275 lines
7.1 KiB
C++
275 lines
7.1 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QMainWindow>
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#include <QStringList>
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#include <array>
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#include <memory>
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#include <optional>
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#include <string>
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#include "Core/Boot/Boot.h"
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class QMenu;
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class QStackedWidget;
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class QString;
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class AchievementsWindow;
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class BreakpointWidget;
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struct BootParameters;
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class CheatsManager;
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class CodeWidget;
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class ControllersWindow;
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class DiscordHandler;
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class DragEnterEvent;
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class FIFOPlayerWindow;
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class FreeLookWindow;
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class GameList;
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class GBATASInputWindow;
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class GCTASInputWindow;
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class GraphicsWindow;
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class HotkeyScheduler;
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class InfinityBaseWindow;
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class JITWidget;
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class LogConfigWidget;
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class LogWidget;
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class MappingWindow;
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class MemoryWidget;
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class MenuBar;
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class NetPlayDialog;
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class NetPlaySetupDialog;
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class NetworkWidget;
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class RegisterWidget;
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class RenderWidget;
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class SearchBar;
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class SettingsWindow;
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class SkylanderPortalWindow;
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class ThreadWidget;
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class ToolBar;
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class WatchWidget;
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class WiiTASInputWindow;
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struct WindowSystemInfo;
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namespace DiscIO
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{
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enum class Region;
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}
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namespace UICommon
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{
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class GameFile;
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}
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namespace X11Utils
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{
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class XRRConfiguration;
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}
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class MainWindow final : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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const std::string& movie_path);
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~MainWindow();
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void Show();
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WindowSystemInfo GetWindowSystemInfo() const;
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bool eventFilter(QObject* object, QEvent* event) override;
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QMenu* createPopupMenu() override;
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signals:
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void ReadOnlyModeChanged(bool read_only);
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void RecordingStatusChanged(bool recording);
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private:
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void Open();
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void RefreshGameList();
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void Play(const std::optional<std::string>& savestate_path = {});
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void Pause();
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void TogglePause();
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// May ask for confirmation. Returns whether or not it actually stopped.
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bool RequestStop();
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void ForceStop();
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void Reset();
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void FrameAdvance();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadLastSavedAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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void IncrementSelectedStateSlot();
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void DecrementSelectedStateSlot();
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void BootWiiSystemMenu();
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void PerformOnlineUpdate(const std::string& region);
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void SetFullScreenResolution(bool fullscreen);
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void FullScreen();
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void UnlockCursor();
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void ScreenShot();
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void CreateComponents();
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void ConnectGameList();
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void ConnectHost();
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void ConnectHotkeys();
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void ConnectMenuBar();
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void ConnectRenderWidget();
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void ConnectStack();
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void ConnectToolBar();
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void InitControllers();
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void ShutdownControllers();
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void InitCoreCallbacks();
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enum class ScanForSecondDisc
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{
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Yes,
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No,
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};
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void ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
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std::unique_ptr<BootSessionData> boot_session_data = nullptr);
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void StartGame(const QString& path, ScanForSecondDisc scan,
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std::unique_ptr<BootSessionData> boot_session_data = nullptr);
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void StartGame(const std::string& path, ScanForSecondDisc scan,
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std::unique_ptr<BootSessionData> boot_session_data = nullptr);
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void StartGame(const std::vector<std::string>& paths,
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std::unique_ptr<BootSessionData> boot_session_data = nullptr);
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void StartGame(std::unique_ptr<BootParameters>&& parameters);
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void ShowRenderWidget();
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void HideRenderWidget(bool reinit = true, bool is_exit = false);
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void ShowSettingsWindow();
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void ShowGeneralWindow();
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void ShowAudioWindow();
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void ShowControllersWindow();
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void ShowGraphicsWindow();
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void ShowFreeLookWindow();
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void ShowAboutDialog();
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void ShowHotkeyDialog();
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void ShowNetPlaySetupDialog();
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void ShowNetPlayBrowser();
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void ShowFIFOPlayer();
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void ShowSkylanderPortal();
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void ShowInfinityBase();
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void ShowMemcardManager();
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void ShowResourcePackManager();
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void ShowCheatsManager();
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void ShowRiivolutionBootWidget(const UICommon::GameFile& game);
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#ifdef USE_RETRO_ACHIEVEMENTS
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void ShowAchievementsWindow();
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#endif // USE_RETRO_ACHIEVEMENTS
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void NetPlayInit();
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bool NetPlayJoin();
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bool NetPlayHost(const UICommon::GameFile& game);
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void NetPlayQuit();
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void OnBootGameCubeIPL(DiscIO::Region region);
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void OnImportNANDBackup();
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void OnConnectWiiRemote(int id);
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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void OnSignal();
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#endif
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void OnPlayRecording();
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void OnStartRecording();
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void OnStopRecording();
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void OnExportRecording();
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void OnActivateChat();
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void OnRequestGolfControl();
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void ShowTASInput();
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void ChangeDisc();
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void EjectDisc();
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void OpenUserFolder();
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QStringList PromptFileNames();
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void UpdateScreenSaverInhibition();
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void OnStopComplete();
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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QSize sizeHint() const override;
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#ifdef _WIN32
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// This gets called for each event from the Windows message queue.
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bool nativeEvent(const QByteArray& eventType, void* message, qintptr* result) override;
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#endif
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#ifdef HAVE_XRANDR
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std::unique_ptr<X11Utils::XRRConfiguration> m_xrr_config;
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#endif
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QStackedWidget* m_stack;
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ToolBar* m_tool_bar;
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MenuBar* m_menu_bar;
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SearchBar* m_search_bar;
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GameList* m_game_list;
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RenderWidget* m_render_widget = nullptr;
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bool m_rendering_to_main;
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bool m_stop_confirm_showing = false;
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bool m_stop_requested = false;
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bool m_exit_requested = false;
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bool m_fullscreen_requested = false;
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bool m_is_screensaver_inhibited = false;
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u32 m_state_slot = 1;
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std::unique_ptr<BootParameters> m_pending_boot;
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ControllersWindow* m_controllers_window = nullptr;
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SettingsWindow* m_settings_window = nullptr;
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GraphicsWindow* m_graphics_window = nullptr;
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FIFOPlayerWindow* m_fifo_window = nullptr;
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SkylanderPortalWindow* m_skylander_window = nullptr;
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InfinityBaseWindow* m_infinity_window = nullptr;
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MappingWindow* m_hotkey_window = nullptr;
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FreeLookWindow* m_freelook_window = nullptr;
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HotkeyScheduler* m_hotkey_scheduler;
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NetPlayDialog* m_netplay_dialog;
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DiscordHandler* m_netplay_discord;
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NetPlaySetupDialog* m_netplay_setup_dialog;
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static constexpr int num_gc_controllers = 4;
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std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
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std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
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static constexpr int num_wii_controllers = 4;
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std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementsWindow* m_achievements_window = nullptr;
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#endif // USE_RETRO_ACHIEVEMENTS
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BreakpointWidget* m_breakpoint_widget;
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CodeWidget* m_code_widget;
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JITWidget* m_jit_widget;
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LogWidget* m_log_widget;
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LogConfigWidget* m_log_config_widget;
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MemoryWidget* m_memory_widget;
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NetworkWidget* m_network_widget;
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RegisterWidget* m_register_widget;
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ThreadWidget* m_thread_widget;
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WatchWidget* m_watch_widget;
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CheatsManager* m_cheats_manager;
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QByteArray m_render_widget_geometry;
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};
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