80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Log.h"
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#include "D3DBase.h"
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#include "GfxState.h"
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namespace DX11
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{
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namespace D3D
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{
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StateManager* stateman;
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template<typename T> AutoState<T>::AutoState(const T* object) : state(object)
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{
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((IUnknown*)state)->AddRef();
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}
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template<typename T> AutoState<T>::AutoState(const AutoState<T> &source)
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{
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state = source.GetPtr();
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((T*)state)->AddRef();
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}
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template<typename T> AutoState<T>::~AutoState()
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{
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if(state) ((T*)state)->Release();
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state = NULL;
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}
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StateManager::StateManager() : cur_blendstate(NULL), cur_depthstate(NULL), cur_raststate(NULL) {}
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void StateManager::PushBlendState(const ID3D11BlendState* state) { blendstates.push(AutoBlendState(state)); }
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void StateManager::PushDepthState(const ID3D11DepthStencilState* state) { depthstates.push(AutoDepthStencilState(state)); }
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void StateManager::PushRasterizerState(const ID3D11RasterizerState* state) { raststates.push(AutoRasterizerState(state)); }
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void StateManager::PopBlendState() { blendstates.pop(); }
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void StateManager::PopDepthState() { depthstates.pop(); }
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void StateManager::PopRasterizerState() { raststates.pop(); }
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void StateManager::Apply()
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{
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if (!blendstates.empty())
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{
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if (cur_blendstate != blendstates.top().GetPtr())
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{
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cur_blendstate = (ID3D11BlendState*)blendstates.top().GetPtr();
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D3D::context->OMSetBlendState(cur_blendstate, NULL, 0xFFFFFFFF);
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}
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}
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else ERROR_LOG(VIDEO, "Tried to apply without blend state!");
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if (!depthstates.empty())
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{
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if (cur_depthstate != depthstates.top().GetPtr())
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{
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cur_depthstate = (ID3D11DepthStencilState*)depthstates.top().GetPtr();
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D3D::context->OMSetDepthStencilState(cur_depthstate, 0);
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}
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}
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else ERROR_LOG(VIDEO, "Tried to apply without depth state!");
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if (!raststates.empty())
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{
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if (cur_raststate != raststates.top().GetPtr())
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{
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cur_raststate = (ID3D11RasterizerState*)raststates.top().GetPtr();
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D3D::context->RSSetState(cur_raststate);
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}
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}
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else ERROR_LOG(VIDEO, "Tried to apply without rasterizer state!");
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}
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} // namespace
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} // namespace DX11
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