dolphin/Source/Core/VideoCommon/VertexLoaderUtils.h

96 lines
1.7 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/Common.h"
#include "VideoCommon/VertexManagerBase.h"
extern u8* g_video_buffer_read_ptr;
extern u8* g_vertex_manager_write_ptr;
__forceinline void DataSkip(u32 skip)
{
g_video_buffer_read_ptr += skip;
}
// probably unnecessary
template <int count>
__forceinline void DataSkip()
{
g_video_buffer_read_ptr += count;
}
template <typename T>
__forceinline T DataPeek(int _uOffset, u8** bufp = &g_video_buffer_read_ptr)
{
auto const result = Common::FromBigEndian(*reinterpret_cast<T*>(*bufp + _uOffset));
return result;
}
// TODO: kill these
__forceinline u8 DataPeek8(int _uOffset)
{
return DataPeek<u8>(_uOffset);
}
__forceinline u16 DataPeek16(int _uOffset)
{
return DataPeek<u16>(_uOffset);
}
__forceinline u32 DataPeek32(int _uOffset)
{
return DataPeek<u32>(_uOffset);
}
template <typename T>
__forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr)
{
auto const result = DataPeek<T>(0, bufp);
*bufp += sizeof(T);
return result;
}
// TODO: kill these
__forceinline u8 DataReadU8()
{
return DataRead<u8>();
}
__forceinline s8 DataReadS8()
{
return DataRead<s8>();
}
__forceinline u16 DataReadU16()
{
return DataRead<u16>();
}
__forceinline u32 DataReadU32()
{
return DataRead<u32>();
}
__forceinline u32 DataReadU32Unswapped()
{
u32 tmp = *(u32*)g_video_buffer_read_ptr;
g_video_buffer_read_ptr += 4;
return tmp;
}
__forceinline u8* DataGetPosition()
{
return g_video_buffer_read_ptr;
}
template <typename T>
__forceinline void DataWrite(T data)
{
*(T*)g_vertex_manager_write_ptr = data;
g_vertex_manager_write_ptr += sizeof(T);
}