dolphin/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp

434 lines
9.7 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <stdio.h>
#include <math.h>
#include "Common.h"
#include "PadSimple.h"
#include "IniFile.h"
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
#endif
// Control names
static const char* controlNames[] =
{
"A_button",
"B_button",
"X_button",
"Y_button",
"Z_trigger",
"Start",
"L_button",
"R_button",
"Main_stick_up",
"Main_stick_down",
"Main_stick_left",
"Main_stick_right",
"Sub_stick_up",
"Sub_stick_down",
"Sub_stick_left",
"Sub_stick_right",
"D-Pad_up",
"D-Pad_down",
"D-Pad_left",
"D-Pad_right",
"half_press_toggle",
"Mic-button",
};
PLUGIN_GLOBALS* globals;
SPads pad[4];
bool KeyStatus[NUMCONTROLS];
HINSTANCE g_hInstance;
SPADInitialize g_PADInitialize;
#define RECORD_SIZE (1024 * 128)
SPADStatus recordBuffer[RECORD_SIZE];
int count = 0;
// TODO: fix this dirty hack to stop missing symbols
void __Log(int log, const char *format, ...) {}
void __Logv(int log, int v, const char *format, ...) {}
void RecordInput(const SPADStatus& _rPADStatus)
{
if (count >= RECORD_SIZE)
{
return;
}
recordBuffer[count++] = _rPADStatus;
}
const SPADStatus& PlayRecord()
{
if (count >= RECORD_SIZE){return(recordBuffer[0]);}
return(recordBuffer[count++]);
}
bool registerKey(int nPad, int id, sf::Key::Code code, int mods) {
Keys key, oldKey;
static EventHandler *eventHandler = (EventHandler *)globals->eventHandler;
key.inputType = KeyboardInput;
key.keyCode = code;
key.mods = mods;
if (!eventHandler) {
PanicAlert("Can't get event handler");
return false;
}
if (!eventHandler->RegisterEventListener(ParseKeyEvent, key)) {
char codestr[100];
eventHandler->SFKeyToString(code, codestr);
PanicAlert("Failed to register %s, might be already in use", codestr);
return false;
}
// FIXME: unregister old event
// We need to handle mod change
// and double registers
if (pad[nPad].keyForControl[id] != 0) {
oldKey.inputType = KeyboardInput;
oldKey.keyCode = pad[nPad].keyForControl[id];
oldKey.mods = mods;
// Might be not be registered yet
// eventHandler->RemoveEventListener(oldKey);
}
pad[nPad].keyForControl[id] = code;
return true;
}
void LoadRecord()
{
FILE* pStream = fopen("c:\\pad-record.bin", "rb");
if (pStream != NULL)
{
fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
}
void SaveRecord()
{
FILE* pStream = fopen("c:\\pad-record.bin", "wb");
if (pStream != NULL)
{
fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
}
#ifdef _WIN32
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
break;
default:
break;
}
g_hInstance = hinstDLL;
return(TRUE);
}
#endif
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin event pad (DebugFast)");
#elif defined _DEBUG
sprintf(_PluginInfo->Name, "Dolphin event pad (Debug)");
#else
sprintf(_PluginInfo->Name, "Dolphin event pad");
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
globals = _pPluginGlobals;
}
void DllConfig(HWND _hParent)
{
LoadConfig();
ConfigDialog frame(NULL);
frame.ShowModal();
SaveConfig();
}
void DllDebugger(HWND _hParent, bool Show) {
}
void PAD_Initialize(SPADInitialize _PADInitialize)
{
#ifdef RECORD_REPLAY
LoadRecord();
#endif
LoadConfig();
}
void PAD_Shutdown()
{
#ifdef RECORD_STORE
SaveRecord();
#endif
SaveConfig();
}
bool ParseKeyEvent(sf::Event ev) {
fprintf(stderr, "parsing type %d code %d\n", ev.Type, ev.Key.Code);
// FIXME: should we support more than one control?
for (int i = 0; i < NUMCONTROLS; i++) {
if (ev.Key.Code == pad[0].keyForControl[i]) {
KeyStatus[i] = (ev.Type == sf::Event::KeyPressed);
break;
}
}
return true;
}
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// Check if all is okay
if ((_pPADStatus == NULL)) {
return;
}
#ifdef RECORD_REPLAY
*_pPADStatus = PlayRecord();
return;
#endif
const int base = 0x80;
// Clear pad
memset(_pPADStatus, 0, sizeof(SPADStatus));
_pPADStatus->stickY = base;
_pPADStatus->stickX = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
_pPADStatus->err = PAD_ERR_NONE;
int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
int sensevalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;}
if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += stickvalue;}
if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += stickvalue;}
if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= stickvalue;}
if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= stickvalue;}
if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += stickvalue;}
if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += stickvalue;}
if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= stickvalue;}
if (KeyStatus[CTL_DPADLEFT]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (KeyStatus[CTL_DPADUP]){_pPADStatus->button |= PAD_BUTTON_UP;}
if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (KeyStatus[CTL_DPADDOWN]){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (KeyStatus[CTL_A]) {
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = sensevalue;
}
if (KeyStatus[CTL_B]) {
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = sensevalue;
}
if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;}
if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;}
if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (KeyStatus[CTL_L]) {
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = triggervalue;
}
if (KeyStatus[CTL_R]) {
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = triggervalue;
}
if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;}
if (KeyStatus[CTL_MIC])
_pPADStatus->MicButton = true;
else
_pPADStatus->MicButton = false;
#ifdef RECORD_STORE
RecordInput(*_pPADStatus);
#endif
}
void PAD_Input(u8 _Key, u8 _UpDown) {
}
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) {
}
unsigned int PAD_GetAttachedPads()
{
unsigned int connected = 0;
LoadConfig();
if(pad[0].bAttached)
connected |= 1;
if(pad[1].bAttached)
connected |= 2;
if(pad[2].bAttached)
connected |= 4;
if(pad[3].bAttached)
connected |= 8;
return connected;
}
void LoadConfig()
{
const int defaultKeyForControl[NUMCONTROLS] = {
sf::Key::X, //A
sf::Key::Z,
sf::Key::S,
sf::Key::C,
sf::Key::D,
sf::Key::Return,
sf::Key::Q,
sf::Key::W,
sf::Key::Up, //mainstick
sf::Key::Down,
sf::Key::Left,
sf::Key::Right,
sf::Key::I, //substick
sf::Key::K,
sf::Key::J,
sf::Key::L,
sf::Key::T, //dpad
sf::Key::G,
sf::Key::F,
sf::Key::H,
sf::Key::LShift, //halfpress
sf::Key::P // mic
};
IniFile file;
file.Load(FULL_CONFIG_DIR EPAD_CONFIG_FILE);
for(int i = 0; i < 1; i++) {
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "Attached", &pad[i].bAttached, i==0);
file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
for (int x = 0; x < NUMCONTROLS; x++) {
int key;
file.Get(SectionName, controlNames[x],
&key, (i==0)?defaultKeyForControl[x]:0);
registerKey(i, x, (sf::Key::Code)key);
}
}
}
void SaveConfig()
{
IniFile file;
file.Load(FULL_CONFIG_DIR EPAD_CONFIG_FILE);
for(int i = 0; i < 4; i++) {
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "Attached", pad[i].bAttached);
file.Set(SectionName, "DisableOnBackground", pad[i].bDisable);
for (int x = 0; x < NUMCONTROLS; x++) {
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
}
}
file.Save(FULL_CONFIG_DIR EPAD_CONFIG_FILE);
}