13 lines
452 B
Plaintext
13 lines
452 B
Plaintext
uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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// Same coefficients as grayscale2 at this point
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float avg = (0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b);
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float red=avg;
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// Not sure about these coefficients, they just seem to produce the proper yellow
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float green=avg*.75;
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float blue=avg*.5;
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ocol0 = float4(red, green, blue, c0.a);
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} |