276 lines
7.2 KiB
C++
276 lines
7.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <unordered_map>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonFuncs.h"
|
|
#include "Core/HW/Memmap.h"
|
|
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/IndexGenerator.h"
|
|
#include "VideoCommon/Statistics.h"
|
|
#include "VideoCommon/VertexLoaderBase.h"
|
|
#include "VideoCommon/VertexLoaderManager.h"
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
#include "VideoCommon/VertexShaderManager.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
|
|
|
|
namespace VertexLoaderManager
|
|
{
|
|
|
|
typedef std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> NativeVertexFormatMap;
|
|
static NativeVertexFormatMap s_native_vertex_map;
|
|
static NativeVertexFormat* s_current_vtx_fmt;
|
|
|
|
typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> VertexLoaderMap;
|
|
static std::mutex s_vertex_loader_map_lock;
|
|
static VertexLoaderMap s_vertex_loader_map;
|
|
// TODO - change into array of pointers. Keep a map of all seen so far.
|
|
|
|
void Init()
|
|
{
|
|
MarkAllDirty();
|
|
for (auto& map_entry : g_main_cp_state.vertex_loaders)
|
|
map_entry = nullptr;
|
|
for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
|
|
map_entry = nullptr;
|
|
RecomputeCachedArraybases();
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
|
|
s_vertex_loader_map.clear();
|
|
s_native_vertex_map.clear();
|
|
}
|
|
|
|
namespace
|
|
{
|
|
struct entry
|
|
{
|
|
std::string text;
|
|
u64 num_verts;
|
|
bool operator < (const entry &other) const
|
|
{
|
|
return num_verts > other.num_verts;
|
|
}
|
|
};
|
|
}
|
|
|
|
void AppendListToString(std::string *dest)
|
|
{
|
|
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
|
|
std::vector<entry> entries;
|
|
|
|
size_t total_size = 0;
|
|
for (const auto& map_entry : s_vertex_loader_map)
|
|
{
|
|
entry e;
|
|
map_entry.second->AppendToString(&e.text);
|
|
e.num_verts = map_entry.second->m_numLoadedVertices;
|
|
entries.push_back(e);
|
|
total_size += e.text.size() + 1;
|
|
}
|
|
sort(entries.begin(), entries.end());
|
|
dest->reserve(dest->size() + total_size);
|
|
for (const entry& entry : entries)
|
|
{
|
|
dest->append(entry.text);
|
|
}
|
|
}
|
|
|
|
void MarkAllDirty()
|
|
{
|
|
g_main_cp_state.attr_dirty = BitSet32::AllTrue(8);
|
|
g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8);
|
|
}
|
|
|
|
static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false)
|
|
{
|
|
CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
|
|
|
|
VertexLoaderBase* loader;
|
|
if (state->attr_dirty[vtx_attr_group])
|
|
{
|
|
// We are not allowed to create a native vertex format on preprocessing as this is on the wrong thread
|
|
bool check_for_native_format = !preprocess;
|
|
|
|
VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
|
|
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
|
|
VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid);
|
|
if (iter != s_vertex_loader_map.end())
|
|
{
|
|
loader = iter->second.get();
|
|
check_for_native_format &= !loader->m_native_vertex_format;
|
|
}
|
|
else
|
|
{
|
|
loader = VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
|
|
s_vertex_loader_map[uid] = std::unique_ptr<VertexLoaderBase>(loader);
|
|
INCSTAT(stats.numVertexLoaders);
|
|
}
|
|
if (check_for_native_format)
|
|
{
|
|
// search for a cached native vertex format
|
|
const PortableVertexDeclaration& format = loader->m_native_vtx_decl;
|
|
std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format];
|
|
if (!native)
|
|
{
|
|
native.reset(g_vertex_manager->CreateNativeVertexFormat());
|
|
native->Initialize(format);
|
|
native->m_components = loader->m_native_components;
|
|
}
|
|
loader->m_native_vertex_format = native.get();
|
|
}
|
|
state->vertex_loaders[vtx_attr_group] = loader;
|
|
state->attr_dirty[vtx_attr_group] = false;
|
|
} else {
|
|
loader = state->vertex_loaders[vtx_attr_group];
|
|
}
|
|
return loader;
|
|
}
|
|
|
|
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing)
|
|
{
|
|
if (!count)
|
|
return 0;
|
|
|
|
VertexLoaderBase* loader = RefreshLoader(vtx_attr_group);
|
|
|
|
int size = count * loader->m_VertexSize;
|
|
if ((int)src.size() < size)
|
|
return -1;
|
|
|
|
if (skip_drawing || (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5))
|
|
{
|
|
// if cull mode is CULL_ALL, ignore triangles and quads
|
|
return size;
|
|
}
|
|
|
|
// If the native vertex format changed, force a flush.
|
|
if (loader->m_native_vertex_format != s_current_vtx_fmt)
|
|
VertexManager::Flush();
|
|
s_current_vtx_fmt = loader->m_native_vertex_format;
|
|
|
|
DataReader dst = VertexManager::PrepareForAdditionalData(primitive, count,
|
|
loader->m_native_vtx_decl.stride);
|
|
|
|
count = loader->RunVertices(primitive, count, src, dst);
|
|
|
|
IndexGenerator::AddIndices(primitive, count);
|
|
|
|
VertexManager::FlushData(count, loader->m_native_vtx_decl.stride);
|
|
|
|
ADDSTAT(stats.thisFrame.numPrims, count);
|
|
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
|
return size;
|
|
}
|
|
|
|
int GetVertexSize(int vtx_attr_group, bool preprocess)
|
|
{
|
|
return RefreshLoader(vtx_attr_group, preprocess)->m_VertexSize;
|
|
}
|
|
|
|
NativeVertexFormat* GetCurrentVertexFormat()
|
|
{
|
|
return s_current_vtx_fmt;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
|
|
{
|
|
bool update_global_state = !is_preprocess;
|
|
CPState* state = is_preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
|
|
switch (sub_cmd & 0xF0)
|
|
{
|
|
case 0x30:
|
|
if (update_global_state)
|
|
VertexShaderManager::SetTexMatrixChangedA(value);
|
|
break;
|
|
|
|
case 0x40:
|
|
if (update_global_state)
|
|
VertexShaderManager::SetTexMatrixChangedB(value);
|
|
break;
|
|
|
|
case 0x50:
|
|
state->vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
|
|
state->vtx_desc.Hex |= value;
|
|
state->attr_dirty = BitSet32::AllTrue(8);
|
|
break;
|
|
|
|
case 0x60:
|
|
state->vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
|
|
state->vtx_desc.Hex |= (u64)value << 17;
|
|
state->attr_dirty = BitSet32::AllTrue(8);
|
|
break;
|
|
|
|
case 0x70:
|
|
_assert_((sub_cmd & 0x0F) < 8);
|
|
state->vtx_attr[sub_cmd & 7].g0.Hex = value;
|
|
state->attr_dirty[sub_cmd & 7] = true;
|
|
break;
|
|
|
|
case 0x80:
|
|
_assert_((sub_cmd & 0x0F) < 8);
|
|
state->vtx_attr[sub_cmd & 7].g1.Hex = value;
|
|
state->attr_dirty[sub_cmd & 7] = true;
|
|
break;
|
|
|
|
case 0x90:
|
|
_assert_((sub_cmd & 0x0F) < 8);
|
|
state->vtx_attr[sub_cmd & 7].g2.Hex = value;
|
|
state->attr_dirty[sub_cmd & 7] = true;
|
|
break;
|
|
|
|
// Pointers to vertex arrays in GC RAM
|
|
case 0xA0:
|
|
state->array_bases[sub_cmd & 0xF] = value;
|
|
if (update_global_state)
|
|
cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
|
|
break;
|
|
|
|
case 0xB0:
|
|
state->array_strides[sub_cmd & 0xF] = value & 0xFF;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FillCPMemoryArray(u32 *memory)
|
|
{
|
|
memory[0x30] = g_main_cp_state.matrix_index_a.Hex;
|
|
memory[0x40] = g_main_cp_state.matrix_index_b.Hex;
|
|
memory[0x50] = (u32)g_main_cp_state.vtx_desc.Hex;
|
|
memory[0x60] = (u32)(g_main_cp_state.vtx_desc.Hex >> 17);
|
|
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
memory[0x70 + i] = g_main_cp_state.vtx_attr[i].g0.Hex;
|
|
memory[0x80 + i] = g_main_cp_state.vtx_attr[i].g1.Hex;
|
|
memory[0x90 + i] = g_main_cp_state.vtx_attr[i].g2.Hex;
|
|
}
|
|
|
|
for (int i = 0; i < 16; ++i)
|
|
{
|
|
memory[0xA0 + i] = g_main_cp_state.array_bases[i];
|
|
memory[0xB0 + i] = g_main_cp_state.array_strides[i];
|
|
}
|
|
}
|
|
|
|
void RecomputeCachedArraybases()
|
|
{
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
|
|
}
|
|
}
|