110 lines
2.9 KiB
C++
110 lines
2.9 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include <d3dx9.h>
|
|
#include <string>
|
|
|
|
#include "Config.h"
|
|
#include "D3DShader.h"
|
|
|
|
namespace D3D
|
|
{
|
|
|
|
LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len)
|
|
{
|
|
//try to compile
|
|
LPD3DXBUFFER shaderBuffer = 0;
|
|
LPD3DXBUFFER errorBuffer = 0;
|
|
LPDIRECT3DVERTEXSHADER9 vShader = 0;
|
|
HRESULT hr = D3DXCompileShader(code, len, 0, 0, "main", "vs_1_1", 0, &shaderBuffer, &errorBuffer, 0);
|
|
if (FAILED(hr))
|
|
{
|
|
//let's try 2.0
|
|
hr = D3DXCompileShader(code, len, 0, 0, "main", "vs_2_0", 0, &shaderBuffer, &errorBuffer, 0);
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
//compilation error
|
|
std::string hello = (char*)errorBuffer->GetBufferPointer();
|
|
hello += "\n\n";
|
|
hello += code;
|
|
if (g_Config.bShowShaderErrors)
|
|
MessageBox(0, hello.c_str(), "Error compiling vertex shader", MB_ICONERROR);
|
|
vShader = 0;
|
|
}
|
|
else if (SUCCEEDED(hr))
|
|
{
|
|
//create it
|
|
HRESULT hr = E_FAIL;
|
|
if (shaderBuffer)
|
|
hr = D3D::dev->CreateVertexShader((DWORD *)shaderBuffer->GetBufferPointer(), &vShader);
|
|
if (FAILED(hr) || vShader == 0)
|
|
{
|
|
if (g_Config.bShowShaderErrors)
|
|
MessageBox(0,code,(char*)errorBuffer->GetBufferPointer(),MB_ICONERROR);
|
|
}
|
|
}
|
|
|
|
//cleanup
|
|
if (shaderBuffer)
|
|
shaderBuffer->Release();
|
|
if (errorBuffer)
|
|
errorBuffer->Release();
|
|
|
|
return vShader;
|
|
}
|
|
|
|
LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len)
|
|
{
|
|
LPD3DXBUFFER shaderBuffer = 0;
|
|
LPD3DXBUFFER errorBuffer = 0;
|
|
LPDIRECT3DPIXELSHADER9 pShader = 0;
|
|
static char *versions[6] = {"ERROR", "ps_1_1", "ps_1_4", "ps_2_0", "ps_3_0", "ps_4_0"};
|
|
HRESULT hr = D3DXCompileShader(code, len, 0, 0, "main", "ps_2_0", // Pixel Shader 2.0 is enough for all we do
|
|
0, &shaderBuffer, &errorBuffer, 0);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
std::string hello = (char*)errorBuffer->GetBufferPointer();
|
|
hello += "\n\n";
|
|
hello += code;
|
|
if (g_Config.bShowShaderErrors)
|
|
MessageBox(0, hello.c_str(), "Error compiling pixel shader", MB_ICONERROR);
|
|
pShader = 0;
|
|
}
|
|
else
|
|
{
|
|
//create it
|
|
HRESULT hr = D3D::dev->CreatePixelShader((DWORD *)shaderBuffer->GetBufferPointer(), &pShader);
|
|
if (FAILED(hr) || pShader == 0)
|
|
{
|
|
if (g_Config.bShowShaderErrors)
|
|
MessageBox(0,"damn","error creating pixelshader",MB_ICONERROR);
|
|
}
|
|
}
|
|
|
|
//cleanup
|
|
if (shaderBuffer)
|
|
shaderBuffer->Release();
|
|
if (errorBuffer)
|
|
errorBuffer->Release();
|
|
|
|
return pShader;
|
|
}
|
|
}
|