351 lines
12 KiB
C++
351 lines
12 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstddef>
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#include <functional>
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#include <map>
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#include <memory>
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#include <optional>
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#include <set>
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#include <string>
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#include <variant>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiEncryptionCache.h"
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namespace File
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{
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struct FSTEntry;
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class IOFile;
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} // namespace File
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namespace DiscIO
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{
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enum class PartitionType : u32;
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class DirectoryBlobReader;
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class VolumeDisc;
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// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
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bool ShouldHideFromGameList(const std::string& volume_path);
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// Content chunk that is loaded from a file in the host file system.
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struct ContentFile
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{
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// Path where the file can be found.
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std::string m_filename;
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// Offset from the start of the file where the first byte of this content chunk is.
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u64 m_offset = 0;
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};
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// Content chunk that loads data from a DirectoryBlobReader.
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// Intented for representing a partition within a disc.
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struct ContentPartition
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{
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// The reader to read data from.
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DirectoryBlobReader* m_reader;
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// Offset from the start of the partition for the first byte represented by this chunk.
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u64 m_offset = 0;
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// The value passed as partition_data_offset to EncryptPartitionData().
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u64 m_partition_data_offset = 0;
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};
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// Content chunk that loads data from a Volume.
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struct ContentVolume
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{
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// Offset from the start of the volume for the first byte represented by this chunk.
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u64 m_offset = 0;
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// The volume to read data from.
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const Volume* m_volume = nullptr;
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// The partition passed to the Volume's Read() method.
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Partition m_partition;
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};
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// Content chunk representing a run of identical bytes.
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// Useful for padding between chunks within a file.
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struct ContentFixedByte
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{
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u8 m_byte = 0;
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};
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// Content chunk representing an arbitrary byte sequence that's stored within the struct itself.
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struct ContentByteVector
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{
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std::vector<u8> m_bytes;
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};
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using ContentSource = std::variant<ContentFile, // File
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const u8*, // Memory
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ContentPartition, // Partition
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ContentVolume, // Volume
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ContentFixedByte, // Fixed value padding
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ContentByteVector // Byte sequence
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>;
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struct BuilderContentSource
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{
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u64 m_offset = 0;
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u64 m_size = 0;
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ContentSource m_source;
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};
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struct FSTBuilderNode
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{
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std::string m_filename;
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u64 m_size = 0;
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std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> m_content;
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void* m_user_data = nullptr;
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bool IsFile() const
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{
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return std::holds_alternative<std::vector<BuilderContentSource>>(m_content);
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}
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std::vector<BuilderContentSource>& GetFileContent()
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{
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return std::get<std::vector<BuilderContentSource>>(m_content);
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}
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const std::vector<BuilderContentSource>& GetFileContent() const
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{
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return std::get<std::vector<BuilderContentSource>>(m_content);
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}
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bool IsFolder() const { return std::holds_alternative<std::vector<FSTBuilderNode>>(m_content); }
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std::vector<FSTBuilderNode>& GetFolderContent()
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{
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return std::get<std::vector<FSTBuilderNode>>(m_content);
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}
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const std::vector<FSTBuilderNode>& GetFolderContent() const
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{
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return std::get<std::vector<FSTBuilderNode>>(m_content);
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}
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};
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class DiscContent
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{
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public:
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DiscContent(u64 offset, u64 size, ContentSource source);
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// Provided because it's convenient when searching for DiscContent in an std::set
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explicit DiscContent(u64 offset);
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u64 GetOffset() const;
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u64 GetEndOffset() const;
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u64 GetSize() const;
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bool Read(u64* offset, u64* length, u8** buffer) const;
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bool operator==(const DiscContent& other) const { return GetEndOffset() == other.GetEndOffset(); }
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bool operator!=(const DiscContent& other) const { return !(*this == other); }
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bool operator<(const DiscContent& other) const { return GetEndOffset() < other.GetEndOffset(); }
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bool operator>(const DiscContent& other) const { return other < *this; }
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bool operator<=(const DiscContent& other) const { return !(*this > other); }
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bool operator>=(const DiscContent& other) const { return !(*this < other); }
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private:
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// Position of this content chunk within its parent DiscContentContainer.
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u64 m_offset;
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// Number of bytes this content chunk takes up.
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u64 m_size = 0;
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// Where and how to find the data for this content chunk.
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ContentSource m_content_source;
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};
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class DiscContentContainer
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{
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public:
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template <typename T>
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void AddReference(u64 offset, const std::vector<T>& vector)
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{
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return Add(offset, vector.size() * sizeof(T), reinterpret_cast<const u8*>(vector.data()));
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}
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void Add(u64 offset, u64 size, ContentSource source);
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u64 CheckSizeAndAdd(u64 offset, const std::string& path);
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u64 CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path);
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bool Read(u64 offset, u64 length, u8* buffer) const;
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private:
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std::set<DiscContent> m_contents;
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};
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class DirectoryBlobPartition
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{
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public:
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DirectoryBlobPartition() = default;
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DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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DirectoryBlobPartition(
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DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
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DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = delete;
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DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
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DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
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bool IsWii() const { return m_is_wii; }
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u64 GetDataSize() const { return m_data_size; }
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void SetDataSize(u64 size) { m_data_size = size; }
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const std::string& GetRootDirectory() const { return m_root_directory; }
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const std::vector<u8>& GetHeader() const { return m_disc_header; }
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const DiscContentContainer& GetContents() const { return m_contents; }
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const std::optional<DiscIO::Partition>& GetWrappedPartition() const
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{
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return m_wrapped_partition;
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}
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const std::array<u8, VolumeWii::AES_KEY_SIZE>& GetKey() const { return m_key; }
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void SetKey(std::array<u8, VolumeWii::AES_KEY_SIZE> key) { m_key = key; }
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private:
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void SetDiscHeaderFromFile(const std::string& boot_bin_path);
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void SetDiscHeader(std::vector<u8> boot_bin);
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void SetDiscType(std::optional<bool> is_wii);
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void SetBI2FromFile(const std::string& bi2_path);
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void SetBI2(std::vector<u8> bi2);
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// Returns DOL address
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u64 SetApploaderFromFile(const std::string& path);
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u64 SetApploader(std::vector<u8> apploader, const std::string& log_path);
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// Returns FST address
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u64 SetDOLFromFile(const std::string& path, u64 dol_address);
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u64 SetDOL(FSTBuilderNode dol_node, u64 dol_address);
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void BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address);
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void BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address);
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// FST creation
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void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
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u32 address_shift);
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void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
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void WriteDirectory(std::vector<FSTBuilderNode>* parent_entries, u32* fst_offset,
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u32* name_offset, u64* data_offset, u32 parent_entry_index,
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u64 name_table_offset);
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DiscContentContainer m_contents;
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std::vector<u8> m_disc_header;
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std::vector<u8> m_bi2;
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std::vector<u8> m_apploader;
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std::vector<u8> m_fst_data;
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std::array<u8, VolumeWii::AES_KEY_SIZE> m_key{};
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std::string m_root_directory;
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bool m_is_wii = false;
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// GameCube has no shift, Wii has 2 bit shift
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u32 m_address_shift = 0;
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u64 m_data_size = 0;
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std::optional<DiscIO::Partition> m_wrapped_partition = std::nullopt;
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};
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class DirectoryBlobReader : public BlobReader
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{
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friend DiscContent;
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public:
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static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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static std::unique_ptr<DirectoryBlobReader> Create(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobReader(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader& operator=(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader(DirectoryBlobReader&&) = default;
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DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
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bool Read(u64 offset, u64 length, u8* buffer) override;
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bool SupportsReadWiiDecrypted(u64 offset, u64 size, u64 partition_data_offset) const override;
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bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_data_offset) override;
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BlobType GetBlobType() const override;
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u64 GetRawSize() const override;
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u64 GetDataSize() const override;
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DataSizeType GetDataSizeType() const override { return DataSizeType::Accurate; }
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u64 GetBlockSize() const override { return 0; }
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bool HasFastRandomAccessInBlock() const override { return true; }
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std::string GetCompressionMethod() const override { return {}; }
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std::optional<int> GetCompressionLevel() const override { return std::nullopt; }
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private:
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struct PartitionWithType
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{
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PartitionWithType(DirectoryBlobPartition&& partition_, PartitionType type_)
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: partition(std::move(partition_)), type(type_)
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{
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}
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DirectoryBlobPartition partition;
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PartitionType type;
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};
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explicit DirectoryBlobReader(const std::string& game_partition_root,
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const std::string& true_root);
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explicit DirectoryBlobReader(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback);
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const DirectoryBlobPartition* GetPartition(u64 offset, u64 size, u64 partition_data_offset) const;
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bool EncryptPartitionData(u64 offset, u64 size, u8* buffer, u64 partition_data_offset,
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u64 partition_data_decrypted_size);
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void SetNonpartitionDiscHeaderFromFile(const std::vector<u8>& partition_header,
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const std::string& game_partition_root);
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void SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
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std::vector<u8> header_bin);
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void SetWiiRegionDataFromFile(const std::string& game_partition_root);
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void SetWiiRegionData(const std::vector<u8>& wii_region_data, const std::string& log_path);
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void SetPartitions(std::vector<PartitionWithType>&& partitions);
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void SetPartitionHeader(DirectoryBlobPartition* partition, u64 partition_address);
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// For GameCube:
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DirectoryBlobPartition m_gamecube_pseudopartition;
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// For Wii:
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DiscContentContainer m_nonpartition_contents;
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std::map<u64, DirectoryBlobPartition> m_partitions;
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WiiEncryptionCache m_encryption_cache;
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bool m_is_wii;
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bool m_encrypted;
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std::vector<u8> m_disc_header_nonpartition;
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std::vector<u8> m_partition_table;
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std::vector<u8> m_wii_region_data;
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std::vector<std::vector<u8>> m_extra_data;
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u64 m_data_size;
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std::unique_ptr<DiscIO::VolumeDisc> m_wrapped_volume;
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};
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} // namespace DiscIO
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