dolphin/Source/Plugins/Plugin_DSP_HLE/Src
John Peterson dc123aeebf Four files had been misplaced in the Core project. I moved them back to their folder.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1177 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 19:12:11 +00:00
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Debugger Fixed Wii AX sound, for real this time 2008-11-14 11:47:17 +00:00
Logging Fixed Pokemon Battle Revolution sound too 2008-11-14 13:04:42 +00:00
PCHW clip audio correctly in gigaherz' resampler 2008-10-21 20:27:37 +00:00
UCodes Four files had been misplaced in the Core project. I moved them back to their folder. 2008-11-14 19:12:11 +00:00
AboutDlg.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
AboutDlg.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
Config.cpp get rid of the old WII folder and put DSP.ini where it belongs 2008-11-12 10:03:42 +00:00
Config.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
ConfigDlg.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
ConfigDlg.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
DSPHandler.cpp Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
DSPHandler.h Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
Globals.cpp Fixed Wii Sound 2008-11-13 13:45:32 +00:00
Globals.h Fixed Wii Sound 2008-11-13 13:45:32 +00:00
MailHandler.cpp Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
MailHandler.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
SConscript No more Binary in svn + scons clean up 2008-11-13 08:12:48 +00:00
main.cpp Fixed Wii AX sound, for real this time 2008-11-14 11:47:17 +00:00
main.h Linux compiling fix 2008-11-11 07:31:40 +00:00
resource.h Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. 2008-09-29 03:19:23 +00:00
resource.rc Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
stdafx.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
stdafx.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00