375 lines
10 KiB
C++
375 lines
10 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Includes
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
#include "pluginspecs_wiimote.h"
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
#include "Common.h" // Common
|
|
#include "StringUtil.h" // for ArrayToString
|
|
|
|
#include "wiimote_hid.h"
|
|
#include "EmuSubroutines.h"
|
|
#include "EmuDefinitions.h"
|
|
#include "EmuMain.h"
|
|
#include "Encryption.h" // for extension encryption
|
|
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
|
|
#include "Config.h" // for g_Config
|
|
////////////////////////////////////
|
|
|
|
extern SWiimoteInitialize g_WiimoteInitialize;
|
|
|
|
namespace WiiMoteEmu
|
|
{
|
|
|
|
// ===================================================
|
|
/* Bit shift conversions */
|
|
// -------------
|
|
u32 convert24bit(const u8* src) {
|
|
return (src[0] << 16) | (src[1] << 8) | src[2];
|
|
}
|
|
|
|
u16 convert16bit(const u8* src) {
|
|
return (src[0] << 8) | src[1];
|
|
}
|
|
// ==============
|
|
|
|
|
|
// ===================================================
|
|
/* Calibrate the mouse position to the emulation window. */
|
|
// ----------------
|
|
void GetMousePos(float& x, float& y)
|
|
{
|
|
#ifdef _WIN32
|
|
POINT point;
|
|
|
|
GetCursorPos(&point);
|
|
ScreenToClient(g_WiimoteInitialize.hWnd, &point);
|
|
|
|
RECT Rect;
|
|
GetClientRect(g_WiimoteInitialize.hWnd, &Rect);
|
|
|
|
int width = Rect.right - Rect.left;
|
|
int height = Rect.bottom - Rect.top;
|
|
|
|
x = point.x / (float)width;
|
|
y = point.y / (float)height;
|
|
#else
|
|
// TODO fix on linux
|
|
x = 0.5f;
|
|
y = 0.5f;
|
|
#endif
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* Homebrew encryption for 0x00000000 encryption keys. */
|
|
// ----------------
|
|
void CryptBuffer(u8* _buffer, u8 _size)
|
|
{
|
|
for (int i=0; i<_size; i++)
|
|
{
|
|
_buffer[i] = ((_buffer[i] - 0x17) ^ 0x17) & 0xFF;
|
|
}
|
|
}
|
|
|
|
void WriteCrypted16(u8* _baseBlock, u16 _address, u16 _value)
|
|
{
|
|
u16 cryptedValue = _value;
|
|
CryptBuffer((u8*)&cryptedValue, sizeof(u16));
|
|
|
|
*(u16*)(_baseBlock + _address) = cryptedValue;
|
|
//PanicAlert("Converted %04x to %04x", _value, cryptedValue);
|
|
}
|
|
// ================
|
|
|
|
|
|
// ===================================================
|
|
/* Write initial values to Eeprom and registers. */
|
|
// ----------------
|
|
void Initialize()
|
|
{
|
|
memset(g_Eeprom, 0, WIIMOTE_EEPROM_SIZE);
|
|
memcpy(g_Eeprom, EepromData_0, sizeof(EepromData_0));
|
|
memcpy(g_Eeprom + 0x16D0, EepromData_16D0, sizeof(EepromData_16D0));
|
|
|
|
g_ReportingMode = 0;
|
|
|
|
|
|
/* Extension data for homebrew applications that use the 0x00000000 key. This
|
|
writes 0x0000 in encrypted form (0xfefe) to 0xfe in the extension register. */
|
|
//WriteCrypted16(g_RegExt, 0xfe, 0x0000); // Fully inserted Nunchuk
|
|
|
|
|
|
// Copy extension id and calibration to its register
|
|
if(g_Config.bNunchuckConnected)
|
|
{
|
|
memcpy(g_RegExt + 0x20, nunchuck_calibration, sizeof(nunchuck_calibration));
|
|
memcpy(g_RegExt + 0xfa, nunchuck_id, sizeof(nunchuck_id));
|
|
}
|
|
else if(g_Config.bClassicControllerConnected)
|
|
{
|
|
memcpy(g_RegExt + 0x20, classic_calibration, sizeof(classic_calibration));
|
|
memcpy(g_RegExt + 0xfa, classic_id, sizeof(classic_id));
|
|
}
|
|
|
|
|
|
// g_RegExt[0xfd] = 0x1e;
|
|
// g_RegExt[0xfc] = 0x9a;
|
|
}
|
|
// ================
|
|
|
|
|
|
void DoState(void* ptr, int mode)
|
|
{
|
|
//TODO: implement
|
|
}
|
|
|
|
/* We don't need to do anything here. All values will be reset as FreeLibrary() is called
|
|
when we stop a game */
|
|
void Shutdown(void)
|
|
{
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* An ack delay of 1 was not small enough, but 2 seemed to work, that was about between 20 ms and
|
|
100 ms in my case. I'm not sure what it means in frame delays. */
|
|
// ----------------
|
|
void CreateAckDelay(u8 _ChannelID, u16 _ReportID)
|
|
{
|
|
// Settings
|
|
int GlobalDelay = 2;
|
|
|
|
// Queue an acknowledgment
|
|
wm_ackdelay Tmp;
|
|
Tmp.Delay = GlobalDelay;
|
|
Tmp.ChannelID = _ChannelID;
|
|
Tmp.ReportID = _ReportID;
|
|
AckDelay.push_back(Tmp);
|
|
}
|
|
|
|
|
|
void CheckAckDelay()
|
|
{
|
|
for (int i = 0; i < AckDelay.size(); i++)
|
|
{
|
|
// See if there are any acks to send
|
|
if (AckDelay.at(i).Delay >= 0)
|
|
{
|
|
if(AckDelay.at(i).Delay == 0)
|
|
{
|
|
WmSendAck(AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID, 0);
|
|
AckDelay.erase(AckDelay.begin() + i);
|
|
continue;
|
|
}
|
|
AckDelay.at(i).Delay--;
|
|
|
|
//wprintf("%i 0x%04x 0x%02x", i, AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID);
|
|
}
|
|
}
|
|
}
|
|
// ================
|
|
|
|
|
|
// ===================================================
|
|
/* This function produce Wiimote Input, i.e. reports from the Wiimote in response
|
|
to Output from the Wii. */
|
|
// ----------------
|
|
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
|
|
LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_Input");
|
|
const u8* data = (const u8*)_pData;
|
|
|
|
// -----------------------------------------------------
|
|
/* Debugging. We have not yet decided how much of 'data' we will use, it's not determined
|
|
by sizeof(data). We have to determine it by looking at the data cases. */
|
|
// -----------------
|
|
/*int size;
|
|
switch(data[1])
|
|
{
|
|
case 0x10:
|
|
size = 4; // I don't know the size
|
|
break;
|
|
case WM_LEDS: // 0x11
|
|
size = sizeof(wm_leds);
|
|
break;
|
|
case WM_DATA_REPORTING: // 0x12
|
|
size = sizeof(wm_data_reporting);
|
|
break;
|
|
case WM_REQUEST_STATUS: // 0x15
|
|
size = sizeof(wm_request_status);
|
|
break;
|
|
case WM_WRITE_DATA: // 0x16
|
|
size = sizeof(wm_write_data);
|
|
break;
|
|
case WM_READ_DATA: // 0x17
|
|
size = sizeof(wm_read_data);
|
|
break;
|
|
case WM_IR_PIXEL_CLOCK: // 0x13
|
|
case WM_IR_LOGIC: // 0x1a
|
|
case WM_SPEAKER_ENABLE: // 0x14
|
|
case WM_SPEAKER_MUTE:
|
|
size = 1;
|
|
break;
|
|
default:
|
|
PanicAlert("HidOutputReport: Unknown channel 0x%02x", data[1]);
|
|
return;
|
|
}
|
|
std::string Temp = ArrayToString(data, size + 2, 0, 30);
|
|
//LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
|
|
wprintf("\n%s: InterruptChannel: %s\n", Tm(true).c_str(), Temp.c_str());*/
|
|
// -----------------------------------
|
|
|
|
hid_packet* hidp = (hid_packet*) data;
|
|
|
|
switch(hidp->type)
|
|
{
|
|
case HID_TYPE_DATA:
|
|
{
|
|
switch(hidp->param)
|
|
{
|
|
case HID_PARAM_OUTPUT:
|
|
{
|
|
wm_report* sr = (wm_report*)hidp->data;
|
|
HidOutputReport(_channelID, sr);
|
|
|
|
/* This is the 0x22 answer to all Inputs. In most games it didn't matter
|
|
if it was written before or after HidOutputReport(), but Wii Sports
|
|
and Mario Galaxy would stop working if it was placed before
|
|
HidOutputReport(). Zelda - TP is even more sensitive and require
|
|
a delay after the Input for the Nunchuck to work. It seemed to be
|
|
enough to delay only the Nunchuck registry reads and writes but
|
|
for now I'm delaying all inputs. Both for status changes and Eeprom
|
|
and registry reads and writes. */
|
|
|
|
// Limit the delay to certain registry reads and writes
|
|
//if((data[1] == WM_WRITE_DATA || data[1] == WM_READ_DATA)
|
|
// && data[3] == 0xa4)
|
|
//{
|
|
CreateAckDelay(_channelID, sr->channel);
|
|
//}
|
|
//else
|
|
//{
|
|
//wm_write_data *wd = (wm_write_data*)sr->data;
|
|
//u32 address = convert24bit(wd->address);
|
|
//WmSendAck(_channelID, sr->channel, address);
|
|
//}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
|
|
}
|
|
|
|
|
|
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
const u8* data = (const u8*)_pData;
|
|
// dump raw data
|
|
{
|
|
LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel");
|
|
std::string Temp = ArrayToString(data, 0, _Size);
|
|
wprintf("\n%s: ControlChannel: %s\n", Tm().c_str(), Temp.c_str());
|
|
LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
|
|
}
|
|
|
|
hid_packet* hidp = (hid_packet*) data;
|
|
switch(hidp->type)
|
|
{
|
|
case HID_TYPE_HANDSHAKE:
|
|
if (hidp->param == HID_PARAM_INPUT)
|
|
{
|
|
PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_INPUT");
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_OUTPUT");
|
|
}
|
|
break;
|
|
|
|
case HID_TYPE_SET_REPORT:
|
|
if (hidp->param == HID_PARAM_INPUT)
|
|
{
|
|
PanicAlert("HID_TYPE_SET_REPORT input");
|
|
}
|
|
else
|
|
{
|
|
HidOutputReport(_channelID, (wm_report*)hidp->data);
|
|
|
|
//return handshake
|
|
u8 handshake = 0;
|
|
g_WiimoteInitialize.pWiimoteInput(_channelID, &handshake, 1);
|
|
}
|
|
break;
|
|
|
|
case HID_TYPE_DATA:
|
|
PanicAlert("HID_TYPE_DATA %s", hidp->type, hidp->param == HID_PARAM_INPUT ? "input" : "output");
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidControlChanel: Unknown type %x and param %x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* This is called from Wiimote_Update(). See SystemTimers.cpp for a documentation. I'm
|
|
not sure exactly how often this function is called but I think it's tied to the frame
|
|
rate of the game rather than a certain amount of times per second. */
|
|
// ----------------
|
|
void Update()
|
|
{
|
|
//LOG(WII_IPC_WIIMOTE, "Wiimote_Update");
|
|
|
|
switch(g_ReportingMode)
|
|
{
|
|
case 0:
|
|
break;
|
|
case WM_REPORT_CORE: SendReportCore(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL: SendReportCoreAccel(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL_IR12: SendReportCoreAccelIr12(g_ReportingChannel);break;
|
|
case WM_REPORT_CORE_ACCEL_EXT16: SendReportCoreAccelExt16(g_ReportingChannel);break;
|
|
case WM_REPORT_CORE_ACCEL_IR10_EXT6: SendReportCoreAccelIr10Ext(g_ReportingChannel);break;
|
|
}
|
|
|
|
// Potentially send a delayed acknowledgement to an InterruptChannel() Output
|
|
CheckAckDelay();
|
|
}
|
|
|
|
|
|
} // end of namespace
|
|
|