56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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DecodedVArray tempvarray;
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namespace VertexLoaderManager
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{
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void Init()
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{
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tempvarray.Create(65536*3, 1, 8, 3, 2, 8);
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}
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void Shutdown()
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{
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tempvarray.Destroy();
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}
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int GetVertexSize(int vat)
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{
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VertexLoader& vtxLoader = g_VertexLoaders[vat];
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vtxLoader.Setup();
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return vtxLoader.GetVertexSize();
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}
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void RunVertices(int vat, int primitive, int num_vertices)
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{
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tempvarray.Reset();
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VertexLoader::SetVArray(&tempvarray);
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VertexLoader& vtxLoader = g_VertexLoaders[vat];
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vtxLoader.Setup();
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vtxLoader.PrepareRun();
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int vsize = vtxLoader.GetVertexSize();
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vtxLoader.RunVertices(num_vertices);
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VertexManager::AddVertices(primitive, num_vertices, &tempvarray);
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}
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} |