231 lines
12 KiB
XML
231 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{FA3FA62B-6F58-4B86-9453-4D149940A066}</ProjectGuid>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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<!--
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Enable this once wxwidgets is completely removed
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<ProjectName>Dolphin</ProjectName>
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-->
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\VSProps\Base.props" />
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<Import Project="..\..\VSProps\PCHUse.props" />
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<Import Project="..\..\VSProps\QtCompile.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros">
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<Link>
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<BaseAddress>0x00400000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<FixedBaseAddress>true</FixedBaseAddress>
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<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;$(ExternalsDir)OpenAL\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Windows</SubSystem>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/NODEFAULTLIB:libcmt</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/NODEFAULTLIB:libcmt</AdditionalOptions>
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</Link>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)\VideoInterface;$(ProjectDir)\GameList;$(ProjectDir)\Config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<ResourceCompile>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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</AdditionalIncludeDirectories>
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</ResourceCompile>
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<ResourceCompile>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ExternalsDir)/gettext</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<!--QRC and UI files are handled automatically-->
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<ItemGroup>
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<QtResource Include="*.qrc" />
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</ItemGroup>
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<ItemGroup>
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<QtUi Include="*.ui" />
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<QtUi Include="GameList\*.ui" />
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</ItemGroup>
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<!--MOC files need to be listed. Perhaps scan for Q_OBJECT in the future? (like automoc)-->
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<!--NOTE: When adding moc'd files, you must list the outputs in the following ItemGroup!-->
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<ItemGroup>
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<QtMoc Include="AboutDialog.h" />
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<QtMoc Include="Config\FilesystemWidget.h" />
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<QtMoc Include="Config\InfoWidget.h" />
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<QtMoc Include="Config\PathDialog.h" />
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<QtMoc Include="Config\PropertiesDialog.h" />
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<QtMoc Include="Config\SettingsWindow.h" />
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<QtMoc Include="GameList\GameFile.h" />
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<QtMoc Include="GameList\GameList.h" />
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<QtMoc Include="GameList\GameListModel.h" />
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<QtMoc Include="GameList\GameTracker.h" />
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<QtMoc Include="GameList\ListProxyModel.h" />
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<QtMoc Include="GameList\TableDelegate.h" />
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<QtMoc Include="Host.h" />
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<QtMoc Include="MainWindow.h" />
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<QtMoc Include="MenuBar.h" />
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<QtMoc Include="RenderWidget.h" />
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<QtMoc Include="Settings.h" />
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<QtMoc Include="ToolBar.h" />
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</ItemGroup>
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<!--TODO figure out how to get QtMoc to add outputs to ClCompile's inputs...-->
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<ItemGroup>
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<ClCompile Include="$(QtMocOutPrefix)AboutDialog.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)FilesystemWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameFile.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameList.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameListModel.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameTracker.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)Host.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)InfoWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ListProxyModel.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)MainWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)MenuBar.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)PathDialog.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)PropertiesDialog.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)RenderWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)Settings.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)SettingsWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)TableDelegate.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ToolBar.cpp" />
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<ClCompile Include="AboutDialog.cpp" />
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<ClCompile Include="Config\FilesystemWidget.cpp" />
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<ClCompile Include="Config\InfoWidget.cpp" />
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<ClCompile Include="Config\PathDialog.cpp" />
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<ClCompile Include="Config\PropertiesDialog.cpp" />
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<ClCompile Include="Config\SettingsWindow.cpp" />
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<ClCompile Include="GameList\GameFile.cpp" />
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<ClCompile Include="GameList\GameList.cpp" />
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<ClCompile Include="GameList\GameListModel.cpp" />
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<ClCompile Include="GameList\GameTracker.cpp" />
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<ClCompile Include="GameList\ListProxyModel.cpp" />
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<ClCompile Include="GameList\TableDelegate.cpp" />
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<ClCompile Include="Host.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="MainWindow.cpp" />
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<ClCompile Include="MenuBar.cpp" />
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<ClCompile Include="RenderWidget.cpp" />
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<ClCompile Include="Resources.cpp" />
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<ClCompile Include="Settings.cpp" />
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<ClCompile Include="ToolBar.cpp" />
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</ItemGroup>
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<!--Put standard C/C++ headers here-->
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<!--
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<ItemGroup>
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<ClInclude Include="Main.h" />
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</ItemGroup>
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-->
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(ExternalsDir)Bochs_disasm\Bochs_disasm.vcxproj">
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<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
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<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj">
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)UICommon\UICommon.vcxproj">
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<Project>{604C8368-F34A-4D55-82C8-CC92A0C13254}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Languages\Languages.vcxproj">
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<Project>{0e033be3-2e08-428e-9ae9-bc673efa12b5}</Project>
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</ProjectReference>
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<ProjectReference Include="..\VideoBackends\D3D12\D3D12.vcxproj">
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<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\VSProps\QtCompile.targets" />
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</ImportGroup>
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<!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->
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<ItemGroup>
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<DataSysFiles Include="$(DolphinRootDir)Data\**\Sys\**\*.*" />
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<DataTxtFiles Include="$(DolphinRootDir)Data\*.txt" />
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<ExternalDlls Include="$(ExternalsDir)OpenAL\$(PlatformName)\*.dll" />
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<BinaryFiles Include="$(TargetPath)" />
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<AllInputFiles Include="@(DataSysFiles);@(DataTxtFiles);@(ExternalDlls);@(BinaryFiles)" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Resources.h" />
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</ItemGroup>
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<!--Disable copying to binary dir for now on the buildbot to prevent packaging of the outputs-->
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<Target Name="AfterBuild" Inputs="@(AllInputFiles)" Outputs="@(AllInputFiles -> '$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(Extension)')" Condition="'$(I_AM_BUILDACUS)'==''">
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<Message Text="Copying Data directory..." Importance="High" />
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<Copy SourceFiles="@(DataSysFiles)" DestinationFolder="$(BinaryOutputDir)%(RecursiveDir)" Condition="!Exists('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(DataSysFiles.Extension)') OR $([System.DateTime]::Parse('%(ModifiedTime)').Ticks) > $([System.IO.File]::GetLastWriteTime('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(DataSysFiles.Extension)').Ticks)" />
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<Copy SourceFiles="@(DataTxtFiles)" DestinationFolder="$(BinaryOutputDir)" Condition="!Exists('$(BinaryOutputDir)%(Filename)%(DataTxtFiles.Extension)') OR $([System.DateTime]::Parse('%(ModifiedTime)').Ticks) > $([System.IO.File]::GetLastWriteTime('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(DataTxtFiles.Extension)').Ticks)" />
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<Message Text="Copying External .dlls" Importance="High" />
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<Copy SourceFiles="@(ExternalDlls)" DestinationFolder="$(BinaryOutputDir)" Condition="!Exists('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)') OR $([System.DateTime]::Parse('%(ModifiedTime)').Ticks) > $([System.IO.File]::GetLastWriteTime('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)').Ticks)" />
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<Message Text="Copy: @(BinaryFiles) -> $(BinaryOutputDir)" Importance="High" />
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<Copy SourceFiles="@(BinaryFiles)" DestinationFolder="$(BinaryOutputDir)" />
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</Target>
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</Project>
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