351 lines
10 KiB
C++
351 lines
10 KiB
C++
#include "ControllerEmu.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#endif
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ControllerEmu::~ControllerEmu()
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{
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// control groups
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std::vector<ControlGroup*>::const_iterator
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i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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delete *i;
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}
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ControllerEmu::ControlGroup::~ControlGroup()
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{
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// controls
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std::vector<Control*>::const_iterator
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ci = controls.begin(),
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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delete *ci;
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// settings
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std::vector<Setting*>::const_iterator
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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delete *si;
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}
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ControllerEmu::Extension::~Extension()
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{
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// attachments
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std::vector<ControllerEmu*>::const_iterator
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ai = attachments.begin(),
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ae = attachments.end();
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for ( ; ai!=ae; ++ai )
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delete *ai;
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}
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ControllerEmu::ControlGroup::Control::~Control()
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{
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delete control_ref;
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}
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void ControllerEmu::UpdateReferences( ControllerInterface& devi )
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{
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std::vector<ControlGroup*>::const_iterator
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i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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{
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std::vector<ControlGroup::Control*>::const_iterator
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ci = (*i)->controls.begin(),
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ce = (*i)->controls.end();
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for ( ; ci!=ce; ++ci )
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devi.UpdateReference( (*ci)->control_ref );
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// extension
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if ( GROUP_TYPE_EXTENSION == (*i)->type )
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{
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)*i)->attachments.begin(),
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ae = ((Extension*)*i)->attachments.end();
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for ( ; ai!=ae; ++ai )
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(*ai)->UpdateReferences( devi );
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}
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}
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}
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void ControllerEmu::UpdateDefaultDevice()
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{
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std::vector<ControlGroup*>::const_iterator
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i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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{
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std::vector<ControlGroup::Control*>::const_iterator
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ci = (*i)->controls.begin(),
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ce = (*i)->controls.end();
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for ( ; ci!=ce; ++ci )
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(*ci)->control_ref->device_qualifier = default_device;
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// extension
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if ( GROUP_TYPE_EXTENSION == (*i)->type )
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{
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)*i)->attachments.begin(),
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ae = ((Extension*)*i)->attachments.end();
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for ( ; ai!=ae; ++ai )
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{
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(*ai)->default_device = default_device;
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(*ai)->UpdateDefaultDevice();
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}
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}
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}
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}
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void ControllerEmu::ControlGroup::LoadConfig( Section& sec, const std::string& defdev, const std::string& base )
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{
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std::string group( base + name ); group += "/";
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// settings
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std::vector<ControlGroup::Setting*>::const_iterator
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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{
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sec.Get(group+(*si)->name, &(*si)->value, (*si)->default_value*100);
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(*si)->value /= 100;
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}
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// controls
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std::vector<ControlGroup::Control*>::const_iterator
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ci = controls.begin(),
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
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std::string tmpdevstr;
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sec.Get( group+(*ci)->name+"/Device", &tmpdevstr, defdev );
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(*ci)->control_ref->device_qualifier.FromString(tmpdevstr);
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// range
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sec.Get( group+(*ci)->name+"/Range", &(*ci)->control_ref->range, 100.0f );
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(*ci)->control_ref->range /= 100;
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// input mode
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if ( (*ci)->control_ref->is_input )
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sec.Get( group+(*ci)->name+"/Mode",
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&((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 );
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}
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// extensions
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if ( GROUP_TYPE_EXTENSION == type )
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{
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Extension* const ex = ((Extension*)this);
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ex->switch_extension = 0;
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unsigned int n = 0;
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const std::string extname = sec[ base + name ];
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)this)->attachments.begin(),
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ae = ((Extension*)this)->attachments.end();
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for ( ; ai!=ae; ++ai,++n )
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{
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(*ai)->default_device.FromString( defdev );
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(*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
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if ( (*ai)->GetName() == extname )
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ex->switch_extension = n;
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}
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}
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}
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void ControllerEmu::LoadConfig( Section& sec, const std::string& base )
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{
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std::string defdev = default_device.ToString();
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if ( base.empty() )
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{
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defdev = sec[ base + "Device" ];
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default_device.FromString( defdev );
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}
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std::vector<ControlGroup*>::const_iterator i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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(*i)->LoadConfig( sec, defdev, base );
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}
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void ControllerEmu::ControlGroup::SaveConfig( Section& sec, const std::string& defdev, const std::string& base )
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{
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std::string group( base + name ); group += "/";
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// settings
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std::vector<ControlGroup::Setting*>::const_iterator
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
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// controls
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std::vector<ControlGroup::Control*>::const_iterator
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ci = controls.begin(),
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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sec.Set( group+(*ci)->name, (*ci)->control_ref->control_qualifier.name );
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sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev );
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// range
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sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
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// input mode
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if ( (*ci)->control_ref->is_input )
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sec.Set( group+(*ci)->name+"/Mode",
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
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}
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// extensions
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if ( GROUP_TYPE_EXTENSION == type )
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{
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Extension* const ext = ((Extension*)this);
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sec.Set( base + name, ext->attachments[ext->switch_extension]->GetName(), std::string("None") );
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)this)->attachments.begin(),
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ae = ((Extension*)this)->attachments.end();
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for ( ; ai!=ae; ++ai )
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(*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
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}
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}
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void ControllerEmu::SaveConfig( Section& sec, const std::string& base )
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{
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const std::string defdev = default_device.ToString();
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if ( base.empty() )
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sec.Set( std::string(" ") + base + "Device", defdev );
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std::vector<ControlGroup*>::const_iterator i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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(*i)->SaveConfig( sec, defdev, base );
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}
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ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
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{
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for ( unsigned int i = 0; i < 4; ++i )
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controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( "Modifier" ) );
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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settings.push_back( new Setting("Square Stick", 0 ) );
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}
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ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
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{
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settings.push_back( new Setting("Threshold", 0.5f ) );
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}
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ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
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{
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settings.push_back( new Setting("Threshold", 0.9f ) );
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}
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ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
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{
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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}
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ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
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{
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controls.push_back( new Input( "Up" ) );
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controls.push_back( new Input( "Down" ) );
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controls.push_back( new Input( "Left" ) );
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controls.push_back( new Input( "Right" ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Backward" ) );
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controls.push_back( new Input( "Modifier" ) );
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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}
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ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
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{
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//for ( unsigned int i = 0; i < 4; ++i )
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//controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Backward" ) );
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controls.push_back( new Input( "Left" ) );
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controls.push_back( new Input( "Right" ) );
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controls.push_back( new Input( "Modifier" ) );
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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settings.push_back( new Setting("Circle Stick", 0 ) );
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}
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ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
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: ControlGroup( _name, GROUP_TYPE_CURSOR )
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//, z(0)
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, wiimote_initialize(_wiimote_initialize)
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{
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for ( unsigned int i = 0; i < 4; ++i )
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controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Hide" ) );
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settings.push_back( new Setting("Center", 0.5f ) );
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settings.push_back( new Setting("Width", 0.5f ) );
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settings.push_back( new Setting("Height", 0.5f ) );
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}
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void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
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{
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#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
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unsigned int win_width = 2, win_height = 2;
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#endif
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#ifdef _WIN32
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// Get the cursor position for the entire screen
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POINT point = { 1, 1 };
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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ScreenToClient(wiimote_initialize->hWnd, &point);
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// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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RECT Rect;
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GetClientRect(wiimote_initialize->hWnd, &Rect);
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// Width and height is the size of the rendering window
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win_width = Rect.right - Rect.left;
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win_height = Rect.bottom - Rect.top;
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#elif defined(HAVE_X11) && HAVE_X11
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int root_x, root_y;
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struct
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{
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int x, y;
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} point = { 1, 1 };
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Display* const wm_display = (Display*)wiimote_initialize->hWnd;
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Window glwin = *(Window *)wiimote_initialize->pXWindow;
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XWindowAttributes win_attribs;
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XGetWindowAttributes (wm_display, glwin, &win_attribs);
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win_width = win_attribs.width;
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win_height = win_attribs.height;
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Window root_dummy, child_win;
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unsigned int mask;
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XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
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#endif
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#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
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// Return the mouse position as a range from -1 to 1
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x = (float)point.x / (float)win_width * 2 - 1;
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y = (float)point.y / (float)win_height * 2 - 1;
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#else
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x = 0;
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y = 0;
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#endif
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}
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