401 lines
14 KiB
Python
Executable File
401 lines
14 KiB
Python
Executable File
#!/usr/bin/env python3
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"""
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The current tooling supported in CMake, Homebrew, and Qt5 are insufficient for
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creating macOS universal binaries automatically for applications like Dolphin
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which have more complicated build requirements (like different libraries, build
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flags and source files for each target architecture).
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So instead, this script manages the configuration and compilation of distinct
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builds and project files for each target architecture and then merges the two
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binaries into a single universal binary.
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Running this script will:
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1) Generate Xcode project files for the ARM build (if project files don't
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already exist)
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2) Generate Xcode project files for the x64 build (if project files don't
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already exist)
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3) Build the ARM project for the selected build_target
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4) Build the x64 project for the selected build_target
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5) Generate universal .app packages combining the ARM and x64 packages
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6) Use the lipo tool to combine the binary objects inside each of the
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packages into universal binaries
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7) Code sign the final universal binaries using the specified
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codesign_identity
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"""
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import argparse
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import filecmp
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import glob
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import json
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import multiprocessing
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import os
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import shutil
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import subprocess
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# The config variables listed below are the defaults, but they can be
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# overridden by command line arguments see parse_args(), or run:
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# BuildMacOSUniversalBinary.py --help
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DEFAULT_CONFIG = {
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# Location of destination universal binary
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"dst_app": "universal/",
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# Build Target (dolphin-emu to just build the emulator and skip the tests)
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"build_target": "ALL_BUILD",
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# Location for CMake to search for files (default is for homebrew)
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"arm64_cmake_prefix": "/opt/homebrew",
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"x86_64_cmake_prefix": "/usr/local",
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# Locations to qt5 directories for arm and x64 libraries
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# The default values of these paths are taken from the default
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# paths used for homebrew
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"arm64_qt5_path": "/opt/homebrew/opt/qt5",
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"x86_64_qt5_path": "/usr/local/opt/qt5",
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# Identity to use for code signing. "-" indicates that the app will not
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# be cryptographically signed/notarized but will instead just use a
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# SHA checksum to verify the integrity of the app. This doesn't
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# protect against malicious actors, but it does protect against
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# running corrupted binaries and allows for access to the extended
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# permisions needed for ARM builds
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"codesign_identity": "-",
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# Minimum macOS version for each architecture slice
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"arm64_mac_os_deployment_target": "11.0.0",
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"x86_64_mac_os_deployment_target": "10.15.0",
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# CMake Generator to use for building
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"generator": "Unix Makefiles",
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"build_type": "Release",
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"run_unit_tests": False,
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# Whether we should make a build for Steam.
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"steam": False,
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# Whether our autoupdate functionality is enabled or not.
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"autoupdate": True,
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# The distributor for this build.
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"distributor": "None"
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}
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# Architectures to build for. This is explicity left out of the command line
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# config options for several reasons:
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# 1) Adding new architectures will generally require more code changes
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# 2) Single architecture builds should utilize the normal generated cmake
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# project files rather than this wrapper script
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ARCHITECTURES = ["x86_64", "arm64"]
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def parse_args(conf=DEFAULT_CONFIG):
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"""
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Parses the command line arguments into a config dictionary.
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"""
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parser = argparse.ArgumentParser(
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formatter_class=argparse.ArgumentDefaultsHelpFormatter)
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parser.add_argument(
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"--target",
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help="Build target in generated project files",
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default=conf["build_target"],
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dest="build_target")
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parser.add_argument(
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"-G",
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help="CMake Generator to use for creating project files",
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default=conf["generator"],
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dest="generator")
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parser.add_argument(
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"--build_type",
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help="CMake build type [Debug, Release, RelWithDebInfo, MinSizeRel]",
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default=conf["build_type"],
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dest="build_type")
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parser.add_argument(
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"--dst_app",
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help="Directory where universal binary will be stored",
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default=conf["dst_app"])
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parser.add_argument("--run_unit_tests", action="store_true",
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default=conf["run_unit_tests"])
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parser.add_argument(
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"--steam",
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help="Create a build for Steam",
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action="store_true",
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default=conf["steam"])
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parser.add_argument(
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"--autoupdate",
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help="Enables our autoupdate functionality",
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action=argparse.BooleanOptionalAction,
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default=conf["autoupdate"])
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parser.add_argument(
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"--distributor",
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help="Sets the distributor for this build",
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default=conf["distributor"])
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parser.add_argument(
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"--codesign",
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help="Code signing identity to use to sign the applications",
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default=conf["codesign_identity"],
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dest="codesign_identity")
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for arch in ARCHITECTURES:
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parser.add_argument(
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f"--{arch}_cmake_prefix",
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help="Folder for cmake to search for packages",
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default=conf[arch+"_cmake_prefix"],
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dest=arch+"_cmake_prefix")
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parser.add_argument(
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f"--{arch}_qt5_path",
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help=f"Install path for {arch} qt5 libraries",
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default=conf[arch+"_qt5_path"])
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parser.add_argument(
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f"--{arch}_mac_os_deployment_target",
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help=f"Deployment architecture for {arch} slice",
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default=conf[arch+"_mac_os_deployment_target"])
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return vars(parser.parse_args())
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def lipo(path0, path1, dst):
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if subprocess.call(["lipo", "-create", "-output", dst, path0, path1]) != 0:
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print(f"WARNING: {path0} and {path1} cannot be lipo'd")
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shutil.copy(path0, dst)
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def recursive_merge_binaries(src0, src1, dst):
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"""
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Merges two build trees together for different architectures into a single
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universal binary.
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The rules for merging are:
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1) Files that exist in either src tree are copied into the dst tree
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2) Files that exist in both trees and are identical are copied over
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unmodified
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3) Files that exist in both trees and are non-identical are lipo'd
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4) Symlinks are created in the destination tree to mirror the hierarchy in
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the source trees
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"""
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# Check that all files present in the folder are of the same type and that
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# links link to the same relative location
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for newpath0 in glob.glob(src0+"/*"):
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filename = os.path.basename(newpath0)
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newpath1 = os.path.join(src1, filename)
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if not os.path.exists(newpath1):
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continue
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if os.path.islink(newpath0) and os.path.islink(newpath1):
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if os.path.relpath(newpath0, src0) == os.path.relpath(newpath1, src1):
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continue
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if os.path.isdir(newpath0) and os.path.isdir(newpath1):
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continue
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# isfile() can be true for links so check that both are not links
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# before checking if they are both files
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if (not os.path.islink(newpath0)) and (not os.path.islink(newpath1)):
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if os.path.isfile(newpath0) and os.path.isfile(newpath1):
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continue
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raise Exception(f"{newpath0} and {newpath1} cannot be " +
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"merged into a universal binary because they are of " +
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"incompatible types. Perhaps the installed libraries" +
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" are from different versions for each architecture")
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for newpath0 in glob.glob(src0+"/*"):
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filename = os.path.basename(newpath0)
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newpath1 = os.path.join(src1, filename)
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new_dst_path = os.path.join(dst, filename)
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if os.path.islink(newpath0):
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# Symlinks will be fixed after files are resolved
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continue
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if not os.path.exists(newpath1):
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if os.path.isdir(newpath0):
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shutil.copytree(newpath0, new_dst_path)
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else:
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shutil.copy(newpath0, new_dst_path)
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continue
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if os.path.isdir(newpath1):
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os.mkdir(new_dst_path)
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recursive_merge_binaries(newpath0, newpath1, new_dst_path)
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continue
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if filecmp.cmp(newpath0, newpath1):
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shutil.copy(newpath0, new_dst_path)
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else:
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lipo(newpath0, newpath1, new_dst_path)
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# Loop over files in src1 and copy missing things over to dst
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for newpath1 in glob.glob(src1+"/*"):
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filename = os.path.basename(newpath1)
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newpath0 = os.path.join(src0, filename)
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new_dst_path = os.path.join(dst, filename)
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if (not os.path.exists(newpath0)) and (not os.path.islink(newpath1)):
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if os.path.isdir(newpath1):
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shutil.copytree(newpath1, new_dst_path)
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else:
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shutil.copy(newpath1, new_dst_path)
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# Fix up symlinks for path0
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for newpath0 in glob.glob(src0+"/*"):
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filename = os.path.basename(newpath0)
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new_dst_path = os.path.join(dst, filename)
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if os.path.islink(newpath0):
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relative_path = os.path.relpath(os.path.realpath(newpath0), src0)
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os.symlink(relative_path, new_dst_path)
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# Fix up symlinks for path1
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for newpath1 in glob.glob(src1+"/*"):
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filename = os.path.basename(newpath1)
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new_dst_path = os.path.join(dst, filename)
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newpath0 = os.path.join(src0, filename)
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if os.path.islink(newpath1) and not os.path.exists(newpath0):
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relative_path = os.path.relpath(os.path.realpath(newpath1), src1)
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os.symlink(relative_path, new_dst_path)
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def python_to_cmake_bool(boolean):
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return "ON" if boolean else "OFF"
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def build(config):
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"""
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Builds the project with the parameters specified in config.
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"""
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print("Building config:")
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print(json.dumps(config, indent=4))
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# Configure and build single architecture builds for each architecture
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for arch in ARCHITECTURES:
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if not os.path.exists(arch):
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os.mkdir(arch)
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# Place Qt on the prefix path.
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prefix_path = config[arch+"_qt5_path"]+';'+config[arch+"_cmake_prefix"]
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env = os.environ.copy()
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env["CMAKE_OSX_ARCHITECTURES"] = arch
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env["CMAKE_PREFIX_PATH"] = prefix_path
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# Add the other architecture's prefix path to the ignore path so that
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# CMake doesn't try to pick up the wrong architecture's libraries when
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# cross compiling.
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ignore_path = ""
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for a in ARCHITECTURES:
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if a != arch:
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ignore_path = config[a+"_cmake_prefix"]
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subprocess.check_call([
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"cmake", "../../", "-G", config["generator"],
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"-DCMAKE_BUILD_TYPE=" + config["build_type"],
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'-DCMAKE_CXX_FLAGS="-DMACOS_UNIVERSAL_BUILD=1"',
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'-DCMAKE_C_FLAGS="-DMACOS_UNIVERSAL_BUILD=1"',
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# System name needs to be specified for CMake to use
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# the specified CMAKE_SYSTEM_PROCESSOR
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"-DCMAKE_SYSTEM_NAME=Darwin",
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"-DCMAKE_PREFIX_PATH="+prefix_path,
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"-DCMAKE_SYSTEM_PROCESSOR="+arch,
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"-DCMAKE_IGNORE_PATH="+ignore_path,
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"-DCMAKE_OSX_DEPLOYMENT_TARGET="
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+ config[arch+"_mac_os_deployment_target"],
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"-DMACOS_CODE_SIGNING_IDENTITY="
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+ config["codesign_identity"],
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'-DMACOS_CODE_SIGNING="ON"',
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"-DSTEAM="
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+ python_to_cmake_bool(config["steam"]),
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"-DENABLE_AUTOUPDATE="
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+ python_to_cmake_bool(config["autoupdate"]),
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'-DDISTRIBUTOR=' + config['distributor'],
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# Always use libraries from Externals to prevent any libraries
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# installed by Homebrew from leaking in to the app
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"-DUSE_SYSTEM_LIBS=OFF",
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# However, we should still use the macOS provided versions of
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# iconv, bzip2, and curl
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"-DUSE_SYSTEM_ICONV=ON",
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"-DUSE_SYSTEM_BZIP2=ON",
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"-DUSE_SYSTEM_CURL=ON"
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],
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env=env, cwd=arch)
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threads = multiprocessing.cpu_count()
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subprocess.check_call(["cmake", "--build", ".",
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"--config", config["build_type"],
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"--parallel", f"{threads}"], cwd=arch)
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dst_app = config["dst_app"]
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if os.path.exists(dst_app):
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shutil.rmtree(dst_app)
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# Create and codesign the universal binary/
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os.mkdir(dst_app)
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# Source binary trees to merge together
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src_app0 = ARCHITECTURES[0]+"/Binaries/"
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src_app1 = ARCHITECTURES[1]+"/Binaries/"
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recursive_merge_binaries(src_app0, src_app1, dst_app)
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if config["autoupdate"]:
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subprocess.check_call([
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"../Tools/mac-codesign.sh",
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"-t",
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"-e", "preserve",
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config["codesign_identity"],
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dst_app+"/Dolphin.app/Contents/Helpers/Dolphin Updater.app"])
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subprocess.check_call([
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"../Tools/mac-codesign.sh",
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"-t",
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"-e", "preserve",
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config["codesign_identity"],
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dst_app+"/Dolphin.app"])
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print("Built Universal Binary successfully!")
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# Build and run unit tests for each architecture
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unit_test_results = {}
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if config["run_unit_tests"]:
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for arch in ARCHITECTURES:
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if not os.path.exists(arch):
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os.mkdir(arch)
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print(f"Building and running unit tests for: {arch}")
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unit_test_results[arch] = \
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subprocess.call(["cmake", "--build", ".",
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"--config", config["build_type"],
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"--target", "unittests",
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"--parallel", f"{threads}"], cwd=arch)
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passed_unit_tests = True
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for a in unit_test_results:
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code = unit_test_results[a]
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passed = code == 0
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status_string = "PASSED"
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if not passed:
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passed_unit_tests = False
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status_string = f"FAILED ({code})"
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print(a + " Unit Tests: " + status_string)
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if not passed_unit_tests:
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exit(-1)
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print("Passed all unit tests")
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if __name__ == "__main__":
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conf = parse_args()
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build(conf)
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