dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.h

82 lines
2.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vulkan/vulkan.h>
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"
namespace Vulkan
{
class StagingBuffer;
class Texture2D;
class VKTexture final : public AbstractTexture
{
public:
VKTexture() = delete;
~VKTexture();
void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level) override;
void ScaleRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& src_rect,
const MathUtil::Rectangle<int>& dst_rect) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
Texture2D* GetRawTexIdentifier() const;
VkFramebuffer GetFramebuffer() const;
static std::unique_ptr<VKTexture> Create(const TextureConfig& tex_config);
private:
VKTexture(const TextureConfig& tex_config, std::unique_ptr<Texture2D> texture,
VkFramebuffer framebuffer);
std::unique_ptr<Texture2D> m_texture;
VkFramebuffer m_framebuffer;
};
class VKStagingTexture final : public AbstractStagingTexture
{
public:
VKStagingTexture() = delete;
~VKStagingTexture();
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect) override;
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) override;
bool Map() override;
void Unmap() override;
void Flush() override;
// This overload is provided for compatibility as we dropped StagingTexture2D.
// For now, FramebufferManager relies on them. But we can drop it once we move that to common.
void CopyFromTexture(Texture2D* src, const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect);
static std::unique_ptr<VKStagingTexture> Create(StagingTextureType type,
const TextureConfig& config);
private:
VKStagingTexture(StagingTextureType type, const TextureConfig& config,
std::unique_ptr<StagingBuffer> buffer);
std::unique_ptr<StagingBuffer> m_staging_buffer;
VkFence m_flush_fence = VK_NULL_HANDLE;
};
} // namespace Vulkan