dolphin/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface
luisr142004 1b96bef8e1 fixed gcpad new to work with certain devices that need reaquiring of the device when inputlost is returned, billiard gave me the code :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5287 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-06 22:43:12 +00:00
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DirectInput fixed gcpad new to work with certain devices that need reaquiring of the device when inputlost is returned, billiard gave me the code :P 2010-04-06 22:43:12 +00:00
OSX Start work of OSX keyboard input, doesn't work, so it's currently disabled, but it's a beginning. Also changed variable 'id' to 'cid' because id is a object type in Obj-C, which I was running in to problems with, kept it that way just in case. 2010-04-02 09:41:43 +00:00
SDL A few changes to the GCPadNew needed to compile in linux, and put GCPadNew back into the linux build. Also changed file properties to eol-style native. 2010-04-02 02:48:24 +00:00
XInput A few changes to the GCPadNew needed to compile in linux, and put GCPadNew back into the linux build. Also changed file properties to eol-style native. 2010-04-02 02:48:24 +00:00
Xlib A few changes to the GCPadNew needed to compile in linux, and put GCPadNew back into the linux build. Also changed file properties to eol-style native. 2010-04-02 02:48:24 +00:00
ControllerInterface.cpp Start work of OSX keyboard input, doesn't work, so it's currently disabled, but it's a beginning. Also changed variable 'id' to 'cid' because id is a object type in Obj-C, which I was running in to problems with, kept it that way just in case. 2010-04-02 09:41:43 +00:00
ControllerInterface.h Start work of OSX keyboard input, doesn't work, so it's currently disabled, but it's a beginning. Also changed variable 'id' to 'cid' because id is a object type in Obj-C, which I was running in to problems with, kept it that way just in case. 2010-04-02 09:41:43 +00:00