370 lines
7.7 KiB
C++
370 lines
7.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <iostream>
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#include "Globals.h" // Local
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigDlg.h"
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DSPConfigDialogHLE* m_ConfigFrame = NULL;
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#include "Debugger/File.h" // For file logging
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#include "Debugger/Debugger.h"
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DSPDebuggerHLE* m_DebuggerFrame = NULL;
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#endif
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#include "ChunkFile.h"
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#include "HLEMixer.h"
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#include "DSPHandler.h"
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#include "Config.h"
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#include "Setup.h"
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#include "StringUtil.h"
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#include "LogManager.h"
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// Declarations and definitions
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PLUGIN_GLOBALS* globals = NULL;
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DSPInitialize g_dspInitialize;
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u8* g_pMemory;
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extern std::vector<std::string> sMailLog, sMailTime;
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bool g_InitMixer = false;
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SoundStream *soundStream = NULL;
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// Mailbox utility
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struct DSPState
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{
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u32 CPUMailbox;
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u32 DSPMailbox;
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void Reset() {
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CPUMailbox = 0x00000000;
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DSPMailbox = 0x00000000;
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}
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DSPState()
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{
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Reset();
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}
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};
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DSPState g_dspState;
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// Standard crap to make wxWidgets happy
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#ifdef _WIN32
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HINSTANCE g_hInstance;
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#if defined(HAVE_WX) && HAVE_WX
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{
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#if defined(HAVE_WX) && HAVE_WX
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if (!wxTheApp || !wxTheApp->CallOnInit())
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return FALSE;
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#endif
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}
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break;
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case DLL_PROCESS_DETACH:
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#if defined(HAVE_WX) && HAVE_WX
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wxEntryCleanup();
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#endif
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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wxWindow* GetParentedWxWindow(HWND Parent)
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{
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#ifdef _WIN32
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wxSetInstance((HINSTANCE)g_hInstance);
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#endif
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wxWindow *win = new wxWindow();
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#ifdef _WIN32
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win->SetHWND((WXHWND)Parent);
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win->AdoptAttributesFromHWND();
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#endif
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return win;
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}
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#endif
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void DllDebugger(HWND _hParent, bool Show)
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (Show)
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{
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if (!m_DebuggerFrame)
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m_DebuggerFrame = new DSPDebuggerHLE(NULL);
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//m_DebuggerFrame = new DSPDebuggerHLE(GetParentedWxWindow(_hParent));
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m_DebuggerFrame->Show();
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}
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else
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{
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if (m_DebuggerFrame) m_DebuggerFrame->Close();
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}
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#endif
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}
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_DSP;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) ");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
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#else
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sprintf(_PluginInfo ->Name, "Dolphin DSP-HLE Plugin (Debug) ");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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{
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globals = _pPluginGlobals;
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LogManager::SetInstance((LogManager *)globals->logManager);
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}
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void DllConfig(HWND _hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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// Load config settings
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g_Config.Load();
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g_Config.GameIniLoad(globals->game_ini);
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if (!m_ConfigFrame)
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{
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wxWindow *frame = GetParentedWxWindow(_hParent);
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m_ConfigFrame = new DSPConfigDialogHLE(frame);
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// add backends
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std::vector<std::string> backends = AudioCommon::GetSoundBackends();
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for (std::vector<std::string>::const_iterator iter = backends.begin();
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iter != backends.end(); ++iter)
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{
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m_ConfigFrame->AddBackend((*iter).c_str());
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}
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// Only allow one open at a time
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m_ConfigFrame->ShowModal();
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delete m_ConfigFrame;
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#ifdef _WIN32
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frame->SetHWND(NULL);
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#endif
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delete frame;
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m_ConfigFrame = 0;
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}
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#endif
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}
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void Initialize(void *init)
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{
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g_InitMixer = false;
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g_dspInitialize = *(DSPInitialize*)init;
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g_Config.Load();
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g_pMemory = g_dspInitialize.pGetMemoryPointer(0);
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g_dspState.Reset();
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CDSPHandler::CreateInstance();
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}
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void DSP_StopSoundStream()
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{
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}
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void Shutdown()
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{
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AudioCommon::ShutdownSoundStream();
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// Delete the UCodes
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CDSPHandler::Destroy();
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#if defined(HAVE_WX) && HAVE_WX
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// Reset mails
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/*
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if (m_DebuggerFrame)
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{
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sMailLog.clear();
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sMailTime.clear();
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m_DebuggerFrame->sMail.clear();
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m_DebuggerFrame->sMailEnd.clear();
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}
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*/
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#endif
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}
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void DoState(unsigned char **ptr, int mode)
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{
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PointerWrap p(ptr, mode);
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p.Do(g_InitMixer);
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CDSPHandler::GetInstance().GetUCode()->DoState(p);
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}
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void EmuStateChange(PLUGIN_EMUSTATE newState)
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{
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DSP_ClearAudioBuffer((newState == PLUGIN_EMUSTATE_PLAY) ? false : true);
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}
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// Mailbox fuctions
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unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox)
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{
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if (_CPUMailbox)
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{
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return (g_dspState.CPUMailbox >> 16) & 0xFFFF;
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}
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else
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{
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return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxHigh();
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}
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}
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unsigned short DSP_ReadMailboxLow(bool _CPUMailbox)
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{
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if (_CPUMailbox)
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{
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return g_dspState.CPUMailbox & 0xFFFF;
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}
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else
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{
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return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxLow();
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}
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}
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void DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned short _Value)
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{
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if (_CPUMailbox)
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{
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g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF) | (_Value << 16);
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}
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else
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{
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PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
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}
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}
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void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value)
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{
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if (_CPUMailbox)
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{
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g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF0000) | _Value;
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CDSPHandler::GetInstance().SendMailToDSP(g_dspState.CPUMailbox);
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// Mail sent so clear MSB to show that it is progressed
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g_dspState.CPUMailbox &= 0x7FFFFFFF;
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}
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else
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{
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PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
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}
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}
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// Other DSP fuctions
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unsigned short DSP_WriteControlRegister(unsigned short _Value)
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{
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UDSPControl Temp(_Value);
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if (!g_InitMixer)
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{
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if (!Temp.DSPHalt && Temp.DSPInit)
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{
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unsigned int AISampleRate, DACSampleRate;
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g_dspInitialize.pGetSampleRate(AISampleRate, DACSampleRate);
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soundStream = AudioCommon::InitSoundStream(new HLEMixer(AISampleRate, DACSampleRate));
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if(!soundStream) PanicAlert("Error starting up sound stream");
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// Mixer is initialized
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g_InitMixer = true;
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}
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}
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return CDSPHandler::GetInstance().WriteControlRegister(_Value);
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}
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unsigned short DSP_ReadControlRegister()
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{
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return CDSPHandler::GetInstance().ReadControlRegister();
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}
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void DSP_Update(int cycles)
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{
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// This is called OFTEN - better not do anything expensive!
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CDSPHandler::GetInstance().Update(cycles);
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}
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/* Other Audio will pass through here. The kind of audio that sometimes are
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used together with pre-drawn movies. This audio can be disabled further
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inside Mixer_PushSamples(), the reason that we don't disable this entire
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function when Other Audio is disabled is that then we can't turn it back on
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again once the game has started. */
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void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
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{
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if (!soundStream)
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return;
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CMixer* pMixer = soundStream->GetMixer();
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if (pMixer && address)
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{
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short* samples = (short*)Memory_Get_Pointer(address);
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// Internal sample rate is always 32khz
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pMixer->PushSamples(samples, num_samples);
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// FIXME: Write the audio to a file
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//if (log_ai)
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// g_wave_writer.AddStereoSamples(samples, 8);
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}
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soundStream->Update();
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}
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void DSP_ClearAudioBuffer(bool mute)
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{
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if (soundStream)
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soundStream->Clear(mute);
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}
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