1724 lines
55 KiB
C++
1724 lines
55 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <array>
|
|
#include <cstdarg>
|
|
#include <cstdio>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <wx/app.h>
|
|
#include <wx/aui/framemanager.h>
|
|
#include <wx/bitmap.h>
|
|
#include <wx/filedlg.h>
|
|
#include <wx/filefn.h>
|
|
#include <wx/menu.h>
|
|
#include <wx/msgdlg.h>
|
|
#include <wx/panel.h>
|
|
#include <wx/progdlg.h>
|
|
#include <wx/statusbr.h>
|
|
#include <wx/thread.h>
|
|
#include <wx/toolbar.h>
|
|
#include <wx/toplevel.h>
|
|
|
|
#include "Common/CDUtils.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/FileSearch.h"
|
|
#include "Common/FileUtil.h"
|
|
#include "Common/NandPaths.h"
|
|
#include "Common/StringUtil.h"
|
|
|
|
#include "Core/BootManager.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/Core.h"
|
|
#include "Core/HW/CPU.h"
|
|
#include "Core/HW/DVD/DVDInterface.h"
|
|
#include "Core/HW/GCKeyboard.h"
|
|
#include "Core/HW/GCPad.h"
|
|
#include "Core/HW/ProcessorInterface.h"
|
|
#include "Core/HW/SI/SI_Device.h"
|
|
#include "Core/HW/WiiSaveCrypted.h"
|
|
#include "Core/HW/Wiimote.h"
|
|
#include "Core/Host.h"
|
|
#include "Core/HotkeyManager.h"
|
|
#include "Core/IOS/IOS.h"
|
|
#include "Core/IOS/STM/STM.h"
|
|
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
|
|
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
|
|
#include "Core/Movie.h"
|
|
#include "Core/PowerPC/PPCSymbolDB.h"
|
|
#include "Core/PowerPC/PowerPC.h"
|
|
#include "Core/State.h"
|
|
|
|
#include "DiscIO/NANDContentLoader.h"
|
|
#include "DiscIO/NANDImporter.h"
|
|
#include "DiscIO/VolumeCreator.h"
|
|
#include "DiscIO/VolumeWad.h"
|
|
|
|
#include "DolphinWX/AboutDolphin.h"
|
|
#include "DolphinWX/Cheats/CheatsWindow.h"
|
|
#include "DolphinWX/Config/ConfigMain.h"
|
|
#include "DolphinWX/ControllerConfigDiag.h"
|
|
#include "DolphinWX/Debugger/BreakpointWindow.h"
|
|
#include "DolphinWX/Debugger/CodeWindow.h"
|
|
#include "DolphinWX/Debugger/WatchWindow.h"
|
|
#include "DolphinWX/FifoPlayerDlg.h"
|
|
#include "DolphinWX/Frame.h"
|
|
#include "DolphinWX/GameListCtrl.h"
|
|
#include "DolphinWX/Globals.h"
|
|
#include "DolphinWX/ISOFile.h"
|
|
#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
|
|
#include "DolphinWX/Input/InputConfigDiag.h"
|
|
#include "DolphinWX/LogWindow.h"
|
|
#include "DolphinWX/MainMenuBar.h"
|
|
#include "DolphinWX/MainToolBar.h"
|
|
#include "DolphinWX/MemcardManager.h"
|
|
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
|
|
#include "DolphinWX/NetPlay/NetWindow.h"
|
|
#include "DolphinWX/TASInputDlg.h"
|
|
#include "DolphinWX/WxEventUtils.h"
|
|
#include "DolphinWX/WxUtils.h"
|
|
|
|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
|
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/VideoBackendBase.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
class InputConfig;
|
|
class wxFrame;
|
|
|
|
// This override allows returning a fake menubar object while removing the real one from the screen
|
|
wxMenuBar* CFrame::GetMenuBar() const
|
|
{
|
|
if (m_frameMenuBar)
|
|
{
|
|
return m_frameMenuBar;
|
|
}
|
|
else
|
|
{
|
|
return m_menubar_shadow;
|
|
}
|
|
}
|
|
|
|
// Create menu items
|
|
// ---------------------
|
|
wxMenuBar* CFrame::CreateMenuBar() const
|
|
{
|
|
const auto menu_type =
|
|
m_use_debugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular;
|
|
|
|
return new MainMenuBar{menu_type};
|
|
}
|
|
|
|
void CFrame::BindMenuBarEvents()
|
|
{
|
|
// File menu
|
|
Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN);
|
|
Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC);
|
|
Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24);
|
|
Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH);
|
|
Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT);
|
|
|
|
// Emulation menu
|
|
Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY);
|
|
Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP);
|
|
Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET);
|
|
Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN);
|
|
Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP);
|
|
Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT);
|
|
Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE);
|
|
Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT);
|
|
Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE);
|
|
Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10);
|
|
Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10);
|
|
Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE);
|
|
Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT);
|
|
Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE);
|
|
Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE);
|
|
Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10);
|
|
Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10);
|
|
|
|
// Movie menu
|
|
Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
|
|
Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
|
|
Bind(wxEVT_MENU, &CFrame::OnStopRecording, this, IDM_STOP_RECORD);
|
|
Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
|
|
Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
|
|
Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
|
|
Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE);
|
|
Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG);
|
|
Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT);
|
|
Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY);
|
|
Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY);
|
|
Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES);
|
|
Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO);
|
|
|
|
// Options menu
|
|
Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES);
|
|
Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND);
|
|
Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO);
|
|
Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS);
|
|
Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS);
|
|
|
|
// Tools menu
|
|
Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
|
|
Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
|
|
Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
|
|
Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
|
|
Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
|
|
Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
|
|
Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
|
|
Bind(wxEVT_MENU, &CFrame::OnImportBootMiiBackup, this, IDM_IMPORT_NAND);
|
|
Bind(wxEVT_MENU, &CFrame::OnExtractCertificates, this, IDM_EXTRACT_CERTIFICATES);
|
|
Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
|
|
Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
|
|
|
|
// View menu
|
|
Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR);
|
|
Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR);
|
|
Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
|
|
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
|
|
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
|
|
Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE);
|
|
|
|
// Help menu
|
|
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
|
|
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS);
|
|
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB);
|
|
Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT);
|
|
|
|
if (m_use_debugger)
|
|
BindDebuggerMenuBarEvents();
|
|
}
|
|
|
|
void CFrame::BindDebuggerMenuBarEvents()
|
|
{
|
|
// Debug menu
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER);
|
|
Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT);
|
|
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING);
|
|
|
|
BindDebuggerMenuBarUpdateEvents();
|
|
}
|
|
|
|
void CFrame::BindDebuggerMenuBarUpdateEvents()
|
|
{
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
|
|
|
|
Bind(wxEVT_UPDATE_UI, &CFrame::OnUpdateInterpreterMenuItem, this, IDM_INTERPRETER);
|
|
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LS_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLXZ_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLWZ_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLBZX_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSF_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSP_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_FP_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_I_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_P_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_SR_OFF);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_CLEAR_CODE_CACHE);
|
|
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SEARCH_INSTRUCTION);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CLEAR_SYMBOLS);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_FUNCTIONS);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_SIGNATURES);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_RSO);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVEMAPFILE);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE_AS);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_AS);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_BAD_MAP_FILE);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_WITH_CODES);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CREATE_SIGNATURE_FILE);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_APPEND_SIGNATURE_FILE);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_COMBINE_SIGNATURE_FILES);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_RENAME_SYMBOLS);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_SIGNATURE_FILE);
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_PATCH_HLE_FUNCTIONS);
|
|
|
|
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreUninitialized, IDM_JIT_NO_BLOCK_CACHE);
|
|
}
|
|
|
|
wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& name)
|
|
{
|
|
const auto type =
|
|
m_use_debugger ? MainToolBar::ToolBarType::Debug : MainToolBar::ToolBarType::Regular;
|
|
|
|
return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style};
|
|
}
|
|
|
|
void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
|
|
{
|
|
if (!m_main_config_dialog)
|
|
m_main_config_dialog = new CConfigMain(this);
|
|
if (tab_id > wxID_ANY)
|
|
m_main_config_dialog->SetSelectedTab(tab_id);
|
|
|
|
m_main_config_dialog->Show();
|
|
m_main_config_dialog->SetFocus();
|
|
}
|
|
|
|
// Menu items
|
|
|
|
// Start the game or change the disc.
|
|
// Boot priority:
|
|
// 1. Show the game list and boot the selected game.
|
|
// 2. Default ISO
|
|
// 3. Boot last selected game
|
|
void CFrame::BootGame(const std::string& filename)
|
|
{
|
|
std::string bootfile = filename;
|
|
SConfig& StartUp = SConfig::GetInstance();
|
|
|
|
if (Core::GetState() != Core::State::Uninitialized)
|
|
return;
|
|
|
|
// Start filename if non empty.
|
|
// Start the selected ISO, or try one of the saved paths.
|
|
// If all that fails, ask to add a dir and don't boot
|
|
if (bootfile.empty())
|
|
{
|
|
if (m_game_list_ctrl->GetSelectedISO() != nullptr)
|
|
{
|
|
if (m_game_list_ctrl->GetSelectedISO()->IsValid())
|
|
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFileName();
|
|
}
|
|
else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
|
|
{
|
|
bootfile = StartUp.m_strDefaultISO;
|
|
}
|
|
else
|
|
{
|
|
if (!SConfig::GetInstance().m_LastFilename.empty() &&
|
|
File::Exists(SConfig::GetInstance().m_LastFilename))
|
|
{
|
|
bootfile = SConfig::GetInstance().m_LastFilename;
|
|
}
|
|
else
|
|
{
|
|
m_game_list_ctrl->BrowseForDirectory();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (!bootfile.empty())
|
|
{
|
|
StartGame(bootfile);
|
|
}
|
|
}
|
|
|
|
// Open file to boot
|
|
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::GetState() == Core::State::Uninitialized)
|
|
DoOpen(true);
|
|
}
|
|
|
|
void CFrame::DoOpen(bool Boot)
|
|
{
|
|
std::string currentDir = File::GetCurrentDir();
|
|
|
|
wxString path = wxFileSelector(
|
|
_("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)") +
|
|
wxString::Format(
|
|
"|*.elf;*.dol;*.gcm;*.iso;*.tgc;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
|
|
wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
std::string currentDir2 = File::GetCurrentDir();
|
|
|
|
if (currentDir != currentDir2)
|
|
{
|
|
PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
|
|
currentDir2.c_str());
|
|
File::SetCurrentDir(currentDir);
|
|
}
|
|
|
|
// Should we boot a new game or just change the disc?
|
|
if (Boot && !path.IsEmpty())
|
|
{
|
|
BootGame(WxStrToStr(path));
|
|
}
|
|
else
|
|
{
|
|
DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
|
|
}
|
|
}
|
|
|
|
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
|
|
{
|
|
Movie::SetReadOnly(event.IsChecked());
|
|
}
|
|
|
|
void CFrame::OnTASInput(wxCommandEvent& event)
|
|
{
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
|
|
SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
|
|
{
|
|
m_tas_input_dialogs[i]->CreateGCLayout();
|
|
m_tas_input_dialogs[i]->Show();
|
|
m_tas_input_dialogs[i]->SetTitle(
|
|
wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
|
|
}
|
|
|
|
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
|
|
!(Core::IsRunning() && !SConfig::GetInstance().bWii))
|
|
{
|
|
m_tas_input_dialogs[i + 4]->CreateWiiLayout(i);
|
|
m_tas_input_dialogs[i + 4]->Show();
|
|
m_tas_input_dialogs[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
|
|
}
|
|
|
|
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnFrameStep(wxCommandEvent& event)
|
|
{
|
|
bool wasPaused = Core::GetState() == Core::State::Paused;
|
|
|
|
Movie::DoFrameStep();
|
|
|
|
bool isPaused = Core::GetState() == Core::State::Paused;
|
|
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
|
|
// pausing next frame
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoOpen(false);
|
|
}
|
|
|
|
void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
|
|
Movie::IsPlayingInput())
|
|
return;
|
|
|
|
int controllers = 0;
|
|
|
|
if (Movie::IsReadOnly())
|
|
{
|
|
// The user just chose to record a movie, so that should take precedence
|
|
Movie::SetReadOnly(false);
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
|
|
controllers |= (1 << i);
|
|
|
|
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
|
|
controllers |= (1 << (i + 4));
|
|
}
|
|
|
|
if (Movie::BeginRecordingInput(controllers))
|
|
BootGame("");
|
|
}
|
|
|
|
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Dolphin TAS Movies (*.dtm)") +
|
|
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
if (!Movie::IsReadOnly())
|
|
{
|
|
// let's make the read-only flag consistent at the start of a movie.
|
|
Movie::SetReadOnly(true);
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
|
|
}
|
|
|
|
if (Movie::PlayInput(WxStrToStr(path)))
|
|
BootGame("");
|
|
}
|
|
|
|
void CFrame::OnStopRecording(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Movie::IsRecordingInput())
|
|
{
|
|
const bool was_paused = Core::GetState() == Core::State::Paused;
|
|
DoRecordingSave();
|
|
const bool is_paused = Core::GetState() == Core::State::Paused;
|
|
if (is_paused && !was_paused)
|
|
CPU::EnableStepping(false);
|
|
}
|
|
|
|
Movie::EndPlayInput(false);
|
|
|
|
GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsMovieActive());
|
|
}
|
|
|
|
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoRecordingSave();
|
|
}
|
|
|
|
void CFrame::OnPlay(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunning())
|
|
{
|
|
// Core is initialized and emulator is running
|
|
if (m_use_debugger)
|
|
{
|
|
bool was_stopped = CPU::IsStepping();
|
|
CPU::EnableStepping(!was_stopped);
|
|
// When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes
|
|
// the UI, the UI only needs to be refreshed manually when unpausing.
|
|
if (was_stopped)
|
|
{
|
|
m_code_window->Repopulate();
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DoPause();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Core is uninitialized, start the game
|
|
BootGame(WxStrToStr(event.GetString()));
|
|
}
|
|
}
|
|
|
|
void CFrame::OnRenderParentClose(wxCloseEvent& event)
|
|
{
|
|
// Before closing the window we need to shut down the emulation core.
|
|
// We'll try to close this window again once that is done.
|
|
if (Core::GetState() != Core::State::Uninitialized)
|
|
{
|
|
DoStop();
|
|
if (event.CanVeto())
|
|
{
|
|
event.Veto();
|
|
}
|
|
return;
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnRenderParentMove(wxMoveEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::State::Uninitialized && !RendererIsFullscreen() &&
|
|
!m_render_frame->IsMaximized() && !m_render_frame->IsIconized())
|
|
{
|
|
SConfig::GetInstance().iRenderWindowXPos = m_render_frame->GetPosition().x;
|
|
SConfig::GetInstance().iRenderWindowYPos = m_render_frame->GetPosition().y;
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnRenderParentResize(wxSizeEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::State::Uninitialized)
|
|
{
|
|
int width, height;
|
|
if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
|
|
!m_render_frame->IsMaximized() && !m_render_frame->IsIconized())
|
|
{
|
|
m_render_frame->GetClientSize(&width, &height);
|
|
SConfig::GetInstance().iRenderWindowWidth = width;
|
|
SConfig::GetInstance().iRenderWindowHeight = height;
|
|
}
|
|
m_log_window->Refresh();
|
|
m_log_window->Update();
|
|
|
|
// We call Renderer::ChangeSurface here to indicate the size has changed,
|
|
// but pass the same window handle. This is needed for the Vulkan backend,
|
|
// otherwise it cannot tell that the window has been resized on some drivers.
|
|
if (g_renderer)
|
|
g_renderer->ChangeSurface(GetRenderHandle());
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::ToggleDisplayMode(bool bFullscreen)
|
|
{
|
|
#ifdef _WIN32
|
|
if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
|
|
{
|
|
DEVMODE dmScreenSettings;
|
|
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
|
|
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
|
|
sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
|
|
&dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
|
|
dmScreenSettings.dmBitsPerPel = 32;
|
|
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
|
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
|
|
}
|
|
else
|
|
{
|
|
// Change to default resolution
|
|
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
|
|
}
|
|
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (SConfig::GetInstance().strFullscreenResolution != "Auto")
|
|
m_xrr_config->ToggleDisplayMode(bFullscreen);
|
|
#endif
|
|
}
|
|
|
|
// Prepare the GUI to start the game.
|
|
void CFrame::StartGame(const std::string& filename)
|
|
{
|
|
if (m_is_game_loading)
|
|
return;
|
|
m_is_game_loading = true;
|
|
|
|
GetToolBar()->EnableTool(IDM_PLAY, false);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
|
|
|
|
if (SConfig::GetInstance().bRenderToMain)
|
|
{
|
|
// Game has been started, hide the game list
|
|
m_game_list_ctrl->Disable();
|
|
m_game_list_ctrl->Hide();
|
|
|
|
m_render_parent = m_panel;
|
|
m_render_frame = this;
|
|
if (SConfig::GetInstance().bKeepWindowOnTop)
|
|
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() | wxSTAY_ON_TOP);
|
|
else
|
|
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
|
|
// No, I really don't want TAB_TRAVERSAL being set behind my back,
|
|
// thanks. (Note that calling DisableSelfFocus would prevent this flag
|
|
// from being set for new children, but wouldn't reset the existing
|
|
// flag.)
|
|
m_render_parent->SetWindowStyle(m_render_parent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
|
|
}
|
|
else
|
|
{
|
|
wxRect window_geometry(
|
|
SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos,
|
|
SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight);
|
|
// Set window size in framebuffer pixels since the 3D rendering will be operating at
|
|
// that level.
|
|
wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
|
|
m_render_frame =
|
|
new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
|
|
|
|
// Convert ClientSize coordinates to frame sizes.
|
|
wxSize decoration_fudge = m_render_frame->GetSize() - m_render_frame->GetClientSize();
|
|
default_size += decoration_fudge;
|
|
if (!window_geometry.IsEmpty())
|
|
window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge);
|
|
|
|
WxUtils::SetWindowSizeAndFitToScreen(m_render_frame, window_geometry.GetPosition(),
|
|
window_geometry.GetSize(), default_size);
|
|
|
|
if (SConfig::GetInstance().bKeepWindowOnTop)
|
|
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() | wxSTAY_ON_TOP);
|
|
else
|
|
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
|
|
m_render_frame->SetBackgroundColour(*wxBLACK);
|
|
m_render_frame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
|
|
m_render_frame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
|
|
m_render_frame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
|
|
#ifdef _WIN32
|
|
// The renderer should use a top-level window for exclusive fullscreen support.
|
|
m_render_parent = m_render_frame;
|
|
#else
|
|
// To capture key events on Linux and Mac OS X the frame needs at least one child.
|
|
m_render_parent = new wxPanel(m_render_frame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
|
|
#endif
|
|
|
|
m_render_frame->Show();
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
m_render_frame->EnableFullScreenView(true);
|
|
#endif
|
|
|
|
wxBusyCursor hourglass;
|
|
|
|
DoFullscreen(SConfig::GetInstance().bFullscreen);
|
|
|
|
if (!BootManager::BootCore(filename))
|
|
{
|
|
DoFullscreen(false);
|
|
|
|
// Destroy the renderer frame when not rendering to main
|
|
if (!SConfig::GetInstance().bRenderToMain)
|
|
m_render_frame->Destroy();
|
|
|
|
m_render_frame = nullptr;
|
|
m_render_parent = nullptr;
|
|
m_is_game_loading = false;
|
|
UpdateGUI();
|
|
}
|
|
else
|
|
{
|
|
InhibitScreensaver();
|
|
|
|
// We need this specifically to support setting the focus properly when using
|
|
// the 'render to main window' feature on Windows
|
|
if (auto panel = wxDynamicCast(m_render_parent, wxPanel))
|
|
{
|
|
panel->SetFocusIgnoringChildren();
|
|
}
|
|
else
|
|
{
|
|
m_render_parent->SetFocus();
|
|
}
|
|
|
|
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
|
|
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
|
|
m_render_parent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnBootDrive(wxCommandEvent& event)
|
|
{
|
|
const auto* menu = static_cast<wxMenu*>(event.GetEventObject());
|
|
BootGame(WxStrToStr(menu->GetLabelText(event.GetId())));
|
|
}
|
|
|
|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
UpdateGameList();
|
|
}
|
|
|
|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
Core::SaveScreenShot();
|
|
}
|
|
|
|
// Pause the emulation
|
|
void CFrame::DoPause()
|
|
{
|
|
if (Core::GetState() == Core::State::Running)
|
|
{
|
|
Core::SetState(Core::State::Paused);
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_render_parent->SetCursor(wxNullCursor);
|
|
Core::UpdateTitle();
|
|
}
|
|
else
|
|
{
|
|
Core::SetState(Core::State::Running);
|
|
if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
|
|
m_render_parent->SetCursor(wxCURSOR_BLANK);
|
|
}
|
|
UpdateGUI();
|
|
}
|
|
|
|
// Stop the emulation
|
|
void CFrame::DoStop()
|
|
{
|
|
if (!Core::IsRunningAndStarted())
|
|
return;
|
|
if (m_confirm_stop)
|
|
return;
|
|
|
|
// don't let this function run again until it finishes, or is aborted.
|
|
m_confirm_stop = true;
|
|
|
|
m_is_game_loading = false;
|
|
if (Core::GetState() != Core::State::Uninitialized || m_render_parent != nullptr)
|
|
{
|
|
#if defined __WXGTK__
|
|
wxMutexGuiLeave();
|
|
std::lock_guard<std::recursive_mutex> lk(m_keystate_lock);
|
|
wxMutexGuiEnter();
|
|
#endif
|
|
|
|
// Pause the state during confirmation and restore it afterwards
|
|
Core::State state = Core::GetState();
|
|
|
|
// Ask for confirmation in case the user accidentally clicked Stop / Escape
|
|
if (SConfig::GetInstance().bConfirmStop)
|
|
{
|
|
// Exit fullscreen to ensure it does not cover the stop dialog.
|
|
DoFullscreen(false);
|
|
|
|
// Do not pause if netplay is running as CPU thread might be blocked
|
|
// waiting on inputs
|
|
bool should_pause = !NetPlayDialog::GetNetPlayClient();
|
|
|
|
if (should_pause)
|
|
{
|
|
Core::SetState(Core::State::Paused);
|
|
}
|
|
|
|
wxMessageDialog m_StopDlg(
|
|
this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
|
|
_("A shutdown is already in progress. Unsaved data "
|
|
"may be lost if you stop the current emulation "
|
|
"before it completes. Force stop?"),
|
|
_("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
int Ret = m_StopDlg.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
if (Ret != wxID_YES)
|
|
{
|
|
if (should_pause)
|
|
Core::SetState(state);
|
|
|
|
m_confirm_stop = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_use_debugger && m_code_window)
|
|
{
|
|
PowerPC::watches.Clear();
|
|
PowerPC::breakpoints.Clear();
|
|
PowerPC::memchecks.Clear();
|
|
if (m_code_window->HasPanel<CBreakPointWindow>())
|
|
m_code_window->GetPanel<CBreakPointWindow>()->NotifyUpdate();
|
|
g_symbolDB.Clear();
|
|
Host_NotifyMapLoaded();
|
|
Core::SetState(state);
|
|
}
|
|
|
|
// TODO: Show the author/description dialog here
|
|
if (Movie::IsRecordingInput())
|
|
DoRecordingSave();
|
|
if (Movie::IsMovieActive())
|
|
Movie::EndPlayInput(false);
|
|
|
|
if (NetPlayDialog::GetNetPlayClient())
|
|
NetPlayDialog::GetNetPlayClient()->Stop();
|
|
|
|
if (!m_tried_graceful_shutdown && TriggerSTMPowerEvent())
|
|
{
|
|
m_tried_graceful_shutdown = true;
|
|
return;
|
|
}
|
|
Core::Stop();
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
|
|
bool CFrame::TriggerSTMPowerEvent()
|
|
{
|
|
const auto ios = IOS::HLE::GetIOS();
|
|
if (!ios)
|
|
return false;
|
|
|
|
const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
|
|
if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
|
|
return false;
|
|
|
|
Core::DisplayMessage("Shutting down", 30000);
|
|
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
|
|
// Do not unpause in debug mode to allow debugging until the complete shutdown.
|
|
if (Core::GetState() == Core::State::Paused && !m_use_debugger)
|
|
DoPause();
|
|
ProcessorInterface::PowerButton_Tap();
|
|
m_confirm_stop = false;
|
|
return true;
|
|
}
|
|
|
|
void CFrame::OnStopped()
|
|
{
|
|
m_confirm_stop = false;
|
|
m_tried_graceful_shutdown = false;
|
|
|
|
UninhibitScreensaver();
|
|
|
|
m_render_frame->SetTitle(StrToWxStr(scm_rev_str));
|
|
|
|
// Destroy the renderer frame when not rendering to main
|
|
m_render_parent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
|
|
|
|
// Keyboard
|
|
wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
|
|
|
|
// Mouse
|
|
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_render_parent->SetCursor(wxNullCursor);
|
|
DoFullscreen(false);
|
|
if (!SConfig::GetInstance().bRenderToMain)
|
|
{
|
|
m_render_frame->Destroy();
|
|
}
|
|
else
|
|
{
|
|
#if defined(__APPLE__)
|
|
// Disable the full screen button when not in a game.
|
|
m_render_frame->EnableFullScreenView(false);
|
|
#endif
|
|
|
|
// Make sure the window is not longer set to stay on top
|
|
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
}
|
|
m_render_parent = nullptr;
|
|
m_renderer_has_focus = false;
|
|
m_render_frame = nullptr;
|
|
|
|
// Clean framerate indications from the status bar.
|
|
GetStatusBar()->SetStatusText(" ", 0);
|
|
|
|
// Clear Wii Remote connection status from the status bar.
|
|
GetStatusBar()->SetStatusText(" ", 1);
|
|
|
|
// If batch mode was specified on the command-line or we were already closing, exit now.
|
|
if (m_batch_mode || m_is_closing)
|
|
Close(true);
|
|
|
|
// If using auto size with render to main, reset the application size.
|
|
if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
|
|
SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
|
|
|
|
m_game_list_ctrl->Enable();
|
|
m_game_list_ctrl->Show();
|
|
m_game_list_ctrl->SetFocus();
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::DoRecordingSave()
|
|
{
|
|
bool paused = Core::GetState() == Core::State::Paused;
|
|
|
|
if (!paused)
|
|
DoPause();
|
|
|
|
wxString path =
|
|
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Dolphin TAS Movies (*.dtm)") +
|
|
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
Movie::SaveRecording(WxStrToStr(path));
|
|
|
|
if (!paused)
|
|
DoPause();
|
|
}
|
|
|
|
void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoStop();
|
|
}
|
|
|
|
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Movie::IsRecordingInput())
|
|
Movie::SetReset(true);
|
|
ProcessorInterface::ResetButton_Tap();
|
|
}
|
|
|
|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
OpenGeneralConfiguration();
|
|
}
|
|
|
|
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
HotkeyManagerEmu::Enable(false);
|
|
if (g_video_backend)
|
|
g_video_backend->ShowConfig(this);
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE);
|
|
}
|
|
|
|
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ControllerConfigDiag config_dlg(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
config_dlg.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
|
|
|
|
// check if game is running
|
|
bool game_running = false;
|
|
if (Core::GetState() == Core::State::Running)
|
|
{
|
|
Core::SetState(Core::State::Paused);
|
|
game_running = true;
|
|
}
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
|
|
HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), m_use_debugger);
|
|
m_ConfigFrame.ShowModal();
|
|
|
|
// Update references in case controllers were refreshed
|
|
Wiimote::LoadConfig();
|
|
Keyboard::LoadConfig();
|
|
Pad::LoadConfig();
|
|
HotkeyManagerEmu::LoadConfig();
|
|
|
|
HotkeyManagerEmu::Enable(true);
|
|
|
|
// if game isn't running
|
|
if (game_running)
|
|
{
|
|
Core::SetState(Core::State::Running);
|
|
}
|
|
|
|
// Update the GUI in case menu accelerators were changed
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::OnHelp(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case wxID_ABOUT:
|
|
{
|
|
AboutDolphin frame(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
frame.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
break;
|
|
case IDM_HELP_WEBSITE:
|
|
WxUtils::Launch("https://dolphin-emu.org/");
|
|
break;
|
|
case IDM_HELP_ONLINE_DOCS:
|
|
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
|
|
break;
|
|
case IDM_HELP_GITHUB:
|
|
WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxCommandEvent reload_event{DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS};
|
|
reload_event.SetEventObject(this);
|
|
wxPostEvent(GetToolBar(), reload_event);
|
|
|
|
UpdateGameList();
|
|
}
|
|
|
|
void CFrame::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
UpdateGameList();
|
|
}
|
|
|
|
void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
|
|
{
|
|
WxEventUtils::OnEnableIfCorePaused(event);
|
|
|
|
if (GetMenuBar()->FindItem(IDM_INTERPRETER)->IsChecked())
|
|
return;
|
|
|
|
event.Check(SConfig::GetInstance().iCPUCore == PowerPC::CORE_INTERPRETER);
|
|
}
|
|
|
|
void CFrame::OnUpdateLoadWiiMenuItem(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
UpdateLoadWiiMenuItem();
|
|
}
|
|
|
|
void CFrame::ClearStatusBar()
|
|
{
|
|
if (this->GetStatusBar()->IsEnabled())
|
|
{
|
|
this->GetStatusBar()->SetStatusText("", 0);
|
|
}
|
|
}
|
|
|
|
void CFrame::StatusBarMessage(const char* Text, ...)
|
|
{
|
|
const int MAX_BYTES = 1024 * 10;
|
|
char Str[MAX_BYTES];
|
|
va_list ArgPtr;
|
|
va_start(ArgPtr, Text);
|
|
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
|
|
va_end(ArgPtr);
|
|
|
|
if (this->GetStatusBar()->IsEnabled())
|
|
{
|
|
this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
|
|
}
|
|
}
|
|
|
|
// Miscellaneous menus
|
|
// ---------------------
|
|
// NetPlay stuff
|
|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (!m_netplay_setup_frame)
|
|
{
|
|
if (NetPlayDialog::GetInstance() != nullptr)
|
|
NetPlayDialog::GetInstance()->Raise();
|
|
else
|
|
m_netplay_setup_frame = new NetPlaySetupFrame(this, m_game_list_ctrl);
|
|
}
|
|
else
|
|
{
|
|
m_netplay_setup_frame->Raise();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
CMemcardManager MemcardManager(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
MemcardManager.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
CWiiSaveCrypted::ExportAllSaves();
|
|
}
|
|
|
|
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (!path.IsEmpty())
|
|
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (!m_cheats_window)
|
|
m_cheats_window = new wxCheatsWindow(this);
|
|
|
|
m_cheats_window->Show();
|
|
m_cheats_window->Raise();
|
|
}
|
|
|
|
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
|
|
}
|
|
|
|
void CFrame::OnInstallWAD(wxCommandEvent& event)
|
|
{
|
|
std::string fileName;
|
|
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_LIST_INSTALL_WAD:
|
|
{
|
|
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
fileName = iso->GetFileName();
|
|
break;
|
|
}
|
|
case IDM_MENU_INSTALL_WAD:
|
|
{
|
|
wxString path = wxFileSelector(
|
|
_("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
fileName = WxStrToStr(path);
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
|
|
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
|
|
wxPD_REMAINING_TIME | wxPD_SMOOTH);
|
|
|
|
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
|
|
if (titleID == TITLEID_SYSMENU)
|
|
{
|
|
UpdateLoadWiiMenuItem();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnUninstallWAD(wxCommandEvent&)
|
|
{
|
|
const GameListItem* file = m_game_list_ctrl->GetSelectedISO();
|
|
if (!file)
|
|
return;
|
|
|
|
if (!AskYesNoT("Uninstalling the WAD will remove the currently installed version "
|
|
"of this title from the NAND without deleting its save data. Continue?"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
u64 title_id = file->GetTitleID();
|
|
if (!DiscIO::CNANDContentManager::Access().RemoveTitle(title_id, Common::FROM_CONFIGURED_ROOT))
|
|
{
|
|
PanicAlertT("Failed to remove this title from the NAND.");
|
|
return;
|
|
}
|
|
|
|
if (title_id == TITLEID_SYSMENU)
|
|
UpdateLoadWiiMenuItem();
|
|
}
|
|
|
|
void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (!AskYesNoT("Merging a new NAND over your currently selected NAND will overwrite any channels "
|
|
"and savegames that already exist. This process is not reversible, so it is "
|
|
"recommended that you keep backups of both NANDs. Are you sure you want to "
|
|
"continue?"))
|
|
return;
|
|
|
|
wxString path = wxFileSelector(
|
|
_("Select a BootMii NAND backup to import"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("BootMii NAND backup file (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
const std::string file_name = WxStrToStr(path);
|
|
if (file_name.empty())
|
|
return;
|
|
|
|
wxProgressDialog dialog(_("Importing NAND backup"), _("Working..."), 100, this,
|
|
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
|
|
DiscIO::NANDImporter().ImportNANDBin(file_name,
|
|
[&dialog](size_t current_entry, size_t total_entries) {
|
|
dialog.SetRange(total_entries);
|
|
dialog.Update(current_entry);
|
|
});
|
|
UpdateLoadWiiMenuItem();
|
|
}
|
|
|
|
void CFrame::OnExtractCertificates(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
|
|
}
|
|
|
|
void CFrame::UpdateLoadWiiMenuItem() const
|
|
{
|
|
GetMenuBar()->Refresh(true, nullptr);
|
|
}
|
|
|
|
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (m_fifo_player_dialog)
|
|
{
|
|
m_fifo_player_dialog->Show();
|
|
m_fifo_player_dialog->SetFocus();
|
|
}
|
|
else
|
|
{
|
|
m_fifo_player_dialog = new FifoPlayerDlg(this);
|
|
}
|
|
}
|
|
|
|
void CFrame::ConnectWiimote(int wm_idx, bool connect)
|
|
{
|
|
if (Core::IsRunning() && SConfig::GetInstance().bWii &&
|
|
!SConfig::GetInstance().m_bt_passthrough_enabled)
|
|
{
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
const auto ios = IOS::HLE::GetIOS();
|
|
if (!ios)
|
|
return;
|
|
|
|
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
|
|
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
|
|
if (bt)
|
|
bt->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
|
|
const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
|
|
Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
|
|
Host_UpdateMainFrame();
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnConnectWiimote(wxCommandEvent& event)
|
|
{
|
|
const auto ios = IOS::HLE::GetIOS();
|
|
if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
|
|
return;
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
|
|
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
|
|
const bool is_connected =
|
|
bt && bt->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected();
|
|
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !is_connected);
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
|
|
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_panel to
|
|
// cover the entire screen (when we render to the main window).
|
|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoFullscreen(!RendererIsFullscreen());
|
|
}
|
|
|
|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All Save States (sav, s##)") +
|
|
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (!path.IsEmpty())
|
|
State::LoadAs(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All Save States (sav, s##)") +
|
|
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE, this);
|
|
|
|
if (!path.IsEmpty())
|
|
State::SaveAs(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnLoadLastState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_LOAD_LAST_1 + 1;
|
|
State::LoadLastSaved(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::SaveFirstSaved();
|
|
}
|
|
|
|
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::UndoLoadState();
|
|
}
|
|
|
|
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::UndoSaveState();
|
|
}
|
|
|
|
void CFrame::OnLoadState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_LOAD_SLOT_1 + 1;
|
|
State::Load(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_SAVE_SLOT_1 + 1;
|
|
State::Save(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSelectSlot(wxCommandEvent& event)
|
|
{
|
|
m_save_slot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
|
|
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_save_slot,
|
|
State::GetInfoStringOfSlot(m_save_slot, false).c_str()),
|
|
2500);
|
|
}
|
|
|
|
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
State::Load(m_save_slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
State::Save(m_save_slot);
|
|
}
|
|
}
|
|
|
|
// GUI
|
|
// ---------------------
|
|
|
|
// Update the enabled/disabled status
|
|
void CFrame::UpdateGUI()
|
|
{
|
|
// Save status
|
|
bool Initialized = Core::IsRunning();
|
|
bool Running = Core::GetState() == Core::State::Running;
|
|
bool Paused = Core::GetState() == Core::State::Paused;
|
|
bool Stopping = Core::GetState() == Core::State::Stopping;
|
|
|
|
GetToolBar()->Refresh(false);
|
|
GetMenuBar()->Refresh(false);
|
|
|
|
// File
|
|
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
|
|
|
|
// Emulation
|
|
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
|
|
GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
|
|
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
|
|
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
|
|
// Misc
|
|
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
|
|
if (DiscIO::CNANDContentManager::Access()
|
|
.GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
|
|
.IsValid())
|
|
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
|
|
|
|
// Tools
|
|
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
|
|
|
|
const auto ios = IOS::HLE::GetIOS();
|
|
const auto bt = ios ? std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
|
|
ios->GetDeviceByName("/dev/usb/oh1/57e/305")) :
|
|
nullptr;
|
|
bool ShouldEnableWiimotes = Running && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(ShouldEnableWiimotes);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(ShouldEnableWiimotes);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(ShouldEnableWiimotes);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(ShouldEnableWiimotes);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes);
|
|
if (ShouldEnableWiimotes)
|
|
{
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(bt->AccessWiiMote(0x0100)->IsConnected());
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(bt->AccessWiiMote(0x0101)->IsConnected());
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(bt->AccessWiiMote(0x0102)->IsConnected());
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(bt->AccessWiiMote(0x0103)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_BALANCEBOARD)
|
|
->Check(bt->AccessWiiMote(0x0104)->IsConnected());
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
|
|
|
|
if (!Initialized && !m_is_game_loading)
|
|
{
|
|
if (m_game_list_ctrl->IsEnabled())
|
|
{
|
|
// Prepare to load Default ISO, enable play button
|
|
if (!SConfig::GetInstance().m_strDefaultISO.empty())
|
|
{
|
|
GetToolBar()->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
// Prepare to load last selected file, enable play button
|
|
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
|
|
File::Exists(SConfig::GetInstance().m_LastFilename))
|
|
{
|
|
GetToolBar()->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
else
|
|
{
|
|
// No game has been selected yet, disable play button
|
|
GetToolBar()->EnableTool(IDM_PLAY, false);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
|
|
}
|
|
}
|
|
|
|
// Game has not started, show game list
|
|
if (!m_game_list_ctrl->IsShown())
|
|
{
|
|
m_game_list_ctrl->Enable();
|
|
m_game_list_ctrl->Show();
|
|
}
|
|
// Game has been selected but not started, enable play button
|
|
if (m_game_list_ctrl->GetSelectedISO() != nullptr && m_game_list_ctrl->IsEnabled())
|
|
{
|
|
GetToolBar()->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
|
|
// Reset the stop playing/recording input menu item
|
|
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
|
|
}
|
|
else if (Initialized)
|
|
{
|
|
// Game has been loaded, enable the pause button
|
|
GetToolBar()->EnableTool(IDM_PLAY, !Stopping);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
|
|
|
|
// Reset game loading flag
|
|
m_is_game_loading = false;
|
|
|
|
// Rename the stop playing/recording menu item depending on current movie state
|
|
if (Movie::IsRecordingInput())
|
|
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Recording Input"));
|
|
else if (Movie::IsPlayingInput())
|
|
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing Input"));
|
|
else
|
|
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
|
|
}
|
|
|
|
GetToolBar()->Refresh(false);
|
|
|
|
// Commit changes to manager
|
|
m_mgr->Update();
|
|
|
|
// Update non-modal windows
|
|
if (m_cheats_window)
|
|
{
|
|
if (SConfig::GetInstance().bEnableCheats)
|
|
m_cheats_window->UpdateGUI();
|
|
else
|
|
m_cheats_window->Hide();
|
|
}
|
|
}
|
|
|
|
void CFrame::UpdateGameList()
|
|
{
|
|
wxCommandEvent event{DOLPHIN_EVT_RELOAD_GAMELIST, GetId()};
|
|
event.SetEventObject(this);
|
|
wxPostEvent(m_game_list_ctrl, event);
|
|
}
|
|
|
|
void CFrame::GameListChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_LIST_WII:
|
|
SConfig::GetInstance().m_ListWii = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_GC:
|
|
SConfig::GetInstance().m_ListGC = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_WAD:
|
|
SConfig::GetInstance().m_ListWad = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_ELFDOL:
|
|
SConfig::GetInstance().m_ListElfDol = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_JAP:
|
|
SConfig::GetInstance().m_ListJap = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_PAL:
|
|
SConfig::GetInstance().m_ListPal = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_USA:
|
|
SConfig::GetInstance().m_ListUsa = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_AUSTRALIA:
|
|
SConfig::GetInstance().m_ListAustralia = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_FRANCE:
|
|
SConfig::GetInstance().m_ListFrance = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_GERMANY:
|
|
SConfig::GetInstance().m_ListGermany = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_ITALY:
|
|
SConfig::GetInstance().m_ListItaly = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_KOREA:
|
|
SConfig::GetInstance().m_ListKorea = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_NETHERLANDS:
|
|
SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_RUSSIA:
|
|
SConfig::GetInstance().m_ListRussia = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_SPAIN:
|
|
SConfig::GetInstance().m_ListSpain = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_TAIWAN:
|
|
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_WORLD:
|
|
SConfig::GetInstance().m_ListWorld = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_UNKNOWN:
|
|
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_DRIVES:
|
|
SConfig::GetInstance().m_ListDrives = event.IsChecked();
|
|
break;
|
|
case IDM_PURGE_GAME_LIST_CACHE:
|
|
std::vector<std::string> rFilenames =
|
|
Common::DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
|
|
|
|
for (const std::string& rFilename : rFilenames)
|
|
{
|
|
File::Delete(rFilename);
|
|
}
|
|
break;
|
|
}
|
|
|
|
UpdateGameList();
|
|
}
|
|
|
|
// Enable and disable the toolbar
|
|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
|
|
DoToggleToolbar(event.IsChecked());
|
|
}
|
|
void CFrame::DoToggleToolbar(bool _show)
|
|
{
|
|
GetToolBar()->Show(_show);
|
|
m_mgr->Update();
|
|
}
|
|
|
|
// Enable and disable the status bar
|
|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
|
|
|
|
GetStatusBar()->Show(event.IsChecked());
|
|
|
|
SendSizeEvent();
|
|
}
|
|
|
|
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_SHOW_SYSTEM:
|
|
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
|
|
break;
|
|
case IDM_SHOW_BANNER:
|
|
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
|
|
break;
|
|
case IDM_SHOW_TITLE:
|
|
SConfig::GetInstance().m_showTitleColumn = !SConfig::GetInstance().m_showTitleColumn;
|
|
break;
|
|
case IDM_SHOW_MAKER:
|
|
SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
|
|
break;
|
|
case IDM_SHOW_FILENAME:
|
|
SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
|
|
break;
|
|
case IDM_SHOW_ID:
|
|
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
|
|
break;
|
|
case IDM_SHOW_REGION:
|
|
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
|
|
break;
|
|
case IDM_SHOW_SIZE:
|
|
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
|
|
break;
|
|
case IDM_SHOW_STATE:
|
|
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
UpdateGameList();
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|