826 lines
22 KiB
C++
826 lines
22 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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#include "Config.h"
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#include "Common.h"
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#include "Profiler.h"
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#include "BPStructs.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "TextureDecoder.h"
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#include "VertexManager.h"
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#include "PixelShader.h"
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#include "Utils.h"
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#include "main.h" //for the plugin interface
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bool textureChanged[8];
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const bool renderFog = false;
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// State translation lookup tables
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const D3DBLEND d3dSrcFactors[8] =
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{
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D3DBLEND_ZERO,
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D3DBLEND_ONE,
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D3DBLEND_DESTCOLOR,
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D3DBLEND_INVDESTCOLOR,
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D3DBLEND_SRCALPHA,
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D3DBLEND_INVSRCALPHA,
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D3DBLEND_DESTALPHA,
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D3DBLEND_INVDESTALPHA
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};
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const D3DBLEND d3dDestFactors[8] =
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{
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D3DBLEND_ZERO,
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D3DBLEND_ONE,
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D3DBLEND_SRCCOLOR,
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D3DBLEND_INVSRCCOLOR,
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D3DBLEND_SRCALPHA,
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D3DBLEND_INVSRCALPHA,
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D3DBLEND_DESTALPHA,
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D3DBLEND_INVDESTALPHA
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};
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const D3DCULL d3dCullModes[4] =
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{
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D3DCULL_NONE,
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D3DCULL_CCW,
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D3DCULL_CW,
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D3DCULL_CCW
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};
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const D3DCMPFUNC d3dCmpFuncs[8] =
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{
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D3DCMP_NEVER,
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D3DCMP_LESS,
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D3DCMP_EQUAL,
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D3DCMP_LESSEQUAL,
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D3DCMP_GREATER,
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D3DCMP_NOTEQUAL,
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D3DCMP_GREATEREQUAL,
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D3DCMP_ALWAYS
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};
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const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
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{
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D3DTEXF_NONE,
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D3DTEXF_POINT,
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D3DTEXF_ANISOTROPIC,
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D3DTEXF_LINEAR, //reserved
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};
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const D3DTEXTUREADDRESS d3dClamps[4] =
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{
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D3DTADDRESS_CLAMP,
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D3DTADDRESS_WRAP,
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D3DTADDRESS_MIRROR,
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D3DTADDRESS_WRAP //reserved
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};
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void BPInit()
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{
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memset(&bpmem, 0, sizeof(bpmem));
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bpmem.bpMask = 0xFFFFFF;
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}
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using namespace D3D;
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// __________________________________________________________________________________________________
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// BPWritten
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//
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void BPWritten(int addr, int changes, int newval)
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{
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switch(addr)
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{
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case BPMEM_GENMODE:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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Renderer::SetRenderState( D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode] );
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if (bpmem.genMode.cullmode == 3)
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{
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// dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
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Renderer::SetRenderState( D3DRS_COLORWRITEENABLE, 0 );
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}
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else
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{
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DWORD write = 0;
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if (bpmem.blendmode.alphaupdate)
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write = D3DCOLORWRITEENABLE_ALPHA;
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if (bpmem.blendmode.colorupdate)
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write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
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Renderer::SetRenderState( D3DRS_COLORWRITEENABLE, write );
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}
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}
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break;
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case BPMEM_IND_MTX+0:
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case BPMEM_IND_MTX+1:
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case BPMEM_IND_MTX+2:
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case BPMEM_IND_MTX+3:
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case BPMEM_IND_MTX+4:
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case BPMEM_IND_MTX+5:
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case BPMEM_IND_MTX+6:
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case BPMEM_IND_MTX+7:
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case BPMEM_IND_MTX+8:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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// PixelShaderMngr::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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}
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break;
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case BPMEM_RAS1_SS0:
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case BPMEM_RAS1_SS1:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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// PixelShaderMngr::SetIndTexScaleChanged();
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}
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break;
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case BPMEM_ZMODE:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if (bpmem.zmode.testenable)
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{
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// dev->SetRenderState(D3DRS_ZENABLE, TRUE);
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// dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
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// dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]);
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Renderer::SetRenderState( D3DRS_ZENABLE, TRUE );
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Renderer::SetRenderState( D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable );
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Renderer::SetRenderState( D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func] );
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}
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else
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{
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// if the test is disabled write is disabled too
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// dev->SetRenderState(D3DRS_ZENABLE, FALSE);
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// dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
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Renderer::SetRenderState( D3DRS_ZENABLE, FALSE );
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Renderer::SetRenderState( D3DRS_ZWRITEENABLE, FALSE );
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}
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}
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break;
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case BPMEM_ALPHACOMPARE:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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float f[4] =
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{
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bpmem.alphaFunc.ref0/255.0f,
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bpmem.alphaFunc.ref1/255.0f,
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0,0
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};
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dev->SetPixelShaderConstantF(PS_CONST_ALPHAREF,f,1);
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if (D3D::GetShaderVersion() == PSNONE)
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{
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// dev->SetRenderState(D3DRS_ALPHATESTENABLE, (Compare)bpmem.alphaFunc.comp0 != COMPARE_ALWAYS);
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// dev->SetRenderState(D3DRS_ALPHAREF, bpmem.alphaFunc.ref0*4);
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// dev->SetRenderState(D3DRS_ALPHAFUNC, d3dCmpFuncs[bpmem.alphaFunc.comp0]);
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Renderer::SetRenderState( D3DRS_ALPHATESTENABLE, (Compare)bpmem.alphaFunc.comp0 != COMPARE_ALWAYS );
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Renderer::SetRenderState( D3DRS_ALPHAREF, bpmem.alphaFunc.ref0 * 4 );
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Renderer::SetRenderState( D3DRS_ALPHAFUNC, d3dCmpFuncs[bpmem.alphaFunc.comp0] );
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}
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// Normally, use texkill in pixel shader to emulate alpha test
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}
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break;
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case BPMEM_CONSTANTALPHA:
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if (changes)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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float f[4] = {
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bpmem.dstalpha.alpha/255.0f,0,0,0
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};
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dev->SetPixelShaderConstantF(PS_CONST_CONSTALPHA,f,1);
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}
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break;
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case BPMEM_LINEPTWIDTH:
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{
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// We can't change line width in D3D unless we use ID3DXLine
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//bpmem.lineptwidth.linesize);
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float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
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Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
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}
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break;
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case 0x43:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_BLENDMODE:
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if (changes & 0xFFFF)
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if (changes & 1)
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{
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// dev->SetRenderState(D3DRS_ALPHABLENDENABLE,bpmem.blendmode.blendenable);
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Renderer::SetRenderState( D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable );
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}
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if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes.
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if (changes & 4) {
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// Dithering is pointless. Will make things uglier and will be different from GC.
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// dev->SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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}
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D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
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D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
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if (changes & 0x700)
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{
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// dev->SetRenderState(D3DRS_SRCBLEND, src);
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Renderer::SetRenderState( D3DRS_SRCBLEND, src );
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}
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if (changes & 0xE0) {
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if (!bpmem.blendmode.subtract)
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{
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// dev->SetRenderState(D3DRS_DESTBLEND, dst);
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Renderer::SetRenderState( D3DRS_DESTBLEND, dst );
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}
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else
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{
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// dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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Renderer::SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
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}
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}
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if (changes & 0x800) {
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if (bpmem.blendmode.subtract)
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{
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// dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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// dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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Renderer::SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ONE );
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Renderer::SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
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}
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else
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{
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// dev->SetRenderState(D3DRS_SRCBLEND, src);
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// dev->SetRenderState(D3DRS_DESTBLEND, dst);
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Renderer::SetRenderState( D3DRS_SRCBLEND, src );
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Renderer::SetRenderState( D3DRS_DESTBLEND, dst );
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}
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// dev->SetRenderState(D3DRS_BLENDOP,bpmem.blendmode.subtract?D3DBLENDOP_SUBTRACT:D3DBLENDOP_ADD);
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Renderer::SetRenderState( D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD );
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}
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//if (bpmem.blendmode.logicopenable) // && bpmem.blendmode.logicmode == 4)
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// MessageBox(0,"LOGIC",0,0);
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if (changes & 0x18)
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{
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// Color Mask
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DWORD write = 0;
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if (bpmem.blendmode.alphaupdate)
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write = D3DCOLORWRITEENABLE_ALPHA;
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if (bpmem.blendmode.colorupdate)
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write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
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Renderer::SetRenderState( D3DRS_COLORWRITEENABLE, write );
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}
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}
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break;
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case BPMEM_FOGRANGE:
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if(changes) {
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// TODO(XK): Fog range format
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//Renderer::SetRenderState(D3DRS_FOGSTART, ...
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//Renderer::SetRenderState(D3DRS_FOGEND, ...
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}
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break;
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case BPMEM_FOGPARAM0:
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{
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// u32 fogATemp = bpmem.fog.a<<12;
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// float fogA = *(float*)(&fogATemp);
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_FOGBEXPONENT:
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case BPMEM_FOGBMAGNITUDE:
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_FOGPARAM3:
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//fog settings
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if(changes) {
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static bool bFog = false;
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if(!renderFog)
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break;
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/// u32 fogCTemp = bpmem.fog.c_proj_fsel.cShifted12 << 12;
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// float fogC = *(float*)(&fogCTemp);
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//printf("%f %f magnitude: %x\n", bpmem.fog.a.GetA(),bpmem.fog.c_proj_fsel.GetC(), bpmem.fog.b_magnitude);
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switch(bpmem.fog.c_proj_fsel.fsel)
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{
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case 0: // Off
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if(bFog) {
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Renderer::SetRenderState(D3DRS_FOGENABLE, false);
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bFog = false;
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}
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break;
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case 2: // Linear
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Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
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break;
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case 4: // exp
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Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP);
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break;
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case 5: // exp2
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Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP2);
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break;
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case 6: // Backward exp
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case 7: // Backward exp2
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PanicAlert("Backward Exponential Fog Detected");
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// TODO: Figure out how to do these in any rendering API
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//TEV_FSEL_BX, TEV_FSEL_BX2?
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default:
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PanicAlert("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
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break;
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}
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if(bpmem.fog.c_proj_fsel.fsel > 0 && !bFog) {
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Renderer::SetRenderState(D3DRS_FOGENABLE, true);
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bFog = true;
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}
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}
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break;
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case BPMEM_FOGCOLOR:
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if(changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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if(!renderFog)
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break;
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// dev->SetRenderState(D3DRS_FOGCOLOR,bpmem.fog.color);
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int fogcolor[3] = { bpmem.fog.color.r, bpmem.fog.color.g, bpmem.fog.color.b };
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//D3DCOLOR_RGBA(fogcolor[0], fogcolor[1], fogcolor[2], 0)
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Renderer::SetRenderState(D3DRS_FOGCOLOR, bpmem.fog.color.hex);
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}
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break;
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case BPMEM_TEXINVALIDATE:
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//TexCache_Invalidate();
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break;
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case BPMEM_SCISSOROFFSET: //TODO: investigate
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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}
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break;
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case BPMEM_SCISSORTL:
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case BPMEM_SCISSORBR:
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{
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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int xoff = bpmem.scissorOffset.x*2-342;
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int yoff = bpmem.scissorOffset.y*2-342;
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RECT rc;
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rc.left=bpmem.scissorTL.x + xoff - 342 -1;
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if (rc.left<0) rc.left=0;
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rc.top=bpmem.scissorTL.y + yoff - 342 -1;
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if (rc.top<0) rc.top=0;
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rc.right=bpmem.scissorBR.x + xoff - 342 +2;
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if (rc.right>640) rc.right=640;
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rc.bottom=bpmem.scissorBR.y + yoff - 342 +2;
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if (rc.bottom>480) rc.bottom=480;
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char temp[256];
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sprintf(temp,"ScissorRect: %i %i %i %i",rc.left,rc.top,rc.right,rc.bottom);
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g_VideoInitialize.pLog(temp, FALSE);
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// dev->SetRenderState(D3DRS_SCISSORTESTENABLE,TRUE);
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Renderer::SetRenderState( D3DRS_SCISSORTESTENABLE, TRUE );
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Renderer::SetScissorBox(rc);
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}
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break;
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case BPMEM_ZTEX1:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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//PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
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//PixelShaderMngr::SetZTextureBias(bpmem.ztex1.bias);
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}
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break;
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case BPMEM_ZTEX2:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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#ifdef _DEBUG
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const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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DebugLog("ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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}
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break;
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case 0xf6: // ksel0
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case 0xf7: // ksel1
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case 0xf8: // ksel2
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case 0xf9: // ksel3
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case 0xfa: // ksel4
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|
case 0xfb: // ksel5
|
|
case 0xfc: // ksel6
|
|
case 0xfd: // ksel7
|
|
if (changes)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
// PixelShaderMngr::SetTevKSelChanged(addr-0xf6);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
switch(addr & 0xF8) //texture sampler filter
|
|
{
|
|
case 0x80: // TEX MODE 0
|
|
case 0xA0:
|
|
if (changes)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
FourTexUnits &tex = bpmem.tex[(addr&0xE0)==0xA0];
|
|
int stage = (addr&3);//(addr>>4)&2;
|
|
TexMode0 &tm0 = tex.texMode0[stage];
|
|
|
|
D3DTEXTUREFILTERTYPE min, mag, mip;
|
|
if (g_Config.bForceFiltering)
|
|
{
|
|
min = mag = mip = D3DTEXF_LINEAR;
|
|
}
|
|
else
|
|
{
|
|
min = (tm0.min_filter&4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
|
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
|
mip = d3dMipFilters[tm0.min_filter&3];
|
|
}
|
|
if ((addr & 0xE0) == 0xA0)
|
|
stage += 4;
|
|
|
|
if (g_Config.bForceMaxAniso)
|
|
{
|
|
mag = D3DTEXF_ANISOTROPIC;
|
|
mip = D3DTEXF_ANISOTROPIC;
|
|
min = D3DTEXF_ANISOTROPIC;
|
|
}
|
|
dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
|
|
dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
|
|
dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
|
|
|
|
dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY,16);
|
|
dev->SetSamplerState(stage, D3DSAMP_ADDRESSU,d3dClamps[tm0.wrap_s]);
|
|
dev->SetSamplerState(stage, D3DSAMP_ADDRESSV,d3dClamps[tm0.wrap_t]);
|
|
//wip
|
|
//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
|
|
//char temp[256];
|
|
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
|
|
//g_VideoInitialize.pLog(temp);
|
|
}
|
|
break;
|
|
case 0x84://TEX MODE 1
|
|
case 0xA4:
|
|
break;
|
|
case 0x88://TEX IMAGE 0
|
|
case 0xA8:
|
|
if (changes)
|
|
{
|
|
textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
}
|
|
break;
|
|
case 0x8C://TEX IMAGE 1
|
|
case 0xAC:
|
|
if (changes)
|
|
{
|
|
textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
}
|
|
break;
|
|
case 0x90://TEX IMAGE 2
|
|
case 0xB0:
|
|
if (changes)
|
|
{
|
|
textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
}
|
|
break;
|
|
case 0x94://TEX IMAGE 3
|
|
case 0xB4:
|
|
if (changes)
|
|
{
|
|
textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
}
|
|
break;
|
|
case 0x98://TEX TLUT
|
|
case 0xB8:
|
|
if (changes)
|
|
{
|
|
textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
|
VertexManager::Flush();
|
|
}
|
|
break;
|
|
case 0x9C://TEX UNKNOWN
|
|
case 0xBC:
|
|
break;
|
|
default:
|
|
switch(addr&0xF0) {
|
|
case 0x30:
|
|
{
|
|
int tc = addr&0x1;
|
|
int stage = (addr>>1)&0x7;
|
|
TCoordInfo &tci = bpmem.texcoords[stage];
|
|
//TCInfo &t = (tc?tci.s:tc.t);
|
|
// cylindric wrapping here
|
|
//dev->SetRenderState(D3DRS_WRAP0+stage, D3DWRAPCOORD_0);
|
|
}
|
|
break;
|
|
case 0xC0:
|
|
case 0xD0:
|
|
if (changes)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
// PixelShaderMngr::SetTevCombinerChanged((addr&0x1f)/2);
|
|
}
|
|
break;
|
|
|
|
case 0xE0:
|
|
if (addr<0xe8)
|
|
{
|
|
if (addr&1)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
static int lastRGBA[2][4] = {
|
|
{0xEEEEEEEE, 0xEEEEEEEE, 0xEEEEEEEE, 0xEEEEEEEE},
|
|
{0xEEEEEEEE, 0xEEEEEEEE, 0xEEEEEEEE, 0xEEEEEEEE}
|
|
};
|
|
//Terrible hack
|
|
//The reason is that there are two sets of registers
|
|
//overloaded here...
|
|
int num = (addr >> 1) & 0x3;
|
|
int type = bpmem.tevregs[num].high.type;
|
|
int colorbase = type ? PS_CONST_KCOLORS : PS_CONST_COLORS;
|
|
int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
|
|
int b=bpmem.tevregs[num].high.a, g=bpmem.tevregs[num].high.b;
|
|
int rgba = ((a<<24) | (r << 16) | (g << 8) | b) & 0xFCFCFCFC; //let's not detect minimal changes
|
|
if (rgba != lastRGBA[type][num])
|
|
{
|
|
VertexManager::Flush();
|
|
lastRGBA[type][num] = rgba;
|
|
float temp[4] = {
|
|
r/255.0f, g/255.0f, b/255.0f, a/255.0f
|
|
};
|
|
D3D::dev->SetPixelShaderConstantF(colorbase + num, temp, 1);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 0x20:
|
|
case 0x80:
|
|
case 0x90:
|
|
case 0xA0:
|
|
case 0xB0:
|
|
default:
|
|
if (changes)
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[addr] = newval;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// __________________________________________________________________________________________________
|
|
// LoadBPReg
|
|
//
|
|
void LoadBPReg(u32 value0)
|
|
{
|
|
DVSTARTPROFILE();
|
|
|
|
//handle the mask register
|
|
int opcode = value0 >> 24;
|
|
int oldval = ((u32*)&bpmem)[opcode];
|
|
int newval = (((u32*)&bpmem)[opcode] & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
|
|
int changes = (oldval ^ newval) & 0xFFFFFF;
|
|
//reset the mask register
|
|
if(opcode != 0xFE)
|
|
bpmem.bpMask = 0xFFFFFF;
|
|
|
|
switch (opcode)
|
|
{
|
|
case 0x45: //GXSetDrawDone
|
|
VertexManager::Flush();
|
|
switch (value0 & 0xFF)
|
|
{
|
|
case 0x02:
|
|
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
|
|
DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (value0 & 0xFFFF));
|
|
break;
|
|
|
|
default:
|
|
DebugLog("GXSetDrawDone ??? (value 0x%02X)", (value0 & 0xFFFF));
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case BPMEM_PE_TOKEN_ID:
|
|
g_VideoInitialize.pSetPEToken(static_cast<u16>(value0 & 0xFFFF), FALSE);
|
|
DebugLog("SetPEToken 0x%04x", (value0 & 0xFFFF));
|
|
break;
|
|
|
|
case BPMEM_PE_TOKEN_INT_ID:
|
|
g_VideoInitialize.pSetPEToken(static_cast<u16>(value0 & 0xFFFF), TRUE);
|
|
DebugLog("SetPEToken + INT 0x%04x", (value0 & 0xFFFF));
|
|
break;
|
|
|
|
case 0x67: // set gp metric?
|
|
break;
|
|
|
|
case 0x52:
|
|
{
|
|
VertexManager::Flush();
|
|
|
|
((u32*)&bpmem)[opcode] = newval;
|
|
RECT rc = {
|
|
(LONG)(bpmem.copyTexSrcXY.x*Renderer::GetXScale()),
|
|
(LONG)(bpmem.copyTexSrcXY.y*Renderer::GetYScale()),
|
|
(LONG)((bpmem.copyTexSrcXY.x+bpmem.copyTexSrcWH.x)*Renderer::GetXScale()),
|
|
(LONG)((bpmem.copyTexSrcXY.y+bpmem.copyTexSrcWH.y)*Renderer::GetYScale())
|
|
};
|
|
|
|
UPE_Copy PE_copy;
|
|
PE_copy.Hex = bpmem.triggerEFBCopy;
|
|
|
|
// clamp0
|
|
// clamp1
|
|
// target_pixel_format
|
|
// gamma
|
|
// scale_something
|
|
// clear
|
|
// frame_to_field
|
|
// copy_to_xfb
|
|
|
|
// ???: start Mem to/from EFB transfer
|
|
/* bool bMip = false; // ignored
|
|
if (bpmem.triggerEFBCopy & EFBCOPY_GENERATEMIPS)
|
|
bMip = true;*/
|
|
|
|
if (PE_copy.copy_to_xfb == 0) // bpmem.triggerEFBCopy & EFBCOPY_EFBTOTEXTURE)
|
|
{
|
|
// EFB to texture
|
|
// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
|
|
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
|
|
}
|
|
else
|
|
{
|
|
// EFB to XFB
|
|
// MessageBox(0, "WASDF", 0, 0);
|
|
Renderer::SwapBuffers();
|
|
DebugLog("Renderer::SwapBuffers()");
|
|
g_VideoInitialize.pCopiedToXFB();
|
|
}
|
|
|
|
// clearing
|
|
if (PE_copy.clear) // bpmem.triggerEFBCopy & EFBCOPY_CLEAR)
|
|
{
|
|
// it seems that the GC is able to alpha blend on color-fill
|
|
// we cant do that so if alpha is != 255 we skip it
|
|
|
|
// clear color
|
|
u32 clearColor = (bpmem.clearcolorAR<<16)|bpmem.clearcolorGB;
|
|
if (bpmem.blendmode.colorupdate)
|
|
{
|
|
D3DRECT drc;
|
|
drc.x1 = rc.left;
|
|
drc.x2 = rc.right;
|
|
drc.y1 = rc.top;
|
|
drc.y2 = rc.bottom;
|
|
//D3D::dev->Clear(1, &drc, D3DCLEAR_STENCIL|D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,clearColor,1.0f,0);
|
|
//if ((clearColor>>24) == 255)
|
|
D3D::dev->ColorFill(D3D::GetBackBufferSurface(), &rc, clearColor);
|
|
}
|
|
else
|
|
{
|
|
// TODO:
|
|
// bpmem.blendmode.alphaupdate
|
|
// bpmem.blendmode.colorupdate
|
|
// i dunno how to implement a clear on alpha only or color only
|
|
}
|
|
|
|
// clear z-buffer
|
|
if (bpmem.zmode.updateenable)
|
|
{
|
|
float clearZ = (float)bpmem.clearZValue / float(0xFFFFFF);
|
|
if (clearZ > 1.0f) clearZ = 1.0f;
|
|
if (clearZ < 0.0f) clearZ = 0.0f;
|
|
|
|
D3D::dev->Clear(0, 0, D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, clearZ, 0);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x65: //GXLoadTlut
|
|
{
|
|
VertexManager::Flush();
|
|
((u32*)&bpmem)[opcode] = newval;
|
|
|
|
u32 tlutTMemAddr = (value0&0x3FF)<<9;
|
|
u32 tlutXferCount = (value0&0x1FFC00)>>5;
|
|
//do the transfer!!
|
|
memcpy(texMem + tlutTMemAddr, g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc&0xFFFFF)<<5), tlutXferCount);
|
|
// TODO(ector) : kill all textures that use this palette
|
|
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
|
}
|
|
break;
|
|
}
|
|
|
|
//notify the video handling so it can update render states
|
|
BPWritten(opcode, changes, newval);
|
|
((u32*)&bpmem)[opcode] = newval;
|
|
}
|
|
|
|
void BPReload()
|
|
{
|
|
for (int i=0; i<254; i++)
|
|
BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
|
|
}
|
|
|
|
void ActivateTextures()
|
|
{
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
//TODO(ector): this should be a speedup
|
|
//if (textureChanged[i] || ASK TEXCACHE ABOUT SENTINEL VALUE)
|
|
{
|
|
FourTexUnits &tex = bpmem.tex[i>>2];
|
|
TextureCache::Load(i,
|
|
(tex.texImage3[i&3].image_base) << 5,
|
|
tex.texImage0[i&3].width+1,
|
|
tex.texImage0[i&3].height+1,
|
|
tex.texImage0[i&3].format,
|
|
tex.texTlut[i&3].tmem_offset<<9,
|
|
tex.texTlut[i&3].tlut_format);
|
|
}
|
|
textureChanged[i] = false;
|
|
}
|
|
}
|
|
|
|
|