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CustomAsset.cpp
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VideoCommon: add additional locks around asset access and usage to ensure thread safety
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2023-06-05 16:19:46 -05:00 |
CustomAsset.h
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VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
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2023-07-16 19:45:55 -05:00 |
CustomAssetLibrary.cpp
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CustomAssetLibrary: Remove unused GetAssetSize() function
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2023-12-11 22:00:52 -05:00 |
CustomAssetLibrary.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
CustomAssetLoader.cpp
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Merge pull request #12457 from iwubcode/asset_memory_limit
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2024-02-16 15:46:52 -05:00 |
CustomAssetLoader.h
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Merge pull request #12457 from iwubcode/asset_memory_limit
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2024-02-16 15:46:52 -05:00 |
CustomTextureData.cpp
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
CustomTextureData.h
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
DirectFilesystemAssetLibrary.cpp
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
DirectFilesystemAssetLibrary.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
MaterialAsset.cpp
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VideoCommon: add function to serialize MaterialAsset to json
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2024-01-23 13:01:33 -06:00 |
MaterialAsset.h
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VideoCommon: add function to serialize MaterialAsset to json
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2024-01-23 13:01:33 -06:00 |
MeshAsset.cpp
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
MeshAsset.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
ShaderAsset.cpp
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ShaderAsset: Emplace value instances when possible in ToJson()
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2024-01-24 18:47:44 -05:00 |
ShaderAsset.h
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VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
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2024-01-23 11:58:32 -06:00 |
TextureAsset.cpp
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VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
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2023-10-16 19:23:00 -05:00 |
TextureAsset.h
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |