133 lines
2.7 KiB
Python
133 lines
2.7 KiB
Python
# -*- python -*-
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Import('env')
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# can we import path in one place?
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import sys
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sys.path.append(env['base_dir']+'SconsTests')
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import utils
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import platform
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name = "Plugin_VideoOGL"
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files = [
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'BPStructs.cpp',
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'Globals.cpp',
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'Config.cpp',
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'rasterfont.cpp',
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'Render.cpp',
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'TextureMngr.cpp',
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'NativeVertexFormat.cpp',
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'PixelShaderCache.cpp',
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'VertexShaderCache.cpp',
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'TextureConverter.cpp',
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'VertexManager.cpp',
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'VertexLoaderManager.cpp',
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'XFB.cpp',
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'XFStructs.cpp',
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]
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compileFlags = [
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'-fPIC',
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]
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linkFlags = [
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]
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libs = [
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'videocommon', 'common',
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]
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gfxenv = env.Clone()
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if gfxenv['GLTEST']:
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files += [
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'nmain.cpp',
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'nGLUtil.cpp',
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]
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libs += [ 'inputcommon' ]
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else:
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files += [
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'main.cpp',
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'GLUtil.cpp',
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]
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if gfxenv['HAVE_WX']:
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files += [
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'GUI/ConfigDlg.cpp',
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'Debugger/Debugger.cpp',
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'Debugger/PBView.cpp',
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'Logging/Console.cpp',
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'Logging/Logging.cpp',
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]
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if gfxenv['HAVE_COCOA']:
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files += [ 'cocoaGL.m' ]
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compileFlags += [
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'-x',
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'objective-c++',
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]
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests,
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config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
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if sys.platform == 'darwin':
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# Use libraries from MacPorts.
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compileFlags.append('-I/opt/local/include')
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linkFlags.append('-L/opt/local/lib')
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conf.CheckPKG('OpenGL')
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if not conf.CheckPKG('Cg'):
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print name + " must have Cg framework from nvidia to be build"
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Return()
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else:
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if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
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print name + " must have opengl and glu to be build"
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Return()
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if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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print name + " must have cg and cggl to be build"
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Return()
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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# check for xxf86vm
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gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm')
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conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
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conf.Finish()
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if gfxenv['HAVE_XXF86VM']:
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files += [
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'X11Window.cpp',
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]
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if gfxenv['HAVE_SDL']:
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files += [
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'SDLWindow.cpp',
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]
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if gfxenv['USE_WX']:
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files += [
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'WXGLWindow.cpp',
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]
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# Sanity check
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if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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if gfxenv['USE_SDL'] and not gfxenv['HAVE_SDL']:
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print "Must have sdl to use SDL gl"
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Return()
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gfxenv.Append(
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CXXFLAGS = compileFlags,
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LINKFLAGS = linkFlags,
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)
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
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files,
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LIBS = libs + gfxenv['LIBS']
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)
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