dolphin/Languages/po/fr.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# FRtranslator <pascal2j-language@yahoo.com>, 2013
# FRtranslator <pascal2j-language@yahoo.com>, 2013-2014
# delroth <delroth@gmail.com>, 2014
# RyDroid <rydroid_trans@yahoo.fr>, 2013
# RyDroid <rydroid_trans@yahoo.fr>, 2013
# RyDroid <rydroid_trans@yahoo.fr>, 2013
# toadjaune <arnaud.venturi@gmail.com>, 2013
# toadjaune <arnaud.venturi@gmail.com>, 2013
# Vinet Sebastien <vinet.sebastien@live.fr>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-02-12 00:00+0000\n"
"PO-Revision-Date: 2014-02-06 22:35+0000\n"
"Last-Translator: FRtranslator <pascal2j-language@yahoo.com>\n"
"Language-Team: French (http://www.transifex.com/projects/p/dolphin-emu/"
"language/fr/)\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
msgid " (too many to display)"
msgstr " (trop nombreux pour être affichés)"
#: Source/Core/DolphinWX/NetWindow.cpp:295
#: Source/Core/DolphinWX/NetWindow.cpp:528
#: Source/Core/DolphinWX/NetWindow.cpp:565
msgid " Game : "
msgstr "Jeu :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:528
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard.cpp:26
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" n'existe pas.\n"
" Voulez-vous créer une nouvelle carte mémoire de 16MB ?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"%s\" n'est pas un fichier GCM/ISO valide, ou n'est pas une ISO GC/Wii."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730
#, c-format
msgid "%08X: "
msgstr "%08X: "
#: Source/Core/DolphinWX/MemcardManager.cpp:183
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopie%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:120
#, c-format
msgid "%d samples"
msgstr "%d échantillons"
#: Source/Core/VideoBackends/D3D/main.cpp:119
#, c-format
msgid "%d samples (quality level %d)"
msgstr "%d échantillons (de qualité niveau %d)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:167
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:339
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s existe déjà. Voulez-vous le remplacer ?"
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s n'a pas pu être compressé. L'image est probablement corrompue."
#: Source/Core/Core/HW/GCMemcard.cpp:51
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"%s n'a pu être lu en tant que carte mémoire.\n"
" La taille du fichier de la carte n'est pas valide (0x%x octets)"
#: Source/Core/Core/HW/GCMemcard.cpp:66
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"%s n'a pu être lu en tant que carte mémoire.\n"
" La taille de la carte n'est pas valide (0x%x octets)"
#: Source/Core/Core/HW/GCMemcard.cpp:46
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s n'a pas pu être chargé en tant que carte mémoire.\n"
"Le fichier n'est pas assez grand pour être un fichier de carte mémoire "
"valide (0x%x octets)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:412
#, c-format
msgid "%s failed to open"
msgstr "Impossible d'ouvrir %s"
#: Source/Core/Core/x64MemTools.cpp:154
#, c-format
msgid "%s failed: kr=%x"
msgstr "%s a échoué: kr=%x"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:405
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s est un fichier de 0 octet"
#: Source/Core/DiscIO/CompressedBlob.cpp:147
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s est déjà compressé. Impossible de le compresser d'avantage."
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:390
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s est un nom de fichier trop long, le maximum est de 45 caractères."
#: Source/Core/DolphinWX/MemcardManager.cpp:189
#, c-format
msgid "%sDelete%s"
msgstr "%sSupprimer%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:187
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExporter GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:185
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImporter GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:763
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u blocs libres, %u entrées de rép. libres"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:544
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/FrameTools.cpp:303
msgid "&About..."
msgstr "&À propos..."
#: Source/Core/DolphinWX/FrameTools.cpp:100
msgid "&Boot from DVD Drive..."
msgstr "&Démarrer à partir du lecteur..."
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Breakpoints"
msgstr "&Points d'arrêt"
#: Source/Core/DolphinWX/FrameTools.cpp:111
msgid "&Browse for ISOs..."
msgstr "&Rechercher des ISOs"
#: Source/Core/DolphinWX/FrameTools.cpp:195
msgid "&Cheats Manager"
msgstr "Gestionnaire de &cheats"
#: Source/Core/DolphinWX/FrameTools.cpp:179
msgid "&DSP Settings"
msgstr "Paramètres &DSP (audio)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:867
msgid "&Delete ISO..."
msgstr "&Supprimer l'ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:888
msgid "&Delete selected ISOs..."
msgstr "&Supprimer les ISO sélectionnés"
#: Source/Core/DolphinWX/FrameTools.cpp:172
msgid "&Emulation"
msgstr "&Émulation"
#: Source/Core/DolphinWX/FrameTools.cpp:114
msgid "&File"
msgstr "&Fichier"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "&Frame Advance"
msgstr "&Avancement d'image"
#: Source/Core/DolphinWX/FrameTools.cpp:360
msgid "&Fullscreen"
msgstr "&Plein écran"
#: Source/Core/DolphinWX/FrameTools.cpp:178
msgid "&Graphics Settings"
msgstr "Paramètres &Graphiques"
#: Source/Core/DolphinWX/FrameTools.cpp:304
msgid "&Help"
msgstr "&Aide"
#: Source/Core/DolphinWX/FrameTools.cpp:182
msgid "&Hotkey Settings"
msgstr "Paramètres des &Raccouris clavier"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:149
msgid "&Load State"
msgstr "&Charger l'état"
#: Source/Core/DolphinWX/FrameTools.cpp:192
msgid "&Memcard Manager (GC)"
msgstr "Gestionnaire de cartes &mémoires (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:236
msgid "&Memory"
msgstr "&Mémoire"
#: Source/Core/DolphinWX/FrameTools.cpp:321
msgid "&Open..."
msgstr "&Ouvrir..."
#: Source/Core/DolphinWX/FrameTools.cpp:188
msgid "&Options"
msgstr "&Options"
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "&Pause"
msgstr "&Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "&Play"
msgstr "&Démarrer"
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
msgid "&Properties"
msgstr "&Propriétés"
#: Source/Core/DolphinWX/FrameTools.cpp:356
msgid "&Read-only mode"
msgstr "Mode &Lecture seule"
#: Source/Core/DolphinWX/FrameTools.cpp:327
msgid "&Refresh List"
msgstr "Rafraîchir la &liste"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "&Registers"
msgstr "&Registres"
#: Source/Core/DolphinWX/FrameTools.cpp:340
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&Sound"
msgstr "&Son"
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "&Tools"
msgstr "&Outils"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "&Video"
msgstr "&Vidéo"
#: Source/Core/DolphinWX/FrameTools.cpp:288
msgid "&View"
msgstr "&Affichage"
#: Source/Core/DolphinWX/FrameTools.cpp:181
msgid "&Wiimote Settings"
msgstr "Paramètres de la &Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:850
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501
msgid "'"
msgstr "'"
#: Source/Core/DolphinWX/PHackSettings.cpp:46
msgid "(-)+zFar"
msgstr "(-)+zFar"
#: Source/Core/DolphinWX/PHackSettings.cpp:41
msgid "(-)+zNear"
msgstr "(-)+zNear"
#: Source/Core/DolphinWX/PHackSettings.cpp:86
msgid "(UNKNOWN)"
msgstr "(Inconnu)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:382
msgid "(off)"
msgstr "(aucun)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:545
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:663
msgid "0x44"
msgstr "0x44"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "1.5x Native (960x792)"
msgstr "1,5x la réso. native (960x792)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:147
msgid "16 bit"
msgstr "16 bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "1x Native (640x528)"
msgstr "Résolution native (640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "2.5x Native (1600x1320)"
msgstr "2,5x la réso. native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "2x Native (1280x1056)"
msgstr "2x la réso. native (1280x1056)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:148
msgid "32 bit"
msgstr "32 bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:410
msgid "3D Vision"
msgstr "3D Vision"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "3x Native (1920x1584)"
msgstr "3x la réso. native (1920x1584)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "4x Native (2560x2112)"
msgstr "4x la réso. native (2560x2112)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:146
msgid "8 bit"
msgstr "8 bit"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:30
msgid "<Insert name here>"
msgstr "<Insérer un nom ici>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:260
msgid "<No resolutions found>"
msgstr "<Aucune résolution trouvée>"
#: Source/Core/DolphinWX/ConfigMain.cpp:87
msgid "<Nothing>"
msgstr "<Rien>"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:170
msgid "<Press Key>"
msgstr "<Appuyez sur une touche>"
#: Source/Core/DolphinWX/ConfigMain.cpp:289
msgid "<System>"
msgstr "<Système>"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:704
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/NetWindow.cpp:234
#: Source/Core/DolphinWX/NetWindow.cpp:270
msgid "A NetPlay window is already open!!"
msgstr "Une fenêtre Netplay est déjà ouverte !"
#: Source/Core/DolphinWX/CheatsWindow.cpp:372
#: Source/Core/DolphinWX/CheatsWindow.cpp:406
msgid "A game is not currently running."
msgstr "Il n'y a pas de jeu en cours d'émulation."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
"Aucun périphérique Bluetooth prise en charge n'a été détecté.\n"
"Vous devez jumeler manuellement vos Wiimotes."
#: Source/Core/DolphinWX/NetWindow.cpp:104
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
"ATTENTION :\n"
"\n"
"Netplay fonctionnera uniquement avec ces réglages :\n"
"- Activer le double cœur [DÉSACTIVÉ]\n"
"- Le moteur d'émulation audio DSP doit être le même sur tous les "
"ordinateurs !\n"
"- DSP sur un thread dédié [DÉSACTIVÉ]\n"
"- Images/sec max PAS réglé sur [Audio]\n"
"- Extensions des Wiimotes réglées manuellement\n"
"\n"
"Tous les joueurs doivent utiliser les mêmes versions de Dolphin et "
"réglages.\n"
"Toutes les cartes mémoires doivent être identiques à tous les joueurs, ou "
"désactivées.\n"
"La prise en charge de la Wiimote est horrible. Ne l'utilisez pas.\n"
"\n"
"L'hôte doit avoir le port TCP choisi ouvert/redirigé.\n"
#: Source/Core/DolphinWX/ConfigMain.cpp:95
#: Source/Core/DolphinWX/ConfigMain.cpp:100
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/ISOProperties.cpp:332
#: Source/Core/DolphinWX/CheatsWindow.cpp:104
msgid "AR Codes"
msgstr "Codes AR"
#: Source/Core/DolphinWX/AboutDolphin.h:20
msgid "About Dolphin"
msgstr "À propos de Dolphin"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Accéleration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Accuracy:"
msgstr "Précision :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
"Émule fidèlement les copies d'EFB.\n"
"Certains jeux requièrent ceci pour certains effets graphiques ou "
"fonctionnalités dans le jeu.\n"
"\n"
"Dans le doute, cochez plutôt EFB vers texture."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:275
msgid "Action"
msgstr "Action"
#: Source/Core/Core/ARDecrypt.cpp:469
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Erreur de décryptage du Code Action Replay :\n"
"Echec de vérification de la parité\n"
"\n"
"Code coupable :\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:662
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le "
"code Ajout (%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le "
"code Remplir et déplacer (%s)"
#: Source/Core/Core/ActionReplay.cpp:542
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans "
"Écriture dans la RAM et Remplir (%s)"
#: Source/Core/Core/ActionReplay.cpp:602
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans Écrire "
"vers Pointeur (%s)"
#: Source/Core/Core/ActionReplay.cpp:797
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Erreur Action Replay : Valeur non valide (%08x) dans la Copie de mémoire (%s)"
#: Source/Core/Core/ActionReplay.cpp:677
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erreur Action Replay : Master Code et Write To CCXXXXXX non implémentés "
"(%s)\n"
"Les Master codes ne sont pas requis. Ne les utilisez pas."
#: Source/Core/Core/ActionReplay.cpp:187
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Erreur Action Replay : code AR non valide à la ligne %s"
#: Source/Core/Core/ActionReplay.cpp:867
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay : Code Conditionnel : Taille non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:940
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay : Type de Code Normal non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:891
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay ; Code Normal %i : Sous-type non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:833
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay : Code Normal 0 : Sous-type non valide %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:245
msgid "Adapter:"
msgstr "Carte :"
#: Source/Core/DolphinWX/WXInputBase.cpp:63
#: Source/Core/DolphinWX/PatchAddEdit.cpp:63
msgid "Add"
msgstr "Ajouter"
#: Source/Core/DolphinWX/ISOProperties.cpp:1361
msgid "Add ActionReplay Code"
msgstr "Ajouter un code ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:1282
msgid "Add Patch"
msgstr "Ajouter un patch"
#: Source/Core/DolphinWX/FrameAui.cpp:528
msgid "Add new pane"
msgstr "Ajouter un nouveau panneau"
#: Source/Core/DolphinWX/ISOProperties.cpp:437
#: Source/Core/DolphinWX/ISOProperties.cpp:459
#: Source/Core/DolphinWX/ConfigMain.cpp:799
msgid "Add..."
msgstr "Ajouter..."
#: Source/Core/DolphinWX/NetWindow.cpp:85
msgid "Address :"
msgstr "Adresse :"
#: Source/Core/DolphinWX/PHackSettings.cpp:45
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"Ajoute la valeur spécifiée au paramètre zFar.\n"
"Il y a 2 façons d'indiquer les valeurs en virgule flottante.\n"
"Exemple : entrer \"'200\" ou \"0.0002\" directement produit le même effet, "
"la valeur retenue sera \"0.0002\".\n"
"Valeurs : (0->+/- Integer) ou (0->+/-FP[précision à 6 chiffres])\n"
"\n"
"NOTE: Consultez LogWindow/Console pour les valeurs acquises."
#: Source/Core/DolphinWX/PHackSettings.cpp:40
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"Ajoute la valeur spécifiée au paramètre zNear.\n"
"Il y a 2 façons d'indiquer les valeurs en virgule flottante.\n"
"Exemple : entrer \"'200\" ou \"0.0002\" directement produit le même effet, "
"la valeur retenue sera \"0.0002\".\n"
"Valeurs : (0->+/- Integer) ou (0->+/-FP[précision à 6 chiffres])\n"
"\n"
"NOTE: Consultez LogWindow/Console pour les valeurs acquises."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:780
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Ajuste le contrôle analogique de pression requise pour activer les boutons."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:514
msgid "Advanced"
msgstr "Avancé"
#: Source/Core/DolphinWX/ConfigMain.cpp:564
msgid "Advanced Settings"
msgstr "Paramètres avancés"
#: Source/Core/DolphinWX/FrameTools.cpp:619
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Tous les fichiers GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/ConfigMain.cpp:804
msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr "Toutes les images GC/Wii (gcm, iso, wbfs, ciso, gcz)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1180
msgid "All Gamecube GCM files (gcm)"
msgstr "Tous les fichiers GameCube GCM (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1480
#: Source/Core/DolphinWX/FrameTools.cpp:1494
msgid "All Save States (sav, s##)"
msgstr "Tous les états sauvegardés (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
msgid "All Wii ISO files (iso)"
msgstr "Tous les fichiers ISO Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1198
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Tous les fichiers ISO compressés de GC/Wii (gcz)"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "All files (*.*)|*.*"
msgstr "Tous les fichiers (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:271
msgid "Analyze"
msgstr "Analyser"
#: Source/Core/InputCommon/ControllerEmu.cpp:202
msgid "Angle"
msgstr "Angle"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:373
msgid "Anisotropic Filtering:"
msgstr "Filtrage anisotropique :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:356
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing :"
#: Source/Core/DiscIO/VolumeDirectory.cpp:298
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "L'apploader n'a pas la bonne taille... est-ce vraiment un apploader ?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:292
msgid "Apploader unable to load from file"
msgstr "L'apploader ne peut charger depuis ce fichier"
#: Source/Core/DolphinWX/ConfigMain.cpp:829
msgid "Apploader:"
msgstr "Apploader :"
#: Source/Core/DolphinWX/CheatsWindow.cpp:111
msgid "Apply"
msgstr "Appliquer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Appliquer un effet de post-processing après avoir fini le rendu d'une "
"image.\n"
"\n"
"Dans le doute, sélectionnez (aucun)."
#: Source/Core/DolphinWX/ConfigMain.cpp:290
msgid "Arabic"
msgstr "Arabe"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:653
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Êtes-vous sûr de vouloir supprimer \"%s\" ?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1003
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Êtes-vous sûr de vouloir supprimer ces fichiers ?\n"
"Ils seront définitivement supprimés !"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Êtes-vous sûr de vouloir supprimer ce fichier ? Il sera supprimé "
"définitivement !"
#: Source/Core/DolphinWX/ConfigMain.cpp:45
msgid "Arm JIT (experimental)"
msgstr "ARM JIT (expérimental)"
#: Source/Core/DolphinWX/ConfigMain.cpp:46
msgid "Arm JITIL (experimental)"
msgstr "Arm JITIL (experimental)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:777
msgid "Aspect Ratio:"
msgstr "Format d'écran :"
#: Source/Core/DolphinWX/FrameAui.cpp:58
msgid "At least one pane must remain open."
msgstr "Au moins un panneau doit rester ouvert."
#: Source/Core/DolphinWX/ConfigMain.cpp:248
#: Source/Core/DolphinWX/ConfigMain.cpp:538
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/ConfigMain.cpp:676
msgid "Audio Backend:"
msgstr "Moteur audio :"
#: Source/Core/AudioCommon/AOSoundStream.cpp:28
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon : impossible d'ouvrir le périphérique AO.\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
#: Source/Core/DolphinWX/ConfigMain.cpp:247
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:343
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Multiple de 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:343
msgid "Auto (Window Size)"
msgstr "Auto (taille de la fenêtre)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "Auto adjust Window Size"
msgstr "Ajuster auto. la taille de la fenêtre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:77
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajuste automatiquement la taille de la fenêtre à la résolution interne.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705
msgid "B"
msgstr "B"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
msgid "BP register "
msgstr "Registres BP"
#: Source/Core/DolphinWX/WXInputBase.cpp:14
msgid "Back"
msgstr "Retour"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Backend Settings"
msgstr "Paramètres de l'interface audio"
#: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:209
msgid "Backend:"
msgstr "Moteur :"
#: Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:315
msgid "Background Input"
msgstr "Entrée en arrière-plan"
#: Source/Core/InputCommon/ControllerEmu.cpp:183
msgid "Backward"
msgstr "Arrière"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:307
msgid "Bad File Header"
msgstr "Mauvaise entête de fichier"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:61
msgid "Balance Board"
msgstr "Balance Board"
#: Source/Core/DolphinWX/GameListCtrl.cpp:295
#: Source/Core/DolphinWX/MemcardManager.cpp:621
msgid "Banner"
msgstr "Bannière"
#: Source/Core/DolphinWX/ISOProperties.cpp:569
msgid "Banner Details"
msgstr "Détails de la bannière"
#: Source/Core/DolphinWX/ISOProperties.cpp:531
msgid "Banner:"
msgstr "Bannière :"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Bar"
msgstr "Barre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "Basic"
msgstr "Paramètres de base"
#: Source/Core/DolphinWX/ConfigMain.cpp:558
msgid "Basic Settings"
msgstr "Paramètres de base"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Bass"
msgstr "Basse"
#: Source/Core/Core/HW/GCMemcard.cpp:142
msgid "Block Allocation Table checksum failed"
msgstr ""
"Échec de la vérification de la somme de contrôle de la Table d'Allocation de "
"Blocs"
#: Source/Core/DolphinWX/MemcardManager.cpp:625
msgid "Blocks"
msgstr "Blocs"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Blue"
msgstr "Bleu"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Left"
msgstr "Bleu Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Right"
msgstr "Bleu Droite"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:105
#: Source/Core/DolphinWX/ConfigMain.cpp:273
msgid "Bottom"
msgstr "Bas"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:217
#, c-format
msgid "Bound Controls: %lu"
msgstr "Contrôles liés : %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
msgid "Broken"
msgstr "Corrompu"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Browse"
msgstr "Parcourir"
#: Source/Core/DolphinWX/GameListCtrl.cpp:248
msgid "Browse for a directory to add"
msgstr "Choisir un dossier à ajouter"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Browse for an ISO directory..."
msgstr "Rechercher un dossier contenant des ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1070
msgid "Browse for output directory"
msgstr "Parcourir un dossier de destination"
#: Source/Core/DolphinWX/NetWindow.cpp:351
msgid "Buffer:"
msgstr "Buffer :"
#: Source/Core/Core/HW/GCPadEmu.cpp:58
#: Source/Core/DolphinWX/TASInputDlg.cpp:108
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr "Boutons"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Ignore le vidage du cache de données par l'instruction DCBZ. Dans le doute, "
"décochez cette case."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
msgid "C"
msgstr "C"
#: Source/Core/DolphinWX/TASInputDlg.cpp:65
msgid "C Stick"
msgstr "Stick C"
#: Source/Core/Core/HW/GCPadEmu.cpp:64
msgid "C-Stick"
msgstr "Stick-C"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774
msgid "CP reg"
msgstr "CP reg"
#: Source/Core/DolphinWX/ConfigMain.cpp:551
msgid "CPU Emulator Engine"
msgstr "Moteur d'émulation du CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:88
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcule la lumière des graphiques 3D par pixel et non par vertex.\n"
"Diminue la vitesse d'émulation de quelques pourcents (en fonction de votre "
"GPU).\n"
"Cette amélioration est plutôt sûre, mais peut parfois provoquer quelques "
"pépins.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1847
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr "Impossible de trouver la Wiimote par le gestionnaire de connexion %02x"
#: Source/Core/Core/HW/DVDInterface.cpp:676
#: Source/Core/Core/HW/DVDInterface.cpp:686
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Impossible de lire depuis DVD_Plugin - erreur fatale de DVD-Interface"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
#: Source/Core/DolphinWX/CheatsWindow.cpp:113
msgid "Cancel"
msgstr "Annuler"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:126
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:221
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:283
#, c-format
msgid "Cannot open %s"
msgstr "Impossible d'ouvrir %s"
#: Source/Core/Core/CoreTiming.cpp:107
msgid "Cannot unregister events with events pending"
msgstr ""
"Impossible de désenregistrer des évènements alors qu'il y en a en attente."
#: Source/Core/DolphinWX/ConfigMain.cpp:1065
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"Impossible d'utiliser ce fichier comme carte mémoire.\n"
"%s\n"
"n'est pas un fichier de carte mémoire GameCube valide."
#: Source/Core/DolphinWX/ConfigMain.cpp:1101
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Impossible d'utiliser ce fichier comme carte mémoire.\n"
"Essayez-vous d'utiliser le même fichier sur les 2 slots ?"
#: Source/Core/DolphinWX/WXInputBase.cpp:39
msgid "Caps Lock"
msgstr "Verr Maj"
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Catalan"
msgstr "Catalan"
#: Source/Core/InputCommon/ControllerEmu.cpp:215
msgid "Center"
msgstr "Centre"
#: Source/Core/DolphinWX/NetWindow.cpp:597
msgid "Change"
msgstr "Changer"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Change &Disc..."
msgstr "&Changer de disque..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:187
msgid "Change Disc"
msgstr "Changer de disque"
#: Source/Core/DolphinWX/NetWindow.cpp:589
msgid "Change Game"
msgstr "Changer de Jeu"
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Changer la langue de l'interface.\n"
"Demande un redémarrage"
#: Source/Core/DolphinWX/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "Change le signe du paramètre zFar (après correction)"
#: Source/Core/DolphinWX/PHackSettings.cpp:42
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "Change le signe du paramètre zNear (après correction)"
#: Source/Core/DolphinWX/ConfigMain.cpp:506
msgid "Changing this will have no effect while the emulator is running!"
msgstr "Changer ceci n'aura aucun effet durant l'émulation !"
#: Source/Core/DolphinWX/NetWindow.cpp:320
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:34
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/CheatsWindow.cpp:107
msgid "Cheat Search"
msgstr "Rechercher un cheat"
#: Source/Core/DolphinWX/CheatsWindow.cpp:254
msgid "Cheats Manager"
msgstr "Gestionnaire de Cheats"
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Check Partition Integrity"
msgstr "Vérifier l'intégrité de la partition"
#: Source/Core/DolphinWX/ISOProperties.cpp:944
msgid "Checking integrity..."
msgstr "Vérification de l'intégrité..."
#: Source/Core/DolphinWX/ConfigMain.cpp:292
msgid "Chinese (Simplified)"
msgstr "Chinois (simplifié)"
#: Source/Core/DolphinWX/ConfigMain.cpp:293
msgid "Chinese (Traditional)"
msgstr "Chinois (traditionnel)"
#: Source/Core/DolphinWX/ConfigMain.cpp:806
msgid "Choose a DVD root directory:"
msgstr "Choisir un dossier racine pour le DVD :"
#: Source/Core/DolphinWX/ConfigMain.cpp:810
msgid "Choose a NAND root directory:"
msgstr "Choisir un dossier racine pour la NAND :"
#: Source/Core/DolphinWX/ConfigMain.cpp:803
msgid "Choose a default ISO:"
msgstr "Choisir un ISO par défaut"
#: Source/Core/DolphinWX/ConfigMain.cpp:1224
msgid "Choose a directory to add"
msgstr "Choisir un dossier à ajouter"
#: Source/Core/DolphinWX/ConfigMain.cpp:1052
msgid "Choose a file to open"
msgstr "Choisir un fichier à ouvrir"
#: Source/Core/DolphinWX/MemcardManager.cpp:204
msgid "Choose a memory card:"
msgstr "Choisir une carte mémoire :"
#: Source/Core/DolphinWX/ConfigMain.cpp:807
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Choisir un fichier comme apploader : (uniquement pour les disques créés à "
"partir de dossiers)"
#: Source/Core/DolphinWX/ISOProperties.cpp:828
#: Source/Core/DolphinWX/ISOProperties.cpp:869
msgid "Choose the folder to extract to"
msgstr "Choisir le dossier de destination de l'extraction"
#: Source/Core/InputCommon/ControllerEmu.cpp:201
msgid "Circle Stick"
msgstr "Stick circulaire"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56
msgid "Classic"
msgstr "Classique"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/LogWindow.cpp:137
#: Source/Core/DolphinWX/InputConfigDiag.cpp:523
#: Source/Core/DolphinWX/InputConfigDiag.cpp:932
msgid "Clear"
msgstr "Effacer"
#: Source/Core/Core/NetPlayServer.cpp:239
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Le client s'est déconnecté alors que le jeu est en cours !! NetPlay est "
"désactivé. Vous devez arrêter le jeu manuellement."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:581
#: Source/Core/DolphinWX/ISOProperties.cpp:603
#: Source/Core/DolphinWX/MemcardManager.cpp:234
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:284
msgid "Close"
msgstr "Fermer"
#: Source/Core/DolphinWX/FrameTools.cpp:176
msgid "Co&nfigure..."
msgstr "Co&nfigurer..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:62
msgid "Code Info"
msgstr "Info du code"
#: Source/Core/DolphinWX/CheatsWindow.cpp:575
msgid "Code: "
msgstr "Code :"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Command"
msgstr "Commande"
#: Source/Core/DolphinWX/MemcardManager.cpp:623
msgid "Comment"
msgstr "Commentaire"
#: Source/Core/DolphinWX/ISOProperties.cpp:529
msgid "Comment:"
msgstr "Commentaire :"
#: Source/Core/DolphinWX/GameListCtrl.cpp:875
msgid "Compress ISO..."
msgstr "Compresser l'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:890
msgid "Compress selected ISOs..."
msgstr "Compresser les ISO sélectionnés..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1079
#: Source/Core/DolphinWX/GameListCtrl.cpp:1215
msgid "Compressing ISO"
msgstr "Compression de l'ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:468
msgid "Config"
msgstr "Configurer"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:38
#: Source/Core/DolphinWX/InputConfigDiag.h:124
#: Source/Core/DolphinWX/InputConfigDiag.h:143
msgid "Configure"
msgstr "Configurer"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:98
msgid "Configure Control"
msgstr "Configurer le contrôle"
#: Source/Core/DolphinWX/NetWindow.cpp:331
#: Source/Core/DolphinWX/NetWindow.cpp:616
msgid "Configure Pads"
msgstr "Configurer les manettes"
#: Source/Core/DolphinWX/FrameTools.cpp:468
msgid "Configure..."
msgstr "Configurer"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1110
#: Source/Core/DolphinWX/GameListCtrl.cpp:1138
#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
msgid "Confirm File Overwrite"
msgstr "Confirmer l'écrasement du fichier"
#: Source/Core/DolphinWX/ConfigMain.cpp:580
msgid "Confirm on Stop"
msgstr "Confirmer l'arrêt de l'émulation"
#: Source/Core/DolphinWX/NetWindow.cpp:78
#: Source/Core/DolphinWX/NetWindow.cpp:100
msgid "Connect"
msgstr "Connecter"
#: Source/Core/DolphinWX/FrameTools.cpp:377
#: Source/Core/DolphinWX/HotkeyDlg.cpp:208
msgid "Connect Balance Board"
msgstr "Connecter la Balance Board"
#: Source/Core/DolphinWX/ConfigMain.cpp:771
msgid "Connect USB Keyboard"
msgstr "Connecter le clavier USB"
#: Source/Core/DolphinWX/FrameTools.cpp:373
#, c-format
msgid "Connect Wiimote %i"
msgstr "Connecter la Wiimote %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:204
msgid "Connect Wiimote 1"
msgstr "Connecter la 1ère Wiimote"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:205
msgid "Connect Wiimote 2"
msgstr "Connecter la 2è Wiimote"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:206
msgid "Connect Wiimote 3"
msgstr "Connecter la 3è Wiimote"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:207
msgid "Connect Wiimote 4"
msgstr "Connecter la 4è Wiimote"
#: Source/Core/DolphinWX/Main.cpp:671
msgid "Connecting..."
msgstr "Connexion..."
#: Source/Core/DolphinWX/FrameAui.cpp:156
msgid "Console"
msgstr "Console"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:89
msgid "Continuous Scanning"
msgstr "Recherche en continu"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Control"
msgstr "Contrôle"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
msgid "Convert to GCI"
msgstr "Convertir en GCI"
#: Source/Core/Core/CoreParameter.cpp:383
msgid "Copy failed"
msgstr "Échec de la copie"
#: Source/Core/DolphinWX/MemcardManager.cpp:789
#, c-format
msgid "Copy to Memcard %c"
msgstr "Copier vers la carte mémoire %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid "Core"
msgstr "Core"
#: Source/Core/AudioCommon/AudioCommon.cpp:76
#, c-format
msgid "Could not initialize backend %s."
msgstr "Impossible d'initialiser le moteur %s."
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Impossible de lire \"%s\". Il n'y a pas de disque dans le lecteur, ou ce "
"n'est pas un backup GC/Wii. Veuillez noter que les disques originaux de "
"GameCube et Wii ne peuvent pas être plus par la plupart des lecteurs DVD sur "
"PC."
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Impossible de reconnaître le fichier ISO %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:624
#, c-format
msgid "Could not save %s"
msgstr "Impossible de sauvegarder %s"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Impossible d'écrire sur fichier de la carte mémoire %s.\n"
"\n"
"Exécutez-vous Dolphin à partir d'un CD/DVD, ou bien le fichier de sauvegarde "
"est en lecture seule ?\n"
"\n"
"Venez-vous de déplacer le répertoire de l'émulateur ?\n"
"Dans ce cas, vous devez à nouveau spécifier l'emplacement du fichier de "
"sauvegarde dans les options."
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Impossible de trouver la commande d'ouverture pour l'extension 'ini' !"
#: Source/Core/Core/BootManager.cpp:230
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Impossible d'initialiser les composants de base.\n"
"Vérifiez votre configuration."
#: Source/Core/DolphinWX/CheatsWindow.cpp:159
#: Source/Core/DolphinWX/CheatsWindow.cpp:514
msgid "Count:"
msgstr "Nombre :"
#: Source/Core/DolphinWX/ISOProperties.cpp:485
msgid "Country:"
msgstr "Pays :"
#: Source/Core/DolphinWX/CheatsWindow.cpp:162
#: Source/Core/DolphinWX/CheatsWindow.cpp:569
msgid "Create AR Code"
msgstr "Créer un code AR"
#: Source/Core/DolphinWX/FrameAui.cpp:569
#: Source/Core/DolphinWX/FrameAui.cpp:641
msgid "Create new perspective"
msgstr "Créer une nouvelle perspective"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "Créateur :"
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Critical"
msgstr "Critique"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Crop"
msgstr "Recadrer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Couper l'image de 4/3 vers 5/4, ou de 16/9è vers 16/10è.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/FrameTools.cpp:632
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Le répertoire en cours a changé de %s vers %s après wxFileSelector !"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Custom Projection Hack"
msgstr "Hack de projection personnalisé"
#: Source/Core/DolphinWX/PHackSettings.h:16
msgid "Custom Projection Hack Settings"
msgstr "Paramètres du hack de projection personnalisé"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Customize some Orthographic Projection parameters."
msgstr "Personnalise certains paramètres de projection orthographique."
#: Source/Core/DolphinWX/ConfigMain.cpp:294
msgid "Czech"
msgstr "Tchèque"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
msgid "D"
msgstr "D"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
msgid "D-Pad"
msgstr "Pad numérique"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/ConfigMain.cpp:640
msgid "DSP Emulator Engine"
msgstr "Moteur d'émulation du DSP (Audio)"
#: Source/Core/DolphinWX/ISOProperties.cpp:358
#: Source/Core/DolphinWX/ConfigMain.cpp:257
msgid "DSP HLE emulation (fast)"
msgstr "Emulation du DSP en HLE (rapide)"
#: Source/Core/DolphinWX/ConfigMain.cpp:259
msgid "DSP LLE interpreter (slow)"
msgstr "Interpréteur du DSP en LLE (lent)"
#: Source/Core/DolphinWX/ConfigMain.cpp:258
msgid "DSP LLE recompiler"
msgstr "Recompilateur du DSP en LLE"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "DSP settings"
msgstr "Paramètres DSP (audio)"
#: Source/Core/DolphinWX/ConfigMain.cpp:642
msgid "DSPLLE on Separate Thread"
msgstr "DSP LLE sur un thread dédié"
#: Source/Core/DolphinWX/ConfigMain.cpp:826
msgid "DVD Root:"
msgstr "Racine du DVD :"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:228
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr "DVDLowRead - Erreur fatale : impossible de lire le volume"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:322
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr "DVDLowUnencryptedRead - Erreur fatale : impossible de lire le volume"
#: Source/Core/DolphinWX/ConfigMain.cpp:92
msgid "Dance Mat"
msgstr "Dance Mat"
#: Source/Core/DolphinWX/CheatsWindow.cpp:152
msgid "Data Size"
msgstr "Taille des données"
#: Source/Core/DolphinWX/ISOProperties.cpp:497
msgid "Date:"
msgstr "Date :"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
#: Source/Core/DolphinWX/MemcardManager.cpp:557
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Fichiers Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:146
#: Source/Core/InputCommon/ControllerEmu.cpp:163
#: Source/Core/InputCommon/ControllerEmu.cpp:171
#: Source/Core/InputCommon/ControllerEmu.cpp:185
#: Source/Core/InputCommon/ControllerEmu.cpp:200
msgid "Dead Zone"
msgstr "Zone morte"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:35
msgid "Debug"
msgstr "Débug"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "Debugging"
msgstr "Débogage"
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "Decimal"
msgstr "Décimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:872
msgid "Decompress ISO..."
msgstr "Décompresser l'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:891
msgid "Decompress selected ISOs..."
msgstr "Décompresser les ISO sélectionnés..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1079
#: Source/Core/DolphinWX/GameListCtrl.cpp:1215
msgid "Decompressing ISO"
msgstr "Décompression de l'ISO"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:215
msgid "Decrease Frame limit"
msgstr "Baisser la limite d'image/s"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:931
msgid "Default"
msgstr "Par défaut"
#: Source/Core/DolphinWX/ConfigMain.cpp:823
msgid "Default ISO:"
msgstr "ISO par défaut :"
#: Source/Core/DolphinWX/LogWindow.cpp:107
msgid "Default font"
msgstr "Police par défaut"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
#: Source/Core/DolphinWX/InputConfigDiag.cpp:945
msgid "Delete"
msgstr "Supprimer"
#: Source/Core/DolphinWX/MemcardManager.cpp:790
msgid "Delete Save"
msgstr "Supprimer la sauvegarde"
#: Source/Core/VideoCommon/AVIDump.cpp:64
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Supprimer le fichier '%s' ?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:674
msgid "Description"
msgstr "Description"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:521
msgid "Detect"
msgstr "Détecter"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:222
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:317
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Détecté que le DVD a essayé de lire plus de données que ce que peut contenir "
"le buffer de sortie."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:114
#: Source/Core/DolphinWX/InputConfigDiag.cpp:917
msgid "Device"
msgstr "Appareil"
#: Source/Core/DolphinWX/ConfigMain.cpp:732
#: Source/Core/DolphinWX/ConfigMain.cpp:786
msgid "Device Settings"
msgstr "Paramètres de la console virtuelle"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Dial"
msgstr "Appel"
#: Source/Core/VideoBackends/D3D/main.cpp:145
msgid "Direct3D"
msgstr "Direct3D"
#: Source/Core/Core/HW/GCMemcard.cpp:123
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"La vérification de la somme de contrôle du dossier a échoué\n"
" et la vérification de la somme de contrôle du dossier de sauvegarde a échoué"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:483
msgid "Disable"
msgstr "Désactiver"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:497
msgid "Disable Destination Alpha"
msgstr "Désactiver Destination Alpha"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:407
msgid "Disable Fog"
msgstr "Désactiver le brouillard"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Désactive l'émulation des XFB.\n"
"Accélère beaucoup l'émulation mais provoque de gros pépins dans les nombreux "
"jeux s'appuyant dessus (particulièrement les applications homebrew).\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Désactive l'émulation de copies d'EFB.\n"
"Elles sont souvent utilisées pour du post-processing ou des effets de rendu "
"sur texture, donc cocher cette case va beaucoup accélérer l'émulation mais "
"aussi provoquer des pépins.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Désactive l'émulation d'une fonctionnalité matérielle nommée Passe alpha de "
"destination, utilisée dans beaucoup de jeux pour divers effets graphiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:593
msgid "Disc"
msgstr "Disque"
#: Source/Core/DiscIO/DriveBlob.cpp:94 Source/Core/DiscIO/DriveBlob.cpp:113
msgid "Disc Read Error"
msgstr "Erreur de lecture du disque"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:318
msgid "Display"
msgstr "Affichage"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche les entrées lues par l'émulateur.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Divide"
msgstr "Diviser"
#: Source/Core/DolphinWX/FrameTools.cpp:1044
msgid "Do you want to stop the current emulation?"
msgstr "Voulez-vous arrêter l'émulation en cours ?"
#: Source/Core/DolphinWX/ConfigMain.cpp:645
msgid "Dolby Pro Logic II decoder"
msgstr "Décodeur Dolby Pro Logic II"
#: Source/Core/DolphinWX/FrameTools.cpp:906
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:20
#, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ par l'équipe de Dolphin\n"
"\n"
"Branche : %s\n"
"Révision : %s\n"
"Compilée le %s à %s\n"
"\n"
"Dolphin est un émulateur de Gamecube et Wii,\n"
"écrit au départ par F|RES et ector.\n"
"Aujourd'hui, Dolphin est un projet open source ayant\n"
"beaucoup de contributeurs, trop pour tous les citer.\n"
"Si vous êtes intéressés, rendez-vous sur la page du projet à\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Remerciements particuliers à Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 et Hotquik pour leur docs\n"
"et démos sur la rétro-ingénierie.\n"
"\n"
"Un grand merci à Gilles Mouchard dont la Microlib d'émulation\n"
"PPC nous a donné un gros coup de pouce au commencement.\n"
"\n"
"Merci à Frank Wille pour son désassembleur PowerPC, que\n"
"nous avons modifié avec or9 pour inclure les spécificités Gekko.\n"
"\n"
"Merci à hcs/destop pour leur décodeur GC ADPCM.\n"
"\n"
"Nous ne sommes en aucun cas affiliés à Nintendo.\n"
"Gamecube et Wii sont des marques déposées de Nintendo.\n"
"L'émulateur ne doit pas être utilisé pour jouer à des jeux\n"
"que vous ne possédez pas légalement."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:186
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Configuration des graphismes %s pour Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "Site &web de Dolphin"
#: Source/Core/DolphinWX/ConfigMain.h:23
msgid "Dolphin Configuration"
msgstr "Configuration de Dolphin"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:208
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Configuration de la Wiimote pour Dolphin"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:382
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1210
msgid "Dolphin GCPad Configuration"
msgstr "Configuration de la manette GC pour Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:726
#: Source/Core/DolphinWX/FrameTools.cpp:1145
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Films TAS Dolphin (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:9
msgid "Dolphin Wiimote Configuration"
msgstr "Configuration de la Wiimote pour Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:301
msgid "Dolphin at &Google Code"
msgstr "Dolphin dans &Google Code"
#: Source/Core/DolphinWX/GameListCtrl.cpp:356
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Dolphin n'a pas trouvé d'ISO GC/Wii. Double-cliquez ici pour chercher des "
"fichiers..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:360
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Dolphin est paramétré pour cacher tous les jeux. Double-cliquez ici pour "
"afficher tous les jeux..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1150
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin n'a pas pu exécuter l'action demandée."
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
"Double la fréquence d'horloge du GPU émulé. Peut accélérer certains jeux "
"(Coché = rapide, Décoché = compatible)"
#: Source/Core/InputCommon/ControllerEmu.cpp:179
#: Source/Core/DolphinWX/WXInputBase.cpp:45
msgid "Down"
msgstr "Bas"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "Télécharger des codes (sur WiiRD)"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:292
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu codes ont été téléchargés. (%lu ajoutés)"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
msgid "Drums"
msgstr "Percussions"
#: Source/Core/DolphinWX/ConfigMain.cpp:88
msgid "Dummy"
msgstr "Factice"
#: Source/Core/DolphinWX/ConfigMain.cpp:643
msgid "Dump Audio"
msgstr "Enregistrer le son"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:537
msgid "Dump EFB Target"
msgstr "Copier l'EFB cible"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:538
msgid "Dump Frames"
msgstr "Copier les images"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:535
msgid "Dump Textures"
msgstr "Copier les textures"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copier toutes les images rendues (calculées) dans un fichier AVI dans User/"
"Dump/Frames/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copier les textures du jeu vers User/Dump/Textures/<id du jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie le contenu des copies de l'EFB vers to User/Dump/Textures/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:511
#: Source/Core/DolphinWX/ConfigMain.cpp:268
#: Source/Core/DolphinWX/ConfigMain.cpp:295
msgid "Dutch"
msgstr "Néerlandais"
#: Source/Core/DolphinWX/FrameTools.cpp:113
msgid "E&xit"
msgstr "&Quitter"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "EFB Copies"
msgstr "Copies de l'EFB"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERREUR : cette version de Dolphin requiert un pilote TAP-Win32 qui ait au "
"moins la version %d.%d -- Si vous avez récemment mis à niveau votre "
"distribution de Dolphin, un redémarrage est probablement nécessaire pour que "
"Windows charge le nouveau pilote."
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "Europe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143
msgid "Early Memory Updates"
msgstr "Premières mises à jour de mémoire"
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Edit"
msgstr "Éditer"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:16
msgid "Edit ActionReplay Code"
msgstr "Éditer le code ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "Edit Config"
msgstr "Éditer la configuration"
#: Source/Core/DolphinWX/PatchAddEdit.h:16
msgid "Edit Patch"
msgstr "Éditer le patch"
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Edit current perspective"
msgstr "Modifier la perspective actuelle"
#: Source/Core/DolphinWX/ISOProperties.cpp:436
#: Source/Core/DolphinWX/ISOProperties.cpp:458
msgid "Edit..."
msgstr "Éditer..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Effect"
msgstr "Effets"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
msgid "Embedded Frame Buffer"
msgstr "Buffer d'image embarqué"
#: Source/Core/Core/Core.cpp:191
msgid "Emu Thread already running"
msgstr "Thread d'émulation déjà en cours d'exécution"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Émule précisément les XFB.\n"
"Ralentit beaucoup l'émulation et empêche le rendu en haute résolution, mais "
"est nécessaire pour émuler certains jeux correctement.\n"
"\n"
"Dans le doute, sélectionnez plutôt Virtuel."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Émule les XFB en utilisant les objets de texture du GPU.\n"
"Corrige beaucoup de jeux qui ne fonctionnent pas sans émulation de XFB, sans "
"être aussi lent qu'une réelle émulation de l'XFB. Cependant, cela peut ne "
"pas fonctionner pour beaucoup d'autres jeux (particulièrement les "
"applications homebrew).\n"
"\n"
"Dans le doute, sélectionnez cette case."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Emulated Wiimote"
msgstr "Wiimote émulée"
#: Source/Core/DolphinWX/ISOProperties.cpp:376
msgid "Emulation State: "
msgstr "État de l'émulation :"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "Activer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Active les effets 3D via la stéréoscopie en utilisant la technologie nVidia "
"3D Vision, si elle est prise en charge par votre GPU.\n"
"Peut provoquer des pépins.\n"
"Ne fonctionne qu'en plein écran.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/CheatsWindow.cpp:87
msgid "Enable AR Logging"
msgstr "Activer la journalisation AR"
#: Source/Core/DolphinWX/ISOProperties.cpp:357
msgid "Enable Block Merging"
msgstr "Activer l'assemblage de blocs"
#: Source/Core/DolphinWX/ISOProperties.cpp:364
msgid "Enable Bounding Box Calculation"
msgstr "Active le calcul de la boîte liée."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "Enable Cache"
msgstr "Activer le cache"
#: Source/Core/DolphinWX/ConfigMain.cpp:547
msgid "Enable Cheats"
msgstr "Activer les Cheats"
#: Source/Core/DolphinWX/ISOProperties.cpp:343
msgid "Enable Dual Core"
msgstr "Activer le Dual Core"
#: Source/Core/DolphinWX/ConfigMain.cpp:545
msgid "Enable Dual Core (speedup)"
msgstr "Activer le double cœur (plus rapide)"
#: Source/Core/DolphinWX/ISOProperties.cpp:344
msgid "Enable Idle Skipping"
msgstr "Activer le saut d'inactivité"
#: Source/Core/DolphinWX/ConfigMain.cpp:546
msgid "Enable Idle Skipping (speedup)"
msgstr "Activer le saut d'inactivité (plus rapide)"
#: Source/Core/DolphinWX/ISOProperties.cpp:345
msgid "Enable MMU"
msgstr "Activer le MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Enable Progressive Scan"
msgstr "Activer le balayage progressif"
#: Source/Core/DolphinWX/ConfigMain.cpp:764
msgid "Enable Screen Saver"
msgstr "Activer l'économiseur d'écran"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:93
msgid "Enable Speaker Data"
msgstr "Activer les données du haut-parleur"
#: Source/Core/DolphinWX/ISOProperties.cpp:361
msgid "Enable WideScreen"
msgstr "Activer l'écran large (16/9è)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "Enable Wireframe"
msgstr "Activer le rendu en fil de fer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:85
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Active le filtrage anisotropique.\n"
"Améliore la qualité visuelle des textures qui ont des angles de vue "
"obliques.\n"
"Peut provoquer des soucis pour un petit nombre de jeux.\n"
"\n"
"Dans le doute, sélectionnez 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:356
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Activer l'accès disque rapide. Requis pour certains jeux. (MARCHE = Rapide, "
"ARRÊT = Compatible)"
#: Source/Core/DolphinWX/MemcardManager.cpp:803
msgid "Enable pages"
msgstr "Activer les appels"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:76
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Sélectionnez ceci si vous souhaitez que le rendu se fasse sur l'intégralité "
"de l'écran.\n"
"Si cette case est décochée, une fenêtre de rendu sera créée.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cochez cette case si vous souhaitez que la fenêtre principale de Dolphin "
"soit utilisée pour le rendu, plutôt qu'une fenêtre séparée.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:370
msgid "Enables Custom Projection Hack"
msgstr "Active un hack de projection personnalisé"
#: Source/Core/DolphinWX/ConfigMain.cpp:515
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"Active l'émulation Dolby Pro Logic II en utilisant le son surround 5.1. Non "
"disponible sur OS X."
#: Source/Core/DolphinWX/ConfigMain.cpp:517
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"Active l'émulation Dolby Pro Logic II en utilisant le son surround 5.1. "
"Uniquement avec le moteur OpenAL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Active l'affichage progressif, s'il est pris en charge par le logiciel "
"émulé.\n"
"La plupart des jeux n'en tiennent pas compte.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Activer le Memory Management Unit (unité de gestion de la mémoire), requis "
"pour certains jeux. (ON = Compatible, OFF = Vitesse)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Encoder les images enregistrées en utilisant le codec FFV1.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "End"
msgstr "Fin"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
#: Source/Core/DolphinWX/ConfigMain.cpp:263
#: Source/Core/DolphinWX/ConfigMain.cpp:296
msgid "English"
msgstr "Anglais"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:335
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:415
msgid "Enhancements"
msgstr "Améliorations"
#: Source/Core/DolphinWX/FrameAui.cpp:640
msgid "Enter a name for the new perspective:"
msgstr "Entrer un nom pour la nouvelle perspective :"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:178
#, c-format
msgid "Entry %d/%d"
msgstr "Entrée %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:72
#, c-format
msgid "Entry 1/%d"
msgstr "Entrée 1/%d"
#: Source/Core/DolphinWX/CheatsWindow.cpp:193
msgid "Equal"
msgstr "Égal"
#: Source/Core/DolphinWX/ConfigMain.cpp:1231
#: Source/Core/DolphinWX/LogConfigWindow.cpp:32
msgid "Error"
msgstr "Erreur"
#: Source/Core/DolphinWX/Main.cpp:416
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Erreur lors du chargement de la langue sélectionnée. Retour à la langue par "
"défaut du système."
#: Source/Core/Common/ChunkFile.h:270
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Erreur : Après \"%s\", trouvé %d (0x%X) au lieu d'un marqueur de sauvegarde "
"%d (0x%X). Abandon du chargement de la sauvegarde d'état."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Erreur : essai d'accès aux polices %s mais elles ne sont pas chargées. Les "
"jeux peuvent ne pas afficher les polices correctement, ou planter."
#: Source/Core/DolphinWX/WXInputBase.cpp:17
msgid "Escape"
msgstr "Echap"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Euphoria"
msgstr "Euphorie"
#: Source/Core/Core/ArmMemTools.cpp:78
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr ""
"Erreur d'exception : accès à un espace en-dessous de la mémoire. %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Execute"
msgstr "Exécuter"
#: Source/Core/DolphinWX/FrameTools.cpp:366
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "Exit"
msgstr "Quitter"
#: Source/Core/DolphinWX/FrameTools.cpp:194
msgid "Export All Wii Saves"
msgstr "Exporter toutes les sauvegardes Wii"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid "Export Failed"
msgstr "Echec de l'exportation"
#: Source/Core/DolphinWX/ISOProperties.cpp:696
msgid "Export File"
msgstr "Exporter un fichier"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:197
msgid "Export Recording"
msgstr "Exporter l'enregistrement..."
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Export Recording..."
msgstr "Exporter l'enregistrement..."
#: Source/Core/DolphinWX/MemcardManager.cpp:792
msgid "Export Save"
msgstr "Exporter une sauvegarde"
#: Source/Core/DolphinWX/GameListCtrl.cpp:856
msgid "Export Wii save (Experimental)"
msgstr "Exporter une sauvegarde Wii (expérimental)"
#: Source/Core/DolphinWX/MemcardManager.cpp:793
msgid "Export all saves"
msgstr "Exporter toutes les sauvegardes"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:115
msgid "Export failed"
msgstr "L'exportation a échoué"
#: Source/Core/DolphinWX/MemcardManager.cpp:552
msgid "Export save as..."
msgstr "Exporter l'enregistrement sous..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Extension"
msgstr "Extension"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:481
msgid "External Frame Buffer"
msgstr "Buffer d'image externe"
#: Source/Core/DolphinWX/PHackSettings.cpp:48
msgid "Extra Parameter"
msgstr "Paramètres supplémentaires"
#: Source/Core/DolphinWX/PHackSettings.cpp:49
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "Paramètre supplémentaire utile dans ''Metroid: Other M'' uniquement."
#: Source/Core/DolphinWX/ISOProperties.cpp:671
msgid "Extract All Files..."
msgstr "Extraire tous les fichiers..."
#: Source/Core/DolphinWX/ISOProperties.cpp:677
msgid "Extract Apploader..."
msgstr "Extraire l'Apploader..."
#: Source/Core/DolphinWX/ISOProperties.cpp:678
msgid "Extract DOL..."
msgstr "Extraire le DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:667
msgid "Extract Directory..."
msgstr "Extraire le dossier..."
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Extract File..."
msgstr "Extraire le fichier..."
#: Source/Core/DolphinWX/ISOProperties.cpp:664
msgid "Extract Partition..."
msgstr "Extraire la partition..."
#: Source/Core/DolphinWX/ISOProperties.cpp:785
#, c-format
msgid "Extracting %s"
msgstr "Extraction de %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extracting All Files"
msgstr "Extraction de tous les fichiers"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extracting Directory"
msgstr "Extraction du dossier"
#: Source/Core/DolphinWX/ISOProperties.cpp:771
msgid "Extracting..."
msgstr "Extraction..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:904
msgid "FIFO Byte"
msgstr "Octet FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:32
msgid "FIFO Player"
msgstr "Lecteur FIFO"
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "France"
#: Source/Core/DolphinWX/ISOProperties.cpp:501
msgid "FST Size:"
msgstr "Taille FST :"
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Failed to Connect!"
msgstr "Connexion impossible !"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:305
msgid "Failed to download codes."
msgstr "Impossible de télécharger les codes."
#: Source/Core/DolphinWX/ISOProperties.cpp:907
#, c-format
msgid "Failed to extract to %s!"
msgstr "Impossible d'extraire vers %s !"
#: Source/Core/DolphinWX/NetWindow.cpp:261
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Échec de l'écoute. Y a-t-il une autre instance serveur de NetPlay en "
"exécution ?"
#: Source/Core/Core/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
"Impossible de lire la ROM du DSP : \t%s\n"
"\n"
"Ce fichier est requis pour utliliser le DSP LLE.\n"
"Il n'est pas fourni avec Dolphin pour des raisons de copyright.\n"
"Utilisez DSPSpy pour extraire le fichier de votre console.\n"
"\n"
"Vous pouvez utiliser le moteur DSP HLE à la place, celui-ci ne requiert pas "
"d'extraction de ROM.\n"
"(Sélectionnez-le depuis l'onglet \"Audio\" dans la fenêtre de configuration.)"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
"Impossible de charger bthprops.cpl ! Vous ne pourrez pas connecter de "
"Wiimote et Dolphin peut planter inopinément !"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101
msgid ""
"Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
"Impossible de charger hid.dll ! Vous ne pourrez pas connecter de Wiimote et "
"Dolphin peut planter inopinément !"
#: Source/Core/Core/Movie.cpp:785
#, c-format
msgid "Failed to read %s"
msgstr "Impossible de lire %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:191
msgid "Failed to read banner.bin"
msgstr "Impossible de lire banner.bin"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:228
msgid "Failed to read bk header"
msgstr "Impossible de lire l'entête bk"
#: Source/Core/Core/HW/GCMemcard.cpp:179
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
"Impossible de lire le bloc %d de la sauvegarde\n"
"La carte mémoire est peut-être tronquée\n"
"Position du fichier : %<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:104
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Impossible de lire correctement la sauvegarde de la table d'allocation des "
"blocs\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:98
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Impossible de lire correctement la table d'allocation des blocs\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:330
#, c-format
msgid "Failed to read data from file %d"
msgstr "Impossible de lire les données du fichier %d"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:422
#, c-format
msgid "Failed to read data from file: %s"
msgstr "Impossible de lire les données du fichier %s"
#: Source/Core/Core/HW/GCMemcard.cpp:92
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Impossible de lire correctement la sauvegarde des dossiers\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:86
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Impossible de lire le dossier correctement\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:132
msgid "Failed to read header"
msgstr "Impossible de lire l'entête"
#: Source/Core/Core/HW/GCMemcard.cpp:75
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Impossible de lire l'entête correctement\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:301
#, c-format
msgid "Failed to read header for file %d"
msgstr "Impossible de lire l'entête du fichier %d"
#: Source/Core/DiscIO/VolumeGC.cpp:46
msgid "Failed to read unique ID from disc image"
msgstr "Impossible de lire l'ID unique depuis l'image du disque"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:74
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Impossible d'écrire BT.DINF vers SYSCONF"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:271
msgid "Failed to write bkhdr"
msgstr "Impossible d'écrire bkhdr"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:430
#, c-format
msgid "Failed to write data to file: %s"
msgstr "Impossible d'écrire dans le fichier: %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:207
#, c-format
msgid "Failed to write header for %s"
msgstr "Impossible d'écrire l'entête de %s"
#: Source/Core/DolphinWX/ConfigMain.cpp:297
msgid "Farsi"
msgstr "Perse"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:475
msgid "Fast"
msgstr "Rapide"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:499
msgid "Fast Depth Calculation"
msgstr "Calcul rapide de la profondeur"
#: Source/Core/DolphinWX/ISOProperties.cpp:348
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Version rapide de la MMU. Ne fonctionne pas avec tous les jeux."
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Désynchro fatale. Abandon de la lecure. (Erreur dans Play Wiimote : %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/FrameTools.cpp:202
msgid "Fifo Player"
msgstr "Lecteur FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
msgid "File Info"
msgstr "Infos du fichier"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:300
msgid "File contained no codes."
msgstr "Le fichier ne contient pas de code."
#: Source/Core/DolphinWX/MemcardManager.cpp:400
msgid "File converted to .gci"
msgstr "Fichier converti en .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:415
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Le fichier n'a pu être ouvert\n"
"ou n'a pas d'extension valide"
#: Source/Core/Core/HW/GCMemcard.cpp:40
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"Le fichier a l'extension \"%s\"\n"
"Les extensions valides sont (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:412
msgid "File is not recognized as a memcard"
msgstr "Le fichier n'est pas reconnu comme une carte mémoire"
#: Source/Core/DiscIO/CompressedBlob.cpp:282
msgid "File not compressed"
msgstr "Fichier non compressé"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:142
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO : mode d'ouverture inconnu : 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:581
msgid "Filesystem"
msgstr "Système de fichiers"
#: Source/Core/DolphinWX/ISOProperties.cpp:1142
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Type de fichier 'ini' est inconnu ! Ne sera pas ouvert !"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:253
msgid "Find next"
msgstr "Trouver le suivant"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:254
msgid "Find previous"
msgstr "Trouver le précédent"
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "First Block"
msgstr "Premier bloc"
#: Source/Core/DolphinWX/MemcardManager.cpp:799
msgid "Fix Checksums"
msgstr "Corriger les sommes de contôle"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid "Force 16:9"
msgstr "Forcer 16/9è"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid "Force 4:3"
msgstr "Forcer 4/3"
#: Source/Core/DolphinWX/ConfigMain.cpp:552
msgid "Force Console as NTSC-J"
msgstr "Forcer la console comme NTSC-J"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:404
msgid "Force Texture Filtering"
msgstr "Forcer le filtrage de texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Force le filtrage de texture, même si le jeu l'a explicitement désactivé.\n"
"Améliore légèrement la qualité des textures, mais peut provoquer des pépins "
"dans certains jeux.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:83
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Force le jeu à sortir des graphiques pour les écrans larges (16/9è, "
"16/10è).\n"
"Provoque des pépins graphiques dans certains jeux.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ConfigMain.cpp:495
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Force le mode NTSC-J pour utiliser la police de la ROM japonaise.\n"
"Si cette case est décochée, Dolphin sera par défaut en NTSC-U et activera "
"automatiquement cette option lorsque des jeux japonais seront lancés."
#: Source/Core/Core/HW/GCMemcard.cpp:30
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Formater comme ASCII (NTSC\\PAL)?\n"
"Choisir Non pour sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:182
msgid "Forward"
msgstr "Avant"
#: Source/Core/DolphinWX/NetWindow.cpp:157
msgid "Forward port (UPnP)"
msgstr "Faire suivre le port (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501
#, c-format
msgid "Found %d results for '"
msgstr "Trouvé %d résultats pour '"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:67
#, c-format
msgid "Found %x save files"
msgstr "%x fichiers de sauvegarde trouvés"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:869
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:937
msgid "Frame"
msgstr "Image"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:879
msgid "Frame "
msgstr "Image "
#: Source/Core/DolphinWX/HotkeyDlg.cpp:193
msgid "Frame Advance"
msgstr "Avancement d'image"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Frame Dumps use FFV1"
msgstr "L'enregistrement d'images utilise FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:215
msgid "Frame Info"
msgstr "Info image"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "Frame Range"
msgstr "Plage d'images :"
#: Source/Core/DolphinWX/FrameTools.cpp:139
msgid "Frame S&kipping"
msgstr "Saut d'&image :"
#: Source/Core/DolphinWX/ConfigMain.cpp:556
msgid "Framelimit:"
msgstr "Image/s max :"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:191
msgid "Frames To Record"
msgstr "Images à enregistrer :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Free Look"
msgstr "Vue libre"
#: Source/Core/DolphinWX/ISOProperties.cpp:508
#: Source/Core/DolphinWX/ConfigMain.cpp:265
#: Source/Core/DolphinWX/ConfigMain.cpp:298
msgid "French"
msgstr "Français"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:105
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "From"
msgstr "De"
#: Source/Core/DolphinWX/FrameTools.cpp:465
msgid "FullScr"
msgstr "Plein écran"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid "Fullscreen resolution:"
msgstr "Résolution en Plein écran :"
#: Source/Core/DolphinWX/MemcardManager.cpp:524
msgid "GCI File(*.gci)"
msgstr "Fichier GCI (*.gci)"
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "GCPad"
msgstr "Manette GC"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:667
msgid "GX_CMD_INVL_VC"
msgstr "GX_CMD_INVL_VC"
#: Source/Core/DolphinWX/ISOProperties.cpp:481
msgid "Game ID:"
msgstr "ID du jeu :"
#: Source/Core/Core/NetPlayClient.cpp:475
msgid "Game is already running!"
msgstr "Le jeu est déjà en cours d'émulation !"
#: Source/Core/Core/NetPlayClient.cpp:746
msgid "Game isn't running!"
msgstr "Le jeu n'est pas en cours d'émulation !"
#: Source/Core/DolphinWX/NetWindow.cpp:427
msgid "Game not found!"
msgstr "Jeu non trouvé !"
#: Source/Core/DolphinWX/ISOProperties.cpp:418
msgid "Game-Specific Settings"
msgstr "Paramètres spécifiques au jeu"
#: Source/Core/DolphinWX/ISOProperties.cpp:326
msgid "GameConfig"
msgstr "Config du Jeu"
#: Source/Core/DolphinWX/MemcardManager.cpp:515
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Fichiers de sauvegarde GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/ConfigMain.cpp:539
msgid "Gamecube"
msgstr "GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:180
msgid "Gamecube &Pad Settings"
msgstr "Paramètres de la &manette GameCube"
#: Source/Core/DolphinWX/ConfigMain.cpp:1056
#: Source/Core/DolphinWX/MemcardManager.cpp:205
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Carte mémoires de GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "Gamecube Pad settings"
msgstr "Paramètres de la manette GameCube"
#: Source/Core/DolphinWX/ISOProperties.cpp:334
#: Source/Core/DolphinWX/CheatsWindow.cpp:106
msgid "Gecko Codes"
msgstr "Codes Gecko"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:200
#: Source/Core/DolphinWX/ConfigMain.cpp:536
#: Source/Core/DolphinWX/HotkeyDlg.cpp:180
msgid "General"
msgstr "Général"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:164
msgid "General Settings"
msgstr "Paramètres généraux"
#: Source/Core/DolphinWX/ISOProperties.cpp:507
#: Source/Core/DolphinWX/ConfigMain.cpp:264
#: Source/Core/DolphinWX/ConfigMain.cpp:299
msgid "German"
msgstr "Allemand"
#: Source/Core/Core/ActionReplay.cpp:444
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr ""
"GetARCode : l'index est plus grand que la taille de la liste de codes %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:469
msgid "Graphics"
msgstr "Graphismes"
#: Source/Core/DolphinWX/FrameTools.cpp:469
msgid "Graphics settings"
msgstr "Paramètres graphiques"
#: Source/Core/DolphinWX/CheatsWindow.cpp:194
msgid "Greater Than"
msgstr "Plus grand que"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Améliore significativement la qualité des textures générées en utilisant les "
"effets de rendu vers texture.\n"
"Le fait d'augmenter la résolution interne améliore l'impact de cette "
"option.\n"
"Baisse légèrement les performances et peut provoquer quelques pépins (mais "
"peu probable).\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/ConfigMain.cpp:300
msgid "Greek"
msgstr "Grèque"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Green"
msgstr "Vert"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Left"
msgstr "Vert Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Green Right"
msgstr "Vert Droite"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39
msgid "Guitar"
msgstr "Guitare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:429
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/HW/GCMemcard.cpp:114
msgid "Header checksum failed"
msgstr "Echec de la vérification de la somme de contrôle de l'entête"
#: Source/Core/DolphinWX/ConfigMain.cpp:301
msgid "Hebrew"
msgstr "Hébreu"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Height"
msgstr "Hauteur"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
msgid "Help"
msgstr "Aide"
#: Source/Core/DolphinWX/Main.cpp:243
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Bonjour,\n"
"\n"
"Dolphin requiert Mac OS X 10.7 ou plus récent.\n"
"Malheureusement, vous exécutez une ancienne version d'OS X.\n"
"La dernière version de Dolphin fonctionnant sur OS X 10.6 est Dolphin 3.5.\n"
"Veuillez mettre à niveau OS X vers 10.7 ou plus récent pour utiliser les "
"dernières versions de Dolphin.\n"
"\n"
"Sayonara !\n"
#: Source/Core/DolphinWX/Main.cpp:234
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Bonjour,\n"
"\n"
"Dolphin requiert que votre processeur prenne en charge les instructions "
"SSE2.\n"
"Malheureusement, votre processeur ne les a pas, et donc Dolphin ne "
"s'exécutera pas.\n"
"\n"
"Sayonara !\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:213
msgid "Hide"
msgstr "Cacher"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:305
msgid "Hide Mouse Cursor"
msgstr "Masquer le curseur de la souris"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:79
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Masquer le curseur de la souris s'il est au-dessus de la fenêtre "
"d'émulation.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/WXInputBase.cpp:41
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetWindow.cpp:80
#: Source/Core/DolphinWX/NetWindow.cpp:145
msgid "Host"
msgstr "Hôte"
#: Source/Core/DolphinWX/HotkeyDlg.h:30
msgid "Hotkey Configuration"
msgstr "Configuration des raccourcis clavier"
#: Source/Core/DolphinWX/ConfigMain.cpp:577
#: Source/Core/DolphinWX/HotkeyDlg.cpp:308
msgid "Hotkeys"
msgstr "Raccourcis clavier"
#: Source/Core/DolphinWX/ConfigMain.cpp:302
msgid "Hungarian"
msgstr "Hongrois"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Hybrid Wiimote"
msgstr "Wiimote hybride"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS : Impossible d'obtenir des données à partir d'un ticket "
"inconnu : %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH : Le jeu a essayé de recharger un titre qui est absent de la "
"copie de votre NAND.\n"
"ID du titre : %016<PRIx64>.\n"
"Dolphin va probablement se bloquer maintenant."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - mauvaise destination"
#: Source/Core/DolphinWX/ConfigMain.cpp:730
msgid "IPL Settings"
msgstr "Paramètres IPL"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "Pointeur IR"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:112
msgid "IR Sensitivity:"
msgstr "Sensibilité de l'IR"
#: Source/Core/DolphinWX/ISOProperties.cpp:552
msgid "ISO Details"
msgstr "Détails de l'ISO"
#: Source/Core/DolphinWX/ConfigMain.cpp:818
msgid "ISO Directories"
msgstr "Dossiers des ISO"
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "ITALY"
msgstr "Italie"
#: Source/Core/DolphinWX/MemcardManager.cpp:624
msgid "Icon"
msgstr "Icône"
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr ""
"Si coché, les registres de la boîte liée seront mis à jour. Utilisé par les "
"jeux Paper Mario."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:436
msgid "Ignore Format Changes"
msgstr "Ignorer les changements de formats"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignore tous les changements du format d'EFB.\n"
"Améliore les performances dans la plupart des jeux sans effet négatif. "
"Provoque des défauts graphiques dans un petit nombre de jeux.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignore les requêtes de lecture ou d'écriture vers l'EFB du CPU.\n"
"Améliore les performances dans certains jeux, mais peut désactiver certaines "
"fonctionnalités de gameplay ou effets graphiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/MemcardManager.cpp:791
msgid "Import Save"
msgstr "Importer une sauvegarde"
#: Source/Core/DolphinWX/FrameTools.cpp:193
msgid "Import Wii Save"
msgstr "Importer la sauvegarde Wii"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:95
msgid "Import failed"
msgstr "Échec de l'importation"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"Le fichier importé a l'extension GSC\n"
"mais n'a pas une entête valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "Imported file has invalid length"
msgstr "Le fichier importé a une longueur non valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"Le fichier importé a l'extension SAV\n"
"mais n'a pas une entête valide"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "In Game"
msgstr "Dans le jeu"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Increase Frame limit"
msgstr "Augmenter la limite d'image/s"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
#: Source/Core/DolphinWX/LogConfigWindow.cpp:34
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:51
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:514
msgid "Input"
msgstr "Entrée"
#: Source/Core/DolphinWX/WXInputBase.cpp:50
msgid "Insert"
msgstr "Insérer"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:166
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Indiquer un code crypté ou décrypté ici..."
#: Source/Core/DolphinWX/ConfigMain.cpp:770
msgid "Insert SD Card"
msgstr "Insérer une carte SD"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:21
msgid "Insert name here.."
msgstr "Indiquer un nom ici..."
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "Install WAD"
msgstr "Installer un WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:879
msgid "Install to Wii Menu"
msgstr "Installer dans le menu Wii"
#: Source/Core/Core/x64MemTools.cpp:254 Source/Core/Core/x64MemTools.cpp:305
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler a été appelé, mais cette plateforme ne le prend pas "
"encore en charge."
#: Source/Core/DolphinWX/FrameTools.cpp:1387
msgid "Installing WAD..."
msgstr "Installation du WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:965
msgid "Integrity Check Error"
msgstr "Erreur lors de la vérification de l'intégrité"
#: Source/Core/DolphinWX/ISOProperties.cpp:971
msgid "Integrity check completed"
msgstr "Vérification de l'intégrité terminée"
#: Source/Core/DolphinWX/ISOProperties.cpp:970
msgid "Integrity check completed. No errors have been found."
msgstr "Vérification de l'intégrité terminée. Aucune erreur trouvée."
#: Source/Core/DolphinWX/ISOProperties.cpp:962
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
"Echec de la vérification de l'intégrité pour la partition %d. Votre copie "
"est certainement corrompue ou a été incorrectement patchée."
#: Source/Core/DolphinWX/ConfigMain.cpp:537
msgid "Interface"
msgstr "Interface"
#: Source/Core/DolphinWX/ConfigMain.cpp:628
msgid "Interface Settings"
msgstr "Paramètres de l'interface"
#: Source/Core/Core/State.cpp:273
msgid "Internal LZO Error - compression failed"
msgstr "Erreur interne LZO - échec de la compression"
#: Source/Core/Core/State.cpp:397
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Erreur interne LZO - échec de la décompression (%d) (%li, %li) \n"
"Essayez de charger à nouveau l'état"
#: Source/Core/Core/State.cpp:534
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Erreur interne LZO - échec de lzo_init()"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Internal Resolution:"
msgstr "Résolution interne :"
#: Source/Core/DolphinWX/ConfigMain.cpp:43
msgid "Interpreter (VERY slow)"
msgstr "Interpréteur (TRÈS lent)"
#: Source/Core/DolphinWX/ISOProperties.cpp:379
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:237
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Taille invalide (%x) ou mot Magique (%x)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:619
msgid "Invalid Value!"
msgstr "Valeur non valide !"
#: Source/Core/DolphinWX/MemcardManager.cpp:449
msgid "Invalid bat.map or dir entry"
msgstr "bar.map ou entrée dir non valide"
#: Source/Core/Core/CoreTiming.cpp:466
#, c-format
msgid "Invalid event type %i"
msgstr "Type d'évènement non valide : %i"
#: Source/Core/Core/HW/DVDInterface.cpp:312
msgid "Invalid file"
msgstr "Fichier non valide"
#: Source/Core/DiscIO/BannerLoaderGC.cpp:26
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"Le fichier opening.bnr n'est pas valide dans ce GCM :\n"
"%s\n"
"Vous devriez copier à nouveau ce jeu."
#: Source/Core/Core/Movie.cpp:728
msgid "Invalid recording file"
msgstr "Fichier d'enregitrement non valide"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:471
msgid "Invalid search parameters (no object selected)"
msgstr "Paramètres de recherche non valide (aucun objet sélectionné)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454
msgid "Invalid search string (couldn't convert to number)"
msgstr "Texte de recherche non valide (impossible à convertir en nombre)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:442
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Texte de recherche non valide (seules les longueurs de chaînes de caractères "
"sont prises en charge)"
#: Source/Core/Core/Core.cpp:533
msgid "Invalid state"
msgstr "État non valide"
#: Source/Core/DolphinWX/ISOProperties.cpp:510
#: Source/Core/DolphinWX/ConfigMain.cpp:267
#: Source/Core/DolphinWX/ConfigMain.cpp:303
msgid "Italian"
msgstr "Italien"
#: Source/Core/DolphinWX/ISOProperties.cpp:173
msgid "JAPAN"
msgstr "Japon"
#: Source/Core/DolphinWX/ConfigMain.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "Recompilateur JIT (recommandé)"
#: Source/Core/DolphinWX/ConfigMain.cpp:49
msgid "JITIL experimental recompiler"
msgstr "Recompilateur expérimental JITIL"
#: Source/Core/DolphinWX/ISOProperties.cpp:176
#: Source/Core/DolphinWX/ISOProperties.cpp:515
#: Source/Core/DolphinWX/ConfigMain.cpp:282
#: Source/Core/DolphinWX/ConfigMain.cpp:304
msgid "Japanese"
msgstr "Japonais"
#: Source/Core/DolphinWX/ISOProperties.cpp:182
msgid "KOREA"
msgstr "Corée"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:78
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Conserve la fenêtre du jeu au-dessus de toutes les autres fenêtres.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Keep window on top"
msgstr "Toujours au premier plan"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:277
msgid "Key"
msgstr "Touche"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
#: Source/Core/DolphinWX/ConfigMain.cpp:285
#: Source/Core/DolphinWX/ConfigMain.cpp:305
msgid "Korean"
msgstr "Coréen"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:44
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:26
msgid "L Button"
msgstr "Bouton L"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "L-Analog"
msgstr "L Analog."
#: Source/Core/DolphinWX/ConfigMain.cpp:588
msgid "Language:"
msgstr "Langue :"
#: Source/Core/DolphinWX/FrameTools.cpp:418
#, c-format
msgid "Last %i"
msgstr "Dernier %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:678
msgid "Latency:"
msgstr "Latence :"
#: Source/Core/InputCommon/ControllerEmu.cpp:180
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Left"
msgstr "Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Left Stick"
msgstr "Stick Gauche"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:293
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"Clic gauche pour détecter le raccourci clavier.\n"
"Touche Espace pour effacer."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:718
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic gauche pour détecter l'entrée.\n"
"Clic du milieu pour effacer.\n"
"Clic droit pour plus d'options."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:723
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clic gauche/droit pour plus d'options.\n"
"Clic sur molette pour effacer."
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
msgid "Less Than"
msgstr "Plus petit que"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:943
msgid "Load"
msgstr "Charger"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:536
msgid "Load Custom Textures"
msgstr "Charger textures personnalisées"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:252
msgid "Load State"
msgstr "Charger l'état"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:239
msgid "Load State Last 1"
msgstr "Charger le dernier état 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:240
msgid "Load State Last 2"
msgstr "Charger le dernier état 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:241
msgid "Load State Last 3"
msgstr "Charger le dernier état 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:242
msgid "Load State Last 4"
msgstr "Charger le dernier état 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:243
msgid "Load State Last 5"
msgstr "Charger le dernier état 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:244
msgid "Load State Last 6"
msgstr "Charger le dernier état 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:245
msgid "Load State Last 7"
msgstr "Charger le dernier état 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:246
msgid "Load State Last 8"
msgstr "Charger le dernier état 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:217
msgid "Load State Slot 1"
msgstr "Charger l'état du Slot 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Load State Slot 10"
msgstr "Charger le dernier état 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:218
msgid "Load State Slot 2"
msgstr "Charger l'état du Slot 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Load State Slot 3"
msgstr "Charger l'état du Slot 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:220
msgid "Load State Slot 4"
msgstr "Charger l'état du Slot 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
msgid "Load State Slot 5"
msgstr "Charger l'état du Slot 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
msgid "Load State Slot 6"
msgstr "Charger l'état du Slot 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:223
msgid "Load State Slot 7"
msgstr "Charger l'état du Slot 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:224
msgid "Load State Slot 8"
msgstr "Charger l'état du Slot 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Load State Slot 9"
msgstr "Charger le dernier état 9"
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "Load State..."
msgstr "Charger un état..."
#: Source/Core/DolphinWX/FrameTools.cpp:1422
msgid "Load Wii System Menu"
msgstr "Charger le Menu Système Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1417
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Charger le Menu Système Wii %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Charger les textures depuis User/Load/Textures/<id du jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/PHackSettings.cpp:37
msgid "Load preset values from hack patterns available."
msgstr ""
"Charger les valeurs de pré-réglage à partir de la palette de hack "
"disponibles."
#: Source/Core/DolphinWX/LogWindow.h:37
msgid "Log"
msgstr "Journal"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:13
msgid "Log Configuration"
msgstr "Configuration de la journalisation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
msgid "Log FPS to file"
msgstr "Enregistrer le nombre de FPS"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:83
msgid "Log Types"
msgstr "Types de journaux"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Enregistre le nombre d'images rendues par seconde vers le fichier User/Logs/"
"fps.txt. Utilisez cette fonctionnalité pour mesurer les performances de "
"Dolphin.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:68
msgid "Logger Outputs"
msgstr "Sorties des journalisations"
#: Source/Core/DolphinWX/Frame.cpp:333
#: Source/Core/DolphinWX/CheatsWindow.cpp:108
msgid "Logging"
msgstr "Journalisation"
#: Source/Core/Core/NetPlayClient.cpp:356
msgid "Lost connection to server!"
msgstr "Connexion au serveur perdue !"
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "M Button"
msgstr "Bouton M"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:157
#, c-format
msgid ""
"MD5 mismatch\n"
" %016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
msgstr ""
"MD5 non concordant\n"
" %016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "MMU Speed Hack"
msgstr "Hack de vitesse pour le MMU"
#: Source/Core/DolphinWX/MemcardManager.cpp:517
#: Source/Core/DolphinWX/MemcardManager.cpp:556
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Fichiers MadCatz Gameshark (*.gcs)"
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinWX/TASInputDlg.cpp:38
msgid "Main Stick"
msgstr "Stick principal"
#: Source/Core/DolphinWX/ISOProperties.cpp:489
msgid "Maker ID:"
msgstr "ID concepteur :"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
msgid "Maker:"
msgstr "Concepteur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rendre les objets lointains plus visibles en enlevant le brouillard, "
"améliorant donc les détails.\n"
"Faire ceci va empêcher certains jeux se basant sur une émulation correcte du "
"brouillard de fonctionner correctement.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:117
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "Memcard already has a save for this title"
msgstr "La carte mémoire contient déjà une sauvegarde pour ce titre"
#: Source/Core/DolphinWX/MemcardManager.cpp:278
msgid "Memcard already opened"
msgstr "Carte mémoire déjà chargée"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:924
msgid "Memory Byte"
msgstr "Octet mémoire"
#: Source/Core/DolphinWX/ConfigMain.cpp:97
#: Source/Core/DolphinWX/MemcardManager.cpp:212
msgid "Memory Card"
msgstr "Carte mémoire"
#: Source/Core/DolphinWX/MemcardManager.h:22
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
"Gestionnaire de cartes mémoires | ATTENTION : Faites des sauvegardes avant "
"utilisation, devrait être OK mais corruption possible de données !"
#: Source/Core/Core/CoreParameter.cpp:375
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Le nom de fichier de la Carte mémoire dans le slot %c n'est pas correct\n"
"Région non spécifiée\n"
"\n"
"Le chemin du Slot %c a été changé pour\n"
"%s\n"
"Voulez-vous copier l'ancien fichier vers ce nouvel endroit ?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:80
msgid "Memorycard filesize does not match the header size"
msgstr ""
"La taille du fichier de la carte mémoire ne correspond pas à la taille de "
"l'entête."
#: Source/Core/DolphinWX/WXInputBase.cpp:37
msgid "Menu"
msgstr "Menu"
#: Source/Core/DolphinWX/ConfigMain.cpp:98
msgid "Mic"
msgstr "Micro"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:113
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:116
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Misc"
msgstr "Divers"
#: Source/Core/DolphinWX/ConfigMain.cpp:783
msgid "Misc Settings"
msgstr "Paramètres divers"
#: Source/Core/InputCommon/ControllerEmu.cpp:143
#: Source/Core/InputCommon/ControllerEmu.cpp:198
msgid "Modifier"
msgstr "Modif."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifie les textures pour afficher le format dans lequel elles sont "
"encodées. Il faudra redémarrer l'émulation dans la plupart des cas pour que "
"cela prenne effet.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/LogWindow.cpp:108
msgid "Monospaced font"
msgstr "Police mono-espacée."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Motor"
msgstr "Vibreur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:657
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Placez le curseur de la souris sur une option pour afficher sa description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Multiply"
msgstr "Multiplier"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:659
msgid "NOP"
msgstr "NOP"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:637
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"Note : La taille du flux est différente de la longueur actuelle des données\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Add"
msgstr "NP Ajout"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Begin"
msgstr "NP Début"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Decimal"
msgstr "NP Décimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Delete"
msgstr "NP Supprimer"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Divide"
msgstr "NP Diviser"
#: Source/Core/DolphinWX/WXInputBase.cpp:107
msgid "NP Down"
msgstr "NP Bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "NP Enter"
msgstr "NP Entrée"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Equal"
msgstr "NP Egal"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Home"
msgstr "NP Début"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Insert"
msgstr "NP Insérer"
#: Source/Core/DolphinWX/WXInputBase.cpp:104
msgid "NP Left"
msgstr "NP Gauche"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP Multiply"
msgstr "NP Multiplier"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Page Down"
msgstr "NP Page bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Page Up"
msgstr "NP Page Haut"
#: Source/Core/DolphinWX/WXInputBase.cpp:106
msgid "NP Right"
msgstr "NP Droite"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Separator"
msgstr "NP Séparateur"
#: Source/Core/DolphinWX/WXInputBase.cpp:96
msgid "NP Space"
msgstr "NP Espace"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Subtract"
msgstr "NP Soustraire"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "NP Tab"
msgstr "NP Tabulation"
#: Source/Core/DolphinWX/WXInputBase.cpp:105
msgid "NP Up"
msgstr "NP Haut"
#: Source/Core/DolphinWX/ISOProperties.cpp:477
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:37
#: Source/Core/DolphinWX/PatchAddEdit.cpp:46
msgid "Name:"
msgstr "Nom :"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:16
#: Source/Core/DolphinWX/CheatsWindow.cpp:61
#: Source/Core/DolphinWX/CheatsWindow.cpp:301
#: Source/Core/DolphinWX/CheatsWindow.cpp:572
msgid "Name: "
msgstr "Nom :"
#: Source/Core/DolphinWX/MemcardManager.cpp:516
#: Source/Core/DolphinWX/MemcardManager.cpp:555
msgid "Native GCI files(*.gci)"
msgstr "Fichiers natifs GCI (*.gci)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:137
msgid "New Scan"
msgstr "Nouvelle recherche"
#: Source/Core/DolphinWX/MemcardManager.cpp:193
#: Source/Core/DolphinWX/MemcardManager.cpp:801
msgid "Next Page"
msgstr "Page suivante"
#: Source/Core/DolphinWX/CheatsWindow.cpp:141
msgid "Next Scan"
msgstr "Recherche suivante"
#: Source/Core/DolphinWX/NetWindow.cpp:63
msgid "Nickname :"
msgstr "Pseudo :"
#: Source/Core/DolphinWX/ISOProperties.cpp:194
msgid "No Country (SDK)"
msgstr "Pas de pays (SDK)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:362
msgid "No ISOs or WADS found"
msgstr "Aucun ISO ou WAD trouvé"
#: Source/Core/Core/ConfigManager.h:16
msgid "No audio output"
msgstr "Pas de sortie audio"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:554
#, c-format
msgid "No banner file found for title %s"
msgstr "Aucune bannière trouvée pour le titre %s"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778
msgid "No description available"
msgstr "Aucune description disponible"
#: Source/Core/DolphinWX/FrameAui.cpp:535
msgid "No docking"
msgstr "Pas d'attachement"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:871
msgid "No file loaded"
msgstr "Aucun fichier chargé"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
msgid "No free dir index entries"
msgstr "Aucune entrée de dossier d'index libre"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907
msgid "No recorded file"
msgstr "Aucun fichier enregistré"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:547
#, c-format
msgid "No save folder found for title %s"
msgstr "Aucun dossier de sauvegarde trouvé pour le titre %s"
#: Source/Core/VideoBackends/OGL/main.cpp:154
#: Source/Core/VideoBackends/D3D/main.cpp:118
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:65
#: Source/Core/DolphinWX/NetWindow.cpp:625
#: Source/Core/DolphinWX/NetWindow.cpp:630
msgid "None"
msgstr "Aucune"
#: Source/Core/DolphinWX/ConfigMain.cpp:306
msgid "Norwegian Bokmaal"
msgstr "Norvégien Bokmål"
#: Source/Core/DolphinWX/CheatsWindow.cpp:192
msgid "Not Equal"
msgstr "Différent"
#: Source/Core/DolphinWX/GameListCtrl.cpp:785
#: Source/Core/DolphinWX/ISOProperties.cpp:377
msgid "Not Set"
msgstr "Non défini"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:143
#, c-format
msgid "Not a Wii save or read failure for file header size %x"
msgstr ""
"Ce n'est pas une sauvegarde Wii ou échec de le lecture de la taille de "
"l'entête du fichier %x"
#: Source/Core/DolphinWX/Main.cpp:670
msgid "Not connected"
msgstr "Non connectée"
#: Source/Core/DolphinWX/GameListCtrl.cpp:301
msgid "Notes"
msgstr "Notes"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr "Notes :"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:31
#: Source/Core/DolphinWX/FrameAui.cpp:59 Source/Core/DolphinWX/FrameAui.cpp:64
#: Source/Core/DolphinWX/FrameAui.cpp:613
#: Source/Core/DolphinWX/FrameAui.cpp:659
#: Source/Core/DolphinWX/FrameAui.cpp:667
msgid "Notice"
msgstr "Note"
#: Source/Core/DolphinWX/WXInputBase.cpp:92
msgid "Num Lock"
msgstr "Verr. Num"
#: Source/Core/DolphinWX/CheatsWindow.cpp:64
msgid "Number Of Codes: "
msgstr "Nombre de codes :"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr "Nunchuck"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Accéleration du Nunchuck"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:889
msgid "Object"
msgstr "Objet"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:122
msgid "Object Range"
msgstr "Plage d'objets :"
#: Source/Core/DolphinWX/ConfigMain.cpp:246
msgid "Off"
msgstr "Arrêt"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:49
msgid "Offset:"
msgstr "Offset :"
#: Source/Core/DolphinWX/ConfigMain.cpp:585
msgid "On-Screen Display Messages"
msgstr "Afficher les messages informatifs"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Online &Documentation"
msgstr "&Documentation en ligne"
#: Source/Core/DolphinWX/MemcardManager.cpp:423
#, c-format
msgid "Only %d blocks available"
msgstr "%d blocs disponibles seulement"
#: Source/Core/DolphinWX/FrameTools.cpp:459
#: Source/Core/DolphinWX/HotkeyDlg.cpp:186
msgid "Open"
msgstr "Ouvrir"
#: Source/Core/DolphinWX/GameListCtrl.cpp:858
msgid "Open &containing folder"
msgstr "Ouvrir l'emplacement du fichier"
#: Source/Core/DolphinWX/GameListCtrl.cpp:855
msgid "Open Wii &save folder"
msgstr "Ouvrir le dossier de &sauvegarde Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:459
msgid "Open file..."
msgstr "Ouvrir un fichier..."
#: Source/Core/AudioCommon/OpenALStream.cpp:48
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL : impossible de créer le contexte pour le matériel %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:59
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL : impossible de trouver des périphériques audio"
#: Source/Core/AudioCommon/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL : impossible d'ouvrir le périphérique %s"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:498
msgid "OpenMP Texture Decoder"
msgstr "Décodeur de texture OpenMP"
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Ouvre la configuration par défaut pour ce jeu dans un éditeur de texte "
"externe (lecture seule)"
#: Source/Core/Core/HW/GCPadEmu.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Options"
msgstr "Options"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:455
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"L'ordre des fichiers dans le Dossier de fichiers ne correspond pas à l'ordre "
"des blocs\n"
"Faites un clic droit et exportez toutes les sauvegardes,\n"
"puis importez les sauvegardes vers une nouvelle carte mémoire\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:322
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:501
msgid "Other"
msgstr "Autres"
#: Source/Core/Core/NetPlayClient.cpp:292
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"Autre client déconnecté pendant que le jeu est en cours d'exécution !! "
"NetPlay est désactivé. Vous devez arrêter le jeu manuellement."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:514
msgid "Output"
msgstr "Sortie"
#: Source/Core/DolphinWX/FrameTools.cpp:350
msgid "P&lay Recording..."
msgstr "Jouer l'enregistrement..."
#: Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Manette"
#: Source/Core/DolphinWX/NetWindow.cpp:637
msgid "Pad "
msgstr "Manette "
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Pads"
msgstr "Manettes"
#: Source/Core/DolphinWX/WXInputBase.cpp:95
msgid "Page Down"
msgstr "Défil Bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:94
msgid "Page Up"
msgstr "Défil Haut"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Paragraph"
msgstr "Paragraphe"
#: Source/Core/DolphinWX/PHackSettings.cpp:51
msgid "Parameters"
msgstr "Paramètres"
#: Source/Core/DolphinWX/ISOProperties.cpp:236
#, c-format
msgid "Partition %i"
msgstr "Partition %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:887
#, c-format
msgid "Partition doesn't exist: %u"
msgstr "Cette partition n'existe pas : %u"
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid "Patches"
msgstr "Patchs"
#: Source/Core/DolphinWX/ConfigMain.cpp:541
msgid "Paths"
msgstr "Chemins"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
#: Source/Core/DolphinWX/FrameTools.cpp:1648
#: Source/Core/DolphinWX/FrameTools.cpp:1649
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:129
msgid "Pause at end of movie"
msgstr "Faire une pause à la fin du film"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:403
msgid "Per-Pixel Lighting"
msgstr "Eclairage par pixel"
#: Source/Core/DolphinWX/ISOProperties.cpp:382
msgid "Perfect"
msgstr "Parfait"
#: Source/Core/DolphinWX/FrameAui.cpp:642
#, c-format
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/DolphinWX/FrameTools.cpp:463
#: Source/Core/DolphinWX/FrameTools.cpp:1657
#: Source/Core/DolphinWX/FrameTools.cpp:1658
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152
msgid "Play"
msgstr "Démarrer"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:196
msgid "Play Recording"
msgstr "Jouer l'enregistrement..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:190
msgid "Play/Pause"
msgstr "Démarrer/Arrêter"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Playable"
msgstr "Jouable"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:141
msgid "Playback Options"
msgstr "Options de lecture"
#: Source/Core/DolphinWX/NetWindow.cpp:326
msgid "Players"
msgstr "Joueurs"
#: Source/Core/DolphinWX/FrameTools.cpp:1045
msgid "Please confirm..."
msgstr "Veuillez confirmer..."
#: Source/Core/DolphinWX/FrameAui.cpp:612
msgid "Please create a perspective before saving"
msgstr "Merci de créer une perspective avant de sauvegarder"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Plus-Minus"
msgstr "Plus-Moins"
#: Source/Core/DolphinWX/ConfigMain.cpp:307
msgid "Polish"
msgstr "Polonais"
#: Source/Core/DolphinWX/ConfigMain.cpp:714
msgid "Port 1"
msgstr "Port 1"
#: Source/Core/DolphinWX/ConfigMain.cpp:715
msgid "Port 2"
msgstr "Port 2"
#: Source/Core/DolphinWX/ConfigMain.cpp:716
msgid "Port 3"
msgstr "Port 3"
#: Source/Core/DolphinWX/ConfigMain.cpp:717
msgid "Port 4"
msgstr "Port 4"
#: Source/Core/DolphinWX/NetWindow.cpp:92
#: Source/Core/DolphinWX/NetWindow.cpp:137
msgid "Port :"
msgstr "Port :"
#: Source/Core/DolphinWX/ConfigMain.cpp:308
msgid "Portuguese"
msgstr "Portugais"
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "Portuguese (Brazilian)"
msgstr "Portugais (brésilien)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:397
msgid "Post-Processing Effect:"
msgstr "Effet de Post-processing :"
#: Source/Core/Core/Movie.cpp:932
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Fin de film prématurée dans Play Controller (%u + 8 > %u)"
#: Source/Core/Core/Movie.cpp:1052
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Fin de film prématurée dans Play Wiimote (%u + %d > %u)"
#: Source/Core/Core/Movie.cpp:1028
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Fin de film prématurée dans Play Wiimote (%u > %u)"
#: Source/Core/DolphinWX/PHackSettings.cpp:35
msgid "Presets: "
msgstr "Pré-réglages :"
#: Source/Core/DolphinWX/MemcardManager.cpp:192
msgid "Prev Page"
msgstr "Page préc."
#: Source/Core/DolphinWX/MemcardManager.cpp:800
msgid "Previous Page"
msgstr "Page précédente"
#: Source/Core/DolphinWX/CheatsWindow.cpp:172
msgid "Previous Value"
msgstr "Valeur précédente"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
msgid "Print"
msgstr "Imprimer"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:913
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties.h:41
msgid "Properties"
msgstr "Propriétés"
#: Source/Core/DolphinWX/FrameTools.cpp:287
msgid "Purge Cache"
msgstr "Vider le cache"
#: Source/Core/Common/MsgHandler.cpp:52
msgid "Question"
msgstr "Question"
#: Source/Core/DolphinWX/NetWindow.cpp:170
#: Source/Core/DolphinWX/NetWindow.cpp:341
msgid "Quit"
msgstr "Quitter"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "R Button"
msgstr "Bouton R"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "R-Analog"
msgstr "R Analog."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:443
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "Russie"
#: Source/Core/InputCommon/ControllerEmu.cpp:145
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:563
msgid "Range"
msgstr "Etendue"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:198
msgid "Read-only mode"
msgstr "Mode Lecture seule"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:485
msgid "Real"
msgstr "Réel"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:65
msgid "Real Balance Board"
msgstr "Balance Board physique"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Real Wiimote"
msgstr "Wiimote physique"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:81
msgid "Real Wiimotes"
msgstr "Wiimote physique"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:180
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:205
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:410
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
msgid "Record"
msgstr "Enregistrer"
#: Source/Core/DolphinWX/NetWindow.cpp:361
msgid "Record input"
msgstr "Entrée mémoire"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
msgid "Recording Info"
msgstr "Infos sur l'enregistrement"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:189
msgid "Recording Options"
msgstr "Options d'enregistrement"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Red"
msgstr "Rouge"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Left"
msgstr "Rouge Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Red Right"
msgstr "Rouge Droite"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:86
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"Réduit la quantité d'aliasing causée par des graphiques 3D rasterisés.\n"
"Ceci permet d'avoir une image moins carrée, avec moins d'effets d'escalier.\n"
"Impacte négativement les performances de l'émulation et peut provoquer des "
"pépins.\n"
"\n"
"Dans le doute, sélectionnez Aucune."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:78
#: Source/Core/DolphinWX/FrameTools.cpp:460
#: Source/Core/DolphinWX/InputConfigDiag.cpp:922
msgid "Refresh"
msgstr "Rafraîchir"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:188
msgid "Refresh List"
msgstr "Rafraîchir la liste"
#: Source/Core/DolphinWX/FrameTools.cpp:460
msgid "Refresh game list"
msgstr "Rafraîchir la liste des jeux"
#: Source/Core/DolphinWX/ISOProperties.cpp:438
#: Source/Core/DolphinWX/ISOProperties.cpp:460
#: Source/Core/DolphinWX/ConfigMain.cpp:800
#: Source/Core/DolphinWX/PatchAddEdit.cpp:64
msgid "Remove"
msgstr "Retirer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fait un rendu de la scène en fil de fer.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:306
msgid "Render to Main Window"
msgstr "Rendu dans la fenêtre principale"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:192
#: Source/Core/DolphinWX/InputConfigDiag.cpp:934
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinWX/CheatsWindow.cpp:166
msgid "Results"
msgstr "Résultats"
#: Source/Core/DolphinWX/WXInputBase.cpp:16
msgid "Return"
msgstr "Entrée"
#: Source/Core/DolphinWX/ISOProperties.cpp:493
msgid "Revision:"
msgstr "Révision :"
#: Source/Core/InputCommon/ControllerEmu.cpp:181
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Right"
msgstr "Droite"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
msgid "Right Stick"
msgstr "Stick Droit"
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinWX/ConfigMain.cpp:505
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr ""
"Éxécuter DSP LLE sur un thread dédié (non recommandé : peut causer des "
"blocages)"
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Russian"
msgstr "Russe"
#: Source/Core/DolphinWX/FrameTools.cpp:150
msgid "Sa&ve State"
msgstr "Sau&vegarder l'état"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:473
msgid "Safe"
msgstr "Sûr "
#: Source/Core/DolphinWX/FrameTools.cpp:485
#: Source/Core/DolphinWX/InputConfigDiag.cpp:944
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183
msgid "Save"
msgstr "Sauver"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "Save GCI as..."
msgstr "Enregistrer GCI sous..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:248
msgid "Save Oldest State"
msgstr "Sauvegarder l'ancien état"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:251
msgid "Save State"
msgstr "Sauvegarder l'état"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
msgid "Save State Slot 1"
msgstr "Sauvegarder l'état vers le Slot 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:237
msgid "Save State Slot 10"
msgstr "Sauvegarder l'état au Slot 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
msgid "Save State Slot 2"
msgstr "Sauvegarder l'état vers le Slot 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:230
msgid "Save State Slot 3"
msgstr "Sauvegarder l'état vers le Slot 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:231
msgid "Save State Slot 4"
msgstr "Sauvegarder l'état vers le Slot 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Save State Slot 5"
msgstr "Sauvegarder l'état vers le Slot 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:233
msgid "Save State Slot 6"
msgstr "Sauvegarder l'état vers le Slot 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:234
msgid "Save State Slot 7"
msgstr "Sauvegarder l'état vers le Slot 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:235
msgid "Save State Slot 8"
msgstr "Sauvegarder l'état vers le Slot 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:236
msgid "Save State Slot 9"
msgstr "Sauvegarder l'état au Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "Save State..."
msgstr "Enregistrer l'état"
#: Source/Core/DolphinWX/ISOProperties.cpp:637
#: Source/Core/DolphinWX/ISOProperties.cpp:647
msgid "Save as..."
msgstr "Enregistrer sous..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1194
msgid "Save compressed GCM/ISO"
msgstr "Sauver le fichier compressé GCM/ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:485
msgid "Save current perspective"
msgstr "Sauvegarder la perspective actuelle"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
msgid "Save decompressed GCM/ISO"
msgstr "Sauvegarder le fichier GCM/ISO décompressé"
#: Source/Core/Core/Movie.cpp:794
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
"Le film de sauvegarde d'état %s est corrompu, arrêt de l'enregistrement du "
"film..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:402
msgid "Scaled EFB Copy"
msgstr "Copie à l'échelle de l'EFB"
#: Source/Core/DolphinWX/GameListCtrl.cpp:538
#, c-format
msgid "Scanning %s"
msgstr "Analyse de %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:521
msgid "Scanning for ISOs"
msgstr "Recherche d'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:522
msgid "Scanning..."
msgstr "Recherche..."
#: Source/Core/DolphinWX/FrameTools.cpp:466
msgid "ScrShot"
msgstr "Capt écran"
#: Source/Core/DolphinWX/WXInputBase.cpp:93
msgid "Scroll Lock"
msgstr "Arrêt défil."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252
msgid "Search"
msgstr "Rechercher"
#: Source/Core/DolphinWX/CheatsWindow.cpp:203
msgid "Search Filter"
msgstr "Fitre de recherche"
#: Source/Core/DolphinWX/ConfigMain.cpp:798
msgid "Search Subfolders"
msgstr "Chercher dans sous-dossiers"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:238
msgid "Search current Object"
msgstr "Rechercher l'objet actuel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242
msgid "Search for hex Value:"
msgstr "Rechercher une valeur Hexadécimale :"
#: Source/Core/Common/SysConf.h:89 Source/Core/Common/SysConf.h:112
#: Source/Core/Common/SysConf.h:132 Source/Core/Common/SysConf.h:153
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "La section %s n'a pas été trouvée dans SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
#: Source/Core/DolphinWX/InputConfigDiag.cpp:525
msgid "Select"
msgstr "Sélectionner"
#: Source/Core/DolphinWX/FrameTools.cpp:724
#: Source/Core/DolphinWX/FrameTools.cpp:1143
msgid "Select The Recording File"
msgstr "Sélectionner le fichier d'enregistrement"
#: Source/Core/DolphinWX/FrameTools.cpp:1375
msgid "Select a Wii WAD file to install"
msgstr "Sélectionner un fichier WAD de Wii à installer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:74
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Sélectionne la carte graphique à utiliser.\n"
"\n"
"Dans le doute, sélectionnez la première."
#: Source/Core/DolphinWX/MemcardManager.cpp:510
msgid "Select a save file to import"
msgstr "Sélectionner un fichier de sauvegarde à importer"
#: Source/Core/DolphinWX/FrameAui.cpp:366
msgid "Select floating windows"
msgstr "Sélectionner les fenêtres flottantes"
#: Source/Core/DolphinWX/FrameTools.cpp:617
msgid "Select the file to load"
msgstr "Sélectionner le fichier à charger"
#: Source/Core/DolphinWX/FrameTools.cpp:1333
msgid "Select the save file"
msgstr "Sélectionner le fichier à enregistrer"
#: Source/Core/DolphinWX/FrameTools.cpp:1478
msgid "Select the state to load"
msgstr "Sélectionner l'état à charger"
#: Source/Core/DolphinWX/FrameTools.cpp:1492
msgid "Select the state to save"
msgstr "Sélectionner l'état à enregistrer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:82
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Sélectionner le format d'écran lors du rendu :\n"
"Auto : Utiliser le format d'écran natif\n"
"Forcer 16/9è : Dimensionner l'image pour un format d'écran 16/9è.\n"
"Forcer 4/3 : Dimensionner l'image pour un format d'écran de "
"4/3.\n"
"Etirer à la fenêtre : Adapter l'image à la fenêtre.\n"
"\n"
"Dans le doute, choisissez Auto."
#: Source/Core/InputCommon/InputConfig.cpp:51
msgid "Selected controller profile does not exist"
msgstr "Le profil de controleur sélectionné n'existe pas"
#: Source/Core/DolphinWX/LogWindow.cpp:109
msgid "Selected font"
msgstr "Police sélectionnée"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
"Sélectionne la résolution d'affichage utilisée en mode Plein écran.\n"
"Elle devrait toujours être supérieure ou égale à la résolution interne. "
"L'impact sur les performances est négligeable.\n"
"\n"
"Dans le doute, utilisez la résolution de votre Bureau.\n"
"Si vous ne savez toujours pas, sélectionnez la plus haute résolution "
"affichée."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"Sélectionne le moteur graphique à utiliser en interne.\n"
"Le Rendu logiciel est uniquement utilisé à des fins de débogage.\n"
"\n"
"Dans le doute, sélectionnez OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"Sélectionne le moteur graphique interne à utiliser.\n"
"Le Rendu logiciel est uniquement utilisé à des fins de débogage, donc vous "
"devriez utiliser Direct3D ou OpenGL. Certains jeux ont un comportement "
"différent selon le moteur choisi ; pour obtenir le meilleur résultat, testez "
"les deux moteurs et choisissez celui qui convient le mieux.\n"
"Notez que le moteur Direct3D n'est pas disponible pour les anciens Windows.\n"
"\n"
"Dans le doute, sélectionnez OpenGL."
#: Source/Core/DolphinWX/NetWindow.cpp:313
msgid "Send"
msgstr "Envoyer"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111
msgid "Sensor Bar Position:"
msgstr "Position de la Sensor Bar :"
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Separator"
msgstr "Séparateur"
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Serbian"
msgstr "Serbe"
#: Source/Core/DolphinWX/ConfigMain.cpp:509
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Port série 1 - C'est le port que les périphériques tels que l'adaptateur "
"ethernet utilisent"
#: Source/Core/DolphinWX/GameListCtrl.cpp:859
msgid "Set as &default ISO"
msgstr "Définir comme l'ISO par &défaut"
#: Source/Core/DolphinWX/MemcardManager.cpp:802
#, c-format
msgid "Set as default Memcard %c"
msgstr "Définir comme carte mémoire par défaut : %c"
#: Source/Core/Core/ActionReplay.cpp:455
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
"SetARCode_IsActive : L'index est plus grand que la taille de la liste des "
"codes AR %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:520
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Configure la latence (en ms). Des valeurs plus élevées peuvent réduire le "
"craquement audio. Uniquement avec le moteur OpenAL."
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Settings..."
msgstr "Configurer..."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:221
#, fuzzy
msgid "SetupWiiMemory: Cant create setting.txt file"
msgstr "SetupWiiMem: Impossible de créer le fichier de paramètres"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Shake"
msgstr "Secouement"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
msgid "Short Name:"
msgstr "Nom court :"
#: Source/Core/DolphinWX/TASInputDlg.cpp:92
msgid "Shoulder Buttons"
msgstr "Boutons latéraux"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "Show &Console"
msgstr "Afficher la &Console"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "Show &Log"
msgstr "Afficher le &journal"
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "Show &Statusbar"
msgstr "Afficher la barre d'&état"
#: Source/Core/DolphinWX/FrameTools.cpp:214
msgid "Show &Toolbar"
msgstr "Afficher la barre d'&outils"
#: Source/Core/DolphinWX/ISOProperties.cpp:318
msgid "Show Defaults"
msgstr "Afficher les paramètres par défaut"
#: Source/Core/DolphinWX/FrameTools.cpp:285
msgid "Show Drives"
msgstr "Afficher les lecteurs"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "Show EFB Copy Regions"
msgstr "Afficher les régions copiées d'EFB"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:301
msgid "Show FPS"
msgstr "Afficher les FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "Show France"
msgstr "Afficher France"
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Show GameCube"
msgstr "Afficher GameCube"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Show Input Display"
msgstr "Afficher le graphisme en entrée"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "Show Italy"
msgstr "Afficher Italie"
#: Source/Core/DolphinWX/FrameTools.cpp:268
msgid "Show JAP"
msgstr "Afficher Japon"
#: Source/Core/DolphinWX/FrameTools.cpp:279
msgid "Show Korea"
msgstr "Afficher Corée"
#: Source/Core/DolphinWX/ISOProperties.cpp:505
msgid "Show Language:"
msgstr "Afficher la langue :"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Show Log &Configuration"
msgstr "Afficher la config. de journalisation"
#: Source/Core/DolphinWX/FrameTools.cpp:270
msgid "Show PAL"
msgstr "Afficher PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:258
msgid "Show Platforms"
msgstr "Afficher les plateformes"
#: Source/Core/DolphinWX/FrameTools.cpp:267
msgid "Show Regions"
msgstr "Afficher les régions"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Show Statistics"
msgstr "Afficher les statistiques"
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "Show Taiwan"
msgstr "Afficher Taïwan"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "Show USA"
msgstr "Afficher USA"
#: Source/Core/DolphinWX/FrameTools.cpp:263
msgid "Show Wad"
msgstr "Afficher WAD"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show Wii"
msgstr "Afficher Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:498
msgid "Show a confirmation box before stopping a game."
msgstr "Demande confirmation avant d'arrêter le jeu."
#: Source/Core/DolphinWX/ConfigMain.cpp:499
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Affiche un message lorsqu'une erreur sérieuse potentielle est arrivée.\n"
"Le désactiver évitera les messages embêtants et les messages non-fatals, "
"mais cela peut aussi signifier que Dolphin plante soudainement sans aucune "
"explication."
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Show first block"
msgstr "Afficher le premier bloc"
#: Source/Core/DolphinWX/FrameTools.cpp:131
msgid "Show lag counter"
msgstr "Afficher le compteur de lag"
#: Source/Core/DolphinWX/ConfigMain.cpp:500
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Affiche les messages par-dessus la zone d'émulation.\n"
"Ces messages incluent les écritures de carte mémoire, la moteur de rendu "
"vidéo et les infos du processeur, et l'effacement du cache JIT."
#: Source/Core/DolphinWX/MemcardManager.cpp:815
msgid "Show save blocks"
msgstr "Afficher les blocs de sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Show save comment"
msgstr "Afficher le commentaire de sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Show save icon"
msgstr "Afficher l'icône de la sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Show save title"
msgstr "Afficher le titre de sauvegarde"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche le nombre d'images rendues par seconde, afin de mesurer la vitesse "
"d'émulation.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FrameTools.cpp:283
msgid "Show unknown"
msgstr "Afficher les inconnus"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche diverses statistiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Sideways Wiimote"
msgstr "Wiimote à l'horizontale"
#: Source/Core/DolphinWX/ISOProperties.cpp:516
#: Source/Core/DolphinWX/ConfigMain.cpp:283
msgid "Simplified Chinese"
msgstr "Chinois simplifié"
#: Source/Core/DolphinWX/GameListCtrl.cpp:303
msgid "Size"
msgstr "Taille"
#: Source/Core/DolphinWX/ConfigMain.cpp:697
msgid "Skip BIOS"
msgstr "Ne pas exécuter le BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:349
msgid "Skip DCBZ clearing"
msgstr "Ignorer le vidage DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:452
msgid "Skip EFB Access from CPU"
msgstr "Ignorer l'accès à l'EFB depuis le CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Accélère légèrement les copies d'EFB vers la RAM en sacrifiant la précision "
"de l'émulation.\n"
"Améliore parfois la qualité visuelle.\n"
"Si vous rencontrez des problèmes, essayez d'augmenter la précision du cache "
"ou désactivez cette option.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FrameTools.cpp:389
#: Source/Core/DolphinWX/FrameTools.cpp:403
#, c-format
msgid "Slot %i"
msgstr "Slot %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:701
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinWX/ConfigMain.cpp:702
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
msgid "Snapshot"
msgstr "Capture"
#: Source/Core/VideoBackends/Software/SWmain.cpp:58
msgid "Software Renderer"
msgstr "Rendu logiciel"
#: Source/Core/DolphinWX/VideoConfigDiag.h:83
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Le rendu logiciel est le plus lent de tous les moteurs, et n'utilise pas "
"l'accélération de votre carte graphique.\n"
"Il n'est utile qu'à des fins de débogage.\n"
"Êtes-vous certain d'activer le rendu logiciel ? Dans le doute, choisissez "
"'Non'."
#: Source/Core/DolphinWX/ConfigMain.cpp:665
msgid "Sound Settings"
msgstr "Paramètres audio"
#: Source/Core/AudioCommon/AudioCommon.cpp:79
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Le moteur audio %s n'est pas valide"
#: Source/Core/AudioCommon/DSoundStream.cpp:45
#, c-format
msgid "Sound buffer creation failed: %08x"
msgstr "Échec de la création du tampon audio : %08x"
#: Source/Core/DolphinWX/WXInputBase.cpp:18
msgid "Space"
msgstr "Espace"
#: Source/Core/DolphinWX/ISOProperties.cpp:509
#: Source/Core/DolphinWX/ConfigMain.cpp:266
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Spanish"
msgstr "Espagnol"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:115
msgid "Speaker Volume:"
msgstr "Volume du haut-parleur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"Spécifie la résolution de rendu. Une haute résolution améliore beaucoup la "
"qualité visuelle mais impacte beaucoup les performances et peut provoquer "
"quelques pépins dans certains jeux.\n"
"\"Multiple de 640x528\" est un peu plus lent que \"Taille de la fenêtre\" "
"mais provoque moins de problèmes. En général, plus la résolution interne est "
"petite, meilleures seront les performances.\n"
"\n"
"Dans le doute, sélectionnez 640x528."
#: Source/Core/DolphinWX/ISOProperties.cpp:355
msgid "Speed up Disc Transfer Rate"
msgstr "Accélerer le taux de transfert du disque"
#: Source/Core/InputCommon/ControllerEmu.cpp:147
msgid "Square Stick"
msgstr "Stick carré"
#: Source/Core/DolphinWX/ConfigMain.cpp:90
msgid "Standard Controller"
msgstr "Contrôleur standard"
#: Source/Core/Core/HW/GCPadEmu.cpp:37
#: Source/Core/DolphinWX/WXInputBase.cpp:25
#: Source/Core/DolphinWX/NetWindow.cpp:347
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:197
msgid "Start &NetPlay"
msgstr "Démarrer &NetPlay"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Start Re&cording"
msgstr "Commencer l'enregistrement"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:195
msgid "Start Recording"
msgstr "Commencer l'enregistrement"
#: Source/Core/DolphinWX/GameListCtrl.cpp:304
msgid "State"
msgstr "État"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:181
msgid "State Saves"
msgstr "États sauvegardés"
#: Source/Core/DolphinWX/ConfigMain.cpp:91
msgid "Steering Wheel"
msgstr "Volant"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Stick"
msgstr "Stick"
#: Source/Core/DolphinWX/FrameTools.cpp:464
#: Source/Core/DolphinWX/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:418
msgid "Stop"
msgstr "Arrêter"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Enregistre les copies d'EFB dans les objets de texture du GPU.\n"
"Ce n'est pas précis, mais fonctionne suffisamment bien pour la plupart des "
"jeux et améliore sensiblement la vitesse comparé à l'EFB vers la RAM.\n"
"\n"
"Dans le doute, sélectionnez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid "Stretch to Window"
msgstr "Étirer à la fenêtre"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Strum"
msgstr "Gratter"
#: Source/Core/DolphinWX/WXInputBase.cpp:65
msgid "Subtract"
msgstr "Soustraire"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:111
#, c-format
msgid "Successfully exported file to %s"
msgstr "Fichier exporté avec succès vers %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:91
msgid "Successfully imported save files"
msgstr "Fichiers de sauvegarde importés avec succès"
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Swedish"
msgstr "Suédois"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Swing"
msgstr "Balancement"
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid "Synchronize GPU thread"
msgstr "Synchroniser le thread du GPU"
#: Source/Core/DolphinWX/ISOProperties.cpp:354
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronise les transferts entre le GPU et le CPU pour éviter des blocages "
"aléatoires en mode Dual Core. (Coché = Compatible, Décoché = Rapide)"
#: Source/Core/DolphinWX/ConfigMain.cpp:726
#: Source/Core/DolphinWX/ConfigMain.cpp:780
msgid "System Language:"
msgstr "Langue du système :"
#: Source/Core/DolphinWX/ISOProperties.cpp:185
#: Source/Core/DolphinWX/ISOProperties.cpp:188
msgid "TAIWAN"
msgstr "Taïwan"
#: Source/Core/DolphinWX/TASInputDlg.h:18
#: Source/Core/DolphinWX/FrameTools.cpp:128
msgid "TAS Input"
msgstr "Entrée TAS"
#: Source/Core/DolphinWX/WXInputBase.cpp:15
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/FrameAui.cpp:531
msgid "Tab split"
msgstr "Séparateur par tabulation"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Left"
msgstr "Table Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Right"
msgstr "Table Droite"
#: Source/Core/DolphinWX/FrameTools.cpp:363
#: Source/Core/DolphinWX/FrameTools.cpp:466
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "Take Screenshot"
msgstr "Capture d'écran"
#: Source/Core/DolphinWX/ConfigMain.cpp:93
msgid "TaruKonga (Bongos)"
msgstr "TaruKonga (Bongos)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:521
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Texture"
msgstr "Texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:459
msgid "Texture Cache"
msgstr "Cache de texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "Texture Format Overlay"
msgstr "Infos de format de texture"
#: Source/Core/Core/CoreParameter.cpp:231
msgid "The WAD has been installed successfully"
msgstr "Le WAD a été installé avec succès"
#: Source/Core/Core/ActionReplay.cpp:188
msgid "The address is invalid"
msgstr "L'adresse n'est pas valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:496
msgid "The checksum was successfully fixed"
msgstr "La somme de contrôle a été corrigée avec succès"
#: Source/Core/DolphinWX/ConfigMain.cpp:1231
msgid "The chosen directory is already in the list"
msgstr "Le dossier sélectionné est déjà dans la liste"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1108
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1207
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Le fichier %s existe déjà.\n"
"Voulez-vous le remplacer ?"
#: Source/Core/AudioCommon/WaveFile.cpp:39
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Le fichier %s n'a pas pu être ouvert pour l'écriture. Vérifiez qu'il n'a pas "
"été ouvert par un autre programme."
#: Source/Core/AudioCommon/WaveFile.cpp:32
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Le fichier %s a déjà été ouvert, son entête n'a pas pu être écrite."
#: Source/Core/Core/Boot/Boot.cpp:319
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "Le fichier que vous avez spécifié (%s) n'existe pas"
#: Source/Core/DolphinWX/FrameAui.cpp:666
msgid "The name can not be empty"
msgstr "Le nom ne peut être vide"
#: Source/Core/DolphinWX/FrameAui.cpp:658
msgid "The name can not contain the character ','"
msgstr "Le nom ne peut contenir le caractère ','"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:129
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Le code AR décrypté ne contient aucune ligne."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Plus vous allez vers Sûr, moins l'émulateur manquera les mises à jour de "
"texture depuis la RAM.\n"
"\n"
"Dans le doute, utilisez la position la plus à droite."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "The save you are trying to copy has an invalid file size"
msgstr ""
"La sauvegarde que vous essayez de copier a une taille de fichier non valide"
#: Source/Core/DolphinWX/Main.cpp:423
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"La langue sélectionnée n'est pas prise en charge par votre système. Retour à "
"la langue par défaut du système."
#: Source/Core/Core/NetPlayClient.cpp:94
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Les versions NetPlay du serveur et du client sont incompatibles !"
#: Source/Core/Core/NetPlayClient.cpp:91
msgid "The server is full!"
msgstr "Le serveur est plein !"
#: Source/Core/Core/NetPlayClient.cpp:97
msgid "The server responded: the game is currently running!"
msgstr "Le serveur a répondu que le jeu est déjà en cours d'exécution !"
#: Source/Core/Core/NetPlayClient.cpp:100
msgid "The server sent an unknown error message!"
msgstr "Le serveur a envoyé un message d'erreur inconnu !"
#: Source/Core/Core/CoreParameter.cpp:123
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Le fichier spécifié \"%s\" n'existe pas"
#: Source/Core/Core/ActionReplay.cpp:189
msgid "The value is invalid"
msgstr "La valeur n'est pas valide"
#: Source/Core/DolphinWX/ConfigMain.cpp:624
msgid "Theme:"
msgstr "Thème :"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Il doit y avoir un ticket pour 00000001/00000002. Votre copie de la NAND est "
"probablement incomplète."
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Ces paramètres écrasent ceux de Dolphin.\n"
"Indéterminé signifie que les paramètres de Dolphin sont appliqués."
#: Source/Core/Core/ActionReplay.cpp:350
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ce simulateur d'Action Replay ne prend pas en charge les codes qui modifient "
"l'Action Replay lui-même."
#: Source/Core/DolphinWX/ConfigMain.cpp:512
msgid "This could cause slow down in Wii Menu and some games."
msgstr "Ceci peut ralentir le Menu Wii et quelques jeux."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cette fonctionnalité vous permet de changer l'angle de la caméra du jeu.\n"
"Faites un clic droit et déplacez la souris pour changer l'orientation de la "
"caméra, ou cliquez sur le bouton du milieu pour la déplacer.\n"
"Appuyez sur SHIFT et sur W, A, S ou D pour modifier pas à pas la distance de "
"la caméra (SHIFT et 0 déplace la caméra plus vite, SHIFT et 9 la déplace "
"plus lentement). Appuyez sur SHIFT et R pour réinitiliser la position de la "
"caméra.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ConfigMain.cpp:492
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to "
"throttle using the DSP (might fix audio clicks but can also cause constant "
"noise depending on the game)."
msgstr ""
"Ceci limite la vitesse du jeu au nombre spécifié d'images par seconde (60 i/"
"s pour le NTSC, 50 i/s pour le PAL). Vous pouvez à la place utiliser Audio "
"pour gérer via le DSP (peut éliminer les problèmes audio, mais peut "
"provoquer un bruit constant selon les jeux).²"
#: Source/Core/DolphinWX/ConfigMain.cpp:491
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"Ceci sépare les threads du processeur et de l'affichage, pour qu'ils "
"puissent être exécutés sur des coeurs séparés.\n"
"Cela a pour conséquence d'accélérer considérablement l'émulation sur les PC "
"qui plus d'un coeur, mais peut occasionnellement causer des petits pépins ou "
"des plantages."
#: Source/Core/DolphinWX/ISOProperties.cpp:315
msgid "This will let you Manually Edit the INI config file"
msgstr ""
"Ceci vous permettra de modifier manuellement le fichier de configuration INI"
#: Source/Core/InputCommon/ControllerEmu.cpp:153
#: Source/Core/InputCommon/ControllerEmu.cpp:158
msgid "Threshold"
msgstr "Seuil"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Tilt"
msgstr "Tilt"
#: Source/Core/DolphinWX/GameListCtrl.cpp:296
#: Source/Core/DolphinWX/MemcardManager.cpp:622
msgid "Title"
msgstr "Titre"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:112
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:131
msgid "To"
msgstr "A"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:59
msgid "Toggle All Log Types"
msgstr "Activer tous les types de journaux"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Toggle Aspect Ratio"
msgstr "Activer le ratio hauteur/largeur"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
msgid "Toggle EFB Copies"
msgstr "Activer les copies EFB"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:213
msgid "Toggle Fog"
msgstr "Activer le brouillard"
#: Source/Core/DolphinWX/FrameTools.cpp:465
#: Source/Core/DolphinWX/HotkeyDlg.cpp:200
msgid "Toggle Fullscreen"
msgstr "Activer le plein écran"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:210
msgid "Toggle IR"
msgstr "Activer l'IR"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:105
#: Source/Core/DolphinWX/ConfigMain.cpp:274
msgid "Top"
msgstr "Haut"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/ConfigMain.cpp:284
msgid "Traditional Chinese"
msgstr "Chinois traditionnel"
#: Source/Core/Core/Boot/Boot.cpp:413
msgid "Tried to load an unknown file type."
msgstr "Echec de chargement d'un type de fichier inconnu."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "Triggers"
msgstr "Déclencheurs"
#: Source/Core/Common/SysConf.h:77 Source/Core/Common/SysConf.h:100
msgid "Trying to read from invalid SYSCONF"
msgstr "Essai de lecture d'un fichier SYSCONF non valide"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Essai de lecture à partir d'un SYSCONF non valide\n"
"Les IDs BT de la Wiimote ne sont pas disponibles"
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "Turkish"
msgstr "Turque"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Turntable"
msgstr "Tourne-disque"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Type"
msgstr "Type"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:30
msgid "UDP Port:"
msgstr "Port UDP :"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr "Wiimote UDP :"
#: Source/Core/DolphinWX/ISOProperties.cpp:197
msgid "UNKNOWN"
msgstr "Inconnu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:766
#, c-format
msgid "UNKNOWN_%02X"
msgstr "Inconnu_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:214
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Impossible de créer un patch à partir des valeurs données.\n"
"L'entrée n'a pas été modifiée."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossible d'analyser la ligne %u du code AR entré comme un code crypté ou "
"décrypté valide. Vérifiez que vous l'avez tapé correctement.\n"
"Souhaitez-vous ignorer cette ligne et continuer l'analyse ?"
#: Source/Core/DolphinWX/FrameTools.cpp:430
#, c-format
msgid "Undefined %i"
msgstr "%i non défini"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:249
msgid "Undo Load State"
msgstr "&Annuler le lancement d'état"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:250
msgid "Undo Save State"
msgstr "Annuler la sauvegarde de l'état"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Appel 0x80 inattendu. Abandon..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:191
msgid "Unknown"
msgstr "Inconnu"
#: Source/Core/Core/HW/DVDInterface.cpp:972
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Commande DVD inconnue %08x - erreur fatale"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:446
#, c-format
msgid "Unknown command 0x%08x"
msgstr "Commande 0x%08x inconnue"
#: Source/Core/Common/SysConf.cpp:134
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Type d'entrée %i inconnue dans SYSCONF (%s@%x) !"
#: Source/Core/Core/NetPlayClient.cpp:329
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Reception d'un message inconnu avec l'ID : %d"
#: Source/Core/Core/NetPlayServer.cpp:478
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Message inconnu avec l'ID %d reçue du lecteur %d. Banissement du lecteur !"
#: Source/Core/InputCommon/ControllerEmu.cpp:178
#: Source/Core/DolphinWX/WXInputBase.cpp:43
msgid "Up"
msgstr "Haut"
#: Source/Core/DolphinWX/CheatsWindow.cpp:84
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Mettre à jour"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:317
msgid "Upright Wiimote"
msgstr "Wiimote debout"
#: Source/Core/DolphinWX/ConfigMain.cpp:765
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Utiliser le mode EuRGB60 (PAL60)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid "Use Fullscreen"
msgstr "&Plein écran"
#: Source/Core/DolphinWX/CheatsWindow.cpp:582
msgid "Use Hex"
msgstr "Utiliser Hexa"
#: Source/Core/DolphinWX/ConfigMain.cpp:583
msgid "Use Panic Handlers"
msgstr "Utiliser les gestionnaires de panique"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:89
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Utiliser un algorithme moins précis pour calculer les valeurs de "
"profondeur.\n"
"Provoque des soucis dans quelques jeux mais peut donner une bonne "
"accélération.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Utilise plusieurs threads pour décoder les textures.\n"
"Peut accélérer l'émulation, particulièrement avec des processeurs qui ont "
"plus de 2 coeurs.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"En cas d'échec de compilation de shader, un message est habituellement "
"affiché.\n"
"Cependant, certains préfèrent ne pas afficher ce message pour ne pas "
"interrompre le jeu en cochant cette case.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Utility"
msgstr "Utilitaires"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:291
msgid "V-Sync"
msgstr "Synchro verticale"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "VBeam Speed Hack"
msgstr "Hack de vitesse VBeam"
#: Source/Core/DolphinWX/CheatsWindow.cpp:185
msgid "Value"
msgstr "Valeur"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:60
msgid "Value:"
msgstr "Valeur :"
#: Source/Core/DolphinWX/CheatsWindow.cpp:579
msgid "Value: "
msgstr "Valeur :"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:38
msgid "Verbosity"
msgstr "Niveau de détail"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Video"
msgstr "Vidéo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:484
msgid "Virtual"
msgstr "Virtuel"
#: Source/Core/DolphinWX/ConfigMain.cpp:671
msgid "Volume"
msgstr "Volume"
#: Source/Core/DiscIO/NANDContentLoader.cpp:474
#: Source/Core/DiscIO/NANDContentLoader.cpp:503
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Échec de l'installation du WAD : erreur lors de la création de %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:523
msgid "WAD installation failed: error creating ticket"
msgstr "Échec de l'installation du WAD : erreur lors de la création du ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:84
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Attendre les blancs verticaux pour réduire les déchirements d'image.\n"
"Baisse les performaces si la vitesse d'émulation est inférieure à 100%.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Common/MsgHandler.cpp:53
#: Source/Core/DolphinWX/LogConfigWindow.cpp:33
#: Source/Core/DolphinWX/VideoConfigDiag.h:84
msgid "Warning"
msgstr "Attention"
#: Source/Core/Core/Boot/Boot.cpp:278
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Attention : démarrage du DOL dans un mauvais mode de console !"
#: Source/Core/Core/Boot/Boot.cpp:328
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Attention : démarrage de l'ELF dans un mauvais mode de console !"
#: Source/Core/Core/Boot/Boot.cpp:212
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Attention : démarrage d\" l'ISO dans un mauvais mode de console !"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:565
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Attention ! Il est conseillé de sauvegarder tous les fichiers dans le "
"dossier :\n"
"%s\n"
"Voulez-vous continuer ?"
#: Source/Core/Core/Core.cpp:380
msgid ""
"Warning: Netplay/movies will desync because your CPU does not support DAZ "
"and Dolphin does not emulate it anymore."
msgstr ""
"Attention: le mode Netplay/les films TAS désynchroniseront parce que votre "
"CPU ne supporte pas le mode DAZ (et Dolphin ne l'émule plus)."
#: Source/Core/DolphinWX/MemcardManager.cpp:578
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Attention : ceci va écraser toutes les sauvegardes existantes dans ce "
"dossier :\n"
"%s\n"
"et vont avoir le même nom que le fichier sur votre carte mémoire\n"
"Continuer ?"
#: Source/Core/Core/Movie.cpp:837
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Attention : Vous avez chargé une sauvegarde qui se situe après la fin du "
"film en cours (octet %u > %u) (image %u > %u). Vous devriez charger une "
"autre sauvegarde avant de continuer, ou charger cette sauvegarde en "
"désactivant le mode Lecture seule."
#: Source/Core/Core/Movie.cpp:854
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère de l'octet "
"%d (0x%X). Vous devriez charger une autre sauvegarde avant de continuer, ou "
"charger cet état en désactivant le mode Lecture seule. Dans le cas "
"contraire, il y aura probablement une désynchronisation."
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère de l'image "
"%d. Vous devriez charger une autre sauvegarde avant de continuer, ou charger "
"cet état en désactivant le mode Lecture seule. Dans le cas contraire, il y "
"aura probablement une désynchronisation.\n"
"\n"
"Infos complémentaires : Le film actuel fait %d image de long et le film de "
"la sauvegarde en fait %d.\n"
"\n"
"A l'image %d, le film appuie sur :\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DHaut=%d, DBas=%d, DGauche=%d, "
"DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"A l'image %d, la sauvegarde du film appuie sur :\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d,DHaut=%d, DBas=%d, DGauche=%d, "
"DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:96
#: Source/Core/AudioCommon/WaveFile.cpp:119
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - fichier non ouvert."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:406
msgid "Widescreen Hack"
msgstr "Hack écran large (16/9è)"
#: Source/Core/InputCommon/ControllerEmu.cpp:216
msgid "Width"
msgstr "Largeur"
#: Source/Core/DolphinWX/ConfigMain.cpp:540
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Wii Console"
msgstr "Console Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:832
msgid "Wii NAND Root:"
msgstr "Racine de la NAND (Wii) :"
#: Source/Core/DolphinWX/FrameTools.cpp:1335
msgid "Wii save files (*.bin)|*.bin"
msgstr "Fichiers de sauvegarde Wii (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:69
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD : impossible de lire le fichier"
#: Source/Core/Core/HW/Wiimote.cpp:20 Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetWindow.cpp:632
#: Source/Core/DolphinWX/NetWindow.cpp:658
msgid "Wiimote "
msgstr "Wiimote "
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:22
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/Main.cpp:672
msgid "Wiimote Connected"
msgstr "Wiimote connectée"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:109
msgid "Wiimote Motor"
msgstr "Vibreur de la Wiimote"
#: Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Wiimote settings"
msgstr "Paramètres de la Wiimote"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:49
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "Windows Left"
msgstr "Windows Gauche"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "Windows Right"
msgstr "Windows Droit"
#: Source/Core/DolphinWX/LogWindow.cpp:124
msgid "Word Wrap"
msgstr "Casse"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1080
#: Source/Core/DolphinWX/GameListCtrl.cpp:1216
#: Source/Core/DolphinWX/ISOProperties.cpp:944
#: Source/Core/DolphinWX/FrameTools.cpp:1388
msgid "Working..."
msgstr "Travail..."
#: Source/Core/DolphinWX/NetWindow.cpp:357
msgid "Write memcards (GC)"
msgstr "Écriture carte mémoire (GC)"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Write to Console"
msgstr "Écrire dans la console"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to Debugger"
msgstr "Écrire dans le débugueur"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Write to File"
msgstr "Écrire dans le fichier"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Write to Window"
msgstr "Écrire dans la fenêtre"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:80
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "Échec de XAudio2 CreateSourceVoice : %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:180
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "Échec de l'initialisation de XAudio2 : %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:190
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "Échec de la création de la voix principale dans XAudio2 : %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:93
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr "Échec de XAudio2_7 CreateSourceVoice : %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:181
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr "Échec de l'initialisation de XAudio2_7 : %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:191
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr "Échec de la création de la voix principale avec XAudio2_7 : %#X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:776
msgid "XF reg"
msgstr "XF reg"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Yellow"
msgstr "Jaune"
#: Source/Core/DolphinWX/FrameAui.cpp:63
msgid "You can't close panes that have pages in them."
msgstr "Vous ne pouvez pas fermer des panneaux contenant des appels."
#: Source/Core/DolphinWX/NetWindow.cpp:240
msgid "You must choose a game!!"
msgstr "Vous devez choisir un jeu !!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:612
msgid "You must enter a name!"
msgstr "Vous devez entrer un nom !"
#: Source/Core/DolphinWX/CheatsWindow.cpp:457
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Vous devez entrer une valeur décimale, hexadécimale ou octale valide."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:641
msgid "You must enter a valid profile name."
msgstr "Vous devez entrer un nom de profil valide."
#: Source/Core/DolphinWX/ConfigMain.cpp:921
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Vous devez redémarrer Dolphin pour que ce changement prenne effet."
#: Source/Core/Core/DSP/DSPCore.cpp:109
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Vos ROM audio \"DSP\" ont des hashs incorrects.\n"
"Voulez-vous arrêter l'émulation maintenant pour corriger le problème ?\n"
"Si vous choisissez \"Non\", l'audio pourra être déformé."
#: Source/Core/Core/CoreParameter.cpp:180
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Votre fichier GCM/ISO ne semble pas valide (pays non valide).\n"
"Voulez-vous continuer en tant que région PAL ?"
#: Source/Core/Common/SysConf.cpp:47
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Votre fichier SYSCONF n'a pas la bonne taille.\n"
"Il devrait être de 0x%04x (au lieu de 0x%04<PRIx64>).\n"
"Voulez-vous en générer un nouveau ?"
#: Source/Core/Core/ActionReplay.cpp:382
msgid "Zero 3 code not supported"
msgstr "Code Zero 3 non pris en charge"
#: Source/Core/Core/ActionReplay.cpp:403
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero code inconnu pour Dolphin : %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:466
#: Source/Core/DolphinWX/InputConfigDiag.cpp:490
msgid "[ waiting ]"
msgstr "[ attente ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[NON FONCTIONNEL]\n"
"Mettre en surbrillance les régions dont l'EFB a été copié.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/PHackSettings.cpp:78
msgid "[Custom]"
msgstr "[Personnalisé]"
#: Source/Core/DolphinWX/ConfigMain.cpp:808
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:947
msgid "s"
msgstr "s"
#: Source/Core/Core/x64MemTools.cpp:214
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr "flavor inconnu %d (%d attendu)"
#: Source/Core/Core/x64MemTools.cpp:208
msgid "unknown message received"
msgstr "Message inconnu reçu"
#: Source/Core/DolphinWX/ISOProperties.cpp:1152
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute a retourné -1 sur l'exécution de l'application !"
#: Source/Core/DolphinWX/PHackSettings.cpp:43
msgid "zFar Correction: "
msgstr "Correction zFar :"
#: Source/Core/DolphinWX/PHackSettings.cpp:38
msgid "zNear Correction: "
msgstr "Correction zNear :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:531
msgid "| OR"
msgstr "| OU"
#~ msgid "Cache Display Lists"
#~ msgstr "Mise en cache des Listes d'affichage"
#~ msgid "Limit by FPS"
#~ msgstr "Nb de FPS comme limite"
#~ msgid ""
#~ "[EXPERIMENTAL]\n"
#~ "Speeds up emulation a bit by caching display lists.\n"
#~ "Possibly causes issues though.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "[EXPERIMENTAL]\n"
#~ "Accélère légèrement l'émulation en mettant en cache les listes "
#~ "d'affichage.\n"
#~ "Il est possible que cela cause des pépins.\n"
#~ "\n"
#~ "Dans le doute, décochez cette case."