43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _PLUGIN_DSP_HLE_CONFIG_H
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#define _PLUGIN_DSP_HLE_CONFIG_H
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#include <string>
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struct CConfig
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{
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bool m_EnableHLEAudio;
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//is the RE0 fix enabled in config?
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bool m_EnableRE0Fix;
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//is the RE0 supposed to be used?
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//this value includes game.ini, avoiding overwrite of config
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bool m_RE0Fix;
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CConfig();
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void Load();
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void Save();
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void LoadGameIni(const char*);
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};
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extern CConfig g_Config;
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#endif // _PLUGIN_DSP_HLE_CONFIG_H
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