dolphin/Source/Plugins/Plugin_VideoDX9/Src/CPStructs.cpp

56 lines
1.9 KiB
C++

#include <stdio.h>
#include "CPStructs.h"
#include "XFStructs.h"
#include "TransformEngine.h"
#include "VertexHandler.h"
#include "VertexLoader.h"
// PROBLEM - matrix switching within vbuffers may be stateful!
void CPUpdateMatricesA()
{
float *flipmem = (float *)xfmem;
CTransformEngine::SetPosNormalMatrix(
flipmem + MatrixIndexA.PosNormalMtxIdx * 4, //CHECK
flipmem + 0x400 + 3 * (MatrixIndexA.PosNormalMtxIdx & 31)); //CHECK
CTransformEngine::SetTexMatrix(0,flipmem + MatrixIndexA.Tex0MtxIdx * 4);
CTransformEngine::SetTexMatrix(1,flipmem + MatrixIndexA.Tex1MtxIdx * 4);
CTransformEngine::SetTexMatrix(2,flipmem + MatrixIndexA.Tex2MtxIdx * 4);
CTransformEngine::SetTexMatrix(3,flipmem + MatrixIndexA.Tex3MtxIdx * 4);
}
void CPUpdateMatricesB()
{
float *flipmem = (float *)xfmem;
CTransformEngine::SetTexMatrix(4,flipmem + MatrixIndexB.Tex4MtxIdx * 4);
CTransformEngine::SetTexMatrix(5,flipmem + MatrixIndexB.Tex5MtxIdx * 4);
CTransformEngine::SetTexMatrix(6,flipmem + MatrixIndexB.Tex6MtxIdx * 4);
CTransformEngine::SetTexMatrix(7,flipmem + MatrixIndexB.Tex7MtxIdx * 4);
}
void LoadCPReg(u32 SubCmd, u32 Value)
{
switch (SubCmd & 0xF0)
{
case 0x30:
MatrixIndexA.Hex = Value;
CPUpdateMatricesA();
break;
case 0x40:
MatrixIndexB.Hex = Value;
CPUpdateMatricesB();
break;
case 0x50: CVertexHandler::Flush(); VertexLoader::SetVtxDesc_Lo(Value); break;
case 0x60: CVertexHandler::Flush(); VertexLoader::SetVtxDesc_Hi(Value); break;
case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break;
case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
}
}