127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/gauge.h
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// Purpose: wxGauge interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.02.01
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// RCS-ID: $Id: gauge.h 41089 2006-09-09 13:36:54Z RR $
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// Copyright: (c) 1996-2001 wxWidgets team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GAUGE_H_BASE_
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#define _WX_GAUGE_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_GAUGE
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#include "wx/control.h"
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// ----------------------------------------------------------------------------
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// wxGauge style flags
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// ----------------------------------------------------------------------------
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#define wxGA_HORIZONTAL wxHORIZONTAL
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#define wxGA_VERTICAL wxVERTICAL
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// Win32 only, is default (and only) on some other platforms
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#define wxGA_SMOOTH 0x0020
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#if WXWIN_COMPATIBILITY_2_6
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// obsolete style
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#define wxGA_PROGRESSBAR 0
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#endif // WXWIN_COMPATIBILITY_2_6
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// GTK and Mac always have native implementation of the indeterminate mode
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// wxMSW has native implementation only if comctl32.dll >= 6.00
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#if !defined(__WXGTK20__) && !defined(__WXMAC__) && !defined(__WXCOCOA__)
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#define wxGAUGE_EMULATE_INDETERMINATE_MODE 1
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#else
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#define wxGAUGE_EMULATE_INDETERMINATE_MODE 0
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#endif
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extern WXDLLEXPORT_DATA(const wxChar) wxGaugeNameStr[];
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// ----------------------------------------------------------------------------
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// wxGauge: a progress bar
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxGaugeBase : public wxControl
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{
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public:
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wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
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virtual ~wxGaugeBase();
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bool Create(wxWindow *parent,
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wxWindowID id,
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int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxGaugeNameStr);
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// determinate mode API
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// set/get the control range
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virtual void SetRange(int range);
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virtual int GetRange() const;
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virtual void SetValue(int pos);
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virtual int GetValue() const;
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// indeterminate mode API
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virtual void Pulse();
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// simple accessors
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bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
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// appearance params (not implemented for most ports)
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virtual void SetShadowWidth(int w);
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virtual int GetShadowWidth() const;
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virtual void SetBezelFace(int w);
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virtual int GetBezelFace() const;
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// overriden base class virtuals
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virtual bool AcceptsFocus() const { return false; }
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protected:
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// the max position
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int m_rangeMax;
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// the current position
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int m_gaugePos;
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#if wxGAUGE_EMULATE_INDETERMINATE_MODE
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int m_nDirection; // can be wxRIGHT or wxLEFT
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#endif
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DECLARE_NO_COPY_CLASS(wxGaugeBase)
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};
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/gauge.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/gauge95.h"
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#define wxGauge wxGauge95
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#elif defined(__WXMOTIF__)
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#include "wx/motif/gauge.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/gauge.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/gauge.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/gauge.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/gauge.h"
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#elif defined(__WXPM__)
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#include "wx/os2/gauge.h"
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#endif
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#endif // wxUSE_GAUGE
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#endif
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// _WX_GAUGE_H_BASE_
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