dolphin/Source/Plugins/Plugin_DSP_HLE/Src
John Peterson 4001e11116 Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 04:00:47 +00:00
..
Debugger Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume. 2008-10-09 04:00:47 +00:00
Logging Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume. 2008-10-09 04:00:47 +00:00
PCHW Switch audio fifo queue to a faster non-STL one. 2008-09-28 17:34:40 +00:00
UCodes Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume. 2008-10-09 04:00:47 +00:00
AboutDlg.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
AboutDlg.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
Config.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
Config.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
ConfigDlg.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
ConfigDlg.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
DSPHandler.cpp Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
DSPHandler.h Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
Globals.cpp Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR. 2008-10-02 22:00:20 +00:00
Globals.h Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
MailHandler.cpp Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
MailHandler.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
SConscript added console.cpp to HLE on linux 2008-10-04 22:22:29 +00:00
main.cpp wave loggin for LLE plugin too. 2008-10-08 19:02:52 +00:00
resource.h Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. 2008-09-29 03:19:23 +00:00
resource.rc Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
stdafx.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
stdafx.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00