dolphin/Source/Core/DiscIO/VolumeDirectory.cpp

536 lines
15 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <cstring>
#include <locale>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/Align.h"
#include "Common/Assert.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeDirectory.h"
namespace DiscIO
{
static u32 ComputeNameSize(const File::FSTEntry& parent_entry);
static std::string ASCIIToUppercase(std::string str);
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry);
const size_t VolumeDirectory::MAX_NAME_LENGTH;
const size_t VolumeDirectory::MAX_ID_LENGTH;
VolumeDirectory::VolumeDirectory(const std::string& directory, bool is_wii,
const std::string& apploader, const std::string& dol)
: m_data_start_address(UINT64_MAX), m_disk_header(DISKHEADERINFO_ADDRESS),
m_disk_header_info(std::make_unique<SDiskHeaderInfo>()), m_fst_address(0), m_dol_address(0)
{
m_root_directory = ExtractDirectoryName(directory);
// create the default disk header
SetGameID("AGBJ01");
SetName("Default name");
if (is_wii)
SetDiskTypeWii();
else
SetDiskTypeGC();
// Don't load the DOL if we don't have an apploader
if (SetApploader(apploader))
SetDOL(dol);
BuildFST();
}
VolumeDirectory::~VolumeDirectory()
{
}
bool VolumeDirectory::IsValidDirectory(const std::string& directory)
{
return File::IsDirectory(ExtractDirectoryName(directory));
}
bool VolumeDirectory::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
{
bool decrypt = partition != PARTITION_NONE;
if (!decrypt && (offset + length >= 0x400) && m_is_wii)
{
// Fully supporting this would require re-encrypting every file that's read.
// Only supporting the areas that IOS allows software to read could be more feasible.
// Currently, only the header (up to 0x400) is supported, though we're cheating a bit
// with it by reading the header inside the current partition instead. Supporting the
// header is enough for booting games, but not for running things like the Disc Channel.
return false;
}
if (decrypt && !m_is_wii)
return false;
// header
if (offset < DISKHEADERINFO_ADDRESS)
{
WriteToBuffer(DISKHEADER_ADDRESS, DISKHEADERINFO_ADDRESS, m_disk_header.data(), &offset,
&length, &buffer);
}
// header info
if (offset >= DISKHEADERINFO_ADDRESS && offset < APPLOADER_ADDRESS)
{
WriteToBuffer(DISKHEADERINFO_ADDRESS, sizeof(m_disk_header_info), (u8*)m_disk_header_info.get(),
&offset, &length, &buffer);
}
// apploader
if (offset >= APPLOADER_ADDRESS && offset < APPLOADER_ADDRESS + m_apploader.size())
{
WriteToBuffer(APPLOADER_ADDRESS, m_apploader.size(), m_apploader.data(), &offset, &length,
&buffer);
}
// dol
if (offset >= m_dol_address && offset < m_dol_address + m_dol.size())
{
WriteToBuffer(m_dol_address, m_dol.size(), m_dol.data(), &offset, &length, &buffer);
}
// fst
if (offset >= m_fst_address && offset < m_data_start_address)
{
WriteToBuffer(m_fst_address, m_fst_data.size(), m_fst_data.data(), &offset, &length, &buffer);
}
if (m_virtual_disk.empty())
return true;
// Determine which file the offset refers to
std::map<u64, std::string>::const_iterator fileIter = m_virtual_disk.lower_bound(offset);
if (fileIter->first > offset && fileIter != m_virtual_disk.begin())
--fileIter;
// zero fill to start of file data
PadToAddress(fileIter->first, &offset, &length, &buffer);
while (fileIter != m_virtual_disk.end() && length > 0)
{
_dbg_assert_(DVDINTERFACE, fileIter->first <= offset);
u64 fileOffset = offset - fileIter->first;
const std::string fileName = fileIter->second;
File::IOFile file(fileName, "rb");
if (!file)
return false;
u64 fileSize = file.GetSize();
if (fileOffset < fileSize)
{
u64 fileBytes = std::min(fileSize - fileOffset, length);
if (!file.Seek(fileOffset, SEEK_SET))
return false;
if (!file.ReadBytes(buffer, fileBytes))
return false;
length -= fileBytes;
buffer += fileBytes;
offset += fileBytes;
}
++fileIter;
if (fileIter != m_virtual_disk.end())
{
_dbg_assert_(DVDINTERFACE, fileIter->first >= offset);
PadToAddress(fileIter->first, &offset, &length, &buffer);
}
}
return true;
}
std::vector<Partition> VolumeDirectory::GetPartitions() const
{
return m_is_wii ? std::vector<Partition>{GetGamePartition()} : std::vector<Partition>();
}
Partition VolumeDirectory::GetGamePartition() const
{
return m_is_wii ? Partition(0x50000) : PARTITION_NONE;
}
std::string VolumeDirectory::GetGameID(const Partition& partition) const
{
return std::string(m_disk_header.begin(), m_disk_header.begin() + MAX_ID_LENGTH);
}
void VolumeDirectory::SetGameID(const std::string& id)
{
memcpy(m_disk_header.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
}
Region VolumeDirectory::GetRegion() const
{
if (m_is_wii)
return RegionSwitchWii(m_disk_header[3]);
return RegionSwitchGC(m_disk_header[3]);
}
Country VolumeDirectory::GetCountry(const Partition& partition) const
{
return CountrySwitch(m_disk_header[3]);
}
std::string VolumeDirectory::GetMakerID(const Partition& partition) const
{
// Not implemented
return "00";
}
std::string VolumeDirectory::GetInternalName(const Partition& partition) const
{
char name[0x60];
if (Read(0x20, 0x60, (u8*)name, partition))
return DecodeString(name);
else
return "";
}
std::map<Language, std::string> VolumeDirectory::GetLongNames() const
{
std::string name = GetInternalName();
if (name.empty())
return {};
return {{Language::LANGUAGE_UNKNOWN, name}};
}
std::vector<u32> VolumeDirectory::GetBanner(int* width, int* height) const
{
// Not implemented
*width = 0;
*height = 0;
return std::vector<u32>();
}
void VolumeDirectory::SetName(const std::string& name)
{
size_t length = std::min(name.length(), MAX_NAME_LENGTH);
memcpy(&m_disk_header[0x20], name.c_str(), length);
m_disk_header[length + 0x20] = 0;
}
std::string VolumeDirectory::GetApploaderDate(const Partition& partition) const
{
// Not implemented
return "VOID";
}
Platform VolumeDirectory::GetVolumeType() const
{
return m_is_wii ? Platform::WII_DISC : Platform::GAMECUBE_DISC;
}
BlobType VolumeDirectory::GetBlobType() const
{
// VolumeDirectory isn't actually a blob, but it sort of acts
// like one, so it makes sense that it has its own blob type.
// It should be made into a proper blob in the future.
return BlobType::DIRECTORY;
}
u64 VolumeDirectory::GetSize() const
{
// Not implemented
return 0;
}
u64 VolumeDirectory::GetRawSize() const
{
// Not implemented
return 0;
}
std::string VolumeDirectory::ExtractDirectoryName(const std::string& directory)
{
std::string result = directory;
size_t last_separator = result.find_last_of(DIR_SEP_CHR);
if (last_separator != result.size() - 1)
{
// TODO: This assumes that file names will always have a dot in them
// and directory names never will; both assumptions are often
// right but in general wrong.
size_t extension_start = result.find_last_of('.');
if (extension_start != std::string::npos && extension_start > last_separator)
{
result.resize(last_separator);
}
}
else
{
result.resize(last_separator);
}
return result;
}
void VolumeDirectory::SetDiskTypeWii()
{
Write32(0x5d1c9ea3, 0x18, &m_disk_header);
memset(&m_disk_header[0x1c], 0, 4);
m_is_wii = true;
m_address_shift = 2;
}
void VolumeDirectory::SetDiskTypeGC()
{
memset(&m_disk_header[0x18], 0, 4);
Write32(0xc2339f3d, 0x1c, &m_disk_header);
m_is_wii = false;
m_address_shift = 0;
}
bool VolumeDirectory::SetApploader(const std::string& apploader)
{
if (!apploader.empty())
{
std::string data;
if (!File::ReadFileToString(apploader, data))
{
PanicAlertT("Apploader unable to load from file");
return false;
}
size_t apploader_size = 0x20 + Common::swap32(*(u32*)&data.data()[0x14]) +
Common::swap32(*(u32*)&data.data()[0x18]);
if (apploader_size != data.size())
{
PanicAlertT("Apploader is the wrong size...is it really an apploader?");
return false;
}
m_apploader.resize(apploader_size);
std::copy(data.begin(), data.end(), m_apploader.begin());
// 32byte aligned (plus 0x20 padding)
m_dol_address = Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull);
return true;
}
else
{
m_apploader.resize(0x20);
// Make sure BS2 HLE doesn't try to run the apploader
Write32(static_cast<u32>(-1), 0x10, &m_apploader);
return false;
}
}
void VolumeDirectory::SetDOL(const std::string& dol)
{
if (!dol.empty())
{
std::string data;
File::ReadFileToString(dol, data);
m_dol.resize(data.size());
std::copy(data.begin(), data.end(), m_dol.begin());
Write32((u32)(m_dol_address >> m_address_shift), 0x0420, &m_disk_header);
// 32byte aligned (plus 0x20 padding)
m_fst_address = Common::AlignUp(m_dol_address + m_dol.size() + 0x20, 0x20ull);
}
}
void VolumeDirectory::BuildFST()
{
m_fst_data.clear();
File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory, true);
ConvertUTF8NamesToSHIFTJIS(rootEntry);
u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift);
u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size
m_fst_name_offset = total_entries * ENTRY_SIZE; // offset of name table in FST
m_fst_data.resize(m_fst_name_offset + name_table_size);
// if FST hasn't been assigned (ie no apploader/dol setup), set to default
if (m_fst_address == 0)
m_fst_address = APPLOADER_ADDRESS + 0x2000;
// 32 KiB aligned start of data on disk
m_data_start_address = Common::AlignUp(m_fst_address + m_fst_data.size(), 0x8000ull);
u64 current_data_address = m_data_start_address;
u32 fst_offset = 0; // Offset within FST data
u32 name_offset = 0; // Offset within name table
u32 root_offset = 0; // Offset of root of FST
// write root entry
WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift);
WriteDirectory(rootEntry, &fst_offset, &name_offset, &current_data_address, root_offset);
// overflow check, compare the aligned name offset with the aligned name table size
_assert_(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size);
// write FST size and location
Write32((u32)(m_fst_address >> m_address_shift), 0x0424, &m_disk_header);
Write32((u32)(m_fst_data.size() >> m_address_shift), 0x0428, &m_disk_header);
Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disk_header);
}
void VolumeDirectory::WriteToBuffer(u64 source_start_address, u64 source_length, const u8* source,
u64* address, u64* length, u8** buffer) const
{
if (*length == 0)
return;
_dbg_assert_(DVDINTERFACE, *address >= source_start_address);
u64 source_offset = *address - source_start_address;
if (source_offset < source_length)
{
size_t bytes_to_read = std::min(source_length - source_offset, *length);
memcpy(*buffer, source + source_offset, bytes_to_read);
*length -= bytes_to_read;
*buffer += bytes_to_read;
*address += bytes_to_read;
}
}
void VolumeDirectory::PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const
{
if (start_address > *address && *length > 0)
{
u64 padBytes = std::min(start_address - *address, *length);
memset(*buffer, 0, (size_t)padBytes);
*length -= padBytes;
*buffer += padBytes;
*address += padBytes;
}
}
void VolumeDirectory::Write32(u32 data, u32 offset, std::vector<u8>* const buffer)
{
(*buffer)[offset++] = (data >> 24);
(*buffer)[offset++] = (data >> 16) & 0xff;
(*buffer)[offset++] = (data >> 8) & 0xff;
(*buffer)[offset] = (data)&0xff;
}
void VolumeDirectory::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset,
u64 length, u32 address_shift)
{
m_fst_data[(*entry_offset)++] = type;
m_fst_data[(*entry_offset)++] = (name_offset >> 16) & 0xff;
m_fst_data[(*entry_offset)++] = (name_offset >> 8) & 0xff;
m_fst_data[(*entry_offset)++] = (name_offset)&0xff;
Write32((u32)(data_offset >> address_shift), *entry_offset, &m_fst_data);
*entry_offset += 4;
Write32((u32)length, *entry_offset, &m_fst_data);
*entry_offset += 4;
}
void VolumeDirectory::WriteEntryName(u32* name_offset, const std::string& name)
{
strncpy((char*)&m_fst_data[*name_offset + m_fst_name_offset], name.c_str(), name.length() + 1);
*name_offset += (u32)(name.length() + 1);
}
void VolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset,
u32* name_offset, u64* data_offset, u32 parent_entry_index)
{
std::vector<File::FSTEntry> sorted_entries = parent_entry.children;
// Sort for determinism
std::sort(sorted_entries.begin(), sorted_entries.end(), [](const File::FSTEntry& one,
const File::FSTEntry& two) {
const std::string one_upper = ASCIIToUppercase(one.virtualName);
const std::string two_upper = ASCIIToUppercase(two.virtualName);
return one_upper == two_upper ? one.virtualName < two.virtualName : one_upper < two_upper;
});
for (const File::FSTEntry& entry : sorted_entries)
{
if (entry.isDirectory)
{
u32 entry_index = *fst_offset / ENTRY_SIZE;
WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index,
entry_index + entry.size + 1, 0);
WriteEntryName(name_offset, entry.virtualName);
WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index);
}
else
{
// put entry in FST
WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size,
m_address_shift);
WriteEntryName(name_offset, entry.virtualName);
// write entry to virtual disk
_dbg_assert_(DVDINTERFACE, m_virtual_disk.find(*data_offset) == m_virtual_disk.end());
m_virtual_disk.emplace(*data_offset, entry.physicalName);
// 32 KiB aligned - many games are fine with less alignment, but not all
*data_offset = Common::AlignUp(*data_offset + std::max<u64>(entry.size, 1ull), 0x8000ull);
}
}
}
static u32 ComputeNameSize(const File::FSTEntry& parent_entry)
{
u32 name_size = 0;
for (const File::FSTEntry& entry : parent_entry.children)
{
if (entry.isDirectory)
name_size += ComputeNameSize(entry);
name_size += (u32)entry.virtualName.length() + 1;
}
return name_size;
}
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry)
{
for (File::FSTEntry& entry : parent_entry.children)
{
if (entry.isDirectory)
ConvertUTF8NamesToSHIFTJIS(entry);
entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName);
}
}
static std::string ASCIIToUppercase(std::string str)
{
std::transform(str.begin(), str.end(), str.begin(),
[](char c) { return std::toupper(c, std::locale::classic()); });
return str;
}
} // namespace