322 lines
6.7 KiB
C++
322 lines
6.7 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoConfigDialog.h"
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#endif // HAVE_WX
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#include "SWCommandProcessor.h"
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#include "OpcodeDecoder.h"
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#include "SWVideoConfig.h"
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#include "SWPixelEngine.h"
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#include "BPMemLoader.h"
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#include "XFMemLoader.h"
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#include "Clipper.h"
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#include "Rasterizer.h"
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#include "SWRenderer.h"
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#include "HwRasterizer.h"
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#include "LogManager.h"
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#include "EfbInterface.h"
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#include "DebugUtil.h"
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#include "FileUtil.h"
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#include "VideoBackend.h"
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#include "Core.h"
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#define VSYNC_ENABLED 0
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namespace SW
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{
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static volatile bool fifoStateRun = false;
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static volatile bool emuRunningState = false;
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static std::mutex m_csSWVidOccupied;
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std::string VideoSoftware::GetName()
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{
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return _trans("Software Renderer");
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}
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void *DllDebugger(void *_hParent, bool Show)
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{
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return NULL;
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}
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void VideoSoftware::ShowConfig(void *_hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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VideoConfigDialog diag((wxWindow*)_hParent, "Software", "gfx_software");
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diag.ShowModal();
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#endif
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}
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bool VideoSoftware::Initialize(void *&window_handle)
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{
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g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
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InitInterface();
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if (!GLInterface->Create(window_handle))
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{
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INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
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return false;
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}
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InitBPMemory();
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InitXFMemory();
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SWCommandProcessor::Init();
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SWPixelEngine::Init();
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OpcodeDecoder::Init();
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Clipper::Init();
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Rasterizer::Init();
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HwRasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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return true;
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}
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void VideoSoftware::DoState(PointerWrap&)
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{
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// NYI
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}
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void VideoSoftware::CheckInvalidState()
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{
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// there is no state to invalidate
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}
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void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (doLock)
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{
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EmuStateChange(EMUSTATE_CHANGE_PAUSE);
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if (!Core::IsGPUThread())
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m_csSWVidOccupied.lock();
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}
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else
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{
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if (unpauseOnUnlock)
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EmuStateChange(EMUSTATE_CHANGE_PLAY);
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if (!Core::IsGPUThread())
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m_csSWVidOccupied.unlock();
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}
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}
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void VideoSoftware::RunLoop(bool enable)
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{
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emuRunningState = enable;
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}
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void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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emuRunningState = (newState == EMUSTATE_CHANGE_PLAY) ? true : false;
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}
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void VideoSoftware::Shutdown()
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{
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HwRasterizer::Shutdown();
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SWRenderer::Shutdown();
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GLInterface->Shutdown();
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}
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// This is called after Video_Initialize() from the Core
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void VideoSoftware::Video_Prepare()
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{
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GLInterface->MakeCurrent();
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// Init extension support.
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{
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#ifndef USE_GLES
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if (glewInit() != GLEW_OK) {
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ERROR_LOG(VIDEO, "glewInit() failed!Does your video card support OpenGL 2.x?");
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return;
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}
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// Handle VSync on/off
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#ifdef _WIN32
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if (WGLEW_EXT_swap_control)
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wglSwapIntervalEXT(VSYNC_ENABLED);
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else
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ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)Does your video card support OpenGL 2.x?");
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#elif defined(HAVE_X11) && HAVE_X11
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if (glXSwapIntervalSGI)
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glXSwapIntervalSGI(VSYNC_ENABLED);
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else
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ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)");
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#endif
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#endif
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}
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HwRasterizer::Prepare();
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SWRenderer::Prepare();
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INFO_LOG(VIDEO, "Video backend initialized.");
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoSoftware::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoSoftware::Video_EndField()
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{
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}
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u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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u32 value = 0;
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switch (type)
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{
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case PEEK_Z:
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{
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value = EfbInterface::GetDepth(x, y);
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break;
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}
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case POKE_Z:
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break;
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case PEEK_COLOR:
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{
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u32 color = 0;
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EfbInterface::GetColor(x, y, (u8*)&color);
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// rgba to argb
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value = (color >> 8) | (color & 0xff) << 24;
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break;
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}
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case POKE_COLOR:
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break;
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}
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return value;
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}
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bool VideoSoftware::Video_Screenshot(const char *_szFilename)
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{
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return false;
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}
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// -------------------------------
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// Enter and exit the video loop
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// -------------------------------
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void VideoSoftware::Video_EnterLoop()
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{
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std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
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fifoStateRun = true;
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while (fifoStateRun)
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{
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g_video_backend->PeekMessages();
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if (!SWCommandProcessor::RunBuffer())
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{
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Common::YieldCPU();
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}
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while (!emuRunningState && fifoStateRun)
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{
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g_video_backend->PeekMessages();
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m_csSWVidOccupied.unlock();
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Common::SleepCurrentThread(1);
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m_csSWVidOccupied.lock();
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}
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}
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}
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void VideoSoftware::Video_ExitLoop()
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{
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fifoStateRun = false;
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}
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// TODO : could use the OSD class in video common, we would need to implement the Renderer class
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// however most of it is useless for the SW backend so we could as well move it to its own class
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void VideoSoftware::Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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}
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void VideoSoftware::Video_ClearMessages()
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{
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}
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void VideoSoftware::Video_SetRendering(bool bEnabled)
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{
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SWCommandProcessor::SetRendering(bEnabled);
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}
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void VideoSoftware::Video_GatherPipeBursted()
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{
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SWCommandProcessor::GatherPipeBursted();
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}
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bool VideoSoftware::Video_IsPossibleWaitingSetDrawDone(void)
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{
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return false;
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}
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bool VideoSoftware::Video_IsHiWatermarkActive(void)
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{
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return false;
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}
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void VideoSoftware::Video_AbortFrame(void)
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{
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}
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readFn16 VideoSoftware::Video_CPRead16()
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{
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return SWCommandProcessor::Read16;
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}
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writeFn16 VideoSoftware::Video_CPWrite16()
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{
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return SWCommandProcessor::Write16;
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}
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readFn16 VideoSoftware::Video_PERead16()
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{
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return SWPixelEngine::Read16;
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}
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writeFn16 VideoSoftware::Video_PEWrite16()
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{
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return SWPixelEngine::Write16;
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}
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writeFn32 VideoSoftware::Video_PEWrite32()
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{
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return SWPixelEngine::Write32;
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}
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// Draw messages on top of the screen
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unsigned int VideoSoftware::PeekMessages()
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{
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return GLInterface->PeekMessages();
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}
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// Show the current FPS
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void VideoSoftware::UpdateFPSDisplay(const char *text)
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{
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char temp[100];
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snprintf(temp, sizeof temp, "%s | Software | %s", scm_rev_str, text);
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GLInterface->UpdateFPSDisplay(temp);
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}
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}
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