dolphin/Source/Core/DolphinQt2/MenuBar.cpp

209 lines
6.9 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QAction>
#include <QDesktopServices>
#include <QUrl>
#include "Core/State.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/Settings.h"
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
{
AddFileMenu();
AddEmulationMenu();
addMenu(tr("Movie"));
addMenu(tr("Options"));
addMenu(tr("Tools"));
AddViewMenu();
AddHelpMenu();
EmulationStopped();
}
void MenuBar::EmulationStarted()
{
// Emulation
m_play_action->setEnabled(false);
m_play_action->setVisible(false);
m_pause_action->setEnabled(true);
m_pause_action->setVisible(true);
m_stop_action->setEnabled(true);
m_reset_action->setEnabled(true);
m_fullscreen_action->setEnabled(true);
m_frame_advance_action->setEnabled(true);
m_screenshot_action->setEnabled(true);
m_state_load_menu->setEnabled(true);
m_state_save_menu->setEnabled(true);
UpdateStateSlotMenu();
}
void MenuBar::EmulationPaused()
{
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
}
void MenuBar::EmulationStopped()
{
// Emulation
m_play_action->setEnabled(true);
m_play_action->setVisible(true);
m_pause_action->setEnabled(false);
m_pause_action->setVisible(false);
m_stop_action->setEnabled(false);
m_reset_action->setEnabled(false);
m_fullscreen_action->setEnabled(false);
m_frame_advance_action->setEnabled(false);
m_screenshot_action->setEnabled(false);
m_state_load_menu->setEnabled(false);
m_state_save_menu->setEnabled(false);
UpdateStateSlotMenu();
}
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("File"));
m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
}
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("Emulation"));
m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
UpdateStateSlotMenu();
}
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("Load State"));
m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
}
}
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Save State"));
m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); });
}
}
void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
{
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
m_state_slots = new QActionGroup(this);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
action->setCheckable(true);
action->setActionGroup(m_state_slots);
if (Settings().GetStateSlot() == i)
action->setChecked(true);
connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
}
}
void MenuBar::UpdateStateSlotMenu()
{
QList<QAction*> actions_slot = m_state_slots->actions();
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
for (int i = 0; i < actions_slot.length(); i++)
{
int slot = i + 1;
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info);
actions_load.at(i)->setText(tr("Load from") + action_string);
actions_save.at(i)->setText(tr("Save to") + action_string);
actions_slot.at(i)->setText(tr("Select") + action_string);
}
}
void MenuBar::AddViewMenu()
{
QMenu* view_menu = addMenu(tr("View"));
AddGameListTypeSection(view_menu);
view_menu->addSeparator();
AddTableColumnsMenu(view_menu);
}
void MenuBar::AddHelpMenu()
{
QMenu* help_menu = addMenu(tr("Help"));
QAction* documentation = help_menu->addAction(tr("Online Documentation"));
connect(documentation, &QAction::triggered, this, [=]() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
});
help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
{
QAction* table_view = view_menu->addAction(tr("Table"));
table_view->setCheckable(true);
QAction* list_view = view_menu->addAction(tr("List"));
list_view->setCheckable(true);
QActionGroup* list_group = new QActionGroup(this);
list_group->addAction(table_view);
list_group->addAction(list_view);
bool prefer_table = Settings().GetPreferredView();
table_view->setChecked(prefer_table);
list_view->setChecked(!prefer_table);
connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
}
// TODO implement this
void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
{
QActionGroup* column_group = new QActionGroup(this);
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
column_group->setExclusive(false);
QStringList col_names{tr("Platform"), tr("ID"), tr("Banner"), tr("Title"), tr("Description"),
tr("Maker"), tr("Size"), tr("Country"), tr("Quality")};
for (int i = 0; i < col_names.count(); i++)
{
QAction* action = column_group->addAction(cols_menu->addAction(col_names[i]));
action->setCheckable(true);
}
}