dolphin/Source/Core
rodolfoosvaldobogado eaa1ea71c1 Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
2012-10-26 11:34:02 -03:00
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AudioCommon misc movie cleanup and fixes 2012-10-20 22:26:40 -04:00
Common If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing. 2012-09-25 00:47:37 +00:00
Core i'm still not using a branch to fix the name of a variable 2012-10-24 15:32:02 -04:00
DiscIO Use do { ... } while (0) for the *_LOG macros 2012-08-20 13:12:49 +02:00
DolphinWX FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c 2012-10-22 12:32:57 +02:00
InputCommon Re-add hack to use SDL/SDL.h ifndef _WIN32. 2012-07-14 20:50:58 -06:00
VideoCommon Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00