76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "Common.h"
|
|
|
|
#include "VertexFormatConverter.h"
|
|
|
|
|
|
namespace VertexFormatConverter
|
|
{
|
|
void LoadNormal1_Byte(InputVertexData *dst, u8 *src)
|
|
{
|
|
dst->normal[0][0] = (float)(s8)src[0] / 128;
|
|
dst->normal[0][1] = (float)(s8)src[1] / 128;
|
|
dst->normal[0][2] = (float)(s8)src[2] / 128;
|
|
}
|
|
|
|
void LoadNormal1_Short(InputVertexData *dst, u8 *src)
|
|
{
|
|
dst->normal[0][0] = (float)((s16*)src)[0] / 32768;
|
|
dst->normal[0][1] = (float)((s16*)src)[1] / 32768;
|
|
dst->normal[0][2] = (float)((s16*)src)[2] / 32768;
|
|
}
|
|
|
|
void LoadNormal1_Float(InputVertexData *dst, u8 *src)
|
|
{
|
|
dst->normal[0][0] = ((float*)src)[0];
|
|
dst->normal[0][1] = ((float*)src)[1];
|
|
dst->normal[0][2] = ((float*)src)[2];
|
|
}
|
|
|
|
void LoadNormal3_Byte(InputVertexData *dst, u8 *src)
|
|
{
|
|
for (int i = 0, j = 0; i < 3; i++, j+=3)
|
|
{
|
|
dst->normal[i][0] = (float)(s8)src[j + 0] / 128;
|
|
dst->normal[i][1] = (float)(s8)src[j + 1] / 128;
|
|
dst->normal[i][2] = (float)(s8)src[j + 2] / 128;
|
|
}
|
|
}
|
|
|
|
void LoadNormal3_Short(InputVertexData *dst, u8 *src)
|
|
{
|
|
for (int i = 0, j = 0; i < 3; i++, j+=3)
|
|
{
|
|
dst->normal[i][0] = (float)((s16*)src)[j + 0] / 32768;
|
|
dst->normal[i][1] = (float)((s16*)src)[j + 1] / 32768;
|
|
dst->normal[i][2] = (float)((s16*)src)[j + 2] / 32768;
|
|
}
|
|
}
|
|
|
|
void LoadNormal3_Float(InputVertexData *dst, u8 *src)
|
|
{
|
|
for (int i = 0, j = 0; i < 3; i++, j+=3)
|
|
{
|
|
dst->normal[i][0] = ((float*)src)[j + 0];
|
|
dst->normal[i][1] = ((float*)src)[j + 1];
|
|
dst->normal[i][2] = ((float*)src)[j + 2];
|
|
}
|
|
}
|
|
}
|