..
UCode_AX.cpp
Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
2009-09-13 08:54:46 +00:00
UCode_AX.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_AXStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_AXWii.cpp
AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
2009-09-27 15:18:20 +00:00
UCode_AXWii.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_AX_ADPCM.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_AX_Voice.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_CARD.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_CARD.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_ROM.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_ROM.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_Zelda.cpp
Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)
2009-08-26 16:58:45 +00:00
UCode_Zelda.h
More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
2009-09-17 12:09:10 +00:00
UCode_Zelda_ADPCM.cpp
Little fix for platforms not moving in Wind Waker on Dolphin 32bits, see issue 1139
2009-08-12 23:31:57 +00:00
UCode_Zelda_Obsolete.txt
Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
2009-07-03 18:33:28 +00:00
UCode_Zelda_Synth.cpp
Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
2009-09-29 19:15:34 +00:00
UCode_Zelda_Voice.cpp
Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
2009-09-29 19:15:34 +00:00
UCodes.cpp
Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
2009-10-06 15:49:20 +00:00
UCodes.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00