72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef _SOUNDSTREAM_H_
|
|
#define _SOUNDSTREAM_H_
|
|
|
|
#include "Common.h"
|
|
#include "Mixer.h"
|
|
#include "WaveFile.h"
|
|
|
|
class SoundStream
|
|
{
|
|
protected:
|
|
|
|
CMixer *m_mixer;
|
|
// We set this to shut down the sound thread.
|
|
// 0=keep playing, 1=stop playing NOW.
|
|
volatile int threadData;
|
|
bool m_logAudio;
|
|
WaveFileWriter g_wave_writer;
|
|
bool m_muted;
|
|
|
|
public:
|
|
SoundStream(CMixer *mixer) : m_mixer(mixer), threadData(0), m_logAudio(false), m_muted(false) {}
|
|
virtual ~SoundStream() { delete m_mixer;}
|
|
|
|
static bool isValid() { return false; }
|
|
virtual CMixer *GetMixer() const { return m_mixer; }
|
|
virtual bool Start() { return false; }
|
|
virtual void SetVolume(int) {}
|
|
virtual void SoundLoop() {}
|
|
virtual void Stop() {}
|
|
virtual void Update() {}
|
|
virtual void Clear(bool mute) { m_muted = mute; }
|
|
virtual void StartLogAudio(const char *filename) {
|
|
if (! m_logAudio) {
|
|
m_logAudio = true;
|
|
g_wave_writer.Start(filename);
|
|
g_wave_writer.SetSkipSilence(false);
|
|
NOTICE_LOG(DSPHLE, "Starting Audio logging");
|
|
} else {
|
|
WARN_LOG(DSPHLE, "Audio logging already started");
|
|
}
|
|
}
|
|
|
|
virtual void StopLogAudio() {
|
|
if (m_logAudio) {
|
|
m_logAudio = false;
|
|
g_wave_writer.Stop();
|
|
NOTICE_LOG(DSPHLE, "Stopping Audio logging");
|
|
} else {
|
|
WARN_LOG(DSPHLE, "Audio logging already stopped");
|
|
}
|
|
}
|
|
};
|
|
|
|
#endif // _SOUNDSTREAM_H_
|