58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef _VERTEXSHADERCACHE_H
|
|
#define _VERTEXSHADERCACHE_H
|
|
|
|
#include "D3DBase.h"
|
|
|
|
#include <map>
|
|
|
|
#include "PixelShader.h"
|
|
#include "VertexShader.h"
|
|
|
|
class VShaderCache
|
|
{
|
|
struct VSCacheEntry
|
|
{
|
|
LPDIRECT3DVERTEXSHADER9 shader;
|
|
int frameCount;
|
|
VSCacheEntry()
|
|
{
|
|
shader = 0;
|
|
frameCount = 0;
|
|
}
|
|
void Destroy()
|
|
{
|
|
if (shader)
|
|
shader->Release();
|
|
}
|
|
};
|
|
|
|
typedef std::map<u32, VSCacheEntry> VSCache;
|
|
|
|
static VSCache vshaders;
|
|
|
|
public:
|
|
static void Init();
|
|
static void Cleanup();
|
|
static void Shutdown();
|
|
static void SetShader();
|
|
};
|
|
|
|
#endif // _VERTEXSHADERCACHE_H
|