450 lines
21 KiB
C++
450 lines
21 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "ConfigDlg.h"
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#include "../Globals.h"
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#include "../Config.h"
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#include "../TextureMngr.h"
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BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_CLOSE(ConfigDialog::OnClose)
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EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
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EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
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EVT_CHECKBOX(ID_FULLSCREEN, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, ConfigDialog::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_FULLSCREENCB, ConfigDialog::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, ConfigDialog::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_RENDERBACKEND, ConfigDialog::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_ALIASMODECB, ConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(ID_MAXANISOTROPY, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_KEEPAR, ConfigDialog::GeneralSettingsChanged)
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#ifndef _WIN32
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EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
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#endif
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EVT_CHECKBOX(ID_WIREFRAME, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SHOWFPS, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_STATISTICS, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SHADERERRORS, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_TEXFMTOVERLAY, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_TEXFMTCENTER, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_USEXFB, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLE, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_PROJECTIONHACK1,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_PROJECTIONHACK2,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SAFETEXTURECACHE,ConfigDialog::AdvancedSettingsChanged)
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EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH, ConfigDialog::TexturePathChange)
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END_EVENT_TABLE()
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ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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g_Config.Load();
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CreateGUIControls();
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}
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ConfigDialog::~ConfigDialog()
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{
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}
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void ConfigDialog::CreateGUIControls()
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{
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// Notebook
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m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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m_PageGeneral = new wxPanel(m_Notebook, ID_PAGEGENERAL, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_PageGeneral, wxT("General"));
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m_PageAdvanced = new wxPanel(m_Notebook, ID_PAGEADVANCED, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_PageAdvanced, wxT("Advanced"));
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// Buttons
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m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Put notebook and buttons in sizers
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wxBoxSizer* sButtons;
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sButtons = new wxBoxSizer(wxHORIZONTAL);
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sButtons->Add(m_About, 0, wxALL, 5);
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sButtons->AddStretchSpacer();
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sButtons->Add(m_Close, 0, wxALL, 5);
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wxBoxSizer* sMain;
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sMain = new wxBoxSizer(wxVERTICAL);
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sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
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sMain->Add(sButtons, 0, wxEXPAND, 5);
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this->SetSizer(sMain);
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this->Layout();
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// General
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sbBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Basic Settings"));
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m_Fullscreen = new wxCheckBox(m_PageGeneral, ID_FULLSCREEN, wxT("Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Fullscreen->SetValue(g_Config.bFullscreen);
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m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
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m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_StretchToFit->SetToolTip
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(wxT("This will use the game's native resolution and stretch it to fill the"
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"\nwindow instead of changing the internal display resolution. It"
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"\nmay result in a slightly blurrier image, but it may also give a higher"
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"\nFPS if you have a slow graphics card."));
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m_StretchToFit->SetValue(g_Config.bStretchToFit);
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m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_KeepAR->SetValue(g_Config.bKeepAR);
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#ifndef _WIN32
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m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_HideCursor->SetValue(g_Config.bHideCursor);
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#endif
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wxStaticText *FSText = new wxStaticText(m_PageGeneral, ID_FSTEXT, wxT("Fullscreen video mode:"), wxDefaultPosition, wxDefaultSize, 0);
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m_FullscreenCB = new wxComboBox(m_PageGeneral, ID_FULLSCREENCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, 0, wxDefaultValidator);
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m_FullscreenCB->SetValue(wxString::FromAscii(g_Config.iFSResolution));
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wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Windowed resolution:"), wxDefaultPosition, wxDefaultSize, 0);
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m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, 0, wxDefaultValidator);
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m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iWindowedRes));
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wxStaticText *BEText = new wxStaticText(m_PageGeneral, ID_BETEXT, wxT("Rendering backend:"), wxDefaultPosition, wxDefaultSize, 0);
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m_RenderBackend = new wxComboBox(m_PageGeneral, ID_RENDERBACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_RenderBackend, 0, wxDefaultValidator);
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m_RenderBackend->SetValue(wxString::FromAscii(g_Config.iBackend));
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// Enhancements
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sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
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m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ForceFiltering->SetValue(g_Config.bForceFiltering);
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wxStaticText *AnisoText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Anisotropic filter:"), wxDefaultPosition, wxDefaultSize, 0);
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m_MaxAnisotropyCB = new wxChoice(m_PageGeneral, ID_MAXANISOTROPY, wxDefaultPosition, wxDefaultSize, arrayStringFor_MaxAnisotropyCB, 0, wxDefaultValidator);
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m_MaxAnisotropyCB->Append(wxT("1x"));
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m_MaxAnisotropyCB->Append(wxT("2x"));
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m_MaxAnisotropyCB->Append(wxT("4x"));
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m_MaxAnisotropyCB->Append(wxT("8x"));
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m_MaxAnisotropyCB->Append(wxT("16x"));
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m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1);
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wxStaticText *AAText = new wxStaticText(m_PageGeneral, ID_AATEXT, wxT("Anti-alias mode:"), wxDefaultPosition, wxDefaultSize, 0);
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wxArrayString arrayStringFor_AliasModeCB;
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m_AliasModeCB = new wxComboBox(m_PageGeneral, ID_ALIASMODECB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_AliasModeCB, 0, wxDefaultValidator);
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wxString tmp;
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tmp << g_Config.iMultisampleMode;
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m_AliasModeCB->SetValue(tmp);
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// Usage: The wxGBPosition() must have a column and row
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sGeneral = new wxBoxSizer(wxVERTICAL);
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sBasic = new wxGridBagSizer(0, 0);
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sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
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sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
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sBasic->Add(m_KeepAR, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
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#ifndef _WIN32
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sBasic->Add(m_HideCursor, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
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sBasic->Add(FSText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_FullscreenCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_WindowResolutionCB, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(BEText, wxGBPosition(7, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_RenderBackend, wxGBPosition(7, 1), wxGBSpan(1, 1), wxALL, 5);
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#else
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sBasic->Add(FSText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_FullscreenCB, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_WindowResolutionCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(BEText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sBasic->Add(m_RenderBackend, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
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#endif
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sbBasic->Add(sBasic);
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sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5);
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sEnhancements = new wxGridBagSizer(0, 0);
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sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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sEnhancements->Add(AnisoText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sEnhancements->Add(m_MaxAnisotropyCB, wxGBPosition(1, 1), wxGBSpan(1, 2), wxALL, 5);
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sEnhancements->Add(AAText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sEnhancements->Add(m_AliasModeCB, wxGBPosition(2, 1), wxGBSpan(1, 2), wxALL, 5);
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sbEnhancements->Add(sEnhancements);
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sGeneral->Add(sbEnhancements, 0, wxEXPAND|wxALL, 5);
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m_PageGeneral->SetSizer(sGeneral);
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sGeneral->Layout();
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// Information
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sbInfo = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Info"));
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m_ShowFPS = new wxCheckBox(m_PageAdvanced, ID_SHOWFPS, wxT("Overlay FPS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ShowFPS->SetValue(g_Config.bShowFPS);
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m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Statistics->SetValue(g_Config.bOverlayStats);
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m_ShaderErrors = new wxCheckBox(m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation issues"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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//m_ShaderErrors->SetValue(g_Config.bShowShaderErrors);
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m_ShaderErrors->Enable(false);
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m_TexFmtOverlay = new wxCheckBox(m_PageAdvanced, ID_TEXFMTOVERLAY, wxT("Overlay texture format"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_TexFmtOverlay->SetValue(g_Config.bTexFmtOverlayEnable);
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m_TexFmtCenter = new wxCheckBox(m_PageAdvanced, ID_TEXFMTCENTER, wxT("centered"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
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m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
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// Render
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sbRendering = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Rendering"));
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m_UseXFB = new wxCheckBox(m_PageAdvanced, ID_USEXFB, wxT("Use External Framebuffer (XFB)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_UseXFB->SetValue(g_Config.bUseXFB);
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m_Wireframe = new wxCheckBox(m_PageAdvanced, ID_WIREFRAME, wxT("Enable Wireframe"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Wireframe->SetValue(g_Config.bWireFrame);
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m_Wireframe->Enable(true);
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m_DisableLighting = new wxCheckBox(m_PageAdvanced, ID_DISABLELIGHTING, wxT("Disable Material Lighting"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_DisableLighting->SetValue(g_Config.bDisableLighting);
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m_DisableLighting->Enable(true);
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m_DisableTexturing = new wxCheckBox(m_PageAdvanced, ID_DISABLETEXTURING, wxT("Disable Texturing"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_DisableTexturing->SetValue(g_Config.bDisableTexturing);
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m_DisableTexturing->Enable(true);
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// Utility
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sbUtilities = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Utilities"));
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m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures to:"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_DumpTextures->SetValue(g_Config.bDumpTextures);
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m_TexturePath = new wxDirPickerCtrl(m_PageAdvanced, ID_TEXTUREPATH, wxEmptyString, wxT("Choose a directory to store texture dumps:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
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m_TexturePath->SetPath(wxString::FromAscii(g_Config.texDumpPath));
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m_TexturePath->Enable(m_DumpTextures->IsChecked());
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// Hacks
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sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
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m_EFBToTextureDisable = new wxCheckBox(m_PageAdvanced,
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ID_EFBTOTEXTUREDISABLE, wxT("Disable copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)"
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" to the\nTexture. This may result in a speed increase."));
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m_EFBToTextureDisable->Enable(true);
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m_EFBToTextureDisable->SetValue(g_Config.bEFBToTextureDisable);
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m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
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ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("With hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
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#ifndef _WIN32
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// JPeterson set the hot key to be Win32-specific
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m_EFBToTextureDisableHotKey->Enable(false);
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#endif
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m_EFBToTextureDisableHotKey->SetValue(g_Config.bEFBToTextureDisableHotKey);
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m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."));
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m_SafeTextureCache->Enable(true);
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m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
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m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ProjectionHax1->SetToolTip(wxT("This may reveal otherwise invisible graphics"
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" in\ngames like Mario Galaxy or Ikaruga."));
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m_ProjectionHax1->Enable(true);
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m_ProjectionHax1->SetValue(g_Config.bProjectionHax1);
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m_ProjectionHax2 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK2, wxT("Projection hack of R844"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ProjectionHax2->Enable(true);
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m_ProjectionHax2->SetValue(g_Config.bProjectionHax2);
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sAdvanced = new wxBoxSizer(wxVERTICAL);
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sInfo = new wxGridBagSizer(0, 0);
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sInfo->Add(m_ShowFPS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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sInfo->Add(m_ShaderErrors, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
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sInfo->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
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sInfo->Add(m_TexFmtOverlay, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
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sInfo->Add(m_TexFmtCenter, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
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sbInfo->Add(sInfo);
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sAdvanced->Add(sbInfo, 0, wxEXPAND|wxALL, 5);
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sRendering = new wxGridBagSizer(0, 0);
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sRendering->Add(m_UseXFB, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
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sRendering->Add(m_Wireframe, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
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sRendering->Add(m_DisableLighting, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5);
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sRendering->Add(m_DisableTexturing, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
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sbRendering->Add(sRendering);
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sAdvanced->Add(sbRendering, 0, wxEXPAND|wxALL, 5);
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sUtilities = new wxGridBagSizer(0, 0);
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sUtilities->Add(m_DumpTextures, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sUtilities->Add(m_TexturePath, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
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sbUtilities->Add(sUtilities);
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sAdvanced->Add(sbUtilities, 0, wxEXPAND|wxALL, 5);
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sHacks = new wxGridBagSizer(0, 0);
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sHacks->Add(m_EFBToTextureDisable, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_EFBToTextureDisableHotKey, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_ProjectionHax1, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_ProjectionHax2, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
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sHacks->Add(m_SafeTextureCache, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
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sbHacks->Add(sHacks);
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sAdvanced->Add(sbHacks, 0, wxEXPAND|wxALL, 5);
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m_PageAdvanced->SetSizer(sAdvanced);
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sAdvanced->Layout();
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Fit();
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Center();
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}
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void ConfigDialog::OnClose(wxCloseEvent& WXUNUSED (event))
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{
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/* notice that we don't run wxEntryCleanup(); here so the dll will
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still be loaded */
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g_Config.Save();
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EndModal(0);
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}
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void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
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{
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|
Close();
|
|
}
|
|
|
|
void ConfigDialog::AddFSReso(char *reso)
|
|
{
|
|
m_FullscreenCB->Append(wxString::FromAscii(reso));
|
|
}
|
|
|
|
void ConfigDialog::AddWindowReso(char *reso)
|
|
{
|
|
m_WindowResolutionCB->Append(wxString::FromAscii(reso));
|
|
}
|
|
|
|
void ConfigDialog::AddRenderBackend(const char *backend)
|
|
{
|
|
m_RenderBackend->Append(wxString::FromAscii(backend));
|
|
}
|
|
|
|
|
|
void ConfigDialog::AddAAMode(int mode)
|
|
{
|
|
wxString tmp;
|
|
tmp<<mode;
|
|
m_AliasModeCB->Append(tmp);
|
|
}
|
|
|
|
void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
wxMessageBox(_T("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n"
|
|
"A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, "
|
|
"and multiple render targets is required in order to use this plugin."),
|
|
_T("Dolphin OGL"), wxOK, this);
|
|
}
|
|
|
|
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case ID_FULLSCREEN:
|
|
g_Config.bFullscreen = m_Fullscreen->IsChecked();
|
|
break;
|
|
case ID_RENDERTOMAINWINDOW:
|
|
g_Config.renderToMainframe = m_RenderToMainWindow->IsChecked();
|
|
break;
|
|
case ID_STRETCHTOFIT:
|
|
g_Config.bStretchToFit = m_StretchToFit->IsChecked();
|
|
break;
|
|
case ID_KEEPAR:
|
|
g_Config.bKeepAR = m_KeepAR->IsChecked();
|
|
break;
|
|
#ifndef _WIN32
|
|
case ID_HIDECURSOR:
|
|
g_Config.bHideCursor = m_HideCursor->IsChecked();
|
|
break;
|
|
#endif
|
|
case ID_FULLSCREENCB:
|
|
strcpy(g_Config.iFSResolution, m_FullscreenCB->GetValue().mb_str() );
|
|
break;
|
|
case ID_WINDOWRESOLUTIONCB:
|
|
strcpy(g_Config.iWindowedRes, m_WindowResolutionCB->GetValue().mb_str() );
|
|
break;
|
|
case ID_RENDERBACKEND:
|
|
strcpy(g_Config.iBackend, m_RenderBackend->GetValue().mb_str());
|
|
break;
|
|
case ID_FORCEFILTERING:
|
|
g_Config.bForceFiltering = m_ForceFiltering->IsChecked();
|
|
break;
|
|
case ID_MAXANISOTROPY:
|
|
g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
|
|
break;
|
|
case ID_ALIASMODECB:
|
|
g_Config.iMultisampleMode = atoi(m_AliasModeCB->GetValue().mb_str());
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case ID_SHOWFPS:
|
|
g_Config.bShowFPS = m_ShowFPS->IsChecked();
|
|
break;
|
|
case ID_SHADERERRORS:
|
|
g_Config.bShowShaderErrors = m_ShaderErrors->IsChecked();
|
|
break;
|
|
case ID_STATISTICS:
|
|
g_Config.bOverlayStats = m_Statistics->IsChecked();
|
|
break;
|
|
case ID_TEXFMTOVERLAY:
|
|
g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked();
|
|
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
|
|
TextureMngr::Invalidate();
|
|
break;
|
|
case ID_TEXFMTCENTER:
|
|
g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked();
|
|
TextureMngr::Invalidate();
|
|
break;
|
|
case ID_USEXFB:
|
|
g_Config.bUseXFB = m_UseXFB->IsChecked();
|
|
break;
|
|
case ID_WIREFRAME:
|
|
g_Config.bWireFrame = m_Wireframe->IsChecked();
|
|
break;
|
|
case ID_DISABLELIGHTING:
|
|
g_Config.bDisableLighting = m_DisableLighting->IsChecked();
|
|
break;
|
|
case ID_DISABLETEXTURING:
|
|
g_Config.bDisableTexturing = m_DisableTexturing->IsChecked();
|
|
break;
|
|
case ID_DUMPTEXTURES:
|
|
m_TexturePath->Enable(m_DumpTextures->IsChecked());
|
|
g_Config.bDumpTextures = m_DumpTextures->IsChecked();
|
|
break;
|
|
case ID_TEXTUREPATH:
|
|
break;
|
|
case ID_EFBTOTEXTUREDISABLE:
|
|
g_Config.bEFBToTextureDisable = m_EFBToTextureDisable->IsChecked();
|
|
break;
|
|
case ID_EFBTOTEXTUREDISABLEHOTKEY:
|
|
g_Config.bEFBToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked();
|
|
break;
|
|
case ID_PROJECTIONHACK1:
|
|
g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked();
|
|
break;
|
|
case ID_PROJECTIONHACK2:
|
|
g_Config.bProjectionHax2 = m_ProjectionHax2->IsChecked();
|
|
break;
|
|
case ID_SAFETEXTURECACHE:
|
|
g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ConfigDialog::TexturePathChange(wxFileDirPickerEvent& event)
|
|
{
|
|
// Note: if a user inputs an incorrect path(by typing, not by choosing from
|
|
// the combobox) this event wil not be fired.
|
|
strcpy(g_Config.texDumpPath, event.GetPath().mb_str());
|
|
}
|