84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Common/ChunkFile.h"
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/CommandProcessor.h"
|
|
#include "VideoCommon/CPMemory.h"
|
|
#include "VideoCommon/Fifo.h"
|
|
#include "VideoCommon/PixelEngine.h"
|
|
#include "VideoCommon/PixelShaderManager.h"
|
|
#include "VideoCommon/TextureDecoder.h"
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
#include "VideoCommon/VertexShaderManager.h"
|
|
#include "VideoCommon/VideoState.h"
|
|
#include "VideoCommon/XFMemory.h"
|
|
|
|
static void DoState(PointerWrap &p)
|
|
{
|
|
// BP Memory
|
|
p.Do(bpmem);
|
|
p.DoMarker("BP Memory");
|
|
|
|
// CP Memory
|
|
p.DoArray(arraybases, 16);
|
|
p.DoArray(arraystrides, 16);
|
|
p.Do(MatrixIndexA);
|
|
p.Do(MatrixIndexB);
|
|
p.Do(g_VtxDesc.Hex);
|
|
p.DoArray(g_VtxAttr, 8);
|
|
p.DoMarker("CP Memory");
|
|
|
|
// XF Memory
|
|
p.Do(xfmem);
|
|
p.DoMarker("XF Memory");
|
|
|
|
// Texture decoder
|
|
p.DoArray(texMem, TMEM_SIZE);
|
|
p.DoMarker("texMem");
|
|
|
|
// FIFO
|
|
Fifo_DoState(p);
|
|
p.DoMarker("Fifo");
|
|
|
|
CommandProcessor::DoState(p);
|
|
p.DoMarker("CommandProcessor");
|
|
|
|
PixelEngine::DoState(p);
|
|
p.DoMarker("PixelEngine");
|
|
|
|
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
|
|
PixelShaderManager::DoState(p);
|
|
p.DoMarker("PixelShaderManager");
|
|
|
|
VertexShaderManager::DoState(p);
|
|
p.DoMarker("VertexShaderManager");
|
|
|
|
VertexManager::DoState(p);
|
|
p.DoMarker("VertexManager");
|
|
|
|
// TODO: search for more data that should be saved and add it here
|
|
}
|
|
|
|
void VideoCommon_DoState(PointerWrap &p)
|
|
{
|
|
DoState(p);
|
|
}
|
|
|
|
void VideoCommon_RunLoop(bool enable)
|
|
{
|
|
EmulatorState(enable);
|
|
}
|
|
|
|
void VideoCommon_Init()
|
|
{
|
|
memset(arraybases, 0, sizeof(arraybases));
|
|
memset(arraystrides, 0, sizeof(arraystrides));
|
|
memset(&MatrixIndexA, 0, sizeof(MatrixIndexA));
|
|
memset(&MatrixIndexB, 0, sizeof(MatrixIndexB));
|
|
memset(&g_VtxDesc, 0, sizeof(g_VtxDesc));
|
|
memset(g_VtxAttr, 0, sizeof(g_VtxAttr));
|
|
memset(texMem, 0, TMEM_SIZE);
|
|
}
|