dolphin/Data/Sys/Shaders/posterize.glsl

24 lines
330 B
GLSL

SAMPLER_BINDING(9) uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
float4 c0 = texture(samp9, uv0).rgba;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
if (c0.r > 0.25)
red = c0.r;
if (c0.g > 0.25)
green = c0.g;
if (c0.b > 0.25)
blue = c0.b;
ocol0 = float4(red, green, blue, 1.0);
}