75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "VideoCommon/AbstractFramebuffer.h"
|
|
#include "VideoCommon/AbstractStagingTexture.h"
|
|
#include "VideoCommon/AbstractTexture.h"
|
|
|
|
namespace SW
|
|
{
|
|
class SWTexture final : public AbstractTexture
|
|
{
|
|
public:
|
|
explicit SWTexture(const TextureConfig& tex_config);
|
|
~SWTexture() = default;
|
|
|
|
void CopyRectangleFromTexture(const AbstractTexture* src,
|
|
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
|
|
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
|
|
u32 dst_layer, u32 dst_level) override;
|
|
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
|
|
u32 layer, u32 level) override;
|
|
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
|
|
u32 layer) override;
|
|
|
|
const u8* GetData(u32 layer, u32 level) const;
|
|
u8* GetData(u32 layer, u32 level);
|
|
|
|
private:
|
|
std::vector<std::vector<std::vector<u8>>> m_data;
|
|
};
|
|
|
|
class SWStagingTexture final : public AbstractStagingTexture
|
|
{
|
|
public:
|
|
explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config);
|
|
~SWStagingTexture();
|
|
|
|
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
|
|
u32 src_layer, u32 src_level,
|
|
const MathUtil::Rectangle<int>& dst_rect) override;
|
|
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
|
|
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
|
|
u32 dst_level) override;
|
|
|
|
bool Map() override;
|
|
void Unmap() override;
|
|
void Flush() override;
|
|
|
|
void SetMapStride(size_t stride) { m_map_stride = stride; }
|
|
|
|
private:
|
|
std::vector<u8> m_data;
|
|
};
|
|
|
|
class SWFramebuffer final : public AbstractFramebuffer
|
|
{
|
|
public:
|
|
explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
|
|
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
|
|
u32 width, u32 height, u32 layers, u32 samples);
|
|
~SWFramebuffer() override = default;
|
|
|
|
static std::unique_ptr<SWFramebuffer> Create(SWTexture* color_attachment,
|
|
SWTexture* depth_attachment);
|
|
};
|
|
|
|
} // namespace SW
|