStateFromMain();
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VertexLoaderManager::MarkAllDirty();
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}
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}
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}
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