60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <QDialogButtonBox>
|
|
#include <QTabWidget>
|
|
#include <QVBoxLayout>
|
|
|
|
#include "DolphinQt2/Config/ARCodeWidget.h"
|
|
#include "DolphinQt2/Config/FilesystemWidget.h"
|
|
#include "DolphinQt2/Config/GameConfigWidget.h"
|
|
#include "DolphinQt2/Config/GeckoCodeWidget.h"
|
|
#include "DolphinQt2/Config/InfoWidget.h"
|
|
#include "DolphinQt2/Config/PatchesWidget.h"
|
|
#include "DolphinQt2/Config/PropertiesDialog.h"
|
|
#include "UICommon/GameFile.h"
|
|
|
|
PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
|
|
: QDialog(parent)
|
|
{
|
|
setWindowTitle(QStringLiteral("%1: %2 - %3")
|
|
.arg(QString::fromStdString(game.GetFileName()),
|
|
QString::fromStdString(game.GetGameID()),
|
|
QString::fromStdString(game.GetLongName())));
|
|
QVBoxLayout* layout = new QVBoxLayout();
|
|
|
|
QTabWidget* tab_widget = new QTabWidget(this);
|
|
InfoWidget* info = new InfoWidget(game);
|
|
|
|
ARCodeWidget* ar = new ARCodeWidget(game);
|
|
GeckoCodeWidget* gecko = new GeckoCodeWidget(game);
|
|
PatchesWidget* patches = new PatchesWidget(game);
|
|
GameConfigWidget* game_config = new GameConfigWidget(game);
|
|
|
|
connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
|
|
&PropertiesDialog::OpenGeneralSettings);
|
|
|
|
connect(ar, &ARCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings);
|
|
|
|
tab_widget->addTab(game_config, tr("Game Config"));
|
|
tab_widget->addTab(patches, tr("Patches"));
|
|
tab_widget->addTab(ar, tr("AR Codes"));
|
|
tab_widget->addTab(gecko, tr("Gecko Codes"));
|
|
tab_widget->addTab(info, tr("Info"));
|
|
|
|
if (DiscIO::IsDisc(game.GetPlatform()))
|
|
{
|
|
FilesystemWidget* filesystem = new FilesystemWidget(game);
|
|
tab_widget->addTab(filesystem, tr("Filesystem"));
|
|
}
|
|
|
|
layout->addWidget(tab_widget);
|
|
|
|
QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
|
|
connect(ok_box, &QDialogButtonBox::accepted, this, &PropertiesDialog::accept);
|
|
layout->addWidget(ok_box);
|
|
|
|
setLayout(layout);
|
|
}
|