93 lines
1.7 KiB
C++
93 lines
1.7 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _TEV_H_
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#define _TEV_H_
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#include "BPMemLoader.h"
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#include "ChunkFile.h"
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class Tev
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{
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struct InputRegType
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{
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unsigned a : 8;
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unsigned b : 8;
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unsigned c : 8;
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signed d : 11;
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};
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struct TextureCoordinateType
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{
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signed s : 24;
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signed t : 24;
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};
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// color order: ABGR
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s16 Reg[4][4];
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s16 KonstantColors[4][4];
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s16 TexColor[4];
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s16 RasColor[4];
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s16 StageKonst[4];
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s16 Zero16[4];
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s16 FixedConstants[9];
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u8 AlphaBump;
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u8 IndirectTex[4][4];
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TextureCoordinateType TexCoord;
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s16 *m_ColorInputLUT[16][3];
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s16 *m_AlphaInputLUT[8]; // values must point to ABGR color
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s16 *m_KonstLUT[32][4];
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u8 *m_RasColorLUT[8];
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s16 m_BiasLUT[4];
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u8 m_ScaleLShiftLUT[4];
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u8 m_ScaleRShiftLUT[4];
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// enumeration for color input LUT
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enum
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{
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BLU_INP,
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GRN_INP,
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RED_INP
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};
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enum BufferBase
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{
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DIRECT = 0,
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DIRECT_TFETCH = 16,
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INDIRECT = 32
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};
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void SetRasColor(int colorChan, int swaptable);
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void DrawColorRegular(TevStageCombiner::ColorCombiner &cc);
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void DrawColorCompare(TevStageCombiner::ColorCombiner &cc);
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void DrawAlphaRegular(TevStageCombiner::AlphaCombiner &ac);
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void DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac);
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void Indirect(unsigned int stageNum, s32 s, s32 t);
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public:
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s32 Position[3];
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u8 Color[2][4]; // must be RGBA for correct swap table ordering
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TextureCoordinateType Uv[8];
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s32 IndirectLod[4];
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bool IndirectLinear[4];
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s32 TextureLod[16];
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bool TextureLinear[16];
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void Init();
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void Draw();
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void SetRegColor(int reg, int comp, bool konst, s16 color);
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enum { ALP_C, BLU_C, GRN_C, RED_C };
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void DoState(PointerWrap &p);
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};
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#endif
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