206 lines
5.0 KiB
C++
206 lines
5.0 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/NandPaths.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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bool AddTicket(u64 title_id, const std::vector<u8>& ticket);
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class CNANDContentData
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{
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public:
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virtual void Open() { };
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virtual const std::vector<u8> Get() = 0;
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virtual bool GetRange(u32 start, u32 size, u8* buffer) = 0;
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virtual void Close() { };
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};
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class CNANDContentDataFile final : public CNANDContentData
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{
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public:
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CNANDContentDataFile(const std::string& filename) : m_filename(filename) { };
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void Open() override;
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const std::vector<u8> Get() override;
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bool GetRange(u32 start, u32 size, u8* buffer) override;
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void Close() override;
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private:
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void EnsureOpen();
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const std::string m_filename;
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std::unique_ptr<File::IOFile> m_file;
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};
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class CNANDContentDataBuffer final : public CNANDContentData
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{
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public:
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CNANDContentDataBuffer(const std::vector<u8>& buffer) : m_buffer(buffer) { };
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const std::vector<u8> Get() override { return m_buffer; };
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bool GetRange(u32 start, u32 size, u8* buffer) override;
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private:
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const std::vector<u8> m_buffer;
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};
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struct SNANDContent
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{
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u32 m_ContentID;
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u16 m_Index;
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u16 m_Type;
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u32 m_Size;
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u8 m_SHA1Hash[20];
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u8 m_Header[36]; //all of the above
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std::unique_ptr<CNANDContentData> m_Data;
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};
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// Instances of this class must be created by CNANDContentManager
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class CNANDContentLoader final
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{
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public:
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CNANDContentLoader(const std::string& content_name);
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virtual ~CNANDContentLoader();
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bool IsValid() const { return m_Valid; }
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void RemoveTitle() const;
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u64 GetTitleID() const { return m_TitleID; }
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u16 GetIosVersion() const { return m_IosVersion; }
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u32 GetBootIndex() const { return m_BootIndex; }
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size_t GetContentSize() const { return m_Content.size(); }
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const SNANDContent* GetContentByIndex(int index) const;
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const u8* GetTMDView() const { return m_TMDView; }
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const u8* GetTMDHeader() const { return m_TMDHeader; }
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const std::vector<u8>& GetTicket() const { return m_Ticket; }
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const std::vector<SNANDContent>& GetContent() const { return m_Content; }
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u16 GetTitleVersion() const { return m_TitleVersion; }
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u16 GetNumEntries() const { return m_NumEntries; }
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DiscIO::IVolume::ECountry GetCountry() const;
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u8 GetCountryChar() const { return m_Country; }
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enum
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{
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TMD_VIEW_SIZE = 0x58,
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TMD_HEADER_SIZE = 0x1E4,
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CONTENT_HEADER_SIZE = 0x24,
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TICKET_SIZE = 0x2A4
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};
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private:
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bool Initialize(const std::string& name);
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void InitializeContentEntries(const std::vector<u8>& tmd, const std::vector<u8>& decrypted_title_key, const std::vector<u8>& data_app);
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static std::vector<u8> AESDecode(const u8* key, u8* iv, const u8* src, u32 size);
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static std::vector<u8> GetKeyFromTicket(const std::vector<u8>& ticket);
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bool m_Valid;
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bool m_IsWAD;
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std::string m_Path;
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u64 m_TitleID;
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u16 m_IosVersion;
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u32 m_BootIndex;
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u16 m_NumEntries;
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u16 m_TitleVersion;
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u8 m_TMDView[TMD_VIEW_SIZE];
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u8 m_TMDHeader[TMD_HEADER_SIZE];
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std::vector<u8> m_Ticket;
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u8 m_Country;
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std::vector<SNANDContent> m_Content;
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};
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// we open the NAND Content files too often... let's cache them
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class CNANDContentManager
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{
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public:
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static CNANDContentManager& Access() { static CNANDContentManager instance; return instance; }
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u64 Install_WiiWAD(const std::string& fileName);
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const CNANDContentLoader& GetNANDLoader(const std::string& content_path);
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const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from);
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bool RemoveTitle(u64 title_id, Common::FromWhichRoot from);
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void ClearCache();
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private:
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CNANDContentManager() {}
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~CNANDContentManager();
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CNANDContentManager(CNANDContentManager const&) = delete;
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void operator=(CNANDContentManager const&) = delete;
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std::unordered_map<std::string, std::unique_ptr<CNANDContentLoader>> m_map;
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};
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class CSharedContent
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{
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public:
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static CSharedContent& AccessInstance() { static CSharedContent instance; return instance; }
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std::string GetFilenameFromSHA1(const u8* hash);
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std::string AddSharedContent(const u8* hash);
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void UpdateLocation();
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private:
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CSharedContent();
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virtual ~CSharedContent();
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CSharedContent(CSharedContent const&) = delete;
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void operator=(CSharedContent const&) = delete;
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#pragma pack(push,1)
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struct SElement
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{
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u8 FileName[8];
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u8 SHA1Hash[20];
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};
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#pragma pack(pop)
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u32 m_LastID;
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std::string m_ContentMap;
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std::vector<SElement> m_Elements;
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};
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class cUIDsys
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{
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public:
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static cUIDsys& AccessInstance() { static cUIDsys instance; return instance; }
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u32 GetUIDFromTitle(u64 title_id);
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void AddTitle(u64 title_id);
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void GetTitleIDs(std::vector<u64>& title_ids, bool owned = false);
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void UpdateLocation();
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private:
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cUIDsys();
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virtual ~cUIDsys();
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cUIDsys(cUIDsys const&) = delete;
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void operator=(cUIDsys const&) = delete;
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#pragma pack(push,1)
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struct SElement
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{
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u8 titleID[8];
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u8 UID[4];
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};
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#pragma pack(pop)
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u32 m_LastUID;
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std::string m_UidSys;
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std::vector<SElement> m_Elements;
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};
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}
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