dolphin/Source
Stenzek f8059eae43 OGL: Fix render-target texture mipmap allocation
The loop was allocating one-too-many levels, as well as incorrect sizes
for each level. Probably not an issue as mipmapped render targets aren't
used, but the logic should be correct anyway.
2017-04-01 12:31:40 +10:00
..
Android Merge pull request #5160 from mahdihijazi/enhance_style 2017-03-31 03:57:32 -04:00
Core OGL: Fix render-target texture mipmap allocation 2017-04-01 12:31:40 +10:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool CMakeLists: Normalize whitespace 2017-03-01 14:53:23 -05:00
PCH Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
UnitTests VertexLoaderTest: fix maybe-uninitialized warning 2017-03-31 13:51:20 -07:00
VSProps Merge pull request #4408 from leoetlino/usb 2017-02-07 09:17:05 +13:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt CMake: add CMAKE_CXX_STANDARD_REQUIRED=ON 2017-03-14 13:52:02 -07:00
dolphin-emu.sln Add the cpp-optparse project to Externals. 2017-02-16 14:09:13 +01:00