277 lines
7.3 KiB
C++
277 lines
7.3 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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// ---------------------------------------------------------------------------------------
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// Includes
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// -------------
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#include <iostream>
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#include <vector>
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#include <string> // so that we can test std::string == abc
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#include <math.h> // for the pow() function
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "Globals.h"
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#include "../Debugger/Debugger.h" // for the CDebugger class
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#include "../Debugger/PBView.h"
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#include "Console.h" // open and close console, clear console window
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#include "../Logging/Logging.h" // for global logging values
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#include "../Globals.h" // for __Log()
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// ---------------------------------------------------------------------------------------
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// Externals
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// -------------
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extern int nFiles;
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float ratioFactor; // a global to get the ratio factor from MixAdd
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int gUpdFreq = 5;
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int gPreset = 0;
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u32 gLastBlock;
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extern bool gSSBM;
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extern bool gSSBMremedy1;
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extern bool gSSBMremedy2;
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extern bool gSequenced;
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extern bool gReset;
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bool gOnlyLooping = false;
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extern int gSaveFile;
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extern int gleft, gright, gtop, gbottom; // from BPStructs.cpp
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// ---------------------------------------------------------------------------------------
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// Counters
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// -------------
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int j = 0;
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int k = 0;
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bool iupdonce = false;
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std::vector<u16> viupd(15); // the length of the update frequency bar
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// ---------------------------------------------------------------------------------------
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// Classes
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// -------------
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extern CDebugger* m_frame;
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// =======================================================================================
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// Write title
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// --------------
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std::string writeTitle(int a)
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{
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std::string b;
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if(a == 0)
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{
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b = "lef rig top bot | wid hei\n";
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}
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return b;
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}
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// =======================================================================================
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// =======================================================================================
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// Write main message (presets)
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// --------------
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std::string writeMessage(int a, int i)
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{
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char buf [1000] = "";
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std::string sbuf;
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// =======================================================================================
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// PRESETS
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// ---------------------------------------------------------------------------------------
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/*
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PRESET 0
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"lef rig top bot | xof yof\n";
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"000 000 000 000 | 000 000
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*/
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if(a == 0)
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{
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sprintf(buf,"%03i %03i %03i %03i | %03i %03i",
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gleft, gright, gtop, gbottom, gright-gleft, gbottom-gtop
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);
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}
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sbuf = buf;
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return sbuf;
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}
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// =======================================================================================
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// Logging
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void Logging(int a)
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{
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// =======================================================================================
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// Update parameter values
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// --------------
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// AXPB base
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// ==============
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// ---------------------------------------------------------------------------------------
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// Write to file
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// --------------
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for (int ii = 0; ii < nFiles; ii++)
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{
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std::string sfbuff;
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sfbuff = sfbuff + writeMessage(ii, 0);
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aprintf(ii, (char *)sfbuff.c_str());
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}
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// --------------
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// =======================================================================================
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// Control how often the screen is updated, and then update the screen
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// --------------
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if(a == 0) j++;
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//if(l == pow((double)2,32)) l=0; // reset l
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//l++;
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if (gUpdFreq > 0 && j > (30/gUpdFreq))
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{
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// =======================================================================================
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// Write header
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// --------------
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char buffer [1000] = "";
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std::string sbuff;
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sbuff = writeTitle(gPreset);
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// ==============
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// hopefully this is false if we don't have a debugging window and so it doesn't cause a crash
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/* // nothing do do here yet
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if(m_frame)
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{
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m_frame->m_GPRListView->m_CachedRegs[1][0] = 0;
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}
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*/
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// add new line
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sbuff = sbuff + writeMessage(gPreset, 0); strcpy(buffer, "");
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sbuff = sbuff + "\n";
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// =======================================================================================
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// Write global values
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// ---------------
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/*
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sprintf(buffer, "\nThe parameter blocks span from %08x to %08x | distance %i %i\n", m_addressPBs, gLastBlock, (gLastBlock-m_addressPBs), (gLastBlock-m_addressPBs) / 192);
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sbuff = sbuff + buffer; strcpy(buffer, "");
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*/
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// ===============
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// =======================================================================================
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// Write settings
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// ---------------
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/*
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sprintf(buffer, "\nSettings: SSBM fix %i | SSBM rem1 %i | SSBM rem2 %i | Sequenced %i | Reset %i | Only looping %i | Save file %i\n",
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gSSBM, gSSBMremedy1, gSSBMremedy2, gSequenced, gReset, gOnlyLooping, gSaveFile);
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sbuff = sbuff + buffer; strcpy(buffer, "");
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*/
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// ===============
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// =======================================================================================
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// Show update frequency
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// ---------------
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sbuff = sbuff + "\n";
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if(!iupdonce)
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{
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/*
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for (int i = 0; i < 10; i++)
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{
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viupd.at(i) == 0;
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}
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*/
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viupd.at(0) = 1;
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viupd.at(1) = 1;
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viupd.at(2) = 1;
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iupdonce = true;
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}
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for (int i = 0; i < viupd.size(); i++) // 0, 1,..., 9
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{
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if (i < viupd.size()-1)
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{
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viupd.at(viupd.size()-i-1) = viupd.at(viupd.size()-i-2); // move all forward
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}
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else
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{
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viupd.at(0) = viupd.at(viupd.size()-1);
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}
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// Correction
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if (viupd.at(viupd.size()-3) == 1 && viupd.at(viupd.size()-2) == 1 && viupd.at(viupd.size()-1) == 1)
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{
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viupd.at(0) = 0;
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}
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if(viupd.at(0) == 0 && viupd.at(1) == 1 && viupd.at(2) == 1 && viupd.at(3) == 0)
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{
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viupd.at(0) = 1;
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}
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}
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for (int i = 0; i < viupd.size(); i++)
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{
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if(viupd.at(i) == 0)
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sbuff = sbuff + " ";
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else
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sbuff = sbuff + ".";
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}
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// ================
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// =======================================================================================
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// Print
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// ----------------
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ClearScreen();
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__Log("%s", sbuff.c_str());
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sbuff.clear(); strcpy(buffer, "");
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// ================
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// New values are written so update - DISABLED - It flickered a lot, even worse than a
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// console window. So for now only the console windows is updated.
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/*
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if(m_frame)
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{
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m_frame->NotifyUpdate();
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}
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*/
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k=0;
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j=0;
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} // end of if (j>20)
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} // end of function
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