dolphin/Source/Core/VideoBackends
Jules Blok 05f42f94a0 OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
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D3D OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
OGL OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
Software VideoBackends: Clamp depth to uint24 range. 2015-05-18 23:22:28 +02:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00