dolphin/Source/Core/VideoCommon/Src/TextureDecoder.cpp

1381 lines
56 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "TextureDecoder.h"
#include "LookUpTables.h"
#include <emmintrin.h>
//Uncomment this to enable Texture Format ID overlays
#define OVERLAY_TEXFMT
#ifdef OVERLAY_TEXFMT
bool TexFmt_Overlay_Enable=false;
bool TexFmt_Overlay_Center=false;
#endif
// TRAM
// STATE_TO_SAVE
u8 texMem[TMEM_SIZE];
//////////////////////////////////////////////////////////////////////////
// Gamecube/Wii texture decoder
//////////////////////////////////////////////////////////////////////////
// Decodes all known Gamecube/Wii texture formats.
// by ector
//////////////////////////////////////////////////////////////////////////
int TexDecoder_GetTexelSizeInNibbles(int format)
{
switch (format & 0x3f) {
case GX_TF_I4: return 1;
case GX_TF_I8: return 2;
case GX_TF_IA4: return 2;
case GX_TF_IA8: return 4;
case GX_TF_RGB565: return 4;
case GX_TF_RGB5A3: return 4;
case GX_TF_RGBA8: return 8;
case GX_TF_C4: return 1;
case GX_TF_C8: return 2;
case GX_TF_C14X2: return 4;
case GX_TF_CMPR: return 1;
default: return 1;
}
}
int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
{
return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
}
u32 TexDecoder_GetTlutHash(const u16 *src, int len)
{
u32 hash = 0xbeefbabe;
for (int i = 0; i < len / 2; i += 2) {
hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
}
return hash;
}
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
{
int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
u32 hash = seed ? seed : 0x1337c0de;
if (sz < 2048) {
for (int i = 0; i < sz / 4; i += 13) {
hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
}
return hash;
} else {
int step = sz / 13 / 4;
for (int i = 0; i < sz / 4; i += step) {
hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
}
}
return hash;
}
int TexDecoder_GetBlockWidthInTexels(int format)
{
switch (format) {
case GX_TF_I4: return 8;
case GX_TF_I8: return 8;
case GX_TF_IA4: return 8;
case GX_TF_IA8: return 4;
case GX_TF_RGB565: return 4;
case GX_TF_RGB5A3: return 4;
case GX_TF_RGBA8: return 4;
case GX_TF_C4: return 8;
case GX_TF_C8: return 8;
case GX_TF_C14X2: return 4;
case GX_TF_CMPR: return 8;
default: return 8;
}
}
//returns bytes
int TexDecoder_GetPaletteSize(int format)
{
switch (format) {
case GX_TF_C4: return 16*2;
case GX_TF_C8: return 256*2;
case GX_TF_C14X2: return 16384*2;
default:
return 0;
}
}
inline u32 decode565(u16 val)
{
int r,g,b,a;
r=lut5to8[(val>>11) & 0x1f];
g=lut6to8[(val>>5 ) & 0x3f];
b=lut5to8[(val ) & 0x1f];
a=0xFF;
return (a<<24) | (r<<16) | (g<<8) | b;
}
inline u32 decodeIA8(u16 val)
{
int a=val>>8;
int i=val&0xFF;
return (a<<24) | (i<<16) | (i<<8) | i;
}
inline u32 decode5A3(u16 val)
{
int r,g,b,a;
if ((val&0x8000))
{
r=lut5to8[(val>>10) & 0x1f];
g=lut5to8[(val>>5 ) & 0x1f];
b=lut5to8[(val ) & 0x1f];
a=0xFF;
}
else
{
a=lut3to8[(val>>12) & 0x7];
r=lut4to8[(val>>8 ) & 0xf];
g=lut4to8[(val>>4 ) & 0xf];
b=lut4to8[(val ) & 0xf];
}
return (a<<24) | (r<<16) | (g<<8) | b;
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
inline int expand8888(const int j)
{
int i = j | (j<<8);
return i | (i<<16);
}
//inline void decodebytesI4(u32 *dst, const u8 *src, int numbytes)
inline void decodebytesI4(u32 *dst, const u8 *src)
{
for (int x = 0; x < 4; x++)
{
int val = src[x];
*dst++ = expand8888(lut4to8[val>>4]);
*dst++ = expand8888(lut4to8[val&15]);
}
}
inline void decodebytesI8_8(u32 *dst, const u8 *src)
{
for (int x = 0; x < 8; x++)
dst[x] = src[x] * 0x01010101; //expand8888(src[x]); *0x... may or may not be faster. not sure. Should be faster on P4 at least.
}
//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC4(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
int val = src[x];
switch (tlutfmt) {
case 0:
*dst++ = decodeIA8(Common::swap16(tlut[val >> 4]));
*dst++ = decodeIA8(Common::swap16(tlut[val & 15]));
break;
case 1:
*dst++ = decode565(Common::swap16(tlut[val >> 4]));
*dst++ = decode565(Common::swap16(tlut[val & 15]));
break;
case 2:
*dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
*dst++ = decode5A3(Common::swap16(tlut[val & 15]));
break;
case 3: //ERROR
*dst++ = 0xFFFF00FF;
*dst++ = 0xFFFF00FF;
break;
}
}
}
//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC8(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
{
u16 *tlut = (u16*)(texMem+tlutaddr);
for (int x = 0; x < 8; x++)
{
int val = src[x];
switch (tlutfmt) {
case 0:
*dst++ = decodeIA8(Common::swap16(tlut[val]));
break;
case 1:
*dst++ = decode565(Common::swap16(tlut[val]));
break;
case 2:
*dst++ = decode5A3(Common::swap16(tlut[val]));
break;
case 3: //ERROR
*dst++ = 0xFFFF00FF;
break;
}
}
}
//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
inline void decodebytesC14X2(u32 *dst, const u16 *src, int tlutaddr, int tlutfmt)
{
u16 *tlut = (u16*)(texMem+tlutaddr);
for (int x = 0; x < 4; x++)
{
int val = Common::swap16(src[x]);
switch (tlutfmt) {
case 0:
*dst++ = decodeIA8(Common::swap16(tlut[(val&0x3FFF)]));
break;
case 1:
*dst++ = decode565(Common::swap16(tlut[(val&0x3FFF)]));
break;
case 2:
*dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)]));
break;
case 3: //ERROR
*dst++ = 0xFFFF00FF;
break;
}
}
}
//inline void decodebytesRGB565(u32 *dst, const u16 *src, int numpixels)
inline void decodebytesRGB565(u32 *dst, const u16 *src)
{
for (int x = 0; x < 4; x++)
*dst++ = decode565(Common::swap16(src[x]));
}
//inline void decodebytesIA4(u32 *dst, const u8 *src, int numbytes)
inline void decodebytesIA4(u32 *dst, const u8 *src)
{
for (int x = 0; x < 8; x++)
{
int val = src[x];
int a = lut4to8[val>>4];
int r = lut4to8[val&15];
dst[x] = (a<<24) | (r<<16) | (r<<8) | r;
}
}
//inline void decodebytesIA8(u32 *dst, const u16 *src, int numpixels)
inline void decodebytesIA8(u32 *dst, const u16 *src)
{
for (int x = 0; x < 4; x++)
dst[x] = decodeIA8(Common::swap16(src[x]));
}
//inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
{
for (int x = 0; x < 4; x++)
dst[x] = decode5A3(Common::swap16(src[x]));
}
// This one is used by many video formats. It'd therefore be good if it was fast.
inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
{
for (int x = 0; x < 4; x++) {
dst[x] = Common::swap32((src2[x] << 16) | src[x]);
}
// This can probably be done in a few SSE pack/unpack instructions + pshufb
// some unpack instruction x2:
// ABABABABABABABAB 1212121212121212 ->
// AB12AB12AB12AB12 AB12AB12AB12AB12
// 2x pshufb->
// 21BA21BA21BA21BA 21BA21BA21BA21BA
// and we are done.
}
inline u32 makecol(int r, int g, int b, int a)
{
return (a<<24)|(r<<16)|(g<<8)|b;
}
void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
u16 c1 = Common::swap16(src->color1);
u16 c2 = Common::swap16(src->color2);
int blue1 = lut5to8[c1 & 0x1F];
int blue2 = lut5to8[c2 & 0x1F];
int green1 = lut6to8[(c1>>5) & 0x3F];
int green2 = lut6to8[(c2>>5) & 0x3F];
int red1 = lut5to8[(c1>>11) & 0x1F];
int red2 = lut5to8[(c2>>11) & 0x1F];
int colors[4];
if (c1 > c2)
{
colors[0] = makecol(red1, green1, blue1, 255);
colors[1] = makecol(red2, green2, blue2, 255);
colors[2] = makecol(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
colors[3] = makecol(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
}
else
{
colors[0] = makecol(red1, green1, blue1, 255);
colors[1] = makecol(red2, green2, blue2, 255);
colors[2] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 255);
colors[3] = makecol(0,0,0,0); //transparent
}
for (int y = 0; y < 4; y++)
{
int val = src->lines[y];
for (int x = 0; x < 4; x++)
{
dst[x] = colors[(val >> 6) & 3];
val <<= 2;
}
dst += pitch;
}
}
//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
//also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
#ifdef OVERLAY_TEXFMT
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
#else
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
#endif
{
switch (texformat)
{
case GX_TF_C4:
{
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 8; iy++, src += 4)
//decodebytesC4((u32*)dst+(y+iy)*width+x, src, 4, tlutaddr, tlutfmt);
decodebytesC4((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
}
return PC_TEX_FMT_BGRA32;
case GX_TF_I4:
{
// TODO: SSSE3 variant (pshufb), THP videos use this format.
// SSSE3 variant could bring even more speed
#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32)))
__m128i Lmask = _mm_set1_epi8 (0x0F);
__m128i Hmask = _mm_set1_epi8 (0xF0);
__m128i* sseSrc = (__m128i *)src;
__m128i* sseDst = (__m128i *)dst;
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 8; iy++, sseSrc++) {
// TODO (mb2): func and don't let the optimizer perform all the clean up by itself
__m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ...
__m128i sl = _mm_and_si128 (s, Lmask); // 0b 0d 0f 0h ...
__m128i sls = _mm_slli_epi16 (sl, 4); // b0 d0 f0 h0 ...
__m128i sl_ = _mm_or_si128 (sl, sls); // bb dd ff ff ...
__m128i sh = _mm_and_si128 (s, Hmask); // a0 c0 e0 g0 ...
__m128i shs = _mm_srli_epi16 (sh, 4); // 0a 0c 0e g0 ...
__m128i sh_ = _mm_or_si128 (sh, shs); // aa cc ee gg ...
__m128i rl = _mm_unpacklo_epi8 (sh_, sl_); // bb aa dd cc ...
__m128i rh = _mm_unpackhi_epi8 (sh_, sl_); //
__m128i ral = _mm_unpacklo_epi8 (rl, rl); // bb bb aa aa ...
__m128i rah = _mm_unpackhi_epi8 (rl, rl); //
// result part a
__m128i rall = _mm_unpacklo_epi16 (ral, ral); // bb bb bb bb ... -> done
__m128i ralh = _mm_unpackhi_epi16 (ral, ral); // -> done
__m128i rahl = _mm_unpacklo_epi16 (rah, rah); // -> done
__m128i rahh = _mm_unpackhi_epi16 (rah, rah); // -> done
__m128i rbl = _mm_unpacklo_epi8 (rh, rh); //
__m128i rbh = _mm_unpackhi_epi8 (rh, rh); //
// result part b
__m128i rbll = _mm_unpacklo_epi16 (rbl, rbl); // -> done
__m128i rblh = _mm_unpackhi_epi16 (rbl, rbl); // -> done
__m128i rbhl = _mm_unpacklo_epi16 (rbh, rbh); // -> done
__m128i rbhh = _mm_unpackhi_epi16 (rbh, rbh); // -> done
// store
sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); // that sucks... too lazy
_mm_store_si128 (sseDst++, rall);
_mm_store_si128 (sseDst, ralh);
iy++;
sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
_mm_store_si128 (sseDst++, rahl);
_mm_store_si128 (sseDst, rahh);
iy++;
sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
_mm_store_si128 (sseDst++, rbll);
_mm_store_si128 (sseDst, rblh);
iy++;
sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
_mm_store_si128 (sseDst++, rbhl);
_mm_store_si128 (sseDst, rbhh);
}
#else
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 8; iy++, src += 4)
//decodebytesI4((u32*)dst+(y+iy)*width+x, src, 4);
decodebytesI4((u32*)dst+(y+iy)*width+x, src);
#endif
}
return PC_TEX_FMT_BGRA32;
case GX_TF_C8:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
//decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt);
decodebytesC8((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
}
return PC_TEX_FMT_BGRA32;
case GX_TF_I8: // speed critical
{
#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32)))
__m128i *sseSrc = (__m128i *)src;
__m128i *sseDst = (__m128i *)dst;
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, sseSrc++) {
// TODO (mb2): func and don't let the optimizer perform all the clean up by itself
__m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ...
__m128i rl = _mm_unpacklo_epi8 (s, s); // ab ab cd cd ...
__m128i rh = _mm_unpackhi_epi8 (s, s); //
// result
__m128i rll = _mm_unpacklo_epi8 (rl, rl); // ab ab ab ab
__m128i rlh = _mm_unpackhi_epi8 (rl, rl);
__m128i rhl = _mm_unpacklo_epi8 (rh, rh);
__m128i rhh = _mm_unpackhi_epi8 (rh, rh);
// store
sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
_mm_store_si128 (sseDst++, rll);
_mm_store_si128 (sseDst, rlh);
iy++;
sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
_mm_store_si128 (sseDst++, rhl);
_mm_store_si128 (sseDst, rhh);
}
#else
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesI8_8((u32*)dst+(y+iy)*width+x, src);
#endif
}
return PC_TEX_FMT_BGRA32;
case GX_TF_IA4:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
//decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8);
decodebytesIA4((u32*)dst+(y+iy)*width+x, src);
}
return PC_TEX_FMT_BGRA32;
case GX_TF_IA8:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
//decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src);
}
return PC_TEX_FMT_BGRA32;
case GX_TF_C14X2:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
//decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, 4, tlutaddr, tlutfmt);
decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr, tlutfmt);
}
return PC_TEX_FMT_BGRA32;
case GX_TF_RGB565:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
//decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src);
}
return PC_TEX_FMT_BGRA32;
case GX_TF_RGB5A3:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
}
return PC_TEX_FMT_BGRA32;
case GX_TF_RGBA8: // speed critical
{
for (int y = 0; y < height; y += 4) {
for (int x = 0; x < width; x += 4)
{
for (int iy = 0; iy < 4; iy++) {
decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
}
src += 64;
}
}
}
return PC_TEX_FMT_BGRA32;
case GX_TF_CMPR: // speed critical
{
// TODO: Shuffle to PC S3TC (DXTC) format instead of converting
// 11111111 22222222 55555555 66666666
// 33333333 44444444 77777777 88888888
// The metroid games use this format almost exclusively.
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
{
decodeDXTBlock((u32*)dst+y*width+x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst+y*width+x+4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst+(y+4)*width+x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst+(y+4)*width+x+4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
}
}
return PC_TEX_FMT_BGRA32;
}
// The "copy" texture formats, too?
return PC_TEX_FMT_NONE;
}
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
{
#ifdef OVERLAY_TEXFMT
TexFmt_Overlay_Enable = enable;
TexFmt_Overlay_Center = center;
#endif
}
#ifdef OVERLAY_TEXFMT
extern const char* texfmt[];
extern const unsigned char sfont_map[];
extern const unsigned char sfont_raw[][9*10];
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
if((!TexFmt_Overlay_Enable)||(retval==PC_TEX_FMT_NONE))
return retval;
// assume ABGR/ARGB (32bit)
int *dtp = (int*)dst;
int w = min(width,40);
int h = min(height,10);
int xoff = (width-w)>>1;
int yoff = (height-h)>>1;
if(!TexFmt_Overlay_Center)
{
xoff=0;
yoff=0;
}
const char* fmt = texfmt[texformat&15];
while(*fmt)
{
int xcnt = 0;
int nchar = sfont_map[(int)*fmt];
const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
for(int x=0;x<9;x++)
{
if(ptr[x]==0x78)
break;
xcnt++;
}
for(int y=0;y<10;y++)
{
for(int x=0;x<xcnt;x++)
{
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFFFFFF:0xFF000000;
}
ptr+=9;
}
xoff+=xcnt;
fmt++;
}
return retval;
}
const char* texfmt[] = {
// pixel
"I4", "I8", "IA4", "IA8",
"RGB565", "RGB5A3", "RGBA8", "C4",
"C8", "C14X2", "0x0A", "0x0B",
"0x0C", "0x0D", "CMPR", "0x0F",
// Z-buffer
"0x10", "Z8", "0x12", "Z16",
"0x14", "0x15", "Z24X8", "0x17",
"0x18", "0x19", "0x1A", "0x1B",
"0x1C", "0x1D", "0x1E", "0x1F",
// pixel + copy
"CR4", "0x21", "CRA4", "CRA8",
"0x24", "0x25", "CYUVA8", "CA8",
"CR8", "CG8", "CB8", "CRG8",
"CGB8", "0x2D", "0x2E", "0x2F",
// Z + copy
"CZ4", "0x31", "0x32", "0x33",
"0x34", "0x35", "0x36", "0x37",
"0x38", "CZ8M", "CZ8L", "0x3B",
"CZ16L", "0x3D", "0x3E", "0x3F",
};
const unsigned char sfont_map[] = {
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
};
const unsigned char sfont_raw[][9*10] = {
{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
},{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
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#endif